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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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main()
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{
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replaceFunc(maps\mp\zm_nuked::give_team_characters, scripts\zm\replaced\zm_nuked::give_team_characters);
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replaceFunc(maps\mp\zm_nuked::moon_rocket_follow_path, scripts\zm\replaced\zm_nuked::moon_rocket_follow_path);
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replaceFunc(maps\mp\zm_nuked::sndgameend, scripts\zm\replaced\zm_nuked::sndgameend);
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replaceFunc(maps\mp\zm_nuked_gamemodes::init, scripts\zm\replaced\zm_nuked_gamemodes::init);
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replaceFunc(maps\mp\zm_nuked_standard::main, scripts\zm\replaced\zm_nuked_standard::main);
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replaceFunc(maps\mp\zm_nuked_perks::init_nuked_perks, scripts\zm\replaced\zm_nuked_perks::init_nuked_perks);
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replaceFunc(maps\mp\zm_nuked_perks::perks_from_the_sky, scripts\zm\replaced\zm_nuked_perks::perks_from_the_sky);
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}
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check;
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}
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zombie_init_done()
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{
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self.meleedamage = 50;
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self.allowpain = 0;
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if (isDefined(self.script_parameters) && self.script_parameters == "crater")
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{
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self thread maps\mp\zm_nuked::zombie_crater_locomotion();
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}
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self setphysparams(15, 0, 48);
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}
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nuked_special_weapon_magicbox_check(weapon)
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{
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return 1;
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} |