mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
418 lines
16 KiB
Lua
418 lines
16 KiB
Lua
if CoD == nil then
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CoD = {}
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end
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CoD.MapInfoImage = {}
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CoD.MapInfoImage.AspectRatio = 1.6
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CoD.MapInfoImage.AnimDuration = 250
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CoD.MapInfoImage.MapImageHeight = 136
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CoD.MapInfoImage.MapImageWidth = 294
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CoD.MapInfoImage.MapImageBottom = -57
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CoD.MapInfoImage.MapImageLeft = 6
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CoD.MapInfoImage.SpinnerImageYPadding = -25
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CoD.MapInfoImage.SpinnerImageXPadding = -8
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CoD.MapInfoImage.SpinnerImageDimension = 32
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CoD.MapInfoImage.new = function(f1_arg0)
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local Widget = LUI.UIElement.new(f1_arg0)
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Widget:registerEventHandler("gamelobby_update", CoD.MapInfoImage.RefreshEvent)
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Widget:registerEventHandler("game_options_update", CoD.MapInfoImage.RefreshEvent)
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Widget:registerEventHandler("update_livestream_camera", CoD.MapInfoImage.UpdateLiveStreamCamera)
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Widget.id = "MapInfoImage"
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Widget.mapTextSize = CoD.textSize.Condensed
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Widget.gametypeTextSize = CoD.textSize.Default
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Widget.loadingTextSize = CoD.textSize.Default
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Widget.unselectedFilmTextSize = CoD.textSize.Default
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local f1_local1 = CoD.MapInfoImage.MapImageLeft
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local f1_local2 = CoD.MapInfoImage.MapImageBottom
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Widget.mapImage = LUI.UIImage.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 - CoD.MapInfoImage.MapImageHeight,
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bottom = f1_local2,
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alpha = 0,
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})
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Widget:addElement(Widget.mapImage)
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local f1_local3 = 46
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local f1_local4 = LUI.UIImage.new()
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f1_local4:setLeftRight(true, false, f1_local1, f1_local1 + CoD.MapInfoImage.MapImageWidth)
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f1_local4:setTopBottom(false, true, CoD.MPZM(f1_local2, f1_local2 - CoD.MapInfoImage.MapImageHeight), f1_local2 + f1_local3)
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f1_local4:setImage(RegisterMaterial(CoD.MPZM("menu_mp_map_frame", "menu_zm_map_frame")))
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Widget:addElement(f1_local4)
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Widget.unselectedFilmImageBackground = LUI.UIImage.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 - CoD.MapInfoImage.MapImageHeight,
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bottom = f1_local2,
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material = RegisterMaterial("white"),
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red = 0,
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green = 0,
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blue = 0,
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})
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Widget.unselectedFilmImageBackground:setAlpha(0)
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Widget:addElement(Widget.unselectedFilmImageBackground)
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Widget.unselectedFilmImage = LUI.UIImage.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1 + 70,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth - 70,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 - CoD.MapInfoImage.MapImageHeight,
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bottom = f1_local2,
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material = RegisterMaterial("menu_mp_lobby_icon_film"),
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red = 1,
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green = 1,
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blue = 1,
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})
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Widget.unselectedFilmImage:setAlpha(0)
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Widget:addElement(Widget.unselectedFilmImage)
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local f1_local5 = CoD.MPZM(-10, -20)
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local f1_local6 = CoD.MPZM(-2, -14)
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Widget.gameTypeText = LUI.UIText.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1 + CoD.MapInfoImage.MapImageWidth - 1000,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth + f1_local5,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 + f1_local3 + f1_local6 - CoD.textSize.ExtraSmall,
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bottom = f1_local2 + f1_local3 + f1_local6,
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alignment = LUI.Alignment.Right,
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font = CoD.fonts.ExtraSmall,
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red = CoD.offWhite.r,
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green = CoD.offWhite.g,
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blue = CoD.offWhite.b,
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})
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Widget:addElement(Widget.gameTypeText)
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Widget.mapNameText = LUI.UIText.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1 + CoD.MapInfoImage.MapImageWidth - 1000,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth + f1_local5,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 + f1_local3 + f1_local6 - 17 - CoD.textSize.Default,
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bottom = f1_local2 + f1_local3 + f1_local6 - 17,
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alignment = LUI.Alignment.Right,
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font = CoD.fonts.Default,
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red = CoD.offWhite.r,
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green = CoD.offWhite.g,
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blue = CoD.offWhite.b,
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})
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Widget:addElement(Widget.mapNameText)
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local f1_local7 = UIExpression.ToUpper(nil, Engine.Localize("EXE_LOADING"))
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local f1_local8_1, f1_local8_2, f1_local8_3, f1_local8_4 = GetTextDimensions(f1_local7, CoD.fonts.Default, Widget.loadingTextSize)
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local f1_local9 = f1_local8_3
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Widget.loadingText = LUI.UIText.new()
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Widget.loadingText:setLeftRight(false, false, -f1_local9 / 2 + CoD.MapInfoImage.SpinnerImageXPadding, f1_local9 / 2 + CoD.MapInfoImage.SpinnerImageXPadding)
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Widget.loadingText:setTopBottom(false, false, CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageYPadding, CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageYPadding + Widget.loadingTextSize)
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Widget.loadingText:setRGB(CoD.BOIIOrange.r, CoD.BOIIOrange.g, CoD.BOIIOrange.b)
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Widget.loadingText:setAlpha(0)
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Widget.loadingText:setText(f1_local7)
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Widget:addElement(Widget.loadingText)
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Widget.unselectedFilmText = LUI.UIText.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1 + 30,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth - 30,
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topAnchor = true,
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bottomAnchor = false,
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top = CoD.MapInfoImage.MapImageHeight / 2 - Widget.unselectedFilmTextSize / 2,
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bottom = CoD.MapInfoImage.MapImageHeight / 2 + Widget.unselectedFilmTextSize / 2,
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font = CoD.fonts.Default,
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alignment = LUI.Alignment.Center,
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})
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Widget.unselectedFilmText:setAlpha(0)
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Widget:addElement(Widget.unselectedFilmText)
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local f1_local10 = f1_local2 + f1_local3 + f1_local6 - 45
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Widget.modifedCustomGameElement = LUI.UIElement.new()
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Widget.modifedCustomGameElement:setLeftRight(true, false, f1_local1 + 2, f1_local1 + CoD.MapInfoImage.MapImageWidth - 2)
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Widget.modifedCustomGameElement:setTopBottom(false, true, f1_local10 - 32, f1_local10)
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Widget:addElement(Widget.modifedCustomGameElement)
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local f1_local11 = LUI.UIImage.new()
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f1_local11:setLeftRight(true, true, 0, 0)
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f1_local11:setTopBottom(true, true, 0, 0)
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f1_local11:setRGB(0, 0, 0)
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f1_local11:setAlpha(0.5)
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Widget.modifedCustomGameElement:addElement(f1_local11)
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local f1_local12 = LUI.UIImage.new()
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f1_local12:setLeftRight(true, false, 0, 32)
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f1_local12:setTopBottom(true, false, 0, 32)
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f1_local12:setRGB(CoD.yellowGlow.r, CoD.yellowGlow.g, CoD.yellowGlow.b)
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f1_local12:setImage(RegisterMaterial("menu_mp_star_rating"))
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Widget.modifedCustomGameElement:addElement(f1_local12)
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local f1_local13 = LUI.UIText.new()
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f1_local13:setLeftRight(true, true, 0, -10)
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f1_local13:setTopBottom(true, false, 0, CoD.textSize.Default)
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f1_local13:setAlignment(LUI.Alignment.Right)
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Widget.modifedCustomGameElement.text = f1_local13
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Widget.modifedCustomGameElement:addElement(f1_local13)
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Widget.modifedCustomGameElement:setAlpha(0)
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Widget.livestreamCam = LUI.UIImage.new({
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leftAnchor = true,
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rightAnchor = false,
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left = f1_local1,
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right = f1_local1 + CoD.MapInfoImage.MapImageWidth,
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topAnchor = false,
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bottomAnchor = true,
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top = f1_local2 - CoD.MapInfoImage.MapImageHeight,
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bottom = f1_local2,
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material = RegisterMaterial("livestream_cam"),
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red = 1,
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green = 1,
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blue = 1,
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alpha = 0,
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})
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Widget:addElement(Widget.livestreamCam)
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CoD.MapInfoImage.UpdateLiveStreamCamera(Widget)
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Widget.update = CoD.MapInfoImage.Update
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if CoD.isZombie == true then
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Widget.update = CoD.MapInfoImage.ZombieUpdate
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end
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Widget.show = CoD.MapInfoImage.Show
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Widget.hide = CoD.MapInfoImage.Hide
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Widget.setModifiedCustomGame = CoD.MapInfoImage.SetModifedCustomGame
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return Widget
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end
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CoD.MapInfoImage.Update = function(f2_arg0, f2_arg1, f2_arg2)
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if f2_arg1 ~= nil then
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f2_arg0.mapImage:registerAnimationState("change_map", {
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material = RegisterMaterial("menu_" .. f2_arg1 .. "_map_select_final"),
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alpha = 1,
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})
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f2_arg0.mapImage:animateToState("change_map")
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f2_arg0.mapNameText:setText(UIExpression.ToUpper(nil, Engine.Localize(UIExpression.TableLookup(nil, UIExpression.GetCurrentMapTableName(), 0, f2_arg1, 3))))
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end
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if f2_arg2 ~= nil then
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f2_arg0.gameTypeText:setText(Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 0, 1, f2_arg2, 2)))
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if CoD.isSinglePlayer == true then
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f2_arg0.gameTypeText:setText(Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, f2_arg2, 3)))
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end
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end
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CoD.MapInfoImage.UpdateLiveStreamCamera(f2_arg0, nil)
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CoD.MapInfoImage.DLCWarningUpdate(f2_arg0)
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end
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CoD.MapInfoImage.UpdateLiveStreamCamera = function(f3_arg0, f3_arg1)
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if Engine.IsLivestreamEnabled() and Engine.WebM_camera_IsAvailable() and Engine.WebM_camera_IsEnabled() then
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f3_arg0.livestreamCam:setAlpha(1)
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else
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f3_arg0.livestreamCam:setAlpha(0)
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end
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end
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CoD.MapInfoImage.UpdateEvent = function(f4_arg0, f4_arg1)
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f4_arg0:update(f4_arg1.map, f4_arg1.gametype)
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end
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CoD.MapInfoImage.RefreshEvent = function(f5_arg0, f5_arg1)
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f5_arg0:update(Dvar.ui_mapname:get(), Dvar.ui_gametype:get())
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end
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CoD.MapInfoImage.ZombieUpdate = function(f6_arg0, f6_arg1, f6_arg2)
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if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == true and UIExpression.DvarString(f6_arg0.controller, "ui_demoname") == "" then
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return
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end
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f6_arg1 = CoD.Zombie.GetUIMapName()
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local f6_local0 = UIExpression.DvarString(nil, "ui_zm_mapstartlocation")
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local f6_local1 = UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 0, 1, f6_arg2, 9)
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local f6_local2 = Engine.PartyGetHostUIState()
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if (f6_local0 == "" or f6_local2 == CoD.PARTYHOST_STATE_SELECTING_GAMETYPE or f6_local2 == CoD.PARTYHOST_STATE_SELECTING_MAP) and UIExpression.GameHost(f6_arg0.controller) ~= 1 then
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f6_arg0.mapImage:registerAnimationState("change_map", {
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alpha = 0,
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})
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f6_arg0.mapImage:animateToState("change_map", 100)
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f6_arg0.mapNameText:setText("")
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f6_arg0.gameTypeText:setText("")
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return
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elseif f6_arg1 ~= nil and f6_local1 ~= nil and f6_local0 ~= nil then
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if f6_local0 == "" then
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f6_local0 = CoD.Zombie.START_LOCATION_TRANSIT
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end
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local materialName = GetMapMaterialName(f6_arg1, f6_local1, f6_local0)
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f6_arg0.mapImage:registerAnimationState("change_map", {
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material = RegisterMaterial(materialName),
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alpha = 1,
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})
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f6_arg0.mapImage:animateToState("change_map", 100)
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f6_arg0.mapNameText:setText(GetMapDisplayName(f6_arg1, f6_arg2, f6_local0))
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end
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local f6_local3 = nil
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if CoD.isZombie and f6_local0 and f6_arg2 ~= CoD.Zombie.GAMETYPE_ZCLASSIC then
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f6_local3 = Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 5, 3, f6_local0, 4))
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end
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local f6_local4 = nil
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if f6_arg2 then
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f6_local4 = GetGameModeDisplayName(f6_arg2)
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end
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f6_arg0.gameTypeText:setText(f6_local4)
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CoD.MapInfoImage.DLCWarningUpdate(f6_arg0)
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end
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function GetMapMaterialName(map, gamemode, location)
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if location == "power" then
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return "menu_zm_map_transit_blit_power"
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end
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if map == "zm_transit" and gamemode ~= "zclassic" then
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gamemode = "zsurvival"
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end
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if location == "diner" then
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gamemode = "zencounter"
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end
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if location == "tunnel" or location == "cornfield" then
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gamemode = "zsurvival"
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location = "transit"
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end
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if location == "nuked" then
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gamemode = "zsurvival"
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end
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if location == "cellblock" or location == "docks" then
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gamemode = "zencounter"
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location = "cellblock"
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end
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if location == "street" or location == "maze" then
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gamemode = "zencounter"
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location = "street"
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end
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return "menu_" .. map .. "_" .. gamemode .. "_" .. location
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end
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function GetMapDisplayName(map, gametype, location)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return CoD.GetZombieGameTypeDescription(gametype, map)
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end
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return Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 5, 3, location, 4))
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end
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function GetGameModeDisplayName(gametype)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
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end
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if gametype == CoD.Zombie.GAMETYPE_ZGRIEF then
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return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
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end
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return Engine.Localize("ZMUI_" .. gametype .. "_CAPS")
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end
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CoD.MapInfoImage.SetModifedCustomGame = function(f7_arg0, f7_arg1)
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if f7_arg1 == true then
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f7_arg0.modifedCustomGameElement.text:setText(Dvar.fshCustomGameName:get())
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f7_arg0.modifedCustomGameElement:setAlpha(1)
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else
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f7_arg0.modifedCustomGameElement:setAlpha(0)
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end
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end
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CoD.MapInfoImage.TheaterUpdate = function(f8_arg0, f8_arg1, f8_arg2, f8_arg3, f8_arg4, f8_arg5)
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if UIExpression.DvarString(f8_arg0.controller, "ui_demoname") == "" then
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f8_arg0.unselectedFilmImageBackground:setAlpha(0.2)
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f8_arg0.unselectedFilmImage:setAlpha(0.2)
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if f8_arg1 == true then
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f8_arg0.unselectedFilmText:setText(Engine.Localize("MENU_THEATER_LOAD_HINT"))
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else
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f8_arg0.unselectedFilmText:setText(UIExpression.GetTheaterFilmNotSelectedMessage())
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end
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f8_arg0.unselectedFilmText:setAlpha(1)
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f8_arg0.mapImage:setAlpha(0)
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f8_arg0.mapNameText:setAlpha(0)
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f8_arg0.gameTypeText:setAlpha(0)
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f8_arg0.loadingText:setAlpha(0)
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else
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f8_arg0.unselectedFilmImageBackground:setAlpha(0)
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f8_arg0.unselectedFilmImage:setAlpha(0)
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f8_arg0.unselectedFilmText:setAlpha(0)
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f8_arg0.mapImage:setAlpha(1)
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f8_arg0.mapNameText:setAlpha(1)
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f8_arg0.gameTypeText:setAlpha(1)
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if f8_arg5 ~= nil and not f8_arg5 then
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f8_arg0.unselectedFilmImage:setLeftRight(false, false, -CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageXPadding, CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageXPadding)
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f8_arg0.unselectedFilmImage:setTopBottom(false, false, -CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageYPadding, CoD.MapInfoImage.SpinnerImageDimension + CoD.MapInfoImage.SpinnerImageYPadding)
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f8_arg0.unselectedFilmImage:setImage(RegisterMaterial("lui_loader"))
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f8_arg0.unselectedFilmImage:setShaderVector(0, 0, 0, 0, 0)
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f8_arg0.unselectedFilmImage:setAlpha(1)
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f8_arg0.loadingText:setAlpha(1)
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else
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f8_arg0.unselectedFilmImage:setAlpha(0)
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f8_arg0.loadingText:setAlpha(0)
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end
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f8_arg0:update(f8_arg2, f8_arg3)
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end
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CoD.MapInfoImage.DLCWarningUpdate(f8_arg0)
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end
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CoD.MapInfoImage.Show = function(f9_arg0, f9_arg1)
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f9_arg0:registerAnimationState("show", {
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alphaMultiplier = 1,
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})
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local f9_local0 = CoD.MapInfoImage.AnimDuration
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if f9_arg1 then
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f9_local0 = f9_arg1
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end
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f9_arg0:animateToState("show", f9_local0)
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end
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CoD.MapInfoImage.Hide = function(f10_arg0, f10_arg1)
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f10_arg0:registerAnimationState("hide", {
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alphaMultiplier = 0,
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})
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local f10_local0 = CoD.MapInfoImage.AnimDuration
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if f10_arg1 then
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f10_local0 = f10_arg1
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end
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f10_arg0:animateToState("hide", f10_local0)
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end
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CoD.MapInfoImage.ShowLeagueInfo = function(f11_arg0, f11_arg1)
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if f11_arg1 then
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f11_arg0.gameTypeText:setText(UIExpression.ToUpper(nil, f11_arg1.description))
|
|
f11_arg0.mapNameText:setText(UIExpression.ToUpper(nil, CoD.Menu.GetOnlinePlayerCountText(Engine.GetPlaylistID())))
|
|
f11_arg0.mapImage:setImage(f11_arg1.icon)
|
|
f11_arg0.mapImage:setAlpha(1)
|
|
end
|
|
CoD.MapInfoImage.UpdateLiveStreamCamera(f11_arg0, nil)
|
|
end
|
|
|
|
CoD.MapInfoImage.DLCWarningUpdate = function(f12_arg0)
|
|
if f12_arg0.dlcWarningContainer ~= nil then
|
|
local f12_local0 = Engine.DoesPartyHaveDLCForMap(Dvar.ui_mapname:get())
|
|
local f12_local1 = ""
|
|
if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == true then
|
|
if UIExpression.DvarString(f12_arg0.controller, "ui_demoname") == "" then
|
|
f12_arg0.dlcWarningContainer:setAlpha(0)
|
|
elseif f12_local0 == false and Engine.GameModeIsMode(CoD.GAMEMODE_LOCAL_SPLITSCREEN) == false then
|
|
f12_arg0.dlcWarningContainer:setAlpha(1)
|
|
f12_local1 = Engine.Localize("MPUI_DLC_WARNING_PARTY_MISSING_MAP_PACK_THEATER")
|
|
else
|
|
f12_arg0.dlcWarningContainer:setAlpha(0)
|
|
end
|
|
elseif f12_local0 == false and Engine.GameModeIsMode(CoD.GAMEMODE_LOCAL_SPLITSCREEN) == false then
|
|
f12_arg0.dlcWarningContainer:setAlpha(1)
|
|
f12_local1 = Engine.Localize("MPUI_DLC_WARNING_PARTY_MISSING_MAP_PACK")
|
|
else
|
|
f12_arg0.dlcWarningContainer:setAlpha(0)
|
|
end
|
|
f12_arg0.dlcWarningContainer.warningLabel:setText(f12_local1)
|
|
end
|
|
end
|