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BO2-Reimagined/scripts/zm/replaced/zm_buried_gamemodes.gsc

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\zm_buried;
#include maps\mp\zm_buried_classic;
#include maps\mp\zm_buried_turned_street;
#include maps\mp\zm_buried_grief_street;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_buried_gamemodes;
buildbuildable( buildable )
{
player = get_players()[0];
foreach ( stub in level.buildable_stubs )
{
if ( !isdefined( buildable ) || stub.equipname == buildable )
{
if ( isdefined( buildable ) || stub.persistent != 3 )
{
stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
foreach ( piece in stub.buildablezone.pieces )
{
piece maps\mp\zombies\_zm_buildables::piece_unspawn();
}
if (is_true(level.scr_zm_ui_gametype_pro))
{
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
return;
}
stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build( player );
stub.model notsolid();
stub.model show();
return;
}
}
}
}