mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
22 lines
899 B
Plaintext
22 lines
899 B
Plaintext
#include maps\mp\zombies\_zm_perk_divetonuke;
|
|
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\zombies\_zm_net;
|
|
#include maps\mp\zombies\_zm_perks;
|
|
#include maps\mp\_visionset_mgr;
|
|
|
|
divetonuke_explode( attacker, origin )
|
|
{
|
|
radius = level.zombie_vars["zombie_perk_divetonuke_radius"];
|
|
min_damage = level.zombie_vars["zombie_perk_divetonuke_min_damage"];
|
|
max_damage = level.zombie_vars["zombie_perk_divetonuke_max_damage"];
|
|
|
|
radiusdamage( origin, radius, max_damage, min_damage, attacker, "MOD_GRENADE_SPLASH", "zombie_perk_bottle_nuke" );
|
|
|
|
playfx( level._effect["divetonuke_groundhit"], origin );
|
|
attacker playsound( "zmb_phdflop_explo" );
|
|
maps\mp\_visionset_mgr::vsmgr_activate( "visionset", "zm_perk_divetonuke", attacker );
|
|
wait 1;
|
|
maps\mp\_visionset_mgr::vsmgr_deactivate( "visionset", "zm_perk_divetonuke", attacker );
|
|
} |