mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
146 lines
4.1 KiB
Plaintext
146 lines
4.1 KiB
Plaintext
#include maps\mp\zm_buried_gamemodes;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zm_buried;
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#include maps\mp\zm_buried_classic;
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#include maps\mp\zm_buried_turned_street;
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#include maps\mp\zm_buried_grief_street;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_unitrigger;
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init()
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{
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add_map_gamemode("zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined);
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add_map_gamemode("zstandard", ::zstandard_preinit, undefined, undefined);
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add_map_gamemode("zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined);
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add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined);
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add_map_location_gamemode("zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main);
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add_map_location_gamemode("zstandard", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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}
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zstandard_preinit()
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{
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survival_init();
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}
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survival_init()
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{
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level.force_team_characters = 1;
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level.should_use_cia = 0;
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if (randomint(100) > 50)
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level.should_use_cia = 1;
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level.precachecustomcharacters = ::precache_team_characters;
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level.givecustomcharacters = ::give_team_characters;
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zm_buried_common_init();
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flag_wait("start_zombie_round_logic");
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trig_removal = getentarray("zombie_door", "targetname");
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foreach (trig in trig_removal)
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{
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if (isdefined(trig.script_parameters) && trig.script_parameters == "grief_remove")
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trig delete();
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}
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}
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give_team_characters()
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{
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self detachall();
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self set_player_is_female(0);
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if (isdefined(level.should_use_cia))
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{
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if (level.should_use_cia)
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{
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self setmodel("c_zom_player_cia_dlc1_fb");
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self setviewmodel("c_zom_suit_viewhands");
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self.characterindex = 0;
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}
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else
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{
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self setmodel("c_zom_player_cdc_dlc1_fb");
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self setviewmodel("c_zom_hazmat_viewhands");
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self.characterindex = 1;
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}
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}
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else
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{
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if (!isdefined(self.characterindex))
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{
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self.characterindex = 1;
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if (self.team == "axis")
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self.characterindex = 0;
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}
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switch (self.characterindex)
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{
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case 0:
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case 2:
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self setmodel("c_zom_player_cia_dlc1_fb");
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self.voice = "american";
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self.skeleton = "base";
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self setviewmodel("c_zom_suit_viewhands");
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self.characterindex = 0;
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break;
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case 1:
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case 3:
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self setmodel("c_zom_player_cdc_dlc1_fb");
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self.voice = "american";
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self.skeleton = "base";
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self setviewmodel("c_zom_hazmat_viewhands");
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self.characterindex = 1;
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break;
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}
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}
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self setmovespeedscale(1);
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self setsprintduration(4);
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self setsprintcooldown(0);
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}
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buildbuildable(buildable)
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{
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player = get_players()[0];
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foreach (stub in level.buildable_stubs)
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{
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if (!isdefined(buildable) || stub.equipname == buildable)
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{
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if (isdefined(buildable) || stub.persistent != 3)
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{
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stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
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foreach (piece in stub.buildablezone.pieces)
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{
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piece maps\mp\zombies\_zm_buildables::piece_unspawn();
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}
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stub maps\mp\zombies\_zm_buildables::buildablestub_finish_build(player);
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stub.model notsolid();
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stub.model show();
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return;
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}
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}
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}
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} |