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BO2-Reimagined/scripts/zm/replaced/_zm.gsc
2023-02-24 13:55:10 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm;
check_quickrevive_for_hotjoin(disconnecting_player)
{
// always use coop quick revive
}
ai_calculate_health( round_number )
{
level.zombie_health = level.zombie_vars[ "zombie_health_start" ];
max_health = 100000;
i = 2;
while ( i <= round_number )
{
if( level.zombie_health > max_health )
{
level.zombie_health = max_health;
return;
}
if ( i >= 10 )
{
old_health = level.zombie_health;
level.zombie_health = level.zombie_health + int( level.zombie_health * level.zombie_vars[ "zombie_health_increase_multiplier" ] );
if ( level.zombie_health < old_health )
{
level.zombie_health = old_health;
return;
}
i++;
continue;
}
level.zombie_health = int( level.zombie_health + level.zombie_vars[ "zombie_health_increase" ] );
i++;
}
}
last_stand_pistol_rank_init()
{
level.pistol_values = [];
level.pistol_values[ level.pistol_values.size ] = "m1911_zm";
level.pistol_values[ level.pistol_values.size ] = "c96_zm";
level.pistol_values[ level.pistol_values.size ] = "cz75_zm";
level.pistol_values[ level.pistol_values.size ] = "cz75dw_zm";
level.pistol_values[ level.pistol_values.size ] = "kard_zm";
level.pistol_values[ level.pistol_values.size ] = "fiveseven_zm";
level.pistol_values[ level.pistol_values.size ] = "beretta93r_zm";
level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_zm";
level.pistol_values[ level.pistol_values.size ] = "fivesevendw_zm";
level.pistol_values[ level.pistol_values.size ] = "rnma_zm";
level.pistol_values[ level.pistol_values.size ] = "python_zm";
level.pistol_values[ level.pistol_values.size ] = "judge_zm";
level.pistol_values[ level.pistol_values.size ] = "cz75_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "cz75dw_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "kard_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "fiveseven_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "c96_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "beretta93r_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "fivesevendw_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "rnma_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "python_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "judge_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "ray_gun_zm";
level.pistol_values[ level.pistol_values.size ] = "ray_gun_upgraded_zm";
level.pistol_value_solo_replace_below = level.pistol_values.size - 1;
level.pistol_values[ level.pistol_values.size ] = "m1911_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_zm";
level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "freezegun_zm";
level.pistol_values[ level.pistol_values.size ] = "freezegun_upgraded_zm";
level.pistol_values[ level.pistol_values.size ] = "microwavegundw_zm";
level.pistol_values[ level.pistol_values.size ] = "microwavegundw_upgraded_zm";
}
actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
if ( !isDefined( self ) || !isDefined( attacker ) )
{
return damage;
}
if ( weapon == "tazer_knuckles_zm" || weapon == "jetgun_zm" )
{
self.knuckles_extinguish_flames = 1;
}
else if ( weapon != "none" )
{
self.knuckles_extinguish_flames = undefined;
}
if ( isDefined( attacker.animname ) && attacker.animname == "quad_zombie" )
{
if ( isDefined( self.animname ) && self.animname == "quad_zombie" )
{
return 0;
}
}
if ( !isplayer( attacker ) && isDefined( self.non_attacker_func ) )
{
if ( is_true( self.non_attack_func_takes_attacker ) )
{
return self [[ self.non_attacker_func ]]( damage, weapon, attacker );
}
else
{
return self [[ self.non_attacker_func ]]( damage, weapon );
}
}
if ( weapon == "zombie_bullet_crouch_zm" && meansofdeath == "MOD_RIFLE_BULLET" )
{
damage_scalar = damage / 600;
min_damage = int( damage_scalar * level.zombie_health ) + 1;
if ( damage < min_damage )
{
damage = min_damage;
}
}
if ( !isplayer( attacker ) && !isplayer( self ) )
{
return damage;
}
if ( !isDefined( damage ) || !isDefined( meansofdeath ) )
{
return damage;
}
if ( meansofdeath == "" )
{
return damage;
}
old_damage = damage;
final_damage = damage;
if ( isDefined( self.actor_damage_func ) )
{
final_damage = [[ self.actor_damage_func ]]( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
if ( attacker.classname == "script_vehicle" && isDefined( attacker.owner ) )
{
attacker = attacker.owner;
}
if ( is_true( self.in_water ) )
{
if ( int( final_damage ) >= self.health )
{
self.water_damage = 1;
}
}
attacker thread maps\mp\gametypes_zm\_weapons::checkhit( weapon );
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
{
final_damage *= 2;
}
if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 1500;
}
if(weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
{
final_damage = 2000;
}
if(weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
{
if(!is_true(self.is_brutus))
{
damage_scalar = final_damage / 1000;
min_damage = int(damage_scalar * level.zombie_health) + 1;
if(final_damage < min_damage)
{
final_damage = min_damage;
}
}
}
if(weapon == "blundersplat_explosive_dart_zm")
{
if(!is_true(self.is_brutus))
{
final_damage = level.zombie_health;
}
}
if(attacker HasPerk("specialty_rof"))
{
if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
{
final_damage *= 1.5;
}
}
if(attacker HasPerk("specialty_deadshot"))
{
if(is_headshot(weapon, shitloc, meansofdeath))
{
if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
{
if(!isSubStr(weaponClass(weapon), "spread") || maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "ksg_zm")
{
final_damage *= 2;
}
}
}
}
if ( attacker maps\mp\zombies\_zm_pers_upgrades_functions::pers_mulit_kill_headshot_active() && is_headshot( weapon, shitloc, meansofdeath ) )
{
final_damage *= 2;
}
if(is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]))
{
final_damage /= 2;
}
if ( is_true( level.headshots_only ) && isDefined( attacker ) && isplayer( attacker ) )
{
if ( meansofdeath == "MOD_MELEE" && shitloc == "head" || meansofdeath == "MOD_MELEE" && shitloc == "helmet" )
{
return int( final_damage );
}
if ( is_explosive_damage( meansofdeath ) )
{
return int( final_damage );
}
else if ( !is_headshot( weapon, shitloc, meansofdeath ) )
{
return 0;
}
}
return int( final_damage );
}
callback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker.sessionteam == self.sessionteam && !eattacker hasperk( "specialty_noname" ) && isDefined( self.is_zombie ) && !self.is_zombie )
{
self maps\mp\zombies\_zm::process_friendly_fire_callbacks( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
if ( self != eattacker )
{
return;
}
else if ( smeansofdeath != "MOD_GRENADE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_EXPLOSIVE" && smeansofdeath != "MOD_PROJECTILE" && smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_BURNED" && smeansofdeath != "MOD_SUICIDE" )
{
return;
}
}
if ( is_true( level.pers_upgrade_insta_kill ) )
{
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_insta_kill_melee_swipe( smeansofdeath, eattacker );
}
if ( isDefined( self.overrideplayerdamage ) )
{
idamage = self [[ self.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
else if ( isDefined( level.overrideplayerdamage ) )
{
idamage = self [[ level.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
if ( is_true( self.magic_bullet_shield ) )
{
maxhealth = self.maxhealth;
self.health += idamage;
self.maxhealth = maxhealth;
}
if ( isDefined( self.divetoprone ) && self.divetoprone == 1 )
{
if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
{
dist = distance2d( vpoint, self.origin );
if ( dist > 32 )
{
dot_product = vectordot( anglesToForward( self.angles ), vdir );
if ( dot_product > 0 )
{
idamage = int( idamage * 0.5 );
}
}
}
}
if ( isDefined( level.prevent_player_damage ) )
{
if ( self [[ level.prevent_player_damage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) )
{
return;
}
}
idflags |= level.idflags_no_knockback;
if ( idamage > 0 && shitloc == "riotshield" )
{
shitloc = "torso_upper";
}
// remove grenade shellshock
if(smeansofdeath == "MOD_GRENADE")
{
smeansofdeath = "MOD_PROJECTILE";
}
else if(smeansofdeath == "MOD_GRENADE_SPLASH")
{
smeansofdeath = "MOD_PROJECTILE_SPLASH";
}
self maps\mp\zombies\_zm::finishplayerdamagewrapper( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
getfreespawnpoint( spawnpoints, player )
{
if ( !isDefined( spawnpoints ) )
{
return undefined;
}
spawnpoints = array_randomize( spawnpoints );
if ( !isDefined( game[ "spawns_randomized" ] ) )
{
game[ "spawns_randomized" ] = 1;
random_chance = randomint( 100 );
if ( random_chance > 50 )
{
set_game_var( "side_selection", 1 );
}
else
{
set_game_var( "side_selection", 2 );
}
}
side_selection = get_game_var( "side_selection" );
if ( get_game_var( "switchedsides" ) )
{
if ( side_selection == 2 )
{
side_selection = 1;
}
else
{
if ( side_selection == 1 )
{
side_selection = 2;
}
}
}
if(!is_true(self.team_set))
{
self waittill("team_set");
}
if ( isdefined( player ) && isdefined( player.team ) )
{
i = 0;
while ( isdefined( spawnpoints ) && i < spawnpoints.size )
{
if ( side_selection == 1 )
{
if ( player.team != "allies" && isdefined( spawnpoints[ i ].script_int ) && spawnpoints[ i ].script_int == 1 )
{
arrayremovevalue( spawnpoints, spawnpoints[ i ] );
i = 0;
}
else if ( player.team == "allies" && isdefined( spawnpoints[ i ].script_int) && spawnpoints[ i ].script_int == 2 )
{
arrayremovevalue( spawnpoints, spawnpoints[ i ] );
i = 0;
}
else
{
i++;
}
}
else
{
if ( player.team == "allies" && isdefined( spawnpoints[ i ].script_int ) && spawnpoints[ i ].script_int == 1 )
{
arrayremovevalue(spawnpoints, spawnpoints[i]);
i = 0;
}
else if ( player.team != "allies" && isdefined( spawnpoints[ i ].script_int ) && spawnpoints[ i ].script_int == 2 )
{
arrayremovevalue( spawnpoints, spawnpoints[ i ] );
i = 0;
}
else
{
i++;
}
}
}
}
if ( !isdefined( self.playernum ) )
{
num = 0;
players = get_players();
for(num = 0; num < 4; num++)
{
valid_num = true;
foreach(player in players)
{
if(player != self && isDefined(player.team_set) && player.team == self.team && player.playernum == num)
{
valid_num = false;
break;
}
}
if(valid_num)
{
break;
}
}
self.playernum = num;
}
for ( j = 0; j < spawnpoints.size; j++ )
{
if ( !isdefined( game[ self.team + "_spawnpoints_randomized" ] ) )
{
game[ self.team + "_spawnpoints_randomized" ] = 1;
for ( m = 0; m < spawnpoints.size; m++ )
{
spawnpoints[ m ].en_num = m;
}
}
if ( spawnpoints[ j ].en_num == self.playernum )
{
return spawnpoints[ j ];
}
}
return spawnpoints[ 0 ];
}
check_for_valid_spawn_near_team( revivee, return_struct )
{
if ( isDefined( level.check_for_valid_spawn_near_team_callback ) )
{
spawn_location = [[ level.check_for_valid_spawn_near_team_callback ]]( revivee, return_struct );
return spawn_location;
}
players = array_randomize(get_players());
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
closest_group = undefined;
closest_distance = 100000000;
backup_group = undefined;
backup_distance = 100000000;
if ( spawn_points.size == 0 )
{
return undefined;
}
for ( i = 0; i < players.size; i++ )
{
if ( maps\mp\zombies\_zm_utility::is_player_valid( players[ i ], undefined, 1 ) && players[ i ] != self )
{
for ( j = 0; j < spawn_points.size; j++ )
{
if ( isdefined( spawn_points[ j ].script_int ) )
{
ideal_distance = spawn_points[ j ].script_int;
}
else
{
ideal_distance = 1000;
}
if ( spawn_points[ j ].locked == 0 )
{
plyr_dist = distancesquared( players[ i ].origin, spawn_points[ j ].origin );
if ( plyr_dist < ideal_distance * ideal_distance )
{
if ( plyr_dist < closest_distance )
{
closest_distance = plyr_dist;
closest_group = j;
}
}
else
{
if ( plyr_dist < backup_distance )
{
backup_group = j;
backup_distance = plyr_dist;
}
}
}
}
}
if ( !isdefined( closest_group ) )
{
closest_group = backup_group;
}
if ( isdefined( closest_group ) )
{
spawn_location = get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
if ( isdefined( spawn_location ) )
{
return spawn_location;
}
}
}
return undefined;
}
get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct )
{
spawn_array = getstructarray( spawn_points[ closest_group ].target, "targetname" );
spawn_array = array_randomize( spawn_array );
k = 0;
while ( k < spawn_array.size )
{
if ( positionwouldtelefrag( spawn_array[ k ].origin ) )
{
k++;
continue;
}
if ( is_true( return_struct ) )
{
return spawn_array[ k ];
}
return spawn_array[ k ].origin;
}
if ( is_true( return_struct ) )
{
return spawn_array[ 0 ];
}
return spawn_array[ 0 ].origin;
}
player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
{
if ( isDefined( level._game_module_player_damage_callback ) )
{
self [[ level._game_module_player_damage_callback ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
idamage = self maps\mp\zombies\_zm::check_player_damage_callbacks( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
if ( is_true( self.use_adjusted_grenade_damage ) )
{
self.use_adjusted_grenade_damage = undefined;
if ( self.health > idamage )
{
return idamage;
}
}
if ( !idamage )
{
return 0;
}
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
return 0;
}
if ( isDefined( einflictor ) )
{
if ( is_true( einflictor.water_damage ) )
{
return 0;
}
}
if ( isDefined( eattacker ) && is_true( eattacker.is_zombie ) || isplayer( eattacker ) )
{
if ( is_true( self.hasriotshield ) && isDefined( vdir ) )
{
if ( is_true( self.hasriotshieldequipped ) )
{
if ( self maps\mp\zombies\_zm::player_shield_facing_attacker( vdir, 0.2 ) && isDefined( self.player_shield_apply_damage ) )
{
self [[ self.player_shield_apply_damage ]]( 100, 0 );
return 0;
}
}
else if ( !isDefined( self.riotshieldentity ) )
{
if ( !self maps\mp\zombies\_zm::player_shield_facing_attacker( vdir, -0.2 ) && isDefined( self.player_shield_apply_damage ) )
{
self [[ self.player_shield_apply_damage ]]( 100, 0 );
return 0;
}
}
}
}
if ( isDefined( eattacker ) )
{
if ( isDefined( self.ignoreattacker ) && self.ignoreattacker == eattacker )
{
return 0;
}
if ( is_true( self.is_zombie ) && is_true( eattacker.is_zombie ) )
{
return 0;
}
if ( is_true( eattacker.is_zombie ) )
{
self.ignoreattacker = eattacker;
self thread maps\mp\zombies\_zm::remove_ignore_attacker();
if ( isDefined( eattacker.custom_damage_func ) )
{
idamage = eattacker [[ eattacker.custom_damage_func ]]( self );
}
else if ( isDefined( eattacker.meleedamage ) )
{
idamage = eattacker.meleedamage;
}
else
{
idamage = 50;
}
}
eattacker notify( "hit_player" );
if ( smeansofdeath != "MOD_FALLING" )
{
self thread maps\mp\zombies\_zm::playswipesound( smeansofdeath, eattacker );
if ( is_true( eattacker.is_zombie ) || isplayer( eattacker ) )
{
self playrumbleonentity( "damage_heavy" );
}
canexert = 1;
if ( is_true( level.pers_upgrade_flopper ) )
{
if ( is_true( self.pers_upgrades_awarded[ "flopper" ] ) )
{
if ( smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_GRENADE_SPLASH" )
{
canexert = smeansofdeath;
}
}
}
if ( is_true( canexert ) )
{
if ( randomintrange( 0, 1 ) == 0 )
{
self thread maps\mp\zombies\_zm_audio::playerexert( "hitmed" );
}
else
{
self thread maps\mp\zombies\_zm_audio::playerexert( "hitlrg" );
}
}
}
}
finaldamage = idamage;
if ( is_placeable_mine( sweapon ) || sweapon == "freezegun_zm" || sweapon == "freezegun_upgraded_zm" )
{
return 0;
}
if ( isDefined( self.player_damage_override ) )
{
self thread [[ self.player_damage_override ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
if ( smeansofdeath == "MOD_FALLING" )
{
if ( self hasperk( "specialty_flakjacket" ) && isDefined( self.divetoprone ) && self.divetoprone == 1 )
{
if ( isDefined( level.zombiemode_divetonuke_perk_func ) )
{
[[ level.zombiemode_divetonuke_perk_func ]]( self, self.origin );
}
return 0;
}
if ( is_true( level.pers_upgrade_flopper ) )
{
if ( self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_flopper_damage_check( smeansofdeath, idamage ) )
{
return 0;
}
}
}
if ( smeansofdeath == "MOD_PROJECTILE" || smeansofdeath == "MOD_PROJECTILE_SPLASH" || smeansofdeath == "MOD_GRENADE" || smeansofdeath == "MOD_GRENADE_SPLASH" )
{
if ( self hasperk( "specialty_flakjacket" ) )
{
return 0;
}
if ( is_true( level.pers_upgrade_flopper ) )
{
if ( is_true( self.pers_upgrades_awarded[ "flopper" ] ) )
{
return 0;
}
}
if ( self.health > 75 && !is_true( self.is_zombie ) )
{
return 75;
}
}
if ( idamage < self.health )
{
if ( isDefined( eattacker ) )
{
if ( isDefined( level.custom_kill_damaged_vo ) )
{
eattacker thread [[ level.custom_kill_damaged_vo ]]( self );
}
else
{
eattacker.sound_damage_player = self;
}
if ( !is_true( eattacker.has_legs ) )
{
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "crawl_hit" );
}
else if ( isDefined( eattacker.animname ) && eattacker.animname == "monkey_zombie" )
{
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "monkey_hit" );
}
}
return finaldamage;
}
if ( isDefined( eattacker ) )
{
if ( isDefined( eattacker.animname ) && eattacker.animname == "zombie_dog" )
{
self maps\mp\zombies\_zm_stats::increment_client_stat( "killed_by_zdog" );
self maps\mp\zombies\_zm_stats::increment_player_stat( "killed_by_zdog" );
}
else if ( isDefined( eattacker.is_avogadro ) && eattacker.is_avogadro )
{
self maps\mp\zombies\_zm_stats::increment_client_stat( "killed_by_avogadro", 0 );
self maps\mp\zombies\_zm_stats::increment_player_stat( "killed_by_avogadro" );
}
}
self thread maps\mp\zombies\_zm::clear_path_timers();
if ( level.intermission )
{
level waittill( "forever" );
}
if ( level.scr_zm_ui_gametype == "zcleansed" && idamage > 0 )
{
if ( (!is_true( self.laststand ) && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand()) || !isDefined( self.last_player_attacker ) )
{
if(isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team)
{
if ( isDefined( eattacker.maxhealth ) && is_true( eattacker.is_zombie ) )
{
eattacker.health = eattacker.maxhealth;
}
if ( isDefined( level.player_kills_player ) )
{
self thread [[ level.player_kills_player ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
}
}
}
}
if ( self hasperk( "specialty_finalstand" ) )
{
if ( isDefined( level.chugabud_laststand_func ) )
{
self thread [[ level.chugabud_laststand_func ]]();
return 0;
}
}
players = get_players();
count = 0;
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] == self || players[ i ].is_zombie || players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() || players[ i ].sessionstate == "spectator" )
{
count++;
}
}
if ( count < players.size || isDefined( level._game_module_game_end_check ) && ![[ level._game_module_game_end_check ]]() )
{
if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 && is_true( level.force_solo_quick_revive ) && self hasperk( "specialty_quickrevive" ) )
{
self thread maps\mp\zombies\_zm::wait_and_revive();
}
return finaldamage;
}
solo_death = is_solo_death( self, players );
non_solo_death = is_non_solo_death( self, players, count );
if ( ( solo_death || non_solo_death ) && !is_true( level.no_end_game_check ) )
{
level notify( "stop_suicide_trigger" );
self thread maps\mp\zombies\_zm_laststand::playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime );
if ( !isDefined( vdir ) )
{
vdir = ( 1, 0, 0 );
}
self fakedamagefrom( vdir );
if ( isDefined( level.custom_player_fake_death ) )
{
self thread [[ level.custom_player_fake_death ]]( vdir, smeansofdeath );
}
else
{
self thread maps\mp\zombies\_zm::player_fake_death();
}
}
if ( count == players.size && !is_true( level.no_end_game_check ) )
{
if ( players.size == 1 && flag( "solo_game" ) )
{
if ( solo_death )
{
self.lives = 0;
level notify( "pre_end_game" );
wait_network_frame();
if ( flag( "dog_round" ) )
{
maps\mp\zombies\_zm::increment_dog_round_stat( "lost" );
}
level notify( "end_game" );
}
else
{
return finaldamage;
}
}
else
{
level notify( "pre_end_game" );
wait_network_frame();
if ( flag( "dog_round" ) )
{
maps\mp\zombies\_zm::increment_dog_round_stat( "lost" );
}
level notify( "end_game" );
}
return 0;
}
else
{
surface = "flesh";
return finaldamage;
}
}
is_solo_death( self, players )
{
if ( players.size == 1 && flag( "solo_game" ) )
{
if(self.solo_lives_given >= 3)
{
return 1;
}
active_perks = 0;
if(isDefined(self.perks_active))
{
active_perks = self.perks_active.size;
}
disabled_perks = 0;
if(isDefined(self.disabled_perks))
{
disabled_perks = self.disabled_perks.size;
}
if(active_perks <= disabled_perks)
{
return 1;
}
}
return 0;
}
is_non_solo_death( self, players, count )
{
if ( count > 1 || players.size == 1 && !flag( "solo_game" ) )
{
return 1;
}
return 0;
}
player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
b_alt_visionset = 0;
self allowjump( 0 );
currweapon = self getcurrentweapon();
statweapon = currweapon;
if ( is_alt_weapon( statweapon ) )
{
statweapon = weaponaltweaponname( statweapon );
}
self addweaponstat( statweapon, "deathsDuringUse", 1 );
if ( is_true( self.hasperkspecialtytombstone ) )
{
self.laststand_perks = scripts\zm\_zm_reimagined::tombstone_save_perks( self );
}
if ( isDefined( self.pers_upgrades_awarded[ "perk_lose" ] ) && self.pers_upgrades_awarded[ "perk_lose" ] )
{
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save();
}
players = get_players();
if ( players.size == 1 && flag( "solo_game" ) )
{
if ( self.solo_lives_given < 3 )
{
active_perks = 0;
if(isDefined(self.perks_active))
{
active_perks = self.perks_active.size;
}
disabled_perks = 0;
if(isDefined(self.disabled_perks))
{
disabled_perks = self.disabled_perks.size;
}
if(active_perks > disabled_perks)
{
self thread maps\mp\zombies\_zm::wait_and_revive();
}
}
}
if ( self hasperk( "specialty_additionalprimaryweapon" ) )
{
self.weapon_taken_by_losing_specialty_additionalprimaryweapon = maps\mp\zombies\_zm::take_additionalprimaryweapon();
}
if ( is_true( self.hasperkspecialtytombstone ) )
{
self [[ level.tombstone_laststand_func ]]();
self thread [[ level.tombstone_spawn_func ]]();
self.hasperkspecialtytombstone = undefined;
self notify( "specialty_scavenger_stop" );
}
self clear_is_drinking();
self thread maps\mp\zombies\_zm::remove_deadshot_bottle();
self thread maps\mp\zombies\_zm::remote_revive_watch();
self maps\mp\zombies\_zm_score::player_downed_penalty();
self disableoffhandweapons();
self thread maps\mp\zombies\_zm::last_stand_grenade_save_and_return();
if ( smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_FALLING" )
{
if ( !is_true( self.intermission ) )
{
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "revive_down" );
}
else
{
if ( isDefined( level.custom_player_death_vo_func ) && !self [[ level.custom_player_death_vo_func ]]() )
{
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "exert_death" );
}
}
}
bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "downed", self.origin );
if ( isDefined( level._zombie_minigun_powerup_last_stand_func ) )
{
self thread [[ level._zombie_minigun_powerup_last_stand_func ]]();
}
if ( isDefined( level._zombie_tesla_powerup_last_stand_func ) )
{
self thread [[ level._zombie_tesla_powerup_last_stand_func ]]();
}
if ( self hasperk( "specialty_grenadepulldeath" ) )
{
b_alt_visionset = 1;
if ( isDefined( level.custom_laststand_func ) )
{
self thread [[ level.custom_laststand_func ]]();
}
}
if ( is_true( self.intermission ) )
{
bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "died", self.origin );
wait 0.5;
self stopsounds();
level waittill( "forever" );
}
if ( !b_alt_visionset )
{
visionsetlaststand( "zombie_last_stand", 1 );
}
}
player_spawn_protection()
{
self endon( "disconnect" );
self.spawn_protection = 1;
for ( x = 0; x < 60; x++ )
{
self.ignoreme = 1;
wait 0.05;
}
self.ignoreme = 0;
self.spawn_protection = 0;
}
wait_and_revive()
{
flag_set( "wait_and_revive" );
if ( isDefined( self.waiting_to_revive ) && self.waiting_to_revive == 1 )
{
return;
}
if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
{
self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save();
}
self.waiting_to_revive = 1;
if ( isDefined( level.exit_level_func ) )
{
self thread [[ level.exit_level_func ]]();
}
else if ( get_players().size == 1 )
{
self thread maps\mp\zombies\_zm::default_exit_level();
}
solo_revive_time = 10;
self.revive_hud settext( &"ZOMBIE_REVIVING_SOLO", self );
self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( solo_revive_time );
if ( !isDefined( self.beingrevivedprogressbar ) )
{
self.beingrevivedprogressbar = self createprimaryprogressbar();
self.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, -1 * level.primaryprogressbary);
self.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
self.beingrevivedprogressbar.hidewheninmenu = 1;
self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
}
self.beingrevivedprogressbar updatebar( 0.01, 1 / solo_revive_time );
flag_wait_or_timeout( "instant_revive", solo_revive_time );
if ( flag( "instant_revive" ) )
{
self maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade( 1 );
}
if ( isDefined( self.beingrevivedprogressbar ) )
{
self.beingrevivedprogressbar destroyelem();
}
flag_clear( "wait_and_revive" );
self maps\mp\zombies\_zm_laststand::auto_revive( self );
self.solo_lives_given++;
self.waiting_to_revive = 0;
if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
{
self thread maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_restore();
}
}
player_revive_monitor()
{
self endon( "disconnect" );
self notify( "stop_player_revive_monitor" );
self endon( "stop_player_revive_monitor" );
while ( 1 )
{
self waittill( "player_revived", reviver );
self playsoundtoplayer( "zmb_character_revived", self );
if ( isDefined( level.isresetting_grief ) && level.isresetting_grief )
{
continue;
}
bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "revived", self.origin );
if ( isDefined( reviver ) )
{
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "revive_up" );
if(reviver != self)
{
points = self.score_lost_when_downed;
reviver maps\mp\zombies\_zm_score::player_add_points( "reviver", points );
}
self.score_lost_when_downed = 0;
}
}
}
end_game()
{
level waittill( "end_game" );
maps\mp\zombies\_zm::check_end_game_intermission_delay();
clientnotify( "zesn" );
if ( isDefined( level.sndgameovermusicoverride ) )
{
level thread maps\mp\zombies\_zm_audio::change_zombie_music( level.sndgameovermusicoverride );
}
else
{
level thread maps\mp\zombies\_zm_audio::change_zombie_music( "game_over" );
}
players = get_players();
for ( i = 0; i < players.size; i++ )
{
setclientsysstate( "lsm", "0", players[ i ] );
}
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
players[ i ] recordplayerdeathzombies();
players[ i ] maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
players[ i ] maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
players[ i ] maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
}
if ( isdefined( players[ i ].revivetexthud) )
{
players[ i ].revivetexthud destroy();
}
}
stopallrumbles();
level.intermission = 1;
level.zombie_vars[ "zombie_powerup_insta_kill_time" ] = 0;
level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = 0;
level.zombie_vars[ "zombie_powerup_point_doubler_time" ] = 0;
wait 0.1;
game_over = [];
survived = [];
players = get_players();
if ( !isDefined( level._supress_survived_screen ) )
{
for ( i = 0; i < players.size; i++ )
{
if ( isDefined( level.custom_game_over_hud_elem ) )
{
game_over[ i ] = [[ level.custom_game_over_hud_elem ]]( players[ i ] );
}
else
{
game_over[ i ] = newclienthudelem( players[ i ] );
game_over[ i ].alignx = "center";
game_over[ i ].aligny = "middle";
game_over[ i ].horzalign = "center";
game_over[ i ].vertalign = "middle";
game_over[ i ].y -= 130;
game_over[ i ].foreground = 1;
game_over[ i ].fontscale = 3;
game_over[ i ].alpha = 0;
game_over[ i ].color = ( 1, 1, 1 );
game_over[ i ].hidewheninmenu = 1;
game_over[ i ] settext( &"ZOMBIE_GAME_OVER" );
game_over[ i ] fadeovertime( 1 );
game_over[ i ].alpha = 1;
}
survived[ i ] = newclienthudelem( players[ i ] );
survived[ i ].alignx = "center";
survived[ i ].aligny = "middle";
survived[ i ].horzalign = "center";
survived[ i ].vertalign = "middle";
survived[ i ].y -= 100;
survived[ i ].foreground = 1;
survived[ i ].fontscale = 2;
survived[ i ].alpha = 0;
survived[ i ].color = ( 1, 1, 1 );
survived[ i ].hidewheninmenu = 1;
if ( level.round_number < 2 )
{
if ( level.script == "zombie_moon" )
{
if ( !isDefined( level.left_nomans_land ) )
{
nomanslandtime = level.nml_best_time;
player_survival_time = int( nomanslandtime / 1000 );
player_survival_time_in_mins = maps\mp\zombies\_zm::to_mins( player_survival_time );
survived[ i ] settext( &"ZOMBIE_SURVIVED_NOMANS", player_survival_time_in_mins );
}
else if ( level.left_nomans_land == 2 )
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUND" );
}
}
else
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUND" );
}
}
else
{
survived[ i ] settext( &"ZOMBIE_SURVIVED_ROUNDS", level.round_number );
}
survived[ i ] fadeovertime( 1 );
survived[ i ].alpha = 1;
}
}
if ( isDefined( level.custom_end_screen ) )
{
level [[ level.custom_end_screen ]]();
}
for ( i = 0; i < players.size; i++ )
{
players[ i ] setclientammocounterhide( 1 );
players[ i ] setclientminiscoreboardhide( 1 );
}
uploadstats();
maps\mp\zombies\_zm_stats::update_players_stats_at_match_end( players );
maps\mp\zombies\_zm_stats::update_global_counters_on_match_end();
wait 1;
wait 3.95;
players = get_players();
foreach ( player in players )
{
if ( isdefined( player.sessionstate ) && player.sessionstate == "spectator" )
{
player.sessionstate = "playing";
}
}
wait 0.05;
players = get_players();
if ( !isDefined( level._supress_survived_screen ) )
{
for(i = 0; i < players.size; i++)
{
survived[ i ] destroy();
game_over[ i ] destroy();
}
}
for ( i = 0; i < players.size; i++ )
{
if ( isDefined( players[ i ].survived_hud ) )
{
players[ i ].survived_hud destroy();
}
if ( isDefined( players[ i ].game_over_hud ) )
{
players[ i ].game_over_hud destroy();
}
}
maps\mp\zombies\_zm::intermission();
wait level.zombie_vars[ "zombie_intermission_time" ];
level notify( "stop_intermission" );
array_thread( get_players(), maps\mp\zombies\_zm::player_exit_level );
bbprint( "zombie_epilogs", "rounds %d", level.round_number );
wait 1.5;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] cameraactivate( 0 );
}
exitlevel( 0 );
wait 666;
}