mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
811 lines
28 KiB
Plaintext
811 lines
28 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\zombies\_zm_craftables;
|
|
#include maps\mp\zombies\_zm_zonemgr;
|
|
#include maps\mp\zm_alcatraz_utility;
|
|
|
|
main()
|
|
{
|
|
replaceFunc(maps\mp\zm_alcatraz_classic::give_afterlife, scripts\zm\replaced\zm_alcatraz_classic::give_afterlife);
|
|
replaceFunc(maps\mp\zm_alcatraz_craftables::init_craftables, scripts\zm\replaced\zm_alcatraz_craftables::init_craftables);
|
|
replaceFunc(maps\mp\zm_alcatraz_craftables::include_craftables, scripts\zm\replaced\zm_alcatraz_craftables::include_craftables);
|
|
replaceFunc(maps\mp\zm_alcatraz_gamemodes::init, scripts\zm\replaced\zm_alcatraz_gamemodes::init);
|
|
replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
|
|
replaceFunc(maps\mp\zm_alcatraz_utility::check_solo_status, scripts\zm\replaced\zm_alcatraz_utility::check_solo_status);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::start_alcatraz_sidequest, scripts\zm\replaced\zm_alcatraz_sq::start_alcatraz_sidequest);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::dryer_zombies_thread, scripts\zm\replaced\zm_alcatraz_sq::dryer_zombies_thread);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::track_quest_status_thread, scripts\zm\replaced\zm_alcatraz_sq::track_quest_status_thread);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::plane_boarding_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_boarding_thread);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::plane_flight_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_flight_thread);
|
|
replaceFunc(maps\mp\zm_alcatraz_sq::manage_electric_chairs, scripts\zm\replaced\zm_alcatraz_sq::manage_electric_chairs);
|
|
replaceFunc(maps\mp\zm_alcatraz_traps::init_fan_trap_trigs, scripts\zm\replaced\zm_alcatraz_traps::init_fan_trap_trigs);
|
|
replaceFunc(maps\mp\zm_alcatraz_traps::init_acid_trap_trigs, scripts\zm\replaced\zm_alcatraz_traps::init_acid_trap_trigs);
|
|
replaceFunc(maps\mp\zm_alcatraz_traps::zombie_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::zombie_acid_damage);
|
|
replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
|
|
replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
|
|
replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
|
|
replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
|
|
replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
|
|
replaceFunc(maps\mp\zm_prison_spoon::give_player_spoon_upon_receipt, scripts\zm\replaced\zm_prison_spoon::give_player_spoon_upon_receipt);
|
|
replaceFunc(maps\mp\zm_prison_spoon::dip_the_spoon, scripts\zm\replaced\zm_prison_spoon::dip_the_spoon);
|
|
replaceFunc(maps\mp\zm_prison_sq_bg::give_sq_bg_reward, scripts\zm\replaced\zm_prison_sq_bg::give_sq_bg_reward);
|
|
replaceFunc(maps\mp\zm_prison_sq_final::stage_one, scripts\zm\replaced\zm_prison_sq_final::stage_one);
|
|
replaceFunc(maps\mp\zm_prison_sq_final::final_flight_trigger, scripts\zm\replaced\zm_prison_sq_final::final_flight_trigger);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::init, scripts\zm\replaced\_zm_afterlife::init);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_laststand, scripts\zm\replaced\_zm_afterlife::afterlife_laststand);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_revive_do_revive, scripts\zm\replaced\_zm_afterlife::afterlife_revive_do_revive);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_corpse_cleanup, scripts\zm\replaced\_zm_afterlife::afterlife_corpse_cleanup);
|
|
replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_give_loadout, scripts\zm\replaced\_zm_afterlife::afterlife_give_loadout);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::init, scripts\zm\replaced\_zm_ai_brutus::init);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_round_tracker, scripts\zm\replaced\_zm_ai_brutus::brutus_round_tracker);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::get_brutus_spawn_pos_val, scripts\zm\replaced\_zm_ai_brutus::get_brutus_spawn_pos_val);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_spawn, scripts\zm\replaced\_zm_ai_brutus::brutus_spawn);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_health_increases, scripts\zm\replaced\_zm_ai_brutus::brutus_health_increases);
|
|
replaceFunc(maps\mp\zombies\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts\zm\replaced\_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round);
|
|
replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
|
|
replaceFunc(maps\mp\zombies\_zm_craftables::craftable_use_hold_think_internal, scripts\zm\replaced\_zm_craftables::craftable_use_hold_think_internal);
|
|
replaceFunc(maps\mp\zombies\_zm_craftables::player_progress_bar_update, scripts\zm\replaced\_zm_craftables::player_progress_bar_update);
|
|
replaceFunc(maps\mp\zombies\_zm_craftables::update_open_table_status, scripts\zm\replaced\_zm_craftables::update_open_table_status);
|
|
replaceFunc(maps\mp\zombies\_zm_riotshield_prison::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_prison::doriotshielddeploy);
|
|
replaceFunc(maps\mp\zombies\_zm_riotshield_prison::trackriotshield, scripts\zm\replaced\_zm_riotshield_prison::trackriotshield);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::init, scripts\zm\replaced\_zm_weap_riotshield_prison::init);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_prison::player_damage_shield);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_fired);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired, scripts\zm\replaced\_zm_weap_blundersplat::wait_for_blundersplat_upgraded_fired);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_blundersplat::_titus_target_animate_and_die, scripts\zm\replaced\_zm_weap_blundersplat::_titus_target_animate_and_die);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::calculate_tomahawk_damage, scripts\zm\replaced\_zm_weap_tomahawk::calculate_tomahawk_damage);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::get_grenade_charge_power, scripts\zm\replaced\_zm_weap_tomahawk::get_grenade_charge_power);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::tomahawk_attack_zombies, scripts\zm\replaced\_zm_weap_tomahawk::tomahawk_attack_zombies);
|
|
replaceFunc(maps\mp\zombies\_zm_weap_tomahawk::tomahawk_return_player, scripts\zm\replaced\_zm_weap_tomahawk::tomahawk_return_player);
|
|
replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones);
|
|
|
|
door_changes();
|
|
}
|
|
|
|
init()
|
|
{
|
|
precacheModel("t6_wpn_zmb_severedhead_world");
|
|
precacheModel("collision_clip_32x32x32");
|
|
|
|
level.zombie_init_done = ::zombie_init_done;
|
|
level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
|
|
level.custom_door_buy_check = ::door_buy_afterlife_check;
|
|
level.custom_laststand_func = scripts\zm\replaced\_zm_perk_electric_cherry::electric_cherry_laststand;
|
|
|
|
level.zombie_vars["below_world_check"] = -15000;
|
|
level.zombie_powerups["meat_stink"].model_name = "t6_wpn_zmb_severedhead_world";
|
|
|
|
maps\mp\zombies\_zm::spawn_life_brush((94, 6063, 240), 256, 256);
|
|
|
|
player_initial_spawn_override();
|
|
player_respawn_override();
|
|
|
|
level thread updatecraftables();
|
|
level thread grief_brutus_spawn_after_time();
|
|
}
|
|
|
|
door_changes()
|
|
{
|
|
num = 0;
|
|
targets = getentarray("cellblock_start_door", "targetname");
|
|
zombie_doors = getentarray("zombie_door", "targetname");
|
|
|
|
for (i = 0; i < zombie_doors.size; i++)
|
|
{
|
|
if (isdefined(zombie_doors[i].target) && zombie_doors[i].target == "cellblock_start_door")
|
|
{
|
|
zombie_doors[i].zombie_cost = 750;
|
|
zombie_doors[i].target += num;
|
|
targets[num].targetname += num;
|
|
targets[num + 2].targetname += num;
|
|
num++;
|
|
}
|
|
}
|
|
}
|
|
|
|
zombie_init_done()
|
|
{
|
|
self.meleedamage = 50;
|
|
self.allowpain = 0;
|
|
self setphysparams(15, 0, 48);
|
|
}
|
|
|
|
check_for_special_weapon_limit_exist(weapon)
|
|
{
|
|
if (weapon != "blundergat_zm" && weapon != "minigun_alcatraz_zm")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
players = get_players();
|
|
count = 0;
|
|
|
|
if (weapon == "blundergat_zm")
|
|
{
|
|
if (self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade("blundersplat_zm"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (self afterlife_weapon_limit_check("blundergat_zm"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
limit = level.limited_weapons["blundergat_zm"];
|
|
}
|
|
else
|
|
{
|
|
if (self afterlife_weapon_limit_check("minigun_alcatraz_zm"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
limit = level.limited_weapons["minigun_alcatraz_zm"];
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (i < players.size)
|
|
{
|
|
if (weapon == "blundergat_zm")
|
|
{
|
|
if (players[i] maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade("blundersplat_zm") || isDefined(players[i].is_pack_splatting) && players[i].is_pack_splatting)
|
|
{
|
|
count++;
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (players[i] afterlife_weapon_limit_check(weapon))
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (count >= limit)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
door_buy_afterlife_check(door)
|
|
{
|
|
if (isDefined(level.is_player_valid_override))
|
|
{
|
|
return [[level.is_player_valid_override]](self);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
player_initial_spawn_override()
|
|
{
|
|
initial_spawns = getstructarray("initial_spawn", "script_noteworthy");
|
|
remove_initial_spawns = [];
|
|
|
|
if (level.scr_zm_map_start_location == "cellblock" && getDvar("ui_zm_mapstartlocation_fake") != "docks")
|
|
{
|
|
foreach (initial_spawn in initial_spawns)
|
|
{
|
|
if (initial_spawn.origin == (704, 9672, 1470) || initial_spawn.origin == (1008, 9684, 1470))
|
|
{
|
|
remove_initial_spawns[remove_initial_spawns.size] = initial_spawn;
|
|
}
|
|
else if (initial_spawn.origin == (704, 9712, 1471) || initial_spawn.origin == (1008, 9720, 1470))
|
|
{
|
|
initial_spawn.origin += (0, -16, 0);
|
|
}
|
|
else if (initial_spawn.origin == (704, 9632, 1470) || initial_spawn.origin == (1008, 9640, 1470))
|
|
{
|
|
initial_spawn.origin += (0, 16, 0);
|
|
}
|
|
|
|
// prevents spawning up top in 3rd Floor zone due to not being enough height clearance
|
|
initial_spawn.origin += (0, 0, -16);
|
|
}
|
|
}
|
|
|
|
foreach (initial_spawn in remove_initial_spawns)
|
|
{
|
|
arrayremovevalue(initial_spawns, initial_spawn);
|
|
}
|
|
}
|
|
|
|
player_respawn_override()
|
|
{
|
|
respawn_points = getstructarray("player_respawn_point", "targetname");
|
|
|
|
foreach (respawn_point in respawn_points)
|
|
{
|
|
if (respawn_point.script_noteworthy == "zone_cafeteria")
|
|
{
|
|
respawn_array = getstructarray(respawn_point.target, "targetname");
|
|
remove_respawn_array = [];
|
|
|
|
foreach (respawn in respawn_array)
|
|
{
|
|
if (respawn.origin == (2536, 9704, 1360))
|
|
{
|
|
// respawn is in acid trap
|
|
remove_respawn_array[remove_respawn_array.size] = respawn;
|
|
}
|
|
}
|
|
|
|
foreach (respawn in remove_respawn_array)
|
|
{
|
|
arrayremovevalue(respawn_array, respawn);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
updatecraftables()
|
|
{
|
|
flag_wait("start_zombie_round_logic");
|
|
|
|
wait 1;
|
|
|
|
foreach (stub in level._unitriggers.trigger_stubs)
|
|
{
|
|
if (IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "alcatraz_shield_zm" || stub.equipname == "packasplat"))
|
|
{
|
|
stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
|
|
stub.trigger_func = ::craftable_place_think;
|
|
stub.prompt_and_visibility_func = ::craftabletrigger_update_prompt;
|
|
}
|
|
}
|
|
}
|
|
|
|
craftable_place_think()
|
|
{
|
|
self endon("kill_trigger");
|
|
player_crafted = undefined;
|
|
|
|
while (!(isdefined(self.stub.crafted) && self.stub.crafted))
|
|
{
|
|
self waittill("trigger", player);
|
|
|
|
if (isdefined(level.custom_craftable_validation))
|
|
{
|
|
valid = self [[level.custom_craftable_validation]](player);
|
|
|
|
if (!valid)
|
|
continue;
|
|
}
|
|
|
|
if (player != self.parent_player)
|
|
continue;
|
|
|
|
if (isdefined(player.screecher_weapon))
|
|
continue;
|
|
|
|
if (!is_player_valid(player))
|
|
{
|
|
player thread ignore_triggers(0.5);
|
|
continue;
|
|
}
|
|
|
|
status = player player_can_craft(self.stub.craftablespawn);
|
|
|
|
if (!status)
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring(self.stub.hint_string);
|
|
|
|
if (isdefined(self.stub.oncantuse))
|
|
self.stub [[self.stub.oncantuse]](player);
|
|
}
|
|
else
|
|
{
|
|
if (isdefined(self.stub.onbeginuse))
|
|
self.stub [[self.stub.onbeginuse]](player);
|
|
|
|
result = self craftable_use_hold_think(player);
|
|
team = player.pers["team"];
|
|
|
|
if (isdefined(self.stub.onenduse))
|
|
self.stub [[self.stub.onenduse]](team, player, result);
|
|
|
|
if (!result)
|
|
continue;
|
|
|
|
if (isdefined(self.stub.onuse))
|
|
self.stub [[self.stub.onuse]](player);
|
|
|
|
prompt = player player_craft(self.stub.craftablespawn);
|
|
player_crafted = player;
|
|
self.stub.hint_string = prompt;
|
|
self sethintstring(self.stub.hint_string);
|
|
}
|
|
}
|
|
|
|
if (isdefined(self.stub.craftablestub.onfullycrafted))
|
|
{
|
|
b_result = self.stub [[self.stub.craftablestub.onfullycrafted]]();
|
|
|
|
if (!b_result)
|
|
return;
|
|
}
|
|
|
|
if (isdefined(player_crafted))
|
|
{
|
|
|
|
}
|
|
|
|
if (self.stub.persistent == 0)
|
|
{
|
|
self.stub craftablestub_remove();
|
|
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(self.stub);
|
|
return;
|
|
}
|
|
|
|
if (self.stub.persistent == 3)
|
|
{
|
|
stub_uncraft_craftable(self.stub, 1);
|
|
return;
|
|
}
|
|
|
|
if (self.stub.persistent == 2)
|
|
{
|
|
if (isdefined(player_crafted))
|
|
self craftabletrigger_update_prompt(player_crafted);
|
|
|
|
if (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota(self.stub.weaponname, undefined))
|
|
{
|
|
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
|
|
self sethintstring(self.stub.hint_string);
|
|
return;
|
|
}
|
|
|
|
if (isdefined(self.stub.str_taken) && self.stub.str_taken)
|
|
{
|
|
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
|
|
self sethintstring(self.stub.hint_string);
|
|
return;
|
|
}
|
|
|
|
if (isdefined(self.stub.model))
|
|
{
|
|
self.stub.model notsolid();
|
|
self.stub.model show();
|
|
}
|
|
|
|
while (self.stub.persistent == 2)
|
|
{
|
|
self waittill("trigger", player);
|
|
|
|
if (isdefined(player.screecher_weapon))
|
|
continue;
|
|
|
|
if (isdefined(level.custom_craftable_validation))
|
|
{
|
|
valid = self [[level.custom_craftable_validation]](player);
|
|
|
|
if (!valid)
|
|
continue;
|
|
}
|
|
|
|
if (!(isdefined(self.stub.crafted) && self.stub.crafted))
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring(self.stub.hint_string);
|
|
return;
|
|
}
|
|
|
|
if (player != self.parent_player)
|
|
continue;
|
|
|
|
if (!is_player_valid(player))
|
|
{
|
|
player thread ignore_triggers(0.5);
|
|
continue;
|
|
}
|
|
|
|
self.stub.bought = 1;
|
|
|
|
if (isdefined(self.stub.model))
|
|
self.stub.model thread model_fly_away(self);
|
|
|
|
player maps\mp\zombies\_zm_weapons::weapon_give(self.stub.weaponname);
|
|
|
|
if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon))
|
|
self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player);
|
|
|
|
if (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota(self.stub.weaponname, undefined))
|
|
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
|
|
else
|
|
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
|
|
|
|
self sethintstring(self.stub.hint_string);
|
|
player track_craftables_pickedup(self.stub.craftablespawn);
|
|
}
|
|
}
|
|
else if (!isdefined(player_crafted) || self craftabletrigger_update_prompt(player_crafted))
|
|
{
|
|
if (isdefined(self.stub.model))
|
|
{
|
|
self.stub.model notsolid();
|
|
self.stub.model show();
|
|
}
|
|
|
|
while (self.stub.persistent == 1)
|
|
{
|
|
self waittill("trigger", player);
|
|
|
|
if (isdefined(player.screecher_weapon))
|
|
continue;
|
|
|
|
if (isdefined(level.custom_craftable_validation))
|
|
{
|
|
valid = self [[level.custom_craftable_validation]](player);
|
|
|
|
if (!valid)
|
|
continue;
|
|
}
|
|
|
|
if (!(isdefined(self.stub.crafted) && self.stub.crafted))
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring(self.stub.hint_string);
|
|
return;
|
|
}
|
|
|
|
if (player != self.parent_player)
|
|
continue;
|
|
|
|
if (!is_player_valid(player))
|
|
{
|
|
player thread ignore_triggers(0.5);
|
|
continue;
|
|
}
|
|
|
|
if (player.score < self.stub.cost)
|
|
{
|
|
self play_sound_on_ent("no_purchase");
|
|
player maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "no_money_weapon");
|
|
continue;
|
|
}
|
|
|
|
if (player has_player_equipment(self.stub.weaponname))
|
|
continue;
|
|
|
|
if (isdefined(level.zombie_craftable_persistent_weapon))
|
|
{
|
|
if (self [[level.zombie_craftable_persistent_weapon]](player))
|
|
continue;
|
|
}
|
|
|
|
if (isdefined(level.zombie_custom_equipment_setup))
|
|
{
|
|
if (self [[level.zombie_custom_equipment_setup]](player))
|
|
continue;
|
|
}
|
|
|
|
if (!maps\mp\zombies\_zm_equipment::is_limited_equipment(self.stub.weaponname) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use(self.stub.weaponname))
|
|
{
|
|
player maps\mp\zombies\_zm_score::minus_to_player_score(self.stub.cost);
|
|
self play_sound_on_ent("purchase");
|
|
|
|
player maps\mp\zombies\_zm_equipment::equipment_buy(self.stub.weaponname);
|
|
player giveweapon(self.stub.weaponname);
|
|
player setweaponammoclip(self.stub.weaponname, 1);
|
|
|
|
if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon))
|
|
self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player);
|
|
else if (self.stub.weaponname != "keys_zm")
|
|
player setactionslot(1, "weapon", self.stub.weaponname);
|
|
|
|
if (isdefined(level.zombie_craftablestubs[self.stub.equipname].str_taken))
|
|
self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken;
|
|
else
|
|
self.stub.hint_string = "";
|
|
|
|
self sethintstring(self.stub.hint_string);
|
|
player track_craftables_pickedup(self.stub.craftablespawn);
|
|
}
|
|
else
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring(self.stub.hint_string);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
craftabletrigger_update_prompt(player)
|
|
{
|
|
can_use = self.stub craftablestub_update_prompt(player);
|
|
|
|
if (can_use && is_true(self.stub.crafted) && !is_true(self.stub.is_locked))
|
|
{
|
|
self sethintstring(self.stub.hint_string, " [Cost: " + self.stub.cost + "]");
|
|
}
|
|
else
|
|
{
|
|
self sethintstring(self.stub.hint_string);
|
|
}
|
|
|
|
return can_use;
|
|
}
|
|
|
|
grief_brutus_spawn_after_time()
|
|
{
|
|
if (!is_gametype_active("zgrief"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level endon("end_game");
|
|
|
|
level waittill("restart_round_start");
|
|
|
|
while (1)
|
|
{
|
|
time = randomIntRange(240, 360);
|
|
|
|
wait time;
|
|
|
|
level notify("spawn_brutus", 1);
|
|
|
|
while (level.brutus_count <= 0)
|
|
{
|
|
wait 1;
|
|
}
|
|
|
|
while (level.brutus_count > 0)
|
|
{
|
|
wait 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
manage_zones(initial_zone)
|
|
{
|
|
level.zone_manager_init_func = ::working_zone_init;
|
|
|
|
deactivate_initial_barrier_goals();
|
|
zone_choke = 0;
|
|
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
|
|
|
for (i = 0; i < spawn_points.size; i++)
|
|
{
|
|
assert(isdefined(spawn_points[i].script_noteworthy), "player_respawn_point: You must specify a script noteworthy with the zone name");
|
|
spawn_points[i].locked = 1;
|
|
}
|
|
|
|
if (isdefined(level.zone_manager_init_func))
|
|
[[level.zone_manager_init_func]]();
|
|
|
|
if (isarray(initial_zone))
|
|
{
|
|
for (i = 0; i < initial_zone.size; i++)
|
|
{
|
|
zone_init(initial_zone[i]);
|
|
enable_zone(initial_zone[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
zone_init(initial_zone);
|
|
enable_zone(initial_zone);
|
|
}
|
|
|
|
setup_zone_flag_waits();
|
|
zkeys = getarraykeys(level.zones);
|
|
level.zone_keys = zkeys;
|
|
level.newzones = [];
|
|
|
|
for (z = 0; z < zkeys.size; z++)
|
|
level.newzones[zkeys[z]] = spawnstruct();
|
|
|
|
oldzone = undefined;
|
|
flag_set("zones_initialized");
|
|
flag_wait("begin_spawning");
|
|
|
|
while (getdvarint("noclip") == 0 || getdvarint("notarget") != 0)
|
|
{
|
|
for (z = 0; z < zkeys.size; z++)
|
|
{
|
|
level.newzones[zkeys[z]].is_active = 0;
|
|
level.newzones[zkeys[z]].is_occupied = 0;
|
|
}
|
|
|
|
a_zone_is_active = 0;
|
|
a_zone_is_spawning_allowed = 0;
|
|
level.zone_scanning_active = 1;
|
|
|
|
for (z = 0; z < zkeys.size; z++)
|
|
{
|
|
zone = level.zones[zkeys[z]];
|
|
newzone = level.newzones[zkeys[z]];
|
|
|
|
if (!zone.is_enabled)
|
|
continue;
|
|
|
|
if (isdefined(level.zone_occupied_func))
|
|
newzone.is_occupied = [[level.zone_occupied_func]](zkeys[z]);
|
|
else
|
|
newzone.is_occupied = player_in_zone(zkeys[z]);
|
|
|
|
if (newzone.is_occupied)
|
|
{
|
|
newzone.is_active = 1;
|
|
a_zone_is_active = 1;
|
|
|
|
if (zone.is_spawning_allowed)
|
|
a_zone_is_spawning_allowed = 1;
|
|
|
|
if (!isdefined(oldzone) || oldzone != newzone)
|
|
{
|
|
level notify("newzoneActive", zkeys[z]);
|
|
oldzone = newzone;
|
|
}
|
|
|
|
azkeys = getarraykeys(zone.adjacent_zones);
|
|
|
|
for (az = 0; az < zone.adjacent_zones.size; az++)
|
|
{
|
|
if (zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled)
|
|
{
|
|
level.newzones[azkeys[az]].is_active = 1;
|
|
|
|
if (level.zones[azkeys[az]].is_spawning_allowed)
|
|
a_zone_is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
zone_choke++;
|
|
|
|
if (zone_choke >= 3)
|
|
{
|
|
zone_choke = 0;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
level.zone_scanning_active = 0;
|
|
|
|
for (z = 0; z < zkeys.size; z++)
|
|
{
|
|
level.zones[zkeys[z]].is_active = level.newzones[zkeys[z]].is_active;
|
|
level.zones[zkeys[z]].is_occupied = level.newzones[zkeys[z]].is_occupied;
|
|
}
|
|
|
|
if (!a_zone_is_active || !a_zone_is_spawning_allowed)
|
|
{
|
|
if (isarray(initial_zone))
|
|
{
|
|
level.zones[initial_zone[0]].is_active = 1;
|
|
level.zones[initial_zone[0]].is_occupied = 1;
|
|
level.zones[initial_zone[0]].is_spawning_allowed = 1;
|
|
}
|
|
else
|
|
{
|
|
level.zones[initial_zone].is_active = 1;
|
|
level.zones[initial_zone].is_occupied = 1;
|
|
level.zones[initial_zone].is_spawning_allowed = 1;
|
|
}
|
|
}
|
|
|
|
[[level.create_spawner_list_func]](zkeys);
|
|
|
|
level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names();
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
working_zone_init()
|
|
{
|
|
flag_init("always_on");
|
|
flag_set("always_on");
|
|
|
|
if (is_gametype_active("zgrief"))
|
|
{
|
|
a_s_spawner = getstructarray("zone_cellblock_west_roof_spawner", "targetname");
|
|
|
|
foreach (spawner in a_s_spawner)
|
|
{
|
|
if (isdefined(spawner.script_parameters) && spawner.script_parameters == "zclassic_prison")
|
|
spawner structdelete();
|
|
}
|
|
}
|
|
|
|
if (is_classic())
|
|
add_adjacent_zone("zone_library", "zone_start", "always_on");
|
|
else
|
|
{
|
|
add_adjacent_zone("zone_library", "zone_cellblock_west", "activate_cellblock_west");
|
|
add_adjacent_zone("zone_library", "zone_start", "activate_cellblock_west");
|
|
add_adjacent_zone("zone_cellblock_east", "zone_start", "activate_cellblock_east");
|
|
add_adjacent_zone("zone_library", "zone_start", "activate_cellblock_east");
|
|
}
|
|
|
|
add_adjacent_zone("zone_library", "zone_cellblock_west", "activate_cellblock_west");
|
|
add_adjacent_zone("zone_cellblock_west", "zone_cellblock_west_barber", "activate_cellblock_barber");
|
|
add_adjacent_zone("zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_barber");
|
|
add_adjacent_zone("zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west", "zone_cellblock_west_gondola", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_west_gondola", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west_barber", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_east", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_infirmary", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_infirmary_roof", "zone_infirmary", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west_barber", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_start", "zone_cellblock_east", "activate_cellblock_east");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_west_warden", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_east", "activate_cellblock_east_west");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_west_warden", "activate_cellblock_east_west");
|
|
add_adjacent_zone("zone_cellblock_west_warden", "zone_warden_office", "activate_warden_office");
|
|
add_adjacent_zone("zone_cellblock_west_warden", "zone_citadel_warden", "activate_cellblock_citadel");
|
|
add_adjacent_zone("zone_cellblock_west_warden", "zone_cellblock_west_barber", "activate_cellblock_citadel");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_warden", "activate_cellblock_citadel");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_shower", "activate_cellblock_citadel");
|
|
add_adjacent_zone("zone_cellblock_east", "zone_cafeteria", "activate_cafeteria");
|
|
add_adjacent_zone("zone_cafeteria", "zone_cafeteria_end", "activate_cafeteria");
|
|
add_adjacent_zone("zone_cellblock_east", "cellblock_shower", "activate_shower_room");
|
|
add_adjacent_zone("cellblock_shower", "zone_citadel_shower", "activate_shower_citadel");
|
|
add_adjacent_zone("zone_citadel_shower", "zone_citadel", "activate_shower_citadel");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_warden", "activate_shower_citadel");
|
|
add_adjacent_zone("zone_cafeteria", "zone_infirmary", "activate_infirmary");
|
|
add_adjacent_zone("zone_cafeteria", "zone_cafeteria_end", "activate_infirmary");
|
|
add_adjacent_zone("zone_infirmary_roof", "zone_infirmary", "activate_infirmary");
|
|
add_adjacent_zone("zone_roof", "zone_roof_infirmary", "activate_roof");
|
|
add_adjacent_zone("zone_roof_infirmary", "zone_infirmary_roof", "activate_roof");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_stairs", "activate_citadel_stair");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_shower", "activate_citadel_stair");
|
|
add_adjacent_zone("zone_citadel", "zone_citadel_warden", "activate_citadel_stair");
|
|
add_adjacent_zone("zone_citadel_stairs", "zone_citadel_basement", "activate_citadel_basement");
|
|
add_adjacent_zone("zone_citadel_basement", "zone_citadel_basement_building", "activate_citadel_basement");
|
|
add_adjacent_zone("zone_citadel_basement", "zone_citadel_basement_building", "activate_basement_building");
|
|
add_adjacent_zone("zone_citadel_basement_building", "zone_studio", "activate_basement_building");
|
|
add_adjacent_zone("zone_citadel_basement", "zone_studio", "activate_basement_building");
|
|
add_adjacent_zone("zone_citadel_basement_building", "zone_dock_gondola", "activate_basement_gondola");
|
|
add_adjacent_zone("zone_citadel_basement", "zone_citadel_basement_building", "activate_basement_gondola");
|
|
add_adjacent_zone("zone_dock", "zone_dock_gondola", "activate_basement_gondola");
|
|
add_adjacent_zone("zone_studio", "zone_dock", "activate_dock_sally");
|
|
add_adjacent_zone("zone_dock_gondola", "zone_dock", "activate_dock_sally");
|
|
add_adjacent_zone("zone_dock", "zone_dock_gondola", "gondola_roof_to_dock");
|
|
add_adjacent_zone("zone_cellblock_west", "zone_cellblock_west_gondola", "gondola_dock_to_roof");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_west_gondola", "gondola_dock_to_roof");
|
|
add_adjacent_zone("zone_cellblock_west_barber", "zone_cellblock_west_warden", "gondola_dock_to_roof");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_east", "gondola_dock_to_roof");
|
|
|
|
if (is_classic())
|
|
add_adjacent_zone("zone_gondola_ride", "zone_gondola_ride", "gondola_ride_zone_enabled");
|
|
|
|
if (is_classic())
|
|
{
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "activate_cellblock_infirmary");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "activate_cellblock_gondola");
|
|
add_adjacent_zone("zone_cellblock_west_gondola", "zone_cellblock_west_gondola_dock", "gondola_dock_to_roof");
|
|
}
|
|
|
|
/*
|
|
else if ( is_gametype_active( "zgrief" ) )
|
|
{
|
|
playable_area = getentarray( "player_volume", "script_noteworthy" );
|
|
|
|
foreach ( area in playable_area )
|
|
{
|
|
if ( isdefined( area.script_parameters ) && area.script_parameters == "classic_only" )
|
|
area delete();
|
|
}
|
|
}
|
|
*/
|
|
|
|
add_adjacent_zone("zone_golden_gate_bridge", "zone_golden_gate_bridge", "activate_player_zone_bridge");
|
|
|
|
add_adjacent_zone("zone_dock", "zone_dock_puzzle", "docks_inner_gate_unlocked");
|
|
} |