mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
201 lines
4.8 KiB
Plaintext
201 lines
4.8 KiB
Plaintext
#include maps\mp\gametypes_zm\zmeat;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module_meat_utility;
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create_item_meat_watcher()
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{
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watcher = self maps\mp\gametypes_zm\_weaponobjects::createuseweaponobjectwatcher("item_meat", get_gamemode_var("item_meat_name"), self.team);
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watcher.pickup = ::item_meat_on_pickup;
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watcher.onspawn = ::item_meat_spawned;
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watcher.onspawnretrievetriggers = ::play_item_meat_on_spawn_retrieve_trigger;
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watcher.headicon = 0;
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}
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play_item_meat_on_spawn_retrieve_trigger(watcher, player)
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{
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self item_meat_on_spawn_retrieve_trigger(watcher, player, get_gamemode_var("item_meat_name"));
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}
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item_meat_on_spawn_retrieve_trigger(watcher, player, weaponname)
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{
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self endon("death");
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add_meat_event("meat_spawn", self);
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if (is_player_valid(player))
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{
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player.statusicon = "";
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}
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while (isdefined(level.splitting_meat) && level.splitting_meat)
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wait 0.15;
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if (isdefined(player))
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{
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self setowner(player);
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self setteam(player.pers["team"]);
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self.owner = player;
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self.oldangles = self.angles;
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if (player hasweapon(weaponname))
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{
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if (!(isdefined(self._fake_meat) && self._fake_meat))
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player thread player_wait_take_meat(weaponname);
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else
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{
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player takeweapon(weaponname);
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player decrement_is_drinking();
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}
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}
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if (!(isdefined(self._fake_meat) && self._fake_meat))
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{
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if (!(isdefined(self._respawned_meat) && self._respawned_meat))
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{
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level notify("meat_thrown", player);
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level._last_person_to_throw_meat = player;
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level._last_person_to_throw_meat_time = gettime();
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}
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}
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}
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level.meat_player = undefined;
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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player.head_icon.alpha = 1;
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}
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players = get_players();
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foreach (other_player in players)
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{
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other_player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup();
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if (is_player_valid(other_player) && !is_true(other_player.spawn_protection) && !is_true(other_player.revive_protection))
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{
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other_player.ignoreme = 0;
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}
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}
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if (!(isdefined(self._fake_meat) && self._fake_meat))
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{
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level._meat_moving = 1;
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if (isdefined(level.item_meat) && level.item_meat != self)
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level.item_meat cleanup_meat();
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level.item_meat = self;
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}
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self thread item_meat_watch_stationary();
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self thread item_meat_watch_bounce();
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self.item_meat_pick_up_trigger = spawn("trigger_radius_use", self.origin, 0, 36, 72);
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self.item_meat_pick_up_trigger setcursorhint("HINT_NOICON");
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self.item_meat_pick_up_trigger sethintstring(&"ZOMBIE_MEAT_PICKUP");
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self.item_meat_pick_up_trigger enablelinkto();
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self.item_meat_pick_up_trigger linkto(self);
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self.item_meat_pick_up_trigger triggerignoreteam();
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level.item_meat_pick_up_trigger = self.item_meat_pick_up_trigger;
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self thread item_meat_watch_below();
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self thread item_meat_watch_shutdown();
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self.meat_id = indexinarray(level._fake_meats, self);
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if (!isdefined(self.meat_id))
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self.meat_id = 0;
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if (isdefined(level.dont_allow_meat_interaction) && level.dont_allow_meat_interaction)
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self.item_meat_pick_up_trigger setinvisibletoall();
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self._respawned_meat = undefined;
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}
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item_meat_watch_bounce()
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{
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self endon("death");
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self endon("picked_up");
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self.meat_is_flying = 1;
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while (1)
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{
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self waittill("grenade_bounce", pos, normal, ent);
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if (isdefined(level.meat_bounce_override))
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{
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self thread [[level.meat_bounce_override]](pos, normal, ent, true);
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}
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self.prev_bounce_pos = pos;
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}
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self.meat_is_flying = 0;
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}
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item_meat_watch_stationary()
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{
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self endon("death");
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self endon("picked_up");
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self.meat_is_moving = 1;
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self waittill("stationary", pos, normal);
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if (isdefined(level.meat_bounce_override))
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{
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self thread [[level.meat_bounce_override]](pos, normal, undefined, false);
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}
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self.meat_is_moving = 0;
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self delete();
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}
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item_meat_watch_below()
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{
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self endon("death");
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self endon("picked_up");
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og_origin = self.origin;
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while ((self.origin[2] - og_origin[2]) > -1000)
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{
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wait 0.05;
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}
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if (isdefined(level.meat_bounce_override))
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{
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self thread [[level.meat_bounce_override]](self.origin, undefined, undefined, false);
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}
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self delete();
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}
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player_wait_take_meat(meat_name)
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{
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self.dont_touch_the_meat = 1;
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if (isdefined(self.pre_meat_weapon) && self hasweapon(self.pre_meat_weapon))
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self switchtoweapon(self.pre_meat_weapon);
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else
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{
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primaryweapons = self getweaponslistprimaries();
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if (isdefined(primaryweapons) && primaryweapons.size > 0)
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self switchtoweapon(primaryweapons[0]);
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else
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{
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assert(0, "Player has no weapon");
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self maps\mp\zombies\_zm_weapons::give_fallback_weapon();
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}
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}
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self waittill_notify_or_timeout("weapon_change", 3);
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self takeweapon(meat_name);
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self.pre_meat_weapon = undefined;
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if (self.is_drinking)
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self decrement_is_drinking();
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self.dont_touch_the_meat = 0;
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} |