1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00
Files
BO2-Reimagined/scripts/zm/_zm_reimagined.gsc
2023-02-24 13:55:10 -08:00

4662 lines
112 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include scripts\zm\replaced\utility;
#include scripts\zm\replaced\_zm;
#include scripts\zm\replaced\_zm_playerhealth;
#include scripts\zm\replaced\_zm_utility;
#include scripts\zm\replaced\_zm_score;
#include scripts\zm\replaced\_zm_laststand;
#include scripts\zm\replaced\_zm_weapons;
#include scripts\zm\replaced\_zm_magicbox;
#include scripts\zm\replaced\_zm_perks;
#include scripts\zm\replaced\_zm_power;
#include scripts\zm\replaced\_zm_powerups;
#include scripts\zm\replaced\_zm_pers_upgrades;
#include scripts\zm\replaced\_zm_traps;
#include scripts\zm\replaced\_zm_equipment;
#include scripts\zm\replaced\_zm_spawner;
#include scripts\zm\replaced\_zm_ai_basic;
#include scripts\zm\replaced\_zm_melee_weapon;
#include scripts\zm\replaced\_zm_weap_ballistic_knife;
#include scripts\zm\replaced\_zm_weap_claymore;
main()
{
replaceFunc(common_scripts\utility::struct_class_init, scripts\zm\replaced\utility::struct_class_init);
replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
replaceFunc(maps\mp\zombies\_zm::ai_calculate_health, scripts\zm\replaced\_zm::ai_calculate_health);
replaceFunc(maps\mp\zombies\_zm::last_stand_pistol_rank_init, scripts\zm\replaced\_zm::last_stand_pistol_rank_init);
replaceFunc(maps\mp\zombies\_zm::check_for_valid_spawn_near_team, scripts\zm\replaced\_zm::check_for_valid_spawn_near_team);
replaceFunc(maps\mp\zombies\_zm::get_valid_spawn_location, scripts\zm\replaced\_zm::get_valid_spawn_location);
replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override);
replaceFunc(maps\mp\zombies\_zm::player_spawn_protection, scripts\zm\replaced\_zm::player_spawn_protection);
replaceFunc(maps\mp\zombies\_zm::wait_and_revive, scripts\zm\replaced\_zm::wait_and_revive);
replaceFunc(maps\mp\zombies\_zm::player_revive_monitor, scripts\zm\replaced\_zm::player_revive_monitor);
replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
replaceFunc(maps\mp\zombies\_zm_utility::track_players_intersection_tracker, scripts\zm\replaced\_zm_utility::track_players_intersection_tracker);
replaceFunc(maps\mp\zombies\_zm_utility::is_headshot, scripts\zm\replaced\_zm_utility::is_headshot);
replaceFunc(maps\mp\zombies\_zm_utility::create_zombie_point_of_interest_attractor_positions, scripts\zm\replaced\_zm_utility::create_zombie_point_of_interest_attractor_positions);
replaceFunc(maps\mp\zombies\_zm_score::add_to_player_score, scripts\zm\replaced\_zm_score::add_to_player_score);
replaceFunc(maps\mp\zombies\_zm_score::minus_to_player_score, scripts\zm\replaced\_zm_score::minus_to_player_score);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_do_revive, scripts\zm\replaced\_zm_laststand::revive_do_revive);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
replaceFunc(maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost, scripts\zm\replaced\_zm_weapons::get_upgraded_ammo_cost);
replaceFunc(maps\mp\zombies\_zm_weapons::makegrenadedudanddestroy, scripts\zm\replaced\_zm_weapons::makegrenadedudanddestroy);
replaceFunc(maps\mp\zombies\_zm_weapons::createballisticknifewatcher_zm, scripts\zm\replaced\_zm_weapons::createballisticknifewatcher_zm);
replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_init, scripts\zm\replaced\_zm_magicbox::treasure_chest_init);
replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_move, scripts\zm\replaced\_zm_magicbox::treasure_chest_move);
replaceFunc(maps\mp\zombies\_zm_magicbox::treasure_chest_timeout, scripts\zm\replaced\_zm_magicbox::treasure_chest_timeout);
replaceFunc(maps\mp\zombies\_zm_magicbox::timer_til_despawn, scripts\zm\replaced\_zm_magicbox::timer_til_despawn);
replaceFunc(maps\mp\zombies\_zm_perks::perk_pause, scripts\zm\replaced\_zm_perks::perk_pause);
replaceFunc(maps\mp\zombies\_zm_perks::perk_unpause, scripts\zm\replaced\_zm_perks::perk_unpause);
replaceFunc(maps\mp\zombies\_zm_perks::destroy_weapon_in_blackout, scripts\zm\replaced\_zm_perks::destroy_weapon_in_blackout);
replaceFunc(maps\mp\zombies\_zm_perks::give_perk, scripts\zm\replaced\_zm_perks::give_perk);
replaceFunc(maps\mp\zombies\_zm_perks::perk_think, scripts\zm\replaced\_zm_perks::perk_think);
replaceFunc(maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg, scripts\zm\replaced\_zm_perks::perk_set_max_health_if_jugg);
replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup, scripts\zm\replaced\_zm_powerups::full_ammo_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::nuke_powerup, scripts\zm\replaced\_zm_powerups::nuke_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::insta_kill_powerup, scripts\zm\replaced\_zm_powerups::insta_kill_powerup);
replaceFunc(maps\mp\zombies\_zm_powerups::double_points_powerup, scripts\zm\replaced\_zm_powerups::double_points_powerup);
replaceFunc(maps\mp\zombies\_zm_pers_upgrades::is_pers_system_disabled, scripts\zm\replaced\_zm_pers_upgrades::is_pers_system_disabled);
replaceFunc(maps\mp\zombies\_zm_traps::player_elec_damage, scripts\zm\replaced\_zm_traps::player_elec_damage);
replaceFunc(maps\mp\zombies\_zm_equipment::show_equipment_hint, scripts\zm\replaced\_zm_equipment::show_equipment_hint);
replaceFunc(maps\mp\zombies\_zm_equipment::placed_equipment_think, scripts\zm\replaced\_zm_equipment::placed_equipment_think);
replaceFunc(maps\mp\zombies\_zm_spawner::head_should_gib, scripts\zm\replaced\_zm_spawner::head_should_gib);
replaceFunc(maps\mp\zombies\_zm_ai_basic::inert_wakeup, scripts\zm\replaced\_zm_ai_basic::inert_wakeup);
replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger);
replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
}
init()
{
level.reimagined_version = "";
level.using_solo_revive = 0;
level.claymores_max_per_player = 20;
if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
{
level.player_starting_health = 100;
}
else
{
level.player_starting_health = 150;
}
setscoreboardcolumns_gametype();
set_lethal_grenade_init();
set_dvars();
level thread initial_print();
level thread onplayerconnect();
level thread post_all_players_spawned();
level thread enemy_counter_hud();
level thread timer_hud();
level thread swap_staminup_perk();
}
initial_print()
{
flag_wait("initial_players_connected");
iprintln("Reimagined Loaded");
}
onplayerconnect()
{
while(true)
{
level waittill("connecting", player);
if(isDefined(level.map_on_player_connect))
{
player thread [[level.map_on_player_connect]]();
}
player thread onplayerspawned();
player thread onplayerdowned();
player thread weapon_inspect_watcher();
}
}
onplayerspawned()
{
level endon( "game_ended" );
self endon( "disconnect" );
self.initial_spawn = true;
for(;;)
{
self waittill( "spawned_player" );
if (self.initial_spawn)
{
self.initial_spawn = false;
self.solo_lives_given = 0;
self.stored_weapon_data = undefined;
self.screecher_seen_hint = 1;
self thread health_bar_hud();
self thread bleedout_bar_hud();
self thread zone_hud();
self thread veryhurt_blood_fx();
self thread ignoreme_after_revived();
self thread fall_velocity_check();
self thread melee_weapon_switch_watcher();
self thread give_additional_perks();
self thread weapon_locker_give_ammo_after_rounds();
self thread buildable_piece_remove_on_last_stand();
self thread war_machine_explode_on_impact();
self thread jetgun_heatval_changes();
self thread additionalprimaryweapon_save_weapons();
self thread additionalprimaryweapon_restore_weapons();
self thread additionalprimaryweapon_indicator();
self thread additionalprimaryweapon_stowed_weapon_refill();
self thread whos_who_spawn_changes();
self thread electric_cherry_unlimited();
self thread vulture_disable_stink_while_standing();
//self thread test();
//self.score = 100000;
//maps\mp\zombies\_zm_perks::give_perk( "specialty_armorvest", 0 );
//self GiveWeapon("dsr50_zm");
//self GiveMaxAmmo("dsr50_zm");
}
self set_client_dvars();
self set_perks();
}
}
onplayerdowned()
{
level endon( "game_ended" );
self endon( "disconnect" );
while(1)
{
self waittill( "entering_last_stand" );
self.health = self.maxhealth;
}
}
post_all_players_spawned()
{
flag_wait( "start_zombie_round_logic" );
wait 0.05;
maps\mp\zombies\_zm::register_player_damage_callback( ::player_damage_override );
level.near_miss = 2; // makes screecher not run away first time on solo
level.ta_vaultfee = 0;
level.ta_tellerfee = 0;
level.weapon_locker_online = 0;
level.magicbox_timeout = 9;
level.packapunch_timeout = 12;
level.perk_purchase_limit = 9;
level._random_zombie_perk_cost = 2500;
level.equipment_etrap_needs_power = 0;
level.equipment_turret_needs_power = 0;
level.equipment_subwoofer_needs_power = 0;
level.limited_weapons["ray_gun_zm"] = undefined;
level.limited_weapons["raygun_mark2_zm"] = 1;
level.zombie_weapons["slipgun_zm"].upgrade_name = "slipgun_upgraded_zm";
level.zombie_weapons_upgraded["slipgun_upgraded_zm"] = "slipgun_zm";
level.zombie_vars["emp_stun_range"] = 420;
level.zombie_vars["slipgun_reslip_rate"] = 0;
level.zombie_ai_limit_screecher = 1;
level.explode_overheated_jetgun = 0;
level.unbuild_overheated_jetgun = 0;
level.take_overheated_jetgun = 1;
level.speed_change_round = undefined;
level.playersuicideallowed = undefined;
level.disable_free_perks_before_power = undefined;
level.custom_random_perk_weights = undefined;
level.global_damage_func = scripts\zm\replaced\_zm_spawner::zombie_damage;
level.callbackplayerdamage = scripts\zm\replaced\_zm::callback_playerdamage;
level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override;
level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand;
level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
level.tombstone_spawn_func = ::tombstone_spawn;
level.tombstone_laststand_func = ::tombstone_save;
level.zombie_last_stand = ::last_stand_pistol_swap;
level.zombie_last_stand_ammo_return = ::last_stand_restore_pistol_ammo;
disable_carpenter();
disable_bank_teller();
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
wallbuy_lethal_grenade_changes();
wallbuy_claymore_changes();
wallbuy_location_changes();
zone_changes();
jetgun_remove_forced_weapon_switch();
level thread wallbuy_cost_changes();
level thread buildbuildables();
level thread buildcraftables();
level thread wallbuy_dynamic_update();
//level.round_number = 115;
//level.zombie_move_speed = 105;
//level.zombie_vars[ "zombie_spawn_delay" ] = 0.08;
//level.zombie_ai_limit = 1;
//level.local_doors_stay_open = 1;
//level.power_local_doors_globally = 1;
}
set_dvars()
{
setDvar( "player_backSpeedScale", 1 );
setDvar( "dtp_post_move_pause", 0 );
setDvar( "dtp_startup_delay", 100 );
setDvar( "dtp_exhaustion_window", 100 );
setDvar( "player_meleeRange", 64 );
setDvar( "player_breath_gasp_lerp", 0 );
setDvar( "g_friendlyfireDist", 0 );
setDvar( "perk_weapRateEnhanced", 0 );
setDvar( "sv_patch_zm_weapons", 0 );
setDvar( "sv_fix_zm_weapons", 1 );
setDvar( "sv_voice", 2 );
setDvar( "sv_voiceQuality", 9 );
}
set_client_dvars()
{
self setClientDvar( "player_lastStandBleedoutTime", getDvarInt( "player_lastStandBleedoutTime" ) );
self setClientDvar( "dtp_post_move_pause", getDvarInt( "dtp_post_move_pause" ) );
self setClientDvar( "dtp_startup_delay", getDvarInt( "dtp_startup_delay" ) );
self setClientDvar( "dtp_exhaustion_window", getDvarInt( "dtp_exhaustion_window" ) );
self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "cg_drawBreathHint", 0 );
self setClientDvar( "cg_friendlyNameFadeIn", 0 );
self setClientDvar( "cg_friendlyNameFadeOut", 250 );
self setClientDvar( "cg_enemyNameFadeIn", 0 );
self setClientDvar( "cg_enemyNameFadeOut", 250 );
self setClientDvar( "waypointOffscreenPointerDistance", 30);
self setClientDvar( "waypointOffscreenPadTop", 32);
self setClientDvar( "waypointOffscreenPadBottom", 32);
self setClientDvar( "waypointPlayerOffsetStand", 30);
self setClientDvar( "waypointPlayerOffsetCrouch", 30);
self setClientDvar( "r_fog", 0 );
self setClientDvar( "r_lodBiasRigid", -1000 );
self setClientDvar( "r_lodBiasSkinned", -1000 );
self setClientDvar( "cg_ufo_scaler", 1 );
}
set_perks()
{
if(!(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)))
{
self setperk( "specialty_unlimitedsprint" );
}
self setperk( "specialty_fastmantle" );
self setperk( "specialty_fastladderclimb" );
}
health_bar_hud()
{
self endon("disconnect");
flag_wait( "initial_blackscreen_passed" );
if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
{
return;
}
x = 5;
y = -104;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
health_bar = self createbar((1, 1, 1), level.primaryprogressbarwidth - 10, level.primaryprogressbarheight);
health_bar.alignx = "left";
health_bar.bar.alignx = "left";
health_bar.barframe.alignx = "left";
health_bar.aligny = "middle";
health_bar.bar.aligny = "middle";
health_bar.barframe.aligny = "middle";
health_bar.horzalign = "user_left";
health_bar.bar.horzalign = "user_left";
health_bar.barframe.horzalign = "user_left";
health_bar.vertalign = "user_bottom";
health_bar.bar.vertalign = "user_bottom";
health_bar.barframe.vertalign = "user_bottom";
health_bar.x += x;
health_bar.bar.x += x + ((health_bar.width + 4) / 2);
health_bar.barframe.x += x;
health_bar.y += y;
health_bar.bar.y += y;
health_bar.barframe.y += y;
health_bar.hidewheninmenu = 1;
health_bar.bar.hidewheninmenu = 1;
health_bar.barframe.hidewheninmenu = 1;
health_bar.foreground = 1;
health_bar.bar.foreground = 1;
health_bar.barframe.foreground = 1;
health_bar_text = createfontstring("objective", 1.2);
health_bar_text.alignx = "left";
health_bar_text.aligny = "middle";
health_bar_text.horzalign = "user_left";
health_bar_text.vertalign = "user_bottom";
health_bar_text.x += x + health_bar.width + 7;
health_bar_text.y += y;
health_bar_text.hidewheninmenu = 1;
health_bar_text.foreground = 1;
health_bar endon("death");
health_bar thread destroy_on_intermission();
health_bar_text thread destroy_on_intermission();
while (1)
{
if(isDefined(self.e_afterlife_corpse))
{
health_bar hideelem();
health_bar_text hideelem();
while(isDefined(self.e_afterlife_corpse))
{
wait 0.05;
}
health_bar showelem();
health_bar_text showelem();
}
health_bar updatebar(self.health / self.maxhealth);
health_bar_text setvalue(self.health);
wait 0.05;
}
}
enemy_counter_hud()
{
if ( getDvar( "g_gametype" ) == "zgrief" )
{
return;
}
enemy_counter_hud = newHudElem();
enemy_counter_hud.alignx = "left";
enemy_counter_hud.aligny = "top";
enemy_counter_hud.horzalign = "user_left";
enemy_counter_hud.vertalign = "user_top";
enemy_counter_hud.x += 5;
if (level.script == "zm_tomb")
{
enemy_counter_hud.y += 49;
}
else
{
enemy_counter_hud.y += 2;
}
enemy_counter_hud.fontscale = 1.4;
enemy_counter_hud.alpha = 0;
enemy_counter_hud.color = ( 1, 1, 1 );
enemy_counter_hud.hidewheninmenu = 1;
enemy_counter_hud.foreground = 1;
enemy_counter_hud.label = &"Enemies Remaining: ";
enemy_counter_hud endon("death");
enemy_counter_hud thread destroy_on_intermission();
flag_wait( "initial_blackscreen_passed" );
enemy_counter_hud.alpha = 1;
while (1)
{
enemies = get_round_enemy_array().size + level.zombie_total;
if (enemies == 0)
{
enemy_counter_hud setText("");
}
else
{
enemy_counter_hud setValue(enemies);
}
wait 0.05;
}
}
timer_hud()
{
level thread round_timer_hud();
timer_hud = newHudElem();
timer_hud.alignx = "right";
timer_hud.aligny = "top";
timer_hud.horzalign = "user_right";
timer_hud.vertalign = "user_top";
timer_hud.x -= 5;
timer_hud.y += 12;
timer_hud.fontscale = 1.4;
timer_hud.alpha = 0;
timer_hud.color = ( 1, 1, 1 );
timer_hud.hidewheninmenu = 1;
timer_hud.foreground = 1;
timer_hud.label = &"Total: ";
timer_hud endon("death");
timer_hud thread destroy_on_intermission();
level thread set_time_frozen_on_end_game(timer_hud);
flag_wait( "initial_blackscreen_passed" );
timer_hud.alpha = 1;
if ( getDvar( "g_gametype" ) == "zgrief" )
{
set_time_frozen(timer_hud, 0);
}
timer_hud setTimerUp(0);
timer_hud.start_time = int(getTime() / 1000);
}
round_timer_hud()
{
if(isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zsnr")
{
return;
}
round_timer_hud = newHudElem();
round_timer_hud.alignx = "right";
round_timer_hud.aligny = "top";
round_timer_hud.horzalign = "user_right";
round_timer_hud.vertalign = "user_top";
round_timer_hud.x -= 5;
round_timer_hud.y += 27;
round_timer_hud.fontscale = 1.4;
round_timer_hud.alpha = 0;
round_timer_hud.color = ( 1, 1, 1 );
round_timer_hud.hidewheninmenu = 1;
round_timer_hud.foreground = 1;
round_timer_hud.label = &"Round: ";
round_timer_hud endon("death");
round_timer_hud thread destroy_on_intermission();
level thread set_time_frozen_on_end_game(round_timer_hud);
flag_wait( "initial_blackscreen_passed" );
round_timer_hud.alpha = 1;
if ( getDvar( "g_gametype" ) == "zgrief" )
{
set_time_frozen(round_timer_hud, 0);
}
while (1)
{
round_timer_hud setTimerUp(0);
round_timer_hud.start_time = int(getTime() / 1000);
round_timer_hud.end_time = undefined;
if ( getDvar( "g_gametype" ) == "zgrief" )
{
level waittill( "restart_round" );
}
else
{
level waittill( "end_of_round" );
}
round_timer_hud.end_time = int(getTime() / 1000);
time = round_timer_hud.end_time - round_timer_hud.start_time;
set_time_frozen(round_timer_hud, time);
}
}
set_time_frozen_on_end_game(hud)
{
level endon("intermission");
level waittill("end_game");
if(!isDefined(hud.end_time))
{
hud.end_time = int(getTime() / 1000);
}
time = hud.end_time - hud.start_time;
set_time_frozen(hud, time);
}
set_time_frozen(hud, time)
{
if ( getDvar( "g_gametype" ) == "zgrief" )
{
level endon( "restart_round_start" );
}
else
{
level endon( "start_of_round" );
}
if(time != 0)
{
time -= .1; // need to set it below the number or it shows the next number
}
while (1)
{
if(time == 0)
{
hud setTimerUp(time);
}
else
{
hud setTimer(time);
}
wait 0.5;
}
}
zone_hud()
{
self endon("disconnect");
x = 5;
y = -119;
if (level.script == "zm_buried")
{
y -= 25;
}
else if (level.script == "zm_tomb")
{
y -= 60;
}
zone_hud = newClientHudElem(self);
zone_hud.alignx = "left";
zone_hud.aligny = "middle";
zone_hud.horzalign = "user_left";
zone_hud.vertalign = "user_bottom";
zone_hud.x += x;
zone_hud.y += y;
zone_hud.fontscale = 1.4;
zone_hud.alpha = 0;
zone_hud.color = ( 1, 1, 1 );
zone_hud.hidewheninmenu = 1;
zone_hud.foreground = 1;
zone_hud endon("death");
zone_hud thread destroy_on_intermission();
flag_wait( "initial_blackscreen_passed" );
zone = self get_current_zone();
prev_zone_name = get_zone_display_name(zone);
zone_hud settext(prev_zone_name);
zone_hud.alpha = 1;
while (1)
{
zone = self get_current_zone();
zone_name = get_zone_display_name(zone);
if(prev_zone_name != zone_name)
{
prev_zone_name = zone_name;
zone_hud fadeovertime(0.25);
zone_hud.alpha = 0;
wait 0.25;
zone_hud settext(zone_name);
zone_hud fadeovertime(0.25);
zone_hud.alpha = 1;
wait 0.25;
continue;
}
wait 0.05;
}
}
get_zone_display_name(zone)
{
if (!isDefined(zone))
{
return "";
}
name = zone;
if (level.script == "zm_transit" || level.script == "zm_transit_dr")
{
if (zone == "zone_pri")
{
name = "Bus Depot";
}
else if (zone == "zone_pri2")
{
name = "Bus Depot Hallway";
}
else if (zone == "zone_station_ext")
{
name = "Outside Bus Depot";
}
else if (zone == "zone_trans_2b")
{
name = "Fog After Bus Depot";
}
else if (zone == "zone_trans_2")
{
name = "Tunnel Entrance";
}
else if (zone == "zone_amb_tunnel")
{
name = "Tunnel";
}
else if (zone == "zone_trans_3")
{
name = "Tunnel Exit";
}
else if (zone == "zone_roadside_west")
{
name = "Outside Diner";
}
else if (zone == "zone_gas")
{
name = "Gas Station";
}
else if (zone == "zone_roadside_east")
{
name = "Outside Garage";
}
else if (zone == "zone_trans_diner")
{
name = "Fog Outside Diner";
}
else if (zone == "zone_trans_diner2")
{
name = "Fog Outside Garage";
}
else if (zone == "zone_gar")
{
name = "Garage";
}
else if (zone == "zone_din")
{
name = "Diner";
}
else if (zone == "zone_diner_roof")
{
name = "Diner Roof";
}
else if (zone == "zone_trans_4")
{
name = "Fog After Diner";
}
else if (zone == "zone_amb_forest")
{
name = "Forest";
}
else if (zone == "zone_trans_10")
{
name = "Outside Church";
}
else if (zone == "zone_town_church")
{
name = "Outside Church To Town";
}
else if (zone == "zone_trans_5")
{
name = "Fog Before Farm";
}
else if (zone == "zone_far")
{
name = "Outside Farm";
}
else if (zone == "zone_far_ext")
{
name = "Farm";
}
else if (zone == "zone_brn")
{
name = "Barn";
}
else if (zone == "zone_farm_house")
{
name = "Farmhouse";
}
else if (zone == "zone_trans_6")
{
name = "Fog After Farm";
}
else if (zone == "zone_amb_cornfield")
{
name = "Cornfield";
}
else if (zone == "zone_cornfield_prototype")
{
name = "Prototype";
}
else if (zone == "zone_trans_7")
{
name = "Upper Fog Before Power Station";
}
else if (zone == "zone_trans_pow_ext1")
{
name = "Fog Before Power Station";
}
else if (zone == "zone_pow")
{
name = "Outside Power Station";
}
else if (zone == "zone_prr")
{
name = "Power Station";
}
else if (zone == "zone_pcr")
{
name = "Power Station Control Room";
}
else if (zone == "zone_pow_warehouse")
{
name = "Warehouse";
}
else if (zone == "zone_trans_8")
{
name = "Fog After Power Station";
}
else if (zone == "zone_amb_power2town")
{
name = "Cabin";
}
else if (zone == "zone_trans_9")
{
name = "Fog Before Town";
}
else if (zone == "zone_town_north")
{
name = "North Town";
}
else if (zone == "zone_tow")
{
name = "Center Town";
}
else if (zone == "zone_town_east")
{
name = "East Town";
}
else if (zone == "zone_town_west")
{
name = "West Town";
}
else if (zone == "zone_town_south")
{
name = "South Town";
}
else if (zone == "zone_bar")
{
name = "Bar";
}
else if (zone == "zone_town_barber")
{
name = "Bookstore";
}
else if (zone == "zone_ban")
{
name = "Bank";
}
else if (zone == "zone_ban_vault")
{
name = "Bank Vault";
}
else if (zone == "zone_tbu")
{
name = "Below Bank";
}
else if (zone == "zone_trans_11")
{
name = "Fog After Town";
}
else if (zone == "zone_amb_bridge")
{
name = "Bridge";
}
else if (zone == "zone_trans_1")
{
name = "Fog Before Bus Depot";
}
}
else if (level.script == "zm_nuked")
{
if (zone == "culdesac_yellow_zone")
{
name = "Yellow House Cul-de-sac";
}
else if (zone == "culdesac_green_zone")
{
name = "Green House Cul-de-sac";
}
else if (zone == "truck_zone")
{
name = "Truck";
}
else if (zone == "openhouse1_f1_zone")
{
name = "Green House Downstairs";
}
else if (zone == "openhouse1_f2_zone")
{
name = "Green House Upstairs";
}
else if (zone == "openhouse1_backyard_zone")
{
name = "Green House Backyard";
}
else if (zone == "openhouse2_f1_zone")
{
name = "Yellow House Downstairs";
}
else if (zone == "openhouse2_f2_zone")
{
name = "Yellow House Upstairs";
}
else if (zone == "openhouse2_backyard_zone")
{
name = "Yellow House Backyard";
}
else if (zone == "ammo_door_zone")
{
name = "Yellow House Backyard Door";
}
}
else if (level.script == "zm_highrise")
{
if (zone == "zone_green_start")
{
name = "Green Highrise Level 3b";
}
else if (zone == "zone_green_escape_pod")
{
name = "Escape Pod";
}
else if (zone == "zone_green_escape_pod_ground")
{
name = "Escape Pod Shaft";
}
else if (zone == "zone_green_level1")
{
name = "Green Highrise Level 3a";
}
else if (zone == "zone_green_level2a")
{
name = "Green Highrise Level 2a";
}
else if (zone == "zone_green_level2b")
{
name = "Green Highrise Level 2b";
}
else if (zone == "zone_green_level3a")
{
name = "Green Highrise Restaurant";
}
else if (zone == "zone_green_level3b")
{
name = "Green Highrise Level 1a";
}
else if (zone == "zone_green_level3c")
{
name = "Green Highrise Level 1b";
}
else if (zone == "zone_green_level3d")
{
name = "Green Highrise Behind Restaurant";
}
else if (zone == "zone_orange_level1")
{
name = "Upper Orange Highrise Level 2";
}
else if (zone == "zone_orange_level2")
{
name = "Upper Orange Highrise Level 1";
}
else if (zone == "zone_orange_elevator_shaft_top")
{
name = "Elevator Shaft Level 3";
}
else if (zone == "zone_orange_elevator_shaft_middle_1")
{
name = "Elevator Shaft Level 2";
}
else if (zone == "zone_orange_elevator_shaft_middle_2")
{
name = "Elevator Shaft Level 1";
}
else if (zone == "zone_orange_elevator_shaft_bottom")
{
name = "Elevator Shaft Bottom";
}
else if (zone == "zone_orange_level3a")
{
name = "Lower Orange Highrise Level 1a";
}
else if (zone == "zone_orange_level3b")
{
name = "Lower Orange Highrise Level 1b";
}
else if (zone == "zone_blue_level5")
{
name = "Lower Blue Highrise Level 1";
}
else if (zone == "zone_blue_level4a")
{
name = "Lower Blue Highrise Level 2a";
}
else if (zone == "zone_blue_level4b")
{
name = "Lower Blue Highrise Level 2b";
}
else if (zone == "zone_blue_level4c")
{
name = "Lower Blue Highrise Level 2c";
}
else if (zone == "zone_blue_level2a")
{
name = "Upper Blue Highrise Level 1a";
}
else if (zone == "zone_blue_level2b")
{
name = "Upper Blue Highrise Level 1b";
}
else if (zone == "zone_blue_level2c")
{
name = "Upper Blue Highrise Level 1c";
}
else if (zone == "zone_blue_level2d")
{
name = "Upper Blue Highrise Level 1d";
}
else if (zone == "zone_blue_level1a")
{
name = "Upper Blue Highrise Level 2a";
}
else if (zone == "zone_blue_level1b")
{
name = "Upper Blue Highrise Level 2b";
}
else if (zone == "zone_blue_level1c")
{
name = "Upper Blue Highrise Level 2c";
}
}
else if (level.script == "zm_prison")
{
if (zone == "zone_start")
{
name = "D-Block";
}
else if (zone == "zone_library")
{
name = "Library";
}
else if (zone == "zone_cellblock_west")
{
name = "Cell Block 2nd Floor";
}
else if (zone == "zone_cellblock_west_gondola")
{
name = "Cell Block 3rd Floor";
}
else if (zone == "zone_cellblock_west_gondola_dock")
{
name = "Cell Block Gondola";
}
else if (zone == "zone_cellblock_west_barber")
{
name = "Michigan Avenue";
}
else if (zone == "zone_cellblock_east")
{
name = "Times Square";
}
else if (zone == "zone_cafeteria")
{
name = "Cafeteria";
}
else if (zone == "zone_cafeteria_end")
{
name = "Cafeteria End";
}
else if (zone == "zone_infirmary")
{
name = "Infirmary 1";
}
else if (zone == "zone_infirmary_roof")
{
name = "Infirmary 2";
}
else if (zone == "zone_roof_infirmary")
{
name = "Roof 1";
}
else if (zone == "zone_roof")
{
name = "Roof 2";
}
else if (zone == "zone_cellblock_west_warden")
{
name = "Sally Port";
}
else if (zone == "zone_warden_office")
{
name = "Warden's Office";
}
else if (zone == "cellblock_shower")
{
name = "Showers";
}
else if (zone == "zone_citadel_shower")
{
name = "Citadel To Showers";
}
else if (zone == "zone_citadel")
{
name = "Citadel";
}
else if (zone == "zone_citadel_warden")
{
name = "Citadel To Warden's Office";
}
else if (zone == "zone_citadel_stairs")
{
name = "Citadel Tunnels";
}
else if (zone == "zone_citadel_basement")
{
name = "Citadel Basement";
}
else if (zone == "zone_citadel_basement_building")
{
name = "China Alley";
}
else if (zone == "zone_studio")
{
name = "Building 64";
}
else if (zone == "zone_dock")
{
name = "Docks";
}
else if (zone == "zone_dock_puzzle")
{
name = "Docks Gates";
}
else if (zone == "zone_dock_gondola")
{
name = "Upper Docks";
}
else if (zone == "zone_golden_gate_bridge")
{
name = "Golden Gate Bridge";
}
else if (zone == "zone_gondola_ride")
{
name = "Gondola";
}
}
else if (level.script == "zm_buried")
{
if (zone == "zone_start")
{
name = "Processing";
}
else if (zone == "zone_start_lower")
{
name = "Lower Processing";
}
else if (zone == "zone_tunnels_center")
{
name = "Center Tunnels";
}
else if (zone == "zone_tunnels_north")
{
name = "Courthouse Tunnels 2";
}
else if (zone == "zone_tunnels_north2")
{
name = "Courthouse Tunnels 1";
}
else if (zone == "zone_tunnels_south")
{
name = "Saloon Tunnels 3";
}
else if (zone == "zone_tunnels_south2")
{
name = "Saloon Tunnels 2";
}
else if (zone == "zone_tunnels_south3")
{
name = "Saloon Tunnels 1";
}
else if (zone == "zone_street_lightwest")
{
name = "Outside General Store & Bank";
}
else if (zone == "zone_street_lightwest_alley")
{
name = "Outside General Store & Bank Alley";
}
else if (zone == "zone_morgue_upstairs")
{
name = "Morgue";
}
else if (zone == "zone_underground_jail")
{
name = "Jail Downstairs";
}
else if (zone == "zone_underground_jail2")
{
name = "Jail Upstairs";
}
else if (zone == "zone_general_store")
{
name = "General Store";
}
else if (zone == "zone_stables")
{
name = "Stables";
}
else if (zone == "zone_street_darkwest")
{
name = "Outside Gunsmith";
}
else if (zone == "zone_street_darkwest_nook")
{
name = "Outside Gunsmith Nook";
}
else if (zone == "zone_gun_store")
{
name = "Gunsmith";
}
else if (zone == "zone_bank")
{
name = "Bank";
}
else if (zone == "zone_tunnel_gun2stables")
{
name = "Stables To Gunsmith Tunnel 2";
}
else if (zone == "zone_tunnel_gun2stables2")
{
name = "Stables To Gunsmith Tunnel";
}
else if (zone == "zone_street_darkeast")
{
name = "Outside Saloon & Toy Store";
}
else if (zone == "zone_street_darkeast_nook")
{
name = "Outside Saloon & Toy Store Nook";
}
else if (zone == "zone_underground_bar")
{
name = "Saloon";
}
else if (zone == "zone_tunnel_gun2saloon")
{
name = "Saloon To Gunsmith Tunnel";
}
else if (zone == "zone_toy_store")
{
name = "Toy Store Downstairs";
}
else if (zone == "zone_toy_store_floor2")
{
name = "Toy Store Upstairs";
}
else if (zone == "zone_toy_store_tunnel")
{
name = "Toy Store Tunnel";
}
else if (zone == "zone_candy_store")
{
name = "Candy Store Downstairs";
}
else if (zone == "zone_candy_store_floor2")
{
name = "Candy Store Upstairs";
}
else if (zone == "zone_street_lighteast")
{
name = "Outside Courthouse & Candy Store";
}
else if (zone == "zone_underground_courthouse")
{
name = "Courthouse Downstairs";
}
else if (zone == "zone_underground_courthouse2")
{
name = "Courthouse Upstairs";
}
else if (zone == "zone_street_fountain")
{
name = "Fountain";
}
else if (zone == "zone_church_graveyard")
{
name = "Graveyard";
}
else if (zone == "zone_church_main")
{
name = "Church Downstairs";
}
else if (zone == "zone_church_upstairs")
{
name = "Church Upstairs";
}
else if (zone == "zone_mansion_lawn")
{
name = "Mansion Lawn";
}
else if (zone == "zone_mansion")
{
name = "Mansion";
}
else if (zone == "zone_mansion_backyard")
{
name = "Mansion Backyard";
}
else if (zone == "zone_maze")
{
name = "Maze";
}
else if (zone == "zone_maze_staircase")
{
name = "Maze Staircase";
}
}
else if (level.script == "zm_tomb")
{
if (isDefined(self.teleporting) && self.teleporting)
{
return "";
}
if (zone == "zone_start")
{
name = "Lower Laboratory";
}
else if (zone == "zone_start_a")
{
name = "Upper Laboratory";
}
else if (zone == "zone_start_b")
{
name = "Generator 1";
}
else if (zone == "zone_bunker_1a")
{
name = "Generator 3 Bunker 1";
}
else if (zone == "zone_fire_stairs")
{
name = "Fire Tunnel";
}
else if (zone == "zone_bunker_1")
{
name = "Generator 3 Bunker 2";
}
else if (zone == "zone_bunker_3a")
{
name = "Generator 3";
}
else if (zone == "zone_bunker_3b")
{
name = "Generator 3 Bunker 3";
}
else if (zone == "zone_bunker_2a")
{
name = "Generator 2 Bunker 1";
}
else if (zone == "zone_bunker_2")
{
name = "Generator 2 Bunker 2";
}
else if (zone == "zone_bunker_4a")
{
name = "Generator 2";
}
else if (zone == "zone_bunker_4b")
{
name = "Generator 2 Bunker 3";
}
else if (zone == "zone_bunker_4c")
{
name = "Tank Station";
}
else if (zone == "zone_bunker_4d")
{
name = "Above Tank Station";
}
else if (zone == "zone_bunker_tank_c")
{
name = "Generator 2 Tank Route 1";
}
else if (zone == "zone_bunker_tank_c1")
{
name = "Generator 2 Tank Route 2";
}
else if (zone == "zone_bunker_4e")
{
name = "Generator 2 Tank Route 3";
}
else if (zone == "zone_bunker_tank_d")
{
name = "Generator 2 Tank Route 4";
}
else if (zone == "zone_bunker_tank_d1")
{
name = "Generator 2 Tank Route 5";
}
else if (zone == "zone_bunker_4f")
{
name = "zone_bunker_4f";
}
else if (zone == "zone_bunker_5a")
{
name = "Workshop Downstairs";
}
else if (zone == "zone_bunker_5b")
{
name = "Workshop Upstairs";
}
else if (zone == "zone_nml_2a")
{
name = "No Man's Land Walkway";
}
else if (zone == "zone_nml_2")
{
name = "No Man's Land Entrance";
}
else if (zone == "zone_bunker_tank_e")
{
name = "Generator 5 Tank Route 1";
}
else if (zone == "zone_bunker_tank_e1")
{
name = "Generator 5 Tank Route 2";
}
else if (zone == "zone_bunker_tank_e2")
{
name = "zone_bunker_tank_e2";
}
else if (zone == "zone_bunker_tank_f")
{
name = "Generator 5 Tank Route 3";
}
else if (zone == "zone_nml_1")
{
name = "Generator 5 Tank Route 4";
}
else if (zone == "zone_nml_4")
{
name = "Generator 5 Tank Route 5";
}
else if (zone == "zone_nml_0")
{
name = "Generator 5 Left Footstep";
}
else if (zone == "zone_nml_5")
{
name = "Generator 5 Right Footstep Walkway";
}
else if (zone == "zone_nml_farm")
{
name = "Generator 5";
}
else if (zone == "zone_nml_celllar")
{
name = "Generator 5 Cellar";
}
else if (zone == "zone_bolt_stairs")
{
name = "Lightning Tunnel";
}
else if (zone == "zone_nml_3")
{
name = "No Man's Land 1st Right Footstep";
}
else if (zone == "zone_nml_2b")
{
name = "No Man's Land Stairs";
}
else if (zone == "zone_nml_6")
{
name = "No Man's Land Left Footstep";
}
else if (zone == "zone_nml_8")
{
name = "No Man's Land 2nd Right Footstep";
}
else if (zone == "zone_nml_10a")
{
name = "Generator 4 Tank Route 1";
}
else if (zone == "zone_nml_10")
{
name = "Generator 4 Tank Route 2";
}
else if (zone == "zone_nml_7")
{
name = "Generator 4 Tank Route 3";
}
else if (zone == "zone_bunker_tank_a")
{
name = "Generator 4 Tank Route 4";
}
else if (zone == "zone_bunker_tank_a1")
{
name = "Generator 4 Tank Route 5";
}
else if (zone == "zone_bunker_tank_a2")
{
name = "zone_bunker_tank_a2";
}
else if (zone == "zone_bunker_tank_b")
{
name = "Generator 4 Tank Route 6";
}
else if (zone == "zone_nml_9")
{
name = "Generator 4 Left Footstep";
}
else if (zone == "zone_air_stairs")
{
name = "Wind Tunnel";
}
else if (zone == "zone_nml_11")
{
name = "Generator 4";
}
else if (zone == "zone_nml_12")
{
name = "Generator 4 Right Footstep";
}
else if (zone == "zone_nml_16")
{
name = "Excavation Site Front Path";
}
else if (zone == "zone_nml_17")
{
name = "Excavation Site Back Path";
}
else if (zone == "zone_nml_18")
{
name = "Excavation Site Level 3";
}
else if (zone == "zone_nml_19")
{
name = "Excavation Site Level 2";
}
else if (zone == "ug_bottom_zone")
{
name = "Excavation Site Level 1";
}
else if (zone == "zone_nml_13")
{
name = "Generator 5 To Generator 6 Path";
}
else if (zone == "zone_nml_14")
{
name = "Generator 4 To Generator 6 Path";
}
else if (zone == "zone_nml_15")
{
name = "Generator 6 Entrance";
}
else if (zone == "zone_village_0")
{
name = "Generator 6 Left Footstep";
}
else if (zone == "zone_village_5")
{
name = "Generator 6 Tank Route 1";
}
else if (zone == "zone_village_5a")
{
name = "Generator 6 Tank Route 2";
}
else if (zone == "zone_village_5b")
{
name = "Generator 6 Tank Route 3";
}
else if (zone == "zone_village_1")
{
name = "Generator 6 Tank Route 4";
}
else if (zone == "zone_village_4b")
{
name = "Generator 6 Tank Route 5";
}
else if (zone == "zone_village_4a")
{
name = "Generator 6 Tank Route 6";
}
else if (zone == "zone_village_4")
{
name = "Generator 6 Tank Route 7";
}
else if (zone == "zone_village_2")
{
name = "Church";
}
else if (zone == "zone_village_3")
{
name = "Generator 6 Right Footstep";
}
else if (zone == "zone_village_3a")
{
name = "Generator 6";
}
else if (zone == "zone_ice_stairs")
{
name = "Ice Tunnel";
}
else if (zone == "zone_bunker_6")
{
name = "Above Generator 3 Bunker";
}
else if (zone == "zone_nml_20")
{
name = "Above No Man's Land";
}
else if (zone == "zone_village_6")
{
name = "Behind Church";
}
else if (zone == "zone_chamber_0")
{
name = "The Crazy Place Lightning Chamber";
}
else if (zone == "zone_chamber_1")
{
name = "The Crazy Place Lightning & Ice";
}
else if (zone == "zone_chamber_2")
{
name = "The Crazy Place Ice Chamber";
}
else if (zone == "zone_chamber_3")
{
name = "The Crazy Place Fire & Lightning";
}
else if (zone == "zone_chamber_4")
{
name = "The Crazy Place Center";
}
else if (zone == "zone_chamber_5")
{
name = "The Crazy Place Ice & Wind";
}
else if (zone == "zone_chamber_6")
{
name = "The Crazy Place Fire Chamber";
}
else if (zone == "zone_chamber_7")
{
name = "The Crazy Place Wind & Fire";
}
else if (zone == "zone_chamber_8")
{
name = "The Crazy Place Wind Chamber";
}
else if (zone == "zone_robot_head")
{
name = "Robot's Head";
}
}
return name;
}
bleedout_bar_hud()
{
self endon("disconnect");
flag_wait( "initial_blackscreen_passed" );
if(flag("solo_game"))
{
return;
}
bleedout_bar = self createbar((1, 0, 0), level.secondaryprogressbarwidth * 2, level.secondaryprogressbarheight);
bleedout_bar setpoint("CENTER", undefined, level.secondaryprogressbarx, -1 * level.secondaryprogressbary);
bleedout_bar.hidewheninmenu = 1;
bleedout_bar.bar.hidewheninmenu = 1;
bleedout_bar.barframe.hidewheninmenu = 1;
bleedout_bar hideelem();
while (1)
{
self waittill("entering_last_stand");
// don't show for last player downed
if(!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
continue;
}
self thread bleedout_bar_hud_updatebar(bleedout_bar);
bleedout_bar showelem();
self waittill_any("player_revived", "bled_out", "player_suicide");
bleedout_bar hideelem();
}
}
// scaleovertime doesn't work past 30 seconds so here is a workaround
bleedout_bar_hud_updatebar(bleedout_bar)
{
self endon("player_revived");
self endon("bled_out");
self endon("player_suicide");
bleedout_time = getDvarInt("player_lastStandBleedoutTime");
interval_time = 30;
interval_frac = interval_time / bleedout_time;
num_intervals = int(bleedout_time / interval_time) + 1;
bleedout_bar updatebar(1);
for(i = 0; i < num_intervals; i++)
{
time = bleedout_time;
if(time > interval_time)
{
time = interval_time;
}
frac = 0.99 - ((i + 1) * interval_frac);
barwidth = int((bleedout_bar.width * frac) + 0.5);
if(barwidth < 1)
{
barwidth = 1;
}
bleedout_bar.bar scaleovertime(time, barwidth, bleedout_bar.height);
wait time;
bleedout_time -= time;
}
}
last_stand_pistol_swap()
{
if ( self has_powerup_weapon() )
{
self.lastactiveweapon = "none";
}
if ( !self hasweapon( self.laststandpistol ) )
{
self giveweapon( self.laststandpistol );
}
ammoclip = weaponclipsize( self.laststandpistol );
doubleclip = ammoclip * 2;
if(weapondualwieldweaponname(self.laststandpistol) != "none")
{
ammoclip += weaponclipsize(weapondualwieldweaponname(self.laststandpistol));
doubleclip = ammoclip;
}
if ( is_true( self._special_solo_pistol_swap ) || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol )
{
self._special_solo_pistol_swap = 0;
self.hadpistol = 0;
self setweaponammostock( self.laststandpistol, doubleclip );
}
else if ( flag( "solo_game" ) && self.laststandpistol == level.default_solo_laststandpistol )
{
self setweaponammostock(self.laststandpistol, doubleclip);
}
else if ( self.laststandpistol == level.default_laststandpistol )
{
self setweaponammostock( self.laststandpistol, doubleclip );
}
else if ( self.laststandpistol == "ray_gun_zm" || self.laststandpistol == "ray_gun_upgraded_zm" || self.laststandpistol == "raygun_mark2_zm" || self.laststandpistol == "raygun_mark2_upgraded_zm" || self.laststandpistol == "m1911_upgraded_zm" )
{
amt = ammoclip;
if(amt > self.stored_weapon_info[self.laststandpistol].total_amt)
{
amt = self.stored_weapon_info[self.laststandpistol].total_amt;
}
amt -= (self.stored_weapon_info[self.laststandpistol].clip_amt + self.stored_weapon_info[self.laststandpistol].left_clip_amt);
self setWeaponAmmoStock(self.laststandpistol, amt);
self.stored_weapon_info[self.laststandpistol].given_amt = amt;
}
else
{
amt = ammoclip + doubleclip;
if(amt > self.stored_weapon_info[self.laststandpistol].total_amt)
{
amt = self.stored_weapon_info[self.laststandpistol].total_amt;
}
amt -= (self.stored_weapon_info[self.laststandpistol].clip_amt + self.stored_weapon_info[self.laststandpistol].left_clip_amt);
self setweaponammostock( self.laststandpistol, amt );
self.stored_weapon_info[ self.laststandpistol ].given_amt = amt;
}
self switchtoweapon( self.laststandpistol );
}
last_stand_restore_pistol_ammo()
{
self.weapon_taken_by_losing_specialty_additionalprimaryweapon = undefined;
if ( !isDefined( self.stored_weapon_info ) )
{
return;
}
weapon_inventory = self getweaponslist( 1 );
weapon_to_restore = getarraykeys( self.stored_weapon_info );
i = 0;
while ( i < weapon_inventory.size )
{
weapon = weapon_inventory[ i ];
if(weapon != self.laststandpistol)
{
i++;
continue;
}
for ( j = 0; j < weapon_to_restore.size; j++ )
{
check_weapon = weapon_to_restore[ j ];
if ( weapon == check_weapon )
{
dual_wield_name = weapondualwieldweaponname( weapon_to_restore[ j ] );
if ( weapon != level.default_laststandpistol )
{
last_clip = self getweaponammoclip( weapon );
last_left_clip = 0;
if( "none" != dual_wield_name )
{
last_left_clip = self getweaponammoclip( dual_wield_name );
}
last_stock = self getweaponammostock( weapon );
last_total = last_clip + last_left_clip + last_stock;
used_amt = self.stored_weapon_info[ weapon ].given_amt - last_total;
if ( used_amt >= self.stored_weapon_info[ weapon ].stock_amt )
{
used_amt = used_amt - self.stored_weapon_info[weapon].stock_amt;
self.stored_weapon_info[ weapon ].stock_amt = 0;
self.stored_weapon_info[ weapon ].clip_amt = self.stored_weapon_info[ weapon ].clip_amt - used_amt;
if ( self.stored_weapon_info[ weapon ].clip_amt < 0 )
{
self.stored_weapon_info[ weapon ].clip_amt = 0;
}
}
else
{
new_stock_amt = self.stored_weapon_info[ weapon ].stock_amt - used_amt;
if ( new_stock_amt < self.stored_weapon_info[ weapon ].stock_amt )
{
self.stored_weapon_info[ weapon ].stock_amt = new_stock_amt;
}
}
}
self setweaponammostock( weapon_to_restore[ j ], self.stored_weapon_info[weapon_to_restore[ j ] ].stock_amt );
break;
}
}
i++;
}
}
setscoreboardcolumns_gametype()
{
if(getDvar("g_gametype") == "zgrief")
{
setscoreboardcolumns("score", "kills", "killsconfirmed", "downs", "revives");
}
else
{
setscoreboardcolumns("score", "kills", "headshots", "downs", "revives");
}
}
set_lethal_grenade_init()
{
if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
{
return;
}
level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
}
swap_staminup_perk()
{
vending_triggers = getentarray("zombie_vending", "targetname");
foreach (trigger in vending_triggers)
{
if (trigger.script_noteworthy == "specialty_longersprint")
{
trigger.script_noteworthy = "specialty_movefaster";
}
}
if (isDefined(level._random_perk_machine_perk_list))
{
for (i = 0; i < level._random_perk_machine_perk_list.size; i++)
{
if (level._random_perk_machine_perk_list[i] == "specialty_longersprint")
{
level._random_perk_machine_perk_list[i] = "specialty_movefaster";
}
}
}
}
veryhurt_blood_fx()
{
self endon( "disconnect" );
if(level.scr_zm_ui_gametype == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
{
return;
}
while(1)
{
health_ratio = self.health / self.maxhealth;
if(health_ratio <= 0.2)
{
playFXOnTag(level._effect["zombie_guts_explosion"], self, "J_SpineLower");
wait 1;
continue;
}
wait 0.05;
}
}
ignoreme_after_revived()
{
self endon("disconnect");
while(1)
{
self waittill("player_revived", reviver);
self thread player_revive_protection();
}
}
player_revive_protection()
{
self endon("disconnect");
self.revive_protection = 1;
for(i = 0; i < 20; i++)
{
self.ignoreme = 1;
wait 0.05;
}
self.ignoreme = 0;
self.revive_protection = 0;
}
fall_velocity_check()
{
self endon("disconnect");
while (1)
{
was_on_ground = 1;
self.fall_velocity = 0;
while (!self isOnGround())
{
was_on_ground = 0;
vel = self getVelocity();
self.fall_velocity = vel[2];
wait 0.05;
}
if (!was_on_ground)
{
// fall damage does not register when player's max health is less than 100 and has PHD Flopper
if(self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
{
if(is_true(self.divetoprone) && self.fall_velocity <= -300)
{
if(isDefined(level.zombiemode_divetonuke_perk_func))
{
[[level.zombiemode_divetonuke_perk_func]](self, self.origin);
}
}
}
continue;
}
wait 0.05;
}
}
melee_weapon_switch_watcher()
{
self endon("disconnect");
self thread melee_weapon_disable_weapon_trading();
prev_wep = undefined;
while(1)
{
melee_wep = self get_player_melee_weapon();
curr_wep = self getCurrentWeapon();
if(curr_wep != "none" && !is_offhand_weapon(curr_wep))
{
prev_wep = curr_wep;
}
if(self actionSlotTwoButtonPressed() && !self hasWeapon("time_bomb_zm") && !self hasWeapon("time_bomb_detonator_zm") && !self hasWeapon("equip_dieseldrone_zm"))
{
if(curr_wep != melee_wep)
{
self switchToWeapon(melee_wep);
}
else
{
self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(prev_wep);
}
}
wait 0.05;
}
}
melee_weapon_disable_weapon_trading()
{
self endon("disconnect");
while(1)
{
melee_wep = self get_player_melee_weapon();
curr_wep = self getCurrentWeapon();
if(curr_wep == melee_wep && self getWeaponsListPrimaries().size >= 1)
{
self.is_drinking = 1;
while(curr_wep == melee_wep && self getWeaponsListPrimaries().size >= 1)
{
melee_wep = self get_player_melee_weapon();
curr_wep = self getCurrentWeapon();
wait 0.05;
}
self.is_drinking = 0;
}
wait 0.05;
}
}
player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
{
if(smeansofdeath == "MOD_FALLING" && !self hasPerk("specialty_flakjacket"))
{
// remove fall damage being based off max health
ratio = self.maxhealth / 100;
idamage = int(idamage / ratio);
// increase fall damage beyond 110
max_damage = 110;
if(idamage >= max_damage)
{
velocity = abs(self.fall_velocity);
min_velocity = getDvarInt("bg_fallDamageMinHeight") * 3.25;
max_velocity = getDvarInt("bg_fallDamageMaxHeight") * 2.5;
if(self.divetoprone)
{
min_velocity = getDvarInt("dtp_fall_damage_min_height") * 4.5;
max_velocity = getDvarInt("dtp_fall_damage_max_height") * 2.75;
}
idamage = int(((velocity - min_velocity) / (max_velocity - min_velocity)) * max_damage);
if(idamage < max_damage)
{
idamage = max_damage;
}
}
}
// fix turrets damaging players
if(sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
{
idamage = 0;
}
return idamage;
}
disable_bank_teller()
{
level notify( "stop_bank_teller" );
bank_teller_dmg_trig = getent( "bank_teller_tazer_trig", "targetname" );
if(IsDefined(bank_teller_dmg_trig))
{
bank_teller_transfer_trig = getent( bank_teller_dmg_trig.target, "targetname" );
bank_teller_dmg_trig delete();
bank_teller_transfer_trig delete();
}
}
disable_carpenter()
{
arrayremovevalue(level.zombie_powerup_array, "carpenter");
}
wallbuy_location_changes()
{
if(!is_classic())
{
if(level.scr_zm_map_start_location == "farm")
{
if(level.scr_zm_ui_gametype == "zstandard")
{
remove_wallbuy("tazer_knuckles_zm");
}
add_wallbuy("claymore_zm");
}
if(level.scr_zm_map_start_location == "street")
{
if(level.scr_zm_ui_gametype == "zgrief")
{
add_wallbuy("beretta93r_zm");
add_wallbuy("m16_zm");
add_wallbuy("claymore_zm");
add_wallbuy("bowie_knife_zm");
}
}
if(level.scr_zm_ui_gametype == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
{
remove_wallbuy("claymore_zm");
}
}
}
remove_wallbuy( name )
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
{
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( level._unitriggers.trigger_stubs[i] );
}
}
}
add_wallbuy( name )
{
struct = undefined;
spawnable_weapon_spawns = getstructarray( "weapon_upgrade", "targetname" );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "bowie_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "sickle_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "tazer_upgrade", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
for(i = 0; i < spawnable_weapon_spawns.size; i++)
{
if(IsDefined(spawnable_weapon_spawns[i].zombie_weapon_upgrade) && spawnable_weapon_spawns[i].zombie_weapon_upgrade == name)
{
struct = spawnable_weapon_spawns[i];
break;
}
}
if(!IsDefined(struct))
{
return;
}
scripts\zm\replaced\utility::wallbuy( name, struct.target, struct.targetname, struct.origin, struct.angles );
}
wallbuy_cost_changes()
{
flag_wait( "initial_blackscreen_passed" );
if (isDefined(level.zombie_weapons["beretta93r_zm"]))
{
cost = 900;
level.zombie_weapons["beretta93r_zm"].cost = cost;
level.zombie_weapons["beretta93r_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["870mcs_zm"]))
{
cost = 1200;
level.zombie_weapons["870mcs_zm"].cost = cost;
level.zombie_weapons["870mcs_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["an94_zm"]))
{
cost = 1500;
level.zombie_weapons["an94_zm"].cost = cost;
level.zombie_weapons["an94_zm"].ammo_cost = int(cost / 2);
}
if (isDefined(level.zombie_weapons["thompson_zm"]))
{
level.zombie_weapons["thompson_zm"].ammo_cost = 750;
}
}
wallbuy_increase_trigger_radius()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
{
level._unitriggers.trigger_stubs[i].script_length = 64;
}
}
}
wallbuy_decrease_upgraded_ammo_cost()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(isDefined(level._unitriggers.trigger_stubs[i].trigger_func) && level._unitriggers.trigger_stubs[i].trigger_func == maps\mp\zombies\_zm_weapons::weapon_spawn_think)
{
level._unitriggers.trigger_stubs[i].trigger_func = ::weapon_spawn_think;
}
}
}
wallbuy_lethal_grenade_changes()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && is_lethal_grenade(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade))
{
level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
}
}
}
wallbuy_claymore_changes()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
{
if(isDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "claymore_zm")
{
level._unitriggers.trigger_stubs[i].prompt_and_visibility_func = scripts\zm\replaced\_zm_weap_claymore::claymore_unitrigger_update_prompt;
level._unitriggers.trigger_stubs[i].trigger_func = scripts\zm\replaced\_zm_weap_claymore::buy_claymores;
}
}
}
weapon_spawn_think()
{
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( self.zombie_weapon_upgrade );
shared_ammo_weapon = undefined;
second_endon = undefined;
is_grenade = 0;
if(weapontype( self.zombie_weapon_upgrade ) == "grenade")
{
is_grenade = 1;
}
if ( isDefined( self.stub ) )
{
second_endon = "kill_trigger";
self.first_time_triggered = self.stub.first_time_triggered;
}
if ( isDefined( self.stub ) && is_true( self.stub.trigger_per_player ) )
{
self thread maps\mp\zombies\_zm_magicbox::decide_hide_show_hint( "stop_hint_logic", second_endon, self.parent_player );
}
else
{
self thread maps\mp\zombies\_zm_magicbox::decide_hide_show_hint( "stop_hint_logic", second_endon );
}
if ( is_grenade )
{
self.first_time_triggered = 0;
hint = maps\mp\zombies\_zm_weapons::get_weapon_hint( self.zombie_weapon_upgrade );
self sethintstring( hint, cost );
}
else if ( !isDefined( self.first_time_triggered ) )
{
self.first_time_triggered = 0;
if ( isDefined( self.stub ) )
{
self.stub.first_time_triggered = 0;
}
}
else if ( self.first_time_triggered )
{
if ( is_true( level.use_legacy_weapon_prompt_format ) )
{
self maps\mp\zombies\_zm_weapons::weapon_set_first_time_hint( cost, maps\mp\zombies\_zm_weapons::get_ammo_cost( self.zombie_weapon_upgrade ) );
}
}
for ( ;; )
{
self waittill( "trigger", player );
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
continue;
}
if ( !player maps\mp\zombies\_zm_magicbox::can_buy_weapon() )
{
wait 0.1;
continue;
}
if ( isDefined( self.stub ) && is_true( self.stub.require_look_from ) )
{
toplayer = player get_eye() - self.origin;
forward = -1 * anglesToRight( self.angles );
dot = vectordot( toplayer, forward );
if ( dot < 0 )
{
continue;
}
}
if ( player has_powerup_weapon() )
{
wait 0.1;
continue;
}
player_has_weapon = player maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( self.zombie_weapon_upgrade );
if ( !player_has_weapon && is_true( level.weapons_using_ammo_sharing ) )
{
shared_ammo_weapon = player maps\mp\zombies\_zm_weapons::get_shared_ammo_weapon( self.zombie_weapon_upgrade );
if ( isDefined( shared_ammo_weapon ) )
{
player_has_weapon = 1;
}
}
if ( is_true( level.pers_upgrade_nube ) )
{
player_has_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_should_we_give_raygun( player_has_weapon, player, self.zombie_weapon_upgrade );
}
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );
if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
cost = int( cost / 2 );
}
if ( !player_has_weapon )
{
if ( player.score >= cost )
{
if ( self.first_time_triggered == 0 )
{
self maps\mp\zombies\_zm_weapons::show_all_weapon_buys( player, cost, ammo_cost, is_grenade );
}
player maps\mp\zombies\_zm_score::minus_to_player_score( cost, 1 );
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", player.name, player.score, level.round_number, cost, self.zombie_weapon_upgrade, self.origin, "weapon" );
level notify( "weapon_bought", player, self.zombie_weapon_upgrade );
if ( self.zombie_weapon_upgrade == "riotshield_zm" )
{
player maps\mp\zombies\_zm_equipment::equipment_give( "riotshield_zm" );
if ( isDefined( player.player_shield_reset_health ) )
{
player [[ player.player_shield_reset_health ]]();
}
}
else if ( self.zombie_weapon_upgrade == "jetgun_zm" )
{
player maps\mp\zombies\_zm_equipment::equipment_give( "jetgun_zm" );
}
else if ( is_lethal_grenade( self.zombie_weapon_upgrade ) )
{
player takeweapon( player get_player_lethal_grenade() );
player set_player_lethal_grenade( self.zombie_weapon_upgrade );
}
str_weapon = self.zombie_weapon_upgrade;
if ( is_true( level.pers_upgrade_nube ) )
{
str_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_weapon_upgrade_check( player, str_weapon );
}
player maps\mp\zombies\_zm_weapons::weapon_give( str_weapon );
player maps\mp\zombies\_zm_stats::increment_client_stat( "wallbuy_weapons_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "wallbuy_weapons_purchased" );
}
else
{
play_sound_on_ent( "no_purchase" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
}
}
else
{
str_weapon = self.zombie_weapon_upgrade;
if ( isDefined( shared_ammo_weapon ) )
{
str_weapon = shared_ammo_weapon;
}
if ( is_true( level.pers_upgrade_nube ) )
{
str_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_weapon_ammo_check( player, str_weapon );
}
if ( is_true( self.hacked ) )
{
if ( !player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost( str_weapon );
}
else
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( str_weapon );
}
}
else if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost( str_weapon );
}
else
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( str_weapon );
}
if ( is_true( player.pers_upgrades_awarded[ "nube" ] ) )
{
ammo_cost = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_override_ammo_cost( player, self.zombie_weapon_upgrade, ammo_cost );
}
if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
ammo_cost = int( ammo_cost / 2 );
}
if ( str_weapon == "riotshield_zm" )
{
play_sound_on_ent( "no_purchase" );
}
else if ( player.score >= ammo_cost )
{
if ( self.first_time_triggered == 0 )
{
self maps\mp\zombies\_zm_weapons::show_all_weapon_buys( player, cost, ammo_cost, is_grenade );
}
if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
player maps\mp\zombies\_zm_stats::increment_client_stat( "upgraded_ammo_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "upgraded_ammo_purchased" );
}
else
{
player maps\mp\zombies\_zm_stats::increment_client_stat( "ammo_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "ammo_purchased" );
}
if ( str_weapon == "riotshield_zm" )
{
if ( isDefined( player.player_shield_reset_health ) )
{
ammo_given = player [[ player.player_shield_reset_health ]]();
}
else
{
ammo_given = 0;
}
}
else if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give( level.zombie_weapons[ str_weapon ].upgrade_name );
}
else
{
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give( str_weapon );
}
if ( ammo_given )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( ammo_cost, 1 );
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", player.name, player.score, level.round_number, ammo_cost, str_weapon, self.origin, "ammo" );
}
}
else
{
play_sound_on_ent( "no_purchase" );
if ( isDefined( level.custom_generic_deny_vo_func ) )
{
player [[ level.custom_generic_deny_vo_func ]]();
}
else
{
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
}
}
}
if ( isDefined( self.stub ) && isDefined( self.stub.prompt_and_visibility_func ) )
{
self [[ self.stub.prompt_and_visibility_func ]]( player );
}
}
}
wallbuy_dynamic_update()
{
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
while (!isDefined(level.built_wallbuys))
{
wait 0.5;
}
prev_built_wallbuys = 0;
while (1)
{
if (level.built_wallbuys > prev_built_wallbuys)
{
prev_built_wallbuys = level.built_wallbuys;
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
}
if (level.built_wallbuys == -100)
{
wallbuy_increase_trigger_radius();
wallbuy_decrease_upgraded_ammo_cost();
return;
}
wait 0.5;
}
}
weapon_inspect_watcher()
{
level endon( "end_game" );
self endon( "disconnect" );
while(1)
{
wait 0.05;
if(self isSwitchingWeapons())
{
continue;
}
curr_wep = self getCurrentWeapon();
is_primary = 0;
foreach(wep in self getWeaponsListPrimaries())
{
if(wep == curr_wep)
{
is_primary = 1;
break;
}
}
if(!is_primary)
{
continue;
}
if(self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(curr_wep) != 0)
{
self initialWeaponRaise(curr_wep);
}
}
}
buildbuildables()
{
// need a wait or else some buildables dont build
wait 1;
if(is_classic())
{
if(level.scr_zm_map_start_location == "transit")
{
buildbuildable( "turbine" );
buildbuildable( "electric_trap" );
buildbuildable( "turret" );
buildbuildable( "riotshield_zm" );
buildbuildable( "jetgun_zm" );
buildbuildable( "powerswitch", 1 );
buildbuildable( "pap", 1 );
buildbuildable( "sq_common", 1 );
// power switch is not showing up from forced build
show_powerswitch();
}
else if(level.scr_zm_map_start_location == "rooftop")
{
buildbuildable( "slipgun_zm" );
buildbuildable( "springpad_zm" );
buildbuildable( "sq_common", 1 );
}
else if(level.scr_zm_map_start_location == "processing")
{
flag_wait( "initial_blackscreen_passed" ); // wait for buildables to randomize
wait 1;
level.buildables_available = array("subwoofer_zm", "springpad_zm", "headchopper_zm");
removebuildable( "keys_zm" );
buildbuildable( "turbine" );
buildbuildable( "subwoofer_zm" );
buildbuildable( "springpad_zm" );
buildbuildable( "headchopper_zm" );
buildbuildable( "sq_common", 1 );
}
}
else
{
if(level.scr_zm_map_start_location == "street")
{
flag_wait( "initial_blackscreen_passed" ); // wait for buildables to be built
wait 1;
updatebuildables();
removebuildable( "turbine", 1 );
}
}
}
buildbuildable( buildable, craft )
{
if (!isDefined(craft))
{
craft = 0;
}
player = get_players()[ 0 ];
foreach (stub in level.buildable_stubs)
{
if ( !isDefined( buildable ) || stub.equipname == buildable )
{
if ( isDefined( buildable ) || stub.persistent != 3 )
{
displayname = stub get_equipment_display_name();
stub.cost = stub get_equipment_cost();
stub.trigger_hintstring = "Hold ^3[{+activate}]^7 for " + displayname + " [Cost: " + stub.cost + "]";
stub.trigger_func = ::buildable_place_think;
if (craft)
{
stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
stub.model notsolid();
stub.model show();
}
else
{
level.zombie_buildables[stub.equipname].hint = "Hold ^3[{+activate}]^7 to craft " + displayname;
stub.prompt_and_visibility_func = ::buildabletrigger_update_prompt;
}
i = 0;
foreach (piece in stub.buildablezone.pieces)
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
if (!craft && i > 0)
{
stub.buildablezone maps\mp\zombies\_zm_buildables::buildable_set_piece_built(piece);
}
i++;
}
return;
}
}
}
}
get_equipment_display_name()
{
if (self.equipname == "turbine")
{
return "Turbine";
}
else if (self.equipname == "turret")
{
return "Turret";
}
else if (self.equipname == "electric_trap")
{
return "Electric Trap";
}
else if (self.equipname == "riotshield_zm")
{
return "Zombie Shield";
}
else if (self.equipname == "jetgun_zm")
{
return "Jet Gun";
}
else if (self.equipname == "slipgun_zm")
{
return "Sliquifier";
}
else if (self.equipname == "subwoofer_zm")
{
return "Subsurface Resonator";
}
else if (self.equipname == "springpad_zm")
{
return "Trample Steam";
}
else if (self.equipname == "headchopper_zm")
{
return "Head Chopper";
}
}
get_equipment_cost()
{
if (self.equipname == "turbine")
{
return 500;
}
else if (self.equipname == "jetgun_zm")
{
return 5000;
}
else if (self.equipname == "slipgun_zm")
{
return 5000;
}
return 1000;
}
buildable_place_think()
{
self endon( "kill_trigger" );
player_built = undefined;
while ( isDefined( self.stub.built ) && !self.stub.built )
{
self waittill( "trigger", player );
if ( player != self.parent_player )
{
continue;
}
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
status = player maps\mp\zombies\_zm_buildables::player_can_build( self.stub.buildablezone );
if ( !status )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.oncantuse ) )
{
self.stub [[ self.stub.oncantuse ]]( player );
}
continue;
}
else
{
if ( isDefined( self.stub.onbeginuse ) )
{
self.stub [[ self.stub.onbeginuse ]]( player );
}
result = self maps\mp\zombies\_zm_buildables::buildable_use_hold_think( player );
team = player.pers[ "team" ];
if ( isDefined( self.stub.onenduse ) )
{
self.stub [[ self.stub.onenduse ]]( team, player, result );
}
if ( !result )
{
continue;
}
if ( isDefined( self.stub.onuse ) )
{
self.stub [[ self.stub.onuse ]]( player );
}
prompt = player maps\mp\zombies\_zm_buildables::player_build( self.stub.buildablezone );
player_built = player;
self.stub.hint_string = prompt;
self sethintstring( self.stub.hint_string );
}
}
if ( isDefined( player_built ) )
{
}
if ( self.stub.persistent == 0 )
{
self.stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
return;
}
if ( self.stub.persistent == 3 )
{
maps\mp\zombies\_zm_buildables::stub_unbuild_buildable( self.stub, 1 );
return;
}
if ( self.stub.persistent == 2 )
{
if ( isDefined( player_built ) )
{
self buildabletrigger_update_prompt( player_built );
}
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.bought ) && self.stub.bought )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 2 )
{
self waittill( "trigger", player );
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.built ) && !self.stub.built )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
if (player.score < self.stub.cost)
{
self play_sound_on_ent( "no_purchase" );
continue;
}
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
self play_sound_on_ent( "purchase" );
self.stub.bought = 1;
if ( isDefined( self.stub.model ) )
{
self.stub.model thread maps\mp\zombies\_zm_buildables::model_fly_away();
}
player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname );
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
}
else
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
}
self sethintstring( self.stub.hint_string );
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
}
}
else while ( !isDefined( player_built ) || self buildabletrigger_update_prompt( player_built ) )
{
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 1 )
{
self waittill( "trigger", player );
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( isDefined( self.stub.built ) && !self.stub.built )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
if ( player has_player_equipment( self.stub.weaponname ) )
{
continue;
}
if (player.score < self.stub.cost)
{
self play_sound_on_ent( "no_purchase" );
continue;
}
if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
self play_sound_on_ent( "purchase" );
player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
player giveweapon( self.stub.weaponname );
player setweaponammoclip( self.stub.weaponname, 1 );
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( self.stub.weaponname != "keys_zm" )
{
player setactionslot( 1, "weapon", self.stub.weaponname );
}
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
}
else
{
self.stub.hint_string = "";
}
self sethintstring( self.stub.hint_string );
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
continue;
}
else
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
}
}
}
}
buildabletrigger_update_prompt( player )
{
can_use = 0;
if (isDefined(level.buildablepools))
{
can_use = self.stub pooledbuildablestub_update_prompt( player, self );
}
else
{
can_use = self.stub buildablestub_update_prompt( player, self );
}
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.cursor_hint ) )
{
if ( self.stub.cursor_hint == "HINT_WEAPON" && isDefined( self.stub.cursor_hint_weapon ) )
{
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
}
else
{
self setcursorhint( self.stub.cursor_hint );
}
}
return can_use;
}
buildablestub_update_prompt( player, trigger )
{
if ( !self maps\mp\zombies\_zm_buildables::anystub_update_prompt( player ) )
{
return 0;
}
if ( isDefined( self.buildablestub_reject_func ) )
{
rval = self [[ self.buildablestub_reject_func ]]( player );
if ( rval )
{
return 0;
}
}
if ( isDefined( self.custom_buildablestub_update_prompt ) && !( self [[ self.custom_buildablestub_update_prompt ]]( player ) ) )
{
return 0;
}
self.cursor_hint = "HINT_NOICON";
self.cursor_hint_weapon = undefined;
if ( isDefined( self.built ) && !self.built )
{
slot = self.buildablestruct.buildable_slot;
piece = self.buildablezone.pieces[0];
player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
if ( !isDefined( player maps\mp\zombies\_zm_buildables::player_get_buildable_piece( slot ) ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_more ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_more;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_MORE";
}
return 0;
}
else
{
if ( !self.buildablezone maps\mp\zombies\_zm_buildables::buildable_has_piece( player maps\mp\zombies\_zm_buildables::player_get_buildable_piece( slot ) ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_wrong ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_wrong;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
}
return 0;
}
else
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint;
}
else
{
self.hint_string = "Missing buildable hint";
}
}
}
}
else
{
if ( self.persistent == 1 )
{
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.weaponname ) && maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.weaponname ) )
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
return 0;
}
if ( player has_player_equipment( self.weaponname ) )
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
return 0;
}
self.hint_string = self.trigger_hintstring;
}
else if ( self.persistent == 2 )
{
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.weaponname, undefined ) )
{
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
return 0;
}
else
{
if ( isDefined( self.bought ) && self.bought )
{
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
return 0;
}
}
self.hint_string = self.trigger_hintstring;
}
else
{
self.hint_string = "";
return 0;
}
}
return 1;
}
pooledbuildablestub_update_prompt( player, trigger )
{
if ( !self maps\mp\zombies\_zm_buildables::anystub_update_prompt( player ) )
{
return 0;
}
if ( isDefined( self.custom_buildablestub_update_prompt ) && !( self [[ self.custom_buildablestub_update_prompt ]]( player ) ) )
{
return 0;
}
self.cursor_hint = "HINT_NOICON";
self.cursor_hint_weapon = undefined;
if ( isDefined( self.built ) && !self.built )
{
trigger thread buildablestub_build_succeed();
if (level.buildables_available.size > 1)
{
self thread choose_open_buildable(player);
}
slot = self.buildablestruct.buildable_slot;
if (self.buildables_available_index >= level.buildables_available.size)
{
self.buildables_available_index = 0;
}
foreach (stub in level.buildable_stubs)
{
if (stub.buildablezone.buildable_name == level.buildables_available[self.buildables_available_index])
{
piece = stub.buildablezone.pieces[0];
break;
}
}
player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
piece = player maps\mp\zombies\_zm_buildables::player_get_buildable_piece(slot);
if ( !isDefined( piece ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_more ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_more;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_MORE";
}
if ( isDefined( level.custom_buildable_need_part_vo ) )
{
player thread [[ level.custom_buildable_need_part_vo ]]();
}
return 0;
}
else
{
if ( isDefined( self.bound_to_buildable ) && !self.bound_to_buildable.buildablezone maps\mp\zombies\_zm_buildables::buildable_has_piece( piece ) )
{
if ( isDefined( level.zombie_buildables[ self.bound_to_buildable.equipname ].hint_wrong ) )
{
self.hint_string = level.zombie_buildables[ self.bound_to_buildable.equipname ].hint_wrong;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
}
if ( isDefined( level.custom_buildable_wrong_part_vo ) )
{
player thread [[ level.custom_buildable_wrong_part_vo ]]();
}
return 0;
}
else
{
if ( !isDefined( self.bound_to_buildable ) && !self.buildable_pool pooledbuildable_has_piece( piece ) )
{
if ( isDefined( level.zombie_buildables[ self.equipname ].hint_wrong ) )
{
self.hint_string = level.zombie_buildables[ self.equipname ].hint_wrong;
}
else
{
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
}
return 0;
}
else
{
if ( isDefined( self.bound_to_buildable ) )
{
if ( isDefined( level.zombie_buildables[ piece.buildablename ].hint ) )
{
self.hint_string = level.zombie_buildables[ piece.buildablename ].hint;
}
else
{
self.hint_string = "Missing buildable hint";
}
}
if ( isDefined( level.zombie_buildables[ piece.buildablename ].hint ) )
{
self.hint_string = level.zombie_buildables[ piece.buildablename ].hint;
}
else
{
self.hint_string = "Missing buildable hint";
}
}
}
}
}
else
{
return trigger [[ self.original_prompt_and_visibility_func ]]( player );
}
return 1;
}
pooledbuildable_has_piece( piece )
{
return isDefined( self pooledbuildable_stub_for_piece( piece ) );
}
pooledbuildable_stub_for_piece( piece )
{
foreach (stub in self.stubs)
{
if ( !isDefined( stub.bound_to_buildable ) )
{
if ( stub.buildablezone maps\mp\zombies\_zm_buildables::buildable_has_piece( piece ) )
{
return stub;
}
}
}
return undefined;
}
choose_open_buildable( player )
{
self endon( "kill_choose_open_buildable" );
n_playernum = player getentitynumber();
b_got_input = 1;
hinttexthudelem = newclienthudelem( player );
hinttexthudelem.alignx = "center";
hinttexthudelem.aligny = "middle";
hinttexthudelem.horzalign = "center";
hinttexthudelem.vertalign = "bottom";
hinttexthudelem.y = -100;
hinttexthudelem.foreground = 1;
hinttexthudelem.font = "default";
hinttexthudelem.fontscale = 1;
hinttexthudelem.alpha = 1;
hinttexthudelem.color = ( 1, 1, 1 );
hinttexthudelem settext( "Press [{+actionslot 1}] or [{+actionslot 2}] to change item" );
if (!isDefined(self.buildables_available_index))
{
self.buildables_available_index = 0;
}
while ( isDefined( self.playertrigger[ n_playernum ] ) && !self.built )
{
if (!player isTouching(self.playertrigger[n_playernum]))
{
hinttexthudelem.alpha = 0;
wait 0.05;
continue;
}
hinttexthudelem.alpha = 1;
if ( player actionslotonebuttonpressed() )
{
self.buildables_available_index++;
b_got_input = 1;
}
else
{
if ( player actionslottwobuttonpressed() )
{
self.buildables_available_index--;
b_got_input = 1;
}
}
if ( self.buildables_available_index >= level.buildables_available.size )
{
self.buildables_available_index = 0;
}
else
{
if ( self.buildables_available_index < 0 )
{
self.buildables_available_index = level.buildables_available.size - 1;
}
}
if ( b_got_input )
{
piece = undefined;
foreach (stub in level.buildable_stubs)
{
if (stub.buildablezone.buildable_name == level.buildables_available[self.buildables_available_index])
{
piece = stub.buildablezone.pieces[0];
break;
}
}
slot = self.buildablestruct.buildable_slot;
player maps\mp\zombies\_zm_buildables::player_set_buildable_piece(piece, slot);
self.equipname = level.buildables_available[self.buildables_available_index];
self.hint_string = level.zombie_buildables[self.equipname].hint;
self.playertrigger[n_playernum] sethintstring(self.hint_string);
b_got_input = 0;
}
if ( player is_player_looking_at( self.playertrigger[n_playernum].origin, 0.76 ) )
{
hinttexthudelem.alpha = 1;
}
else
{
hinttexthudelem.alpha = 0;
}
wait 0.05;
}
hinttexthudelem destroy();
}
buildablestub_build_succeed()
{
self notify("buildablestub_build_succeed");
self endon("buildablestub_build_succeed");
self waittill( "build_succeed" );
self.stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
arrayremovevalue(level.buildables_available, self.stub.buildablezone.buildable_name);
if (level.buildables_available.size == 0)
{
foreach (stub in level.buildable_stubs)
{
switch(stub.equipname)
{
case "turbine":
case "subwoofer_zm":
case "springpad_zm":
case "headchopper_zm":
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(stub);
break;
}
}
}
}
// adds updated hintstring and functionality
updatebuildables()
{
foreach (stub in level._unitriggers.trigger_stubs)
{
if(IsDefined(stub.equipname))
{
displayname = stub get_equipment_display_name();
stub.cost = 1000;
stub.trigger_hintstring = "Hold ^3[{+activate}]^7 for " + displayname + " [Cost: " + stub.cost + "]";
stub.trigger_func = ::buildable_place_think;
}
}
}
removebuildable( buildable, after_built )
{
if (!isDefined(after_built))
{
after_built = 0;
}
if (after_built)
{
foreach (stub in level._unitriggers.trigger_stubs)
{
if(IsDefined(stub.equipname) && stub.equipname == buildable)
{
stub.model hide();
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
return;
}
}
}
else
{
foreach (stub in level.buildable_stubs)
{
if ( !isDefined( buildable ) || stub.equipname == buildable )
{
if ( isDefined( buildable ) || stub.persistent != 3 )
{
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
foreach (piece in stub.buildablezone.pieces)
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
return;
}
}
}
}
}
buildable_piece_remove_on_last_stand()
{
self endon( "disconnect" );
self thread buildable_get_last_piece();
while (1)
{
self waittill("entering_last_stand");
if (isDefined(self.last_piece))
{
self.last_piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
}
}
buildable_get_last_piece()
{
self endon( "disconnect" );
while (1)
{
if (!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
self.last_piece = maps\mp\zombies\_zm_buildables::player_get_buildable_piece(0);
}
wait 0.05;
}
}
// MOTD\Origins style buildables
buildcraftables()
{
// need a wait or else some buildables dont build
wait 1;
if(is_classic())
{
if(level.scr_zm_map_start_location == "prison")
{
buildcraftable( "alcatraz_shield_zm" );
buildcraftable( "packasplat" );
changecraftableoption( 0 );
}
else if(level.scr_zm_map_start_location == "tomb")
{
buildcraftable( "tomb_shield_zm" );
buildcraftable( "equip_dieseldrone_zm" );
takecraftableparts( "gramophone" );
}
}
}
changecraftableoption( index )
{
foreach (craftable in level.a_uts_craftables)
{
if (craftable.equipname == "open_table")
{
craftable thread setcraftableoption( index );
}
}
}
setcraftableoption( index )
{
self endon("death");
while (self.a_uts_open_craftables_available.size <= 0)
{
wait 0.05;
}
if (self.a_uts_open_craftables_available.size > 1)
{
self.n_open_craftable_choice = index;
self.equipname = self.a_uts_open_craftables_available[self.n_open_craftable_choice].equipname;
self.hint_string = self.a_uts_open_craftables_available[self.n_open_craftable_choice].hint_string;
foreach (trig in self.playertrigger)
{
trig sethintstring( self.hint_string );
}
}
}
takecraftableparts( buildable )
{
player = get_players()[ 0 ];
foreach (stub in level.zombie_include_craftables)
{
if ( stub.name == buildable )
{
foreach (piece in stub.a_piecestubs)
{
piecespawn = piece.piecespawn;
if ( isDefined( piecespawn ) )
{
player player_take_piece( piecespawn );
}
}
return;
}
}
}
buildcraftable( buildable )
{
player = get_players()[ 0 ];
foreach (stub in level.a_uts_craftables)
{
if ( stub.craftablestub.name == buildable )
{
foreach (piece in stub.craftablespawn.a_piecespawns)
{
piecespawn = get_craftable_piece( stub.craftablestub.name, piece.piecename );
if ( isDefined( piecespawn ) )
{
player player_take_piece( piecespawn );
}
}
return;
}
}
}
get_craftable_piece( str_craftable, str_piece )
{
foreach (uts_craftable in level.a_uts_craftables)
{
if ( uts_craftable.craftablestub.name == str_craftable )
{
foreach (piecespawn in uts_craftable.craftablespawn.a_piecespawns)
{
if ( piecespawn.piecename == str_piece )
{
return piecespawn;
}
}
}
}
return undefined;
}
player_take_piece( piecespawn )
{
piecestub = piecespawn.piecestub;
damage = piecespawn.damage;
if ( isDefined( piecestub.onpickup ) )
{
piecespawn [[ piecestub.onpickup ]]( self );
}
if ( isDefined( piecestub.is_shared ) && piecestub.is_shared )
{
if ( isDefined( piecestub.client_field_id ) )
{
level setclientfield( piecestub.client_field_id, 1 );
}
}
else
{
if ( isDefined( piecestub.client_field_state ) )
{
self setclientfieldtoplayer( "craftable", piecestub.client_field_state );
}
}
piecespawn piece_unspawn();
piecespawn notify( "pickup" );
if ( isDefined( piecestub.is_shared ) && piecestub.is_shared )
{
piecespawn.in_shared_inventory = 1;
}
self adddstat( "buildables", piecespawn.craftablename, "pieces_pickedup", 1 );
}
piece_unspawn()
{
if ( isDefined( self.model ) )
{
self.model delete();
}
self.model = undefined;
if ( isDefined( self.unitrigger ) )
{
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.unitrigger );
}
self.unitrigger = undefined;
}
remove_buildable_pieces( buildable_name )
{
foreach (buildable in level.zombie_include_buildables)
{
if(IsDefined(buildable.name) && buildable.name == buildable_name)
{
pieces = buildable.buildablepieces;
for(i = 0; i < pieces.size; i++)
{
pieces[i] maps\mp\zombies\_zm_buildables::piece_unspawn();
}
return;
}
}
}
war_machine_explode_on_impact()
{
self endon("disconnect");
while(1)
{
self waittill("grenade_launcher_fire", grenade, weapname);
if(weapname == "m32_zm")
{
grenade thread grenade_explode_on_impact();
}
}
}
grenade_explode_on_impact()
{
self endon("death");
self waittill("grenade_bounce", pos);
self.origin = pos; // need this or position is slightly off
self resetmissiledetonationtime(0);
}
jetgun_heatval_changes()
{
self endon("disconnect");
if(!maps\mp\zombies\_zm_weapons::is_weapon_included("jetgun_zm"))
{
return;
}
prev_heatval = 0;
cooldown_amount = 0.1;
overheat_amount = 0.85;
while(1)
{
if(!IsDefined(self.jetgun_heatval))
{
prev_heatval = 0;
wait 0.05;
continue;
}
curr_heatval = self.jetgun_heatval;
diff_heatval = curr_heatval - prev_heatval;
if(self getCurrentWeapon() != "jetgun_zm")
{
self.jetgun_heatval -= cooldown_amount;
}
else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed() && self isMeleeing())
{
self.jetgun_heatval += overheat_amount;
}
else if(diff_heatval < 0)
{
self.jetgun_heatval -= abs(diff_heatval);
}
if(self.jetgun_heatval < 0)
{
self.jetgun_heatval = 0;
}
else if(self.jetgun_heatval > 99.9)
{
self.jetgun_heatval = 99.9;
}
if(self.jetgun_heatval != curr_heatval)
{
self setweaponoverheating(self.jetgun_overheating, self.jetgun_heatval);
}
prev_heatval = self.jetgun_heatval;
wait 0.05;
}
}
jetgun_remove_forced_weapon_switch()
{
foreach (buildable in level.zombie_include_buildables)
{
if(IsDefined(buildable.name) && buildable.name == "jetgun_zm")
{
buildable.onbuyweapon = undefined;
return;
}
}
}
give_additional_perks()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill_any("perk_acquired", "perk_lost");
if (self HasPerk("specialty_fastreload"))
{
self SetPerk("specialty_fastads");
self SetPerk("specialty_fastweaponswitch");
self Setperk( "specialty_fasttoss" );
}
else
{
self UnsetPerk("specialty_fastads");
self UnsetPerk("specialty_fastweaponswitch");
self Unsetperk( "specialty_fasttoss" );
}
if (self HasPerk("specialty_deadshot"))
{
self SetPerk("specialty_stalker");
self Setperk( "specialty_sprintrecovery" );
}
else
{
self UnsetPerk("specialty_stalker");
self Unsetperk( "specialty_sprintrecovery" );
}
}
}
weapon_locker_give_ammo_after_rounds()
{
self endon("disconnect");
while(1)
{
level waittill("end_of_round");
if(isDefined(self.stored_weapon_data))
{
if(self.stored_weapon_data["name"] != "none")
{
self.stored_weapon_data["clip"] = weaponClipSize(self.stored_weapon_data["name"]);
self.stored_weapon_data["stock"] = weaponMaxAmmo(self.stored_weapon_data["name"]);
}
if(self.stored_weapon_data["dw_name"] != "none")
{
self.stored_weapon_data["lh_clip"] = weaponClipSize(self.stored_weapon_data["dw_name"]);
}
if(self.stored_weapon_data["alt_name"] != "none")
{
self.stored_weapon_data["alt_clip"] = weaponClipSize(self.stored_weapon_data["alt_name"]);
self.stored_weapon_data["alt_stock"] = weaponMaxAmmo(self.stored_weapon_data["alt_name"]);
}
}
}
}
tombstone_spawn()
{
dc = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
dc.angles = self.angles;
dc setmodel( "tag_origin" );
dc_icon = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
dc_icon.angles = self.angles;
dc_icon setmodel( "ch_tombstone1" );
dc_icon linkto( dc );
dc.icon = dc_icon;
dc.script_noteworthy = "player_tombstone_model";
dc.player = self;
self thread maps\mp\zombies\_zm_tombstone::tombstone_clear();
dc thread tombstone_wobble();
dc thread tombstone_emp();
result = self waittill_any_return( "player_revived", "spawned_player", "disconnect" );
if (result == "disconnect")
{
dc tombstone_delete();
return;
}
dc thread tombstone_waypoint();
dc thread tombstone_timeout();
dc thread tombstone_grab();
}
tombstone_wobble()
{
self endon( "tombstone_grabbed" );
self endon( "tombstone_timedout" );
if ( isDefined( self ) )
{
playfxontag( level._effect[ "powerup_on_solo" ], self, "tag_origin" );
self playsound( "zmb_tombstone_spawn" );
self playloopsound( "zmb_tombstone_looper" );
}
while ( isDefined( self ) )
{
self rotateyaw( 360, 3 );
wait 2.9;
}
}
tombstone_emp()
{
self endon( "tombstone_timedout" );
self endon( "tombstone_grabbed" );
if ( !should_watch_for_emp() )
{
return;
}
while ( 1 )
{
level waittill( "emp_detonate", origin, radius );
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
playfx( level._effect[ "powerup_off" ], self.origin );
self thread tombstone_delete();
}
}
}
tombstone_waypoint()
{
height_offset = 40;
hud_elem = newClientHudElem(self.player);
hud_elem.x = self.origin[0];
hud_elem.y = self.origin[1];
hud_elem.z = self.origin[2] + height_offset;
hud_elem.alpha = 1;
hud_elem.color = (0.5, 0.5, 0.5);
hud_elem.hidewheninmenu = 1;
hud_elem.fadewhentargeted = 1;
hud_elem setWaypoint(1, "specialty_tombstone_zombies");
self waittill_any("tombstone_grabbed", "tombstone_timedout");
hud_elem destroy();
}
tombstone_timeout()
{
self endon( "tombstone_grabbed" );
self thread maps\mp\zombies\_zm_tombstone::playtombstonetimeraudio();
self.player waittill("player_downed");
self tombstone_delete();
}
tombstone_grab()
{
self endon( "tombstone_timedout" );
while ( isDefined( self ) )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].is_zombie )
{
i++;
continue;
}
else
{
if ( isDefined( self.player ) && players[ i ] == self.player )
{
dist = distance( players[ i ].origin, self.origin );
if ( dist < 64 )
{
playfx( level._effect[ "powerup_grabbed_solo" ], self.origin );
playfx( level._effect[ "powerup_grabbed_wave_solo" ], self.origin );
players[ i ] tombstone_give();
wait 0.1;
playsoundatposition( "zmb_tombstone_grab", self.origin );
self stoploopsound();
self.icon unlink();
self.icon delete();
self delete();
self notify( "tombstone_grabbed" );
players[ i ] clientnotify( "dc0" );
players[ i ] notify( "dance_on_my_grave" );
}
}
}
i++;
}
wait_network_frame();
}
}
tombstone_delete()
{
self notify( "tombstone_timedout" );
self.icon unlink();
self.icon delete();
self delete();
}
tombstone_save()
{
self.tombstone_savedweapon_weapons = self getweaponslist();
self.tombstone_savedweapon_weaponsammo_clip = [];
self.tombstone_savedweapon_weaponsammo_clip_dualwield = [];
self.tombstone_savedweapon_weaponsammo_stock = [];
self.tombstone_savedweapon_weaponsammo_clip_alt = [];
self.tombstone_savedweapon_weaponsammo_stock_alt = [];
self.tombstone_savedweapon_currentweapon = self getcurrentweapon();
self.tombstone_savedweapon_melee = self get_player_melee_weapon();
self.tombstone_savedweapon_grenades = self get_player_lethal_grenade();
self.tombstone_savedweapon_tactical = self get_player_tactical_grenade();
self.tombstone_savedweapon_mine = self get_player_placeable_mine();
self.tombstone_savedweapon_equipment = self get_player_equipment();
self.tombstone_hasriotshield = undefined;
self.tombstone_perks = tombstone_save_perks(self);
// can't switch to alt weapon
if(is_alt_weapon(self.tombstone_savedweapon_currentweapon))
{
self.tombstone_savedweapon_currentweapon = maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(self.tombstone_savedweapon_currentweapon);
}
for ( i = 0; i < self.tombstone_savedweapon_weapons.size; i++ )
{
self.tombstone_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.tombstone_savedweapon_weapons[ i ] );
self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ] = self getweaponammoclip(weaponDualWieldWeaponName( self.tombstone_savedweapon_weapons[ i ] ) );
self.tombstone_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.tombstone_savedweapon_weapons[ i ] );
self.tombstone_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]));
self.tombstone_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]));
}
if ( isDefined( self.tombstone_savedweapon_grenades ) )
{
self.tombstone_savedweapon_grenades_clip = self getweaponammoclip( self.tombstone_savedweapon_grenades );
}
if ( isDefined( self.tombstone_savedweapon_tactical ) )
{
self.tombstone_savedweapon_tactical_clip = self getweaponammoclip( self.tombstone_savedweapon_tactical );
}
if ( isDefined( self.tombstone_savedweapon_mine ) )
{
self.tombstone_savedweapon_mine_clip = self getweaponammoclip( self.tombstone_savedweapon_mine );
}
if ( isDefined( self.hasriotshield ) && self.hasriotshield )
{
self.tombstone_hasriotshield = 1;
}
}
tombstone_save_perks( ent )
{
perk_array = [];
if ( ent hasperk( "specialty_armorvest" ) )
{
perk_array[ perk_array.size ] = "specialty_armorvest";
}
if ( ent hasperk( "specialty_deadshot" ) )
{
perk_array[ perk_array.size ] = "specialty_deadshot";
}
if ( ent hasperk( "specialty_fastreload" ) )
{
perk_array[ perk_array.size ] = "specialty_fastreload";
}
if ( ent hasperk( "specialty_flakjacket" ) )
{
perk_array[ perk_array.size ] = "specialty_flakjacket";
}
if ( ent hasperk( "specialty_movefaster" ) )
{
perk_array[ perk_array.size ] = "specialty_movefaster";
}
if ( ent hasperk( "specialty_quickrevive" ) )
{
perk_array[ perk_array.size ] = "specialty_quickrevive";
}
if ( ent hasperk( "specialty_rof" ) )
{
perk_array[ perk_array.size ] = "specialty_rof";
}
return perk_array;
}
tombstone_give()
{
if ( !isDefined( self.tombstone_savedweapon_weapons ) )
{
return ;
}
primary_weapons = self getWeaponsListPrimaries();
foreach(weapon in primary_weapons)
{
self takeWeapon(weapon);
}
self takeWeapon(self get_player_melee_weapon());
self takeWeapon(self get_player_lethal_grenade());
self takeWeapon(self get_player_tactical_grenade());
self takeWeapon(self get_player_placeable_mine());
primary_weapons_returned = 0;
i = 0;
while ( i < self.tombstone_savedweapon_weapons.size )
{
if ( isdefined( self.tombstone_savedweapon_grenades ) && self.tombstone_savedweapon_weapons[ i ] == self.tombstone_savedweapon_grenades || ( isdefined( self.tombstone_savedweapon_tactical ) && self.tombstone_savedweapon_weapons[ i ] == self.tombstone_savedweapon_tactical ) )
{
i++;
continue;
}
if ( isweaponprimary( self.tombstone_savedweapon_weapons[ i ] ) )
{
if ( primary_weapons_returned >= 2 )
{
i++;
continue;
}
primary_weapons_returned++;
}
if ( "item_meat_zm" == self.tombstone_savedweapon_weapons[ i ] )
{
i++;
continue;
}
self giveweapon( self.tombstone_savedweapon_weapons[ i ], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( self.tombstone_savedweapon_weapons[ i ] ) );
if ( isdefined( self.tombstone_savedweapon_weaponsammo_clip[ i ] ) )
{
self setweaponammoclip( self.tombstone_savedweapon_weapons[ i ], self.tombstone_savedweapon_weaponsammo_clip[ i ] );
}
if ( isdefined( self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ] ) )
{
self setweaponammoclip( weaponDualWieldWeaponName( self.tombstone_savedweapon_weapons[ i ] ), self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ] );
}
if ( isdefined( self.tombstone_savedweapon_weaponsammo_stock[ i ] ) )
{
self setweaponammostock( self.tombstone_savedweapon_weapons[ i ], self.tombstone_savedweapon_weaponsammo_stock[ i ] );
}
if ( isdefined( self.tombstone_savedweapon_weaponsammo_clip_alt[ i ] ) )
{
self setweaponammoclip( weaponAltWeaponName( self.tombstone_savedweapon_weapons[ i ] ), self.tombstone_savedweapon_weaponsammo_clip_alt[ i ] );
}
if ( isdefined( self.tombstone_savedweapon_weaponsammo_stock_alt[ i ] ) )
{
self setweaponammostock( weaponAltWeaponName( self.tombstone_savedweapon_weapons[ i ] ), self.tombstone_savedweapon_weaponsammo_stock_alt[ i ] );
}
i++;
}
if ( isDefined( self.tombstone_savedweapon_melee ) )
{
self set_player_melee_weapon( self.tombstone_savedweapon_melee );
}
if ( isDefined( self.tombstone_savedweapon_grenades ) )
{
self giveweapon( self.tombstone_savedweapon_grenades );
self set_player_lethal_grenade( self.tombstone_savedweapon_grenades );
if ( isDefined( self.tombstone_savedweapon_grenades_clip ) )
{
self setweaponammoclip( self.tombstone_savedweapon_grenades, self.tombstone_savedweapon_grenades_clip );
}
}
if ( isDefined( self.tombstone_savedweapon_tactical ) )
{
self giveweapon( self.tombstone_savedweapon_tactical );
self set_player_tactical_grenade( self.tombstone_savedweapon_tactical );
if ( isDefined( self.tombstone_savedweapon_tactical_clip ) )
{
self setweaponammoclip( self.tombstone_savedweapon_tactical, self.tombstone_savedweapon_tactical_clip );
}
}
if ( isDefined( self.tombstone_savedweapon_mine ) )
{
self giveweapon( self.tombstone_savedweapon_mine );
self set_player_placeable_mine( self.tombstone_savedweapon_mine );
self setactionslot( 4, "weapon", self.tombstone_savedweapon_mine );
self setweaponammoclip( self.tombstone_savedweapon_mine, self.tombstone_savedweapon_mine_clip );
}
if ( isDefined( self.current_equipment ) )
{
self maps\mp\zombies\_zm_equipment::equipment_take( self.current_equipment );
}
if ( isDefined( self.tombstone_savedweapon_equipment ) )
{
self.do_not_display_equipment_pickup_hint = 1;
self maps\mp\zombies\_zm_equipment::equipment_give( self.tombstone_savedweapon_equipment );
self.do_not_display_equipment_pickup_hint = undefined;
}
if ( isDefined( self.tombstone_hasriotshield ) && self.tombstone_hasriotshield )
{
if ( isDefined( self.player_shield_reset_health ) )
{
self [[ self.player_shield_reset_health ]]();
}
}
current_wep = self getCurrentWeapon();
if(!isSubStr(current_wep, "perk_bottle") && !isSubStr(current_wep, "knuckle_crack") && !isSubStr(current_wep, "flourish"))
{
switched = 0;
primaries = self getweaponslistprimaries();
foreach ( weapon in primaries )
{
if ( isDefined( self.tombstone_savedweapon_currentweapon ) && self.tombstone_savedweapon_currentweapon == weapon )
{
switched = 1;
self switchtoweapon( weapon );
}
}
if(!switched)
{
if ( primaries.size > 0 )
{
self switchtoweapon( primaries[ 0 ] );
}
}
}
if ( isDefined( self.tombstone_perks ) && self.tombstone_perks.size > 0 )
{
i = 0;
while ( i < self.tombstone_perks.size )
{
if ( self hasperk( self.tombstone_perks[ i ] ) )
{
i++;
continue;
}
self maps\mp\zombies\_zm_perks::give_perk( self.tombstone_perks[ i ] );
i++;
}
}
}
additionalprimaryweapon_save_weapons()
{
self endon("disconnect");
while (1)
{
if (!self hasPerk("specialty_additionalprimaryweapon"))
{
self waittill("perk_acquired");
wait 0.05;
}
if (self hasPerk("specialty_additionalprimaryweapon"))
{
primaries = self getweaponslistprimaries();
if (primaries.size >= 3)
{
weapon = primaries[primaries.size - 1];
self.a_saved_weapon = maps\mp\zombies\_zm_weapons::get_player_weapondata(self, weapon);
}
else
{
self.a_saved_weapon = undefined;
}
}
wait 0.05;
}
}
additionalprimaryweapon_restore_weapons()
{
self endon("disconnect");
while (1)
{
self waittill("perk_acquired");
if (isDefined(self.a_saved_weapon) && self hasPerk("specialty_additionalprimaryweapon"))
{
pap_triggers = getentarray( "specialty_weapupgrade", "script_noteworthy" );
give_wep = 1;
if ( isDefined( self ) && self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( self.a_saved_weapon["name"] ) )
{
give_wep = 0;
}
else if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.a_saved_weapon["name"], self, pap_triggers ) )
{
give_wep = 0;
}
else if ( !self maps\mp\zombies\_zm_weapons::player_can_use_content( self.a_saved_weapon["name"] ) )
{
give_wep = 0;
}
else if ( isDefined( level.custom_magic_box_selection_logic ) )
{
if ( !( [[ level.custom_magic_box_selection_logic ]]( self.a_saved_weapon["name"], self, pap_triggers ) ) )
{
give_wep = 0;
}
}
else if ( isDefined( self ) && isDefined( level.special_weapon_magicbox_check ) )
{
give_wep = self [[ level.special_weapon_magicbox_check ]]( self.a_saved_weapon["name"] );
}
if (give_wep)
{
current_wep = self getCurrentWeapon();
self maps\mp\zombies\_zm_weapons::weapondata_give(self.a_saved_weapon);
self switchToWeapon(current_wep);
}
self.a_saved_weapon = undefined;
}
}
}
additionalprimaryweapon_indicator()
{
self endon("disconnect");
if(!is_true(level.zombiemode_using_additionalprimaryweapon_perk))
{
return;
}
additionalprimaryweapon_indicator_hud = newClientHudElem(self);
additionalprimaryweapon_indicator_hud.alignx = "right";
additionalprimaryweapon_indicator_hud.aligny = "bottom";
additionalprimaryweapon_indicator_hud.horzalign = "user_right";
additionalprimaryweapon_indicator_hud.vertalign = "user_bottom";
if (level.script == "zm_highrise")
{
additionalprimaryweapon_indicator_hud.x -= 100;
additionalprimaryweapon_indicator_hud.y -= 80;
}
else if (level.script == "zm_tomb")
{
additionalprimaryweapon_indicator_hud.x -= 75;
additionalprimaryweapon_indicator_hud.y -= 60;
}
else
{
additionalprimaryweapon_indicator_hud.x -= 75;
additionalprimaryweapon_indicator_hud.y -= 80;
}
additionalprimaryweapon_indicator_hud.alpha = 0;
additionalprimaryweapon_indicator_hud.color = ( 1, 1, 1 );
additionalprimaryweapon_indicator_hud.hidewheninmenu = 1;
additionalprimaryweapon_indicator_hud setShader("specialty_additionalprimaryweapon_zombies", 24, 24);
while (1)
{
self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
if (self hasPerk("specialty_additionalprimaryweapon") && isDefined(self.a_saved_weapon) && self getCurrentWeapon() == self.a_saved_weapon["name"])
{
additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
additionalprimaryweapon_indicator_hud.alpha = 1;
}
else
{
additionalprimaryweapon_indicator_hud fadeOverTime(0.5);
additionalprimaryweapon_indicator_hud.alpha = 0;
}
}
}
additionalprimaryweapon_stowed_weapon_refill()
{
self endon("disconnect");
while (1)
{
string = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
if(self hasPerk("specialty_additionalprimaryweapon"))
{
curr_wep = self getCurrentWeapon();
if(curr_wep == "none")
{
continue;
}
primaries = self getWeaponsListPrimaries();
foreach(primary in primaries)
{
if(primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(curr_wep))
{
if(string != "weapon_change")
{
self thread refill_after_time(primary);
}
}
else
{
self notify(primary + "_reload_stop");
}
}
}
}
}
refill_after_time(primary)
{
self endon(primary + "_reload_stop");
self endon("specialty_additionalprimaryweapon_stop");
self endon("spawned_player");
reload_time = weaponReloadTime(primary);
reload_amount = undefined;
if(primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
{
reload_amount = 1;
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
{
reload_amount = 2;
}
}
if(!isDefined(reload_amount) && reload_time < 1)
{
reload_time = 1;
}
if(self hasPerk("specialty_fastreload"))
{
reload_time *= getDvarFloat("perk_weapReloadMultiplier");
}
wait reload_time;
ammo_clip = self getWeaponAmmoClip(primary);
ammo_stock = self getWeaponAmmoStock(primary);
missing_clip = weaponClipSize(primary) - ammo_clip;
if(missing_clip > ammo_stock)
{
missing_clip = ammo_stock;
}
if(isDefined(reload_amount) && missing_clip > reload_amount)
{
missing_clip = reload_amount;
}
self setWeaponAmmoClip(primary, ammo_clip + missing_clip);
self setWeaponAmmoStock(primary, ammo_stock - missing_clip);
dw_primary = weaponDualWieldWeaponName(primary);
if(dw_primary != "none")
{
ammo_clip = self getWeaponAmmoClip(dw_primary);
ammo_stock = self getWeaponAmmoStock(dw_primary);
missing_clip = weaponClipSize(dw_primary) - ammo_clip;
if(missing_clip > ammo_stock)
{
missing_clip = ammo_stock;
}
self setWeaponAmmoClip(dw_primary, ammo_clip + missing_clip);
self setWeaponAmmoStock(dw_primary, ammo_stock - missing_clip);
}
alt_primary = weaponAltWeaponName(primary);
if(alt_primary != "none")
{
ammo_clip = self getWeaponAmmoClip(alt_primary);
ammo_stock = self getWeaponAmmoStock(alt_primary);
missing_clip = weaponClipSize(alt_primary) - ammo_clip;
if(missing_clip > ammo_stock)
{
missing_clip = ammo_stock;
}
self setWeaponAmmoClip(alt_primary, ammo_clip + missing_clip);
self setWeaponAmmoStock(alt_primary, ammo_stock - missing_clip);
}
if(isDefined(reload_amount) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
{
self refill_after_time(primary);
}
}
whos_who_spawn_changes()
{
self endon( "disconnect" );
while (1)
{
self waittill("fake_revive");
self.pers_upgrades_awarded["revive"] = 1;
self takeweapon("frag_grenade_zm");
self takeweapon("claymore_zm");
self giveweapon("sticky_grenade_zm");
self setweaponammoclip("sticky_grenade_zm", 2);
foreach (perk in self.loadout.perks)
{
self maps\mp\zombies\_zm_perks::give_perk(perk);
}
self waittill("chugabud_effects_cleanup");
self.pers_upgrades_awarded["revive"] = 0;
}
}
electric_cherry_unlimited()
{
self endon( "disconnect" );
for ( ;; )
{
self.consecutive_electric_cherry_attacks = 0;
wait 0.5;
}
}
show_powerswitch()
{
getent( "powerswitch_p6_zm_buildable_pswitch_hand", "targetname" ) show();
getent( "powerswitch_p6_zm_buildable_pswitch_body", "targetname" ) show();
getent( "powerswitch_p6_zm_buildable_pswitch_lever", "targetname" ) show();
}
zone_changes()
{
if(is_classic())
{
if(level.scr_zm_map_start_location == "rooftop")
{
// AN94 to Debris
level.zones[ "zone_orange_level3a" ].adjacent_zones[ "zone_orange_level3b" ].is_connected = 0;
// Trample Steam to Skyscraper
level.zones[ "zone_green_level3b" ].adjacent_zones[ "zone_blue_level1c" ] structdelete();
level.zones[ "zone_green_level3b" ].adjacent_zones[ "zone_blue_level1c" ] = undefined;
}
}
else
{
if(level.scr_zm_map_start_location == "farm")
{
// Barn to Farm
flag_set("OnFarm_enter");
}
}
}
vulture_disable_stink_while_standing()
{
self endon( "disconnect" );
if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
{
return;
}
while(!isDefined(self.perk_vulture))
{
wait 0.05;
}
while(1)
{
if (!self.perk_vulture.active)
{
wait 0.05;
continue;
}
self.perk_vulture.is_in_zombie_stink = 1;
self.perk_vulture.stink_time_entered = undefined;
b_player_in_zombie_stink = 0;
a_close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 );
if ( a_close_points.size > 0 )
{
if(isDefined(level._is_player_in_zombie_stink))
{
b_player_in_zombie_stink = self [[level._is_player_in_zombie_stink]]( a_close_points );
}
}
if (b_player_in_zombie_stink)
{
vel = self GetVelocity();
magnitude = sqrt((vel[0] * vel[0]) + (vel[1] * vel[1]) + (vel[2] * vel[2]));
if (magnitude < 125)
{
self.perk_vulture.is_in_zombie_stink = 0;
wait 0.25;
while (self.vulture_stink_value > 0)
{
wait 0.05;
}
}
}
wait 0.05;
}
}
destroy_on_intermission()
{
self endon("death");
level waittill("intermission");
if(isDefined(self.elemtype) && self.elemtype == "bar")
{
self.bar destroy();
self.barframe destroy();
}
self destroy();
}
test()
{
while(1)
{
wait 1;
}
}