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BO2-Reimagined/scripts/zm/replaced/_zm_magicbox.gsc
2022-01-02 16:22:36 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
treasure_chest_timeout()
{
self endon( "user_grabbed_weapon" );
self.zbarrier endon( "box_hacked_respin" );
self.zbarrier endon( "box_hacked_rerespin" );
wait level.magicbox_timeout;
self notify( "trigger", level );
}
timer_til_despawn( v_float )
{
self endon( "kill_weapon_movement" );
self moveto( self.origin - ( v_float * 0.85 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
wait level.magicbox_timeout;
if ( isDefined( self ) )
{
self delete();
}
}