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BO2-Reimagined/scripts/zm/replaced/_zm_perk_divetonuke.gsc
2023-12-28 23:14:30 -08:00

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#include maps\mp\zombies\_zm_perk_divetonuke;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\_visionset_mgr;
divetonuke_explode( attacker, origin )
{
radius = level.zombie_vars["zombie_perk_divetonuke_radius"];
min_damage = level.zombie_vars["zombie_perk_divetonuke_min_damage"];
max_damage = level.zombie_vars["zombie_perk_divetonuke_max_damage"];
radiusdamage( origin, radius, max_damage, min_damage, attacker, "MOD_GRENADE_SPLASH", "zombie_perk_bottle_nuke" );
playfx( level._effect["divetonuke_groundhit"], origin );
attacker playsound( "zmb_phdflop_explo" );
maps\mp\_visionset_mgr::vsmgr_activate( "visionset", "zm_perk_divetonuke", attacker );
wait 1;
maps\mp\_visionset_mgr::vsmgr_deactivate( "visionset", "zm_perk_divetonuke", attacker );
}