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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/ui_mp/t6/zombie/craftableitemdisplay.lua
Jbleezy f4fe4be182 MOTD and Origins: change background color of parts on HUD
Origins: switch Zombie Shield and Maxis Drone recipe positions on HUD
2024-01-29 21:50:14 -08:00

253 lines
9.8 KiB
Lua

require("T6.Zombie.CraftablesIcon")
CoD.CraftableItemDisplay = {}
CoD.CraftableItemDisplay.IconSize = 48
CoD.CraftableItemDisplay.FontName = "ExtraSmall"
CoD.CraftableItemDisplay.ContainerSize = CoD.CraftableItemDisplay.IconSize + CoD.textSize[CoD.CraftableItemDisplay.FontName] + 5
CoD.CraftableItemDisplay.IconSpacing = 5
CoD.CraftableItemDisplay.STATE_OFF = 0
CoD.CraftableItemDisplay.STATE_ON = 1
CoD.CraftableItemDisplay.MOVING_DURATION = 500
CoD.CraftableItemDisplay.ONSCREEN_DURATION = 5000
CoD.CraftableItemDisplay.FADE_OUT_DURATION = 500
CoD.CraftableItemDisplay.CRAFT_ITEM_1 = 1
CoD.CraftableItemDisplay.CRAFT_ITEM_2 = 2
CoD.CraftableItemDisplay.glowBackColor = {}
CoD.CraftableItemDisplay.glowBackColor.r = 1
CoD.CraftableItemDisplay.glowBackColor.g = 1
CoD.CraftableItemDisplay.glowBackColor.b = 1
CoD.CraftableItemDisplay.glowFrontColor = {}
CoD.CraftableItemDisplay.glowFrontColor.r = 1
CoD.CraftableItemDisplay.glowFrontColor.g = 1
CoD.CraftableItemDisplay.glowFrontColor.b = 1
CoD.CraftableItemDisplay.Groups = {}
CoD.CraftableItemDisplay.Groups[CoD.Zombie.MAP_ZM_PRISON] = {}
CoD.CraftableItemDisplay.Groups[CoD.Zombie.MAP_ZM_PRISON][CoD.CraftableItemDisplay.CRAFT_ITEM_1] = {
text = Engine.Localize("ZM_PRISON_SHIELD"),
color = {
0.76,
0.52,
0.65,
},
}
CoD.CraftableItemDisplay.Groups[CoD.Zombie.MAP_ZM_PRISON][CoD.CraftableItemDisplay.CRAFT_ITEM_2] = {
text = Engine.Localize("ZM_PRISON_ACID_GAT_KIT"),
color = {
0.07,
0.68,
0.19,
},
}
CoD.CraftableItemDisplay.ClientFieldNames = {}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON] = {}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][1] = {
clientFieldName = "piece_riotshield_dolly",
materialName = "zm_hud_icon_dolly",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_1,
}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][2] = {
clientFieldName = "piece_riotshield_door",
materialName = "zom_hud_craftable_zshield_door",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_1,
}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][3] = {
clientFieldName = "piece_riotshield_clamp",
materialName = "zom_hud_craftable_zshield_clamp",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_1,
}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][4] = {
clientFieldName = "piece_packasplat_fuse",
materialName = "zom_hud_craftable_acidr_fuse",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_2,
}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][5] = {
clientFieldName = "piece_packasplat_case",
materialName = "zom_hud_craftable_acidr_case",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_2,
}
CoD.CraftableItemDisplay.ClientFieldNames[CoD.Zombie.MAP_ZM_PRISON][6] = {
clientFieldName = "piece_packasplat_blood",
materialName = "zom_hud_craftable_acidr_blood",
group = CoD.CraftableItemDisplay.CRAFT_ITEM_2,
}
CoD.CraftableItemDisplay.new = function(f1_arg0)
f1_arg0.id = f1_arg0.id .. ".CraftableItemDisplay"
CoD.CraftableItemDisplay.CurrentMapName = CoD.Zombie.GetUIMapName()
local f1_local0 = CoD.CraftableItemDisplay.CurrentMapName
if not CoD.CraftableItemDisplay.ClientFieldNames[f1_local0] then
return
end
CoD.CraftableItemDisplay.CraftableStates = {
0,
0,
0,
0,
0,
0,
}
for f1_local1 = 1, #CoD.CraftableItemDisplay.ClientFieldNames[f1_local0], 1 do
f1_arg0:registerEventHandler(CoD.CraftableItemDisplay.ClientFieldNames[f1_local0][f1_local1].clientFieldName, CoD.CraftableItemDisplay.Update)
end
return f1_arg0
end
CoD.CraftableItemDisplay.AddDisplayContainer = function(f2_arg0, f2_arg1, f2_arg2, f2_arg3)
local f2_local0 = CoD.CraftableItemDisplay.CurrentMapName
for f2_local4, f2_local5 in ipairs(CoD.CraftableItemDisplay.Groups[f2_local0]) do
f2_local5.count = 0
end
for f2_local1 = 1, #CoD.CraftableItemDisplay.ClientFieldNames[f2_local0], 1 do
local f2_local5 = CoD.CraftableItemDisplay.ClientFieldNames[f2_local0][f2_local1]
f2_local5.material = RegisterMaterial(f2_local5.materialName)
for f2_local9, self in ipairs(CoD.CraftableItemDisplay.Groups[f2_local0]) do
if f2_local5.group == f2_local9 then
self.count = self.count + 1
end
end
end
local f2_local1 = 0
local f2_local2 = 0
local f2_local3 = 0
f2_arg0.craftGroups = {}
f2_arg0.craftItems = {}
for f2_local4 = 1, #CoD.CraftableItemDisplay.Groups[f2_local0], 1 do
local f2_local8 = CoD.CraftableItemDisplay.Groups[f2_local0][f2_local4].count
local f2_local9 = CoD.CraftableItemDisplay.IconSize * f2_local8 + CoD.CraftableItemDisplay.IconSpacing * (f2_local8 - 1)
local self = LUI.UIElement.new()
self:setLeftRight(true, false, f2_local1, f2_local1 + f2_local9)
self:setTopBottom(true, false, f2_local2, f2_local2 + CoD.CraftableItemDisplay.ContainerSize)
if not f2_arg2 then
self:setAlpha(0)
end
self.id = self.id .. ".CraftGroupContainer"
f2_arg0:addElement(self)
self:registerEventHandler("craft_group_fade_out", CoD.CraftableItemDisplay.FadeoutGroupContainer)
self:registerEventHandler("transition_complete_off_fade_out", CoD.CraftableItemDisplay.FadeOutComplete)
if f2_arg2 and f2_arg3 then
local f2_local11 = LUI.UIImage.new()
f2_local11:setLeftRight(true, true, -f2_arg3, f2_arg3)
f2_local11:setTopBottom(true, true, -f2_arg3, f2_arg3)
f2_local11:setRGB(0, 0, 0)
f2_local11:setAlpha(0.7)
self:addElement(f2_local11)
f2_local3 = f2_local3 + f2_arg3
end
local f2_local11 = LUI.UIText.new()
f2_local11:setLeftRight(true, true, 0, 0)
f2_local11:setTopBottom(true, false, 0, CoD.textSize[CoD.CraftableItemDisplay.FontName])
f2_local11:setFont(CoD.fonts[CoD.CraftableItemDisplay.FontName])
f2_local11:setAlignment(LUI.Alignment.Left)
f2_local11:setText(CoD.CraftableItemDisplay.Groups[f2_local0][f2_local4].text)
self:addElement(f2_local11)
f2_arg0.craftGroups[f2_local4] = self
f2_arg0.craftGroups[f2_local4].color = CoD.CraftableItemDisplay.Groups[f2_local0][f2_local4].color
local f2_local12 = 0
for f2_local13 = 1, #CoD.CraftableItemDisplay.ClientFieldNames[f2_local0], 1 do
local f2_local16 = CoD.CraftableItemDisplay.ClientFieldNames[f2_local0][f2_local13]
if f2_local16.group == f2_local4 then
local f2_local17 = LUI.UIElement.new()
f2_local17:setLeftRight(true, false, f2_local12, f2_local12 + CoD.CraftableItemDisplay.IconSize)
f2_local17:setTopBottom(false, true, -CoD.CraftableItemDisplay.IconSize, 0)
f2_local17.id = f2_local17.id .. ".IconContainer"
f2_local17.groupID = f2_local4
f2_local17.inUse = nil
self:addElement(f2_local17)
CoD.CraftablesIcon.new(f2_local17, CoD.CraftableItemDisplay.glowBackColor, CoD.CraftableItemDisplay.glowFrontColor)
local f2_local18 = LUI.UIImage.new()
f2_local18:setLeftRight(true, true, 0, 0)
f2_local18:setTopBottom(true, true, 0, 0)
f2_local18:setImage(f2_local16.material)
f2_local18:setAlpha(0.25)
f2_local17.icon = f2_local18
f2_local17:addElement(f2_local18)
f2_arg0.craftItems[f2_local13] = f2_local17
f2_local12 = f2_local12 + CoD.CraftableItemDisplay.IconSize + CoD.CraftableItemDisplay.IconSpacing
end
end
f2_local3 = f2_local3 + f2_local9 + f2_arg1
f2_arg0:addSpacer(f2_arg1)
end
f2_arg0.visible = true
return f2_local3
end
CoD.CraftableItemDisplay.Update = function(f3_arg0, f3_arg1)
local f3_local0 = CoD.CraftableItemDisplay.GetCraftItemIndexFromClientField(f3_arg1.name)
if f3_local0 <= 0 then
return
end
CoD.CraftableItemDisplay.CraftableStates[f3_local0] = f3_arg1.newValue
if f3_arg1.newValue == 1 then
CoD.CraftableItemDisplay.UpdateCraftableStates(f3_arg0, f3_local0)
end
end
CoD.CraftableItemDisplay.UpdateCraftableStates = function(f4_arg0, f4_arg1)
if f4_arg0.craftItems then
local f4_local0 = f4_arg0.craftItems[f4_arg1]
if f4_local0 then
if f4_local0.grunge then
f4_local0.grunge:setAlpha(CoD.CraftablesIcon.GrungeAlpha)
end
f4_local0.icon:setAlpha(1)
f4_local0:processEvent({
name = "picked_up",
})
if f4_arg0.highlightRecentItem then
f4_local0.highlight:alternateStates(CoD.CraftableItemDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite)
end
local f4_local1 = f4_arg0.craftGroups[f4_local0.groupID]
if f4_local1 then
f4_local1:beginAnimation("fade_in", CoD.CraftableItemDisplay.FADE_OUT_DURATION)
f4_local1:setAlpha(1)
if f4_local0.grunge then
f4_local0.grunge:setRGB(f4_local1.color[1], f4_local1.color[2], f4_local1.color[3])
end
if f4_arg0.shouldFadeOutQuestStatus then
CoD.CraftableItemDisplay.AddFadeOutTimer(f4_local1)
end
end
end
end
end
CoD.CraftableItemDisplay.GetCraftItemIndexFromClientField = function(f5_arg0)
local f5_local0 = CoD.CraftableItemDisplay.CurrentMapName
for f5_local1 = 1, #CoD.CraftableItemDisplay.ClientFieldNames[f5_local0], 1 do
if CoD.CraftableItemDisplay.ClientFieldNames[f5_local0][f5_local1].clientFieldName == f5_arg0 then
return f5_local1
end
end
return -1
end
CoD.CraftableItemDisplay.AddFadeOutTimer = function(f6_arg0)
if f6_arg0.fadeOutTimer then
f6_arg0.fadeOutTimer:close()
f6_arg0.fadeOutTimer:reset()
end
f6_arg0.fadeOutTimer = LUI.UITimer.new(CoD.CraftableItemDisplay.ONSCREEN_DURATION, "craft_group_fade_out", true, f6_arg0)
f6_arg0:addElement(f6_arg0.fadeOutTimer)
end
CoD.CraftableItemDisplay.FadeoutGroupContainer = function(f7_arg0, f7_arg1)
f7_arg0:beginAnimation("off_fade_out", CoD.CraftableItemDisplay.FADE_OUT_DURATION)
f7_arg0:setAlpha(0)
end
CoD.CraftableItemDisplay.FadeOutComplete = function(f8_arg0, f8_arg1)
if f8_arg1.interrupted ~= true then
f8_arg0:dispatchEventToParent({
name = "craft_group_update_position",
})
end
end
CoD.CraftableItemDisplay.ScoreboardUpdate = function(f9_arg0, f9_arg1)
for f9_local0 = 1, #CoD.CraftableItemDisplay.CraftableStates, 1 do
if CoD.CraftableItemDisplay.CraftableStates[f9_local0] == 1 then
CoD.CraftableItemDisplay.UpdateCraftableStates(f9_arg0, f9_local0)
end
end
end