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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/zgrief/zgrief_reimagined.gsc
2024-04-10 23:51:12 -07:00

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83 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
main()
{
if (getDvar("g_gametype") != "zgrief")
{
return;
}
replaceFunc(maps\mp\zombies\_zm::getfreespawnpoint, scripts\zm\replaced\_zm::getfreespawnpoint);
replaceFunc(maps\mp\zombies\_zm_blockers::handle_post_board_repair_rewards, scripts\zm\replaced\_zm_blockers::handle_post_board_repair_rewards);
replaceFunc(maps\mp\zombies\_zm_game_module::wait_for_team_death_and_round_end, scripts\zm\replaced\_zm_game_module::wait_for_team_death_and_round_end);
replaceFunc(maps\mp\zombies\_zm_game_module_meat_utility::init_item_meat, scripts\zm\replaced\_zm_game_module_meat_utility::init_item_meat);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onplayerspawned, scripts\zm\replaced\_zm_gametype::onplayerspawned);
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::menu_onmenuresponse, scripts\zm\replaced\_zm_gametype::menu_onmenuresponse);
replaceFunc(maps\mp\gametypes_zm\zgrief::postinit_func, scripts\zm\replaced\zgrief::postinit_func);
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink, scripts\zm\replaced\zgrief::meat_stink);
replaceFunc(maps\mp\gametypes_zm\zmeat::create_item_meat_watcher, scripts\zm\replaced\zmeat::create_item_meat_watcher);
}
init()
{
if (getDvar("g_gametype") != "zgrief")
{
return;
}
precacheshader("waypoint_target");
precacheshader("white_waypoint_target");
precacheshader("white_waypoint_capture");
precacheshader("white_waypoint_defend");
precacheshader("white_waypoint_contested");
precacheshader("white_waypoint_grab");
precacheshader("white_waypoint_kill");
precacheshader("white_waypoint_escort");
level._effect["human_disappears"] = loadfx("maps/zombie/fx_zmb_returned_spawn_puff");
if (level.item_meat_name == "item_head_zm")
{
level.item_meat_status_icon_name = "menu_zm_weapons_item_head";
}
else
{
level.item_meat_status_icon_name = "menu_zm_weapons_item_meat";
}
precacheStatusIcon(level.item_meat_status_icon_name);
setDvar("ui_scorelimit", 1);
setteamscore("axis", 0);
setteamscore("allies", 0);
set_grief_vars();
grief_setscoreboardcolumns_gametype();
grief_gamemode_hud();
grief_score_hud();
enemy_powerup_hud();
if (level.scr_zm_ui_gametype_obj == "zcontainment")
{
containment_init();
}
if (level.scr_zm_ui_gametype_obj == "zmeat")
{
meat_init();
}
level.dont_allow_meat_interaction = 1;
level.can_revive_game_module = ::can_revive;
level._powerup_grab_check = ::powerup_can_player_grab;
level.meat_bounce_override = scripts\zm\replaced\zgrief::meat_bounce_override;
level.autoassign = scripts\zm\replaced\_globallogic_ui::menuautoassign;
level.custom_spectate_permissions = undefined;
level.get_gamemode_display_name_func = ::get_gamemode_display_name;
level.is_respawn_gamemode_func = ::is_respawn_gamemode;
level.round_start_wait_func = ::round_start_wait;
level.increment_score_func = ::increment_score;
level.grief_score_hud_set_player_count_func = ::grief_score_hud_set_player_count;
level.show_grief_hud_msg_func = ::show_grief_hud_msg;
level.store_player_damage_info_func = ::store_player_damage_info;
level.player_suicide_func = ::player_suicide;
level thread grief_intro_msg();
level thread round_start_wait(5, true);
level thread remove_round_number();
level thread unlimited_zombies();
level thread unlimited_powerups();
level thread save_teams_on_intermission();
level thread all_voice_on_intermission();
}
grief_setscoreboardcolumns_gametype()
{
if (level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
{
setscoreboardcolumns("score", "captures", "killsconfirmed", "downs", "revives");
}
else if (level.scr_zm_ui_gametype_obj == "zrace")
{
setscoreboardcolumns("score", "kills", "killsconfirmed", "downs", "revives");
}
else
{
setscoreboardcolumns("score", "killsdenied", "killsconfirmed", "downs", "revives");
}
}
grief_gamemode_hud()
{
level.grief_gamemode_hud = newHudElem();
level.grief_gamemode_hud.alignx = "center";
level.grief_gamemode_hud.aligny = "top";
level.grief_gamemode_hud.horzalign = "user_center";
level.grief_gamemode_hud.vertalign = "user_top";
level.grief_gamemode_hud.y += 2;
level.grief_gamemode_hud.fontscale = 1.2;
level.grief_gamemode_hud.hidewheninmenu = 1;
level.grief_gamemode_hud.foreground = 1;
level.grief_gamemode_hud.alpha = 0;
level.grief_gamemode_hud setText(get_gamemode_display_name());
level thread grief_gamemode_hud_wait_and_show();
level thread grief_gamemode_hud_destroy_on_intermission();
}
grief_gamemode_hud_wait_and_show()
{
flag_wait("hud_visible");
level.grief_gamemode_hud.alpha = 1;
}
grief_gamemode_hud_destroy_on_intermission()
{
level waittill("intermission");
level.grief_gamemode_hud destroy();
}
grief_score_hud()
{
if (level.script == "zm_prison")
{
game["icons"]["axis"] = "faction_inmates";
game["icons"]["allies"] = "faction_guards";
}
level.grief_score_hud = [];
foreach (team1 in level.teams)
{
level.grief_score_hud[team1] = spawnStruct();
foreach (team2 in level.teams)
{
level.grief_score_hud[team1].icon[team2] = newTeamHudElem(team1);
level.grief_score_hud[team1].icon[team2].alignx = "center";
level.grief_score_hud[team1].icon[team2].aligny = "top";
level.grief_score_hud[team1].icon[team2].horzalign = "user_center";
level.grief_score_hud[team1].icon[team2].vertalign = "user_top";
level.grief_score_hud[team1].icon[team2].y += 16;
level.grief_score_hud[team1].icon[team2].width = 32;
level.grief_score_hud[team1].icon[team2].height = 32;
level.grief_score_hud[team1].icon[team2].hidewheninmenu = 1;
level.grief_score_hud[team1].icon[team2].foreground = 1;
level.grief_score_hud[team1].icon[team2].alpha = 0;
level.grief_score_hud[team1].icon[team2] setShader(game["icons"][team2], level.grief_score_hud[team1].icon[team2].width, level.grief_score_hud[team1].icon[team2].height);
level.grief_score_hud[team1].score[team2] = newTeamHudElem(team1);
level.grief_score_hud[team1].score[team2].alignx = "center";
level.grief_score_hud[team1].score[team2].aligny = "top";
level.grief_score_hud[team1].score[team2].horzalign = "user_center";
level.grief_score_hud[team1].score[team2].vertalign = "user_top";
level.grief_score_hud[team1].score[team2].y += 10;
level.grief_score_hud[team1].score[team2].fontscale = 3.5;
level.grief_score_hud[team1].score[team2].color = (0.21, 0, 0);
level.grief_score_hud[team1].score[team2].hidewheninmenu = 1;
level.grief_score_hud[team1].score[team2].foreground = 1;
level.grief_score_hud[team1].score[team2].alpha = 0;
level.grief_score_hud[team1].score[team2] setValue(0);
if (team1 == team2)
{
level.grief_score_hud[team1].icon[team2].x -= 72.5;
level.grief_score_hud[team1].score[team2].x -= 27.5;
}
else
{
level.grief_score_hud[team1].icon[team2].x += 72.5;
level.grief_score_hud[team1].score[team2].x += 27.5;
}
level.grief_score_hud[team1].icon[team2] thread scripts\zm\_zm_reimagined::destroy_on_intermission();
level.grief_score_hud[team1].score[team2] thread scripts\zm\_zm_reimagined::destroy_on_intermission();
if (level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment")
{
level.grief_score_hud[team1].player_count[team2] = newTeamHudElem(team1);
level.grief_score_hud[team1].player_count[team2].alignx = "center";
level.grief_score_hud[team1].player_count[team2].aligny = "top";
level.grief_score_hud[team1].player_count[team2].horzalign = "user_center";
level.grief_score_hud[team1].player_count[team2].vertalign = "user_top";
level.grief_score_hud[team1].player_count[team2].y += 50;
level.grief_score_hud[team1].player_count[team2].width = 32;
level.grief_score_hud[team1].player_count[team2].height = 32;
level.grief_score_hud[team1].player_count[team2].color = (0.21, 0, 0);
level.grief_score_hud[team1].player_count[team2].hidewheninmenu = 1;
level.grief_score_hud[team1].player_count[team2].foreground = 1;
level.grief_score_hud[team1].player_count[team2].archived = 0;
level.grief_score_hud[team1].player_count[team2].alpha = 0;
if (team1 == team2)
{
level.grief_score_hud[team1].player_count[team2].x -= 27.5;
}
else
{
level.grief_score_hud[team1].player_count[team2].x += 27.5;
}
level.grief_score_hud[team1].player_count[team2].og_x = level.grief_score_hud[team1].player_count[team2].x;
level.grief_score_hud[team1].player_count[team2] thread scripts\zm\_zm_reimagined::destroy_on_end_game();
}
}
if (level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
{
level.grief_score_hud[team1].obj_icon = newTeamHudElem(team1);
level.grief_score_hud[team1].obj_icon.alignx = "center";
level.grief_score_hud[team1].obj_icon.aligny = "top";
level.grief_score_hud[team1].obj_icon.horzalign = "user_center";
level.grief_score_hud[team1].obj_icon.vertalign = "user_top";
level.grief_score_hud[team1].obj_icon.y += 50;
level.grief_score_hud[team1].obj_icon.width = 20;
level.grief_score_hud[team1].obj_icon.height = 20;
level.grief_score_hud[team1].obj_icon.hidewheninmenu = 1;
level.grief_score_hud[team1].obj_icon.foreground = 1;
level.grief_score_hud[team1].obj_icon.archived = 0;
level.grief_score_hud[team1].obj_icon.alpha = 0;
level.grief_score_hud[team1].obj_icon setShader("waypoint_target", level.grief_score_hud[team1].obj_icon.width, level.grief_score_hud[team1].obj_icon.height);
level.grief_score_hud[team1].obj_icon.og_x = level.grief_score_hud[team1].obj_icon.x;
level.grief_score_hud[team1].obj_icon thread scripts\zm\_zm_reimagined::destroy_on_end_game();
}
}
level thread grief_score_hud_wait_and_show();
}
grief_score_hud_wait_and_show()
{
flag_wait("hud_visible");
foreach (team1 in level.teams)
{
foreach (team2 in level.teams)
{
level.grief_score_hud[team1].icon[team2].alpha = 1;
level.grief_score_hud[team1].score[team2].alpha = 1;
}
}
}
grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(team))
{
foreach (team1 in level.teams)
{
if (num == 0)
{
level.grief_score_hud[team1].player_count[team].alpha = 0;
continue;
}
level.grief_score_hud[team1].player_count[team].alpha = 1;
offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 9);
level.grief_score_hud[team1].player_count[team].x = level.grief_score_hud[team1].player_count[team].og_x + offset;
level.grief_score_hud[team1].player_count[team] setShader("hud_chalk_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
}
}
grief_score_hud_set_obj_icon(team)
{
dist = 72.5;
foreach (team1 in level.teams)
{
if (team == "none")
{
level.grief_score_hud[team1].obj_icon.alpha = 0;
continue;
}
level.grief_score_hud[team1].obj_icon.alpha = 1;
if (team == "neutral")
{
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x;
level.grief_score_hud[team1].obj_icon.color = (1, 1, 1);
}
else if (team == "contested")
{
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x;
level.grief_score_hud[team1].obj_icon.color = (1, 1, 0);
}
else if (team1 == team)
{
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x - dist;
level.grief_score_hud[team1].obj_icon.color = (0, 1, 0);
}
else
{
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x + dist;
level.grief_score_hud[team1].obj_icon.color = (1, 0, 0);
}
}
}
enemy_powerup_hud()
{
registerclientfield("toplayer", "powerup_instant_kill_enemy", 1, 2, "int");
registerclientfield("toplayer", "powerup_double_points_enemy", 1, 2, "int");
powerup = level.zombie_powerups["insta_kill"];
if (isdefined(powerup))
{
powerup.enemy_client_field_name = powerup.client_field_name + "_enemy";
}
powerup = level.zombie_powerups["double_points"];
if (isdefined(powerup))
{
powerup.enemy_client_field_name = powerup.client_field_name + "_enemy";
}
}
set_grief_vars()
{
if (getDvar("ui_gametype_obj") == "")
{
setDvar("ui_gametype_obj", "zgrief zsnr zrace zcontainment zmeat");
}
if (getDvar("ui_gametype_obj_cur") != "")
{
level.scr_zm_ui_gametype_obj = getDvar("ui_gametype_obj_cur");
}
else
{
gamemodes = strTok(getDvar("ui_gametype_obj"), " ");
level.scr_zm_ui_gametype_obj = random(gamemodes);
}
if (getDvar("ui_gametype_pro") == "")
{
setDvar("ui_gametype_pro", 0);
}
level.scr_zm_ui_gametype_pro = getDvarInt("ui_gametype_pro");
if (getDvar("ui_gametype_team_change") == "")
{
if (isDedicated())
{
setDvar("ui_gametype_team_change", 0);
}
else
{
setDvar("ui_gametype_team_change", 1);
}
}
level.allow_teamchange = getDvarInt("ui_gametype_team_change");
if (getDvarInt("party_minplayers") < 2)
{
setDvar("party_minplayers", 2);
}
level.pregame_minplayers = getDvarInt("party_minplayers");
level.snr_round_number = 1;
setDvar("ui_round_number", level.snr_round_number);
level.noroundnumber = 1;
level.hide_revive_message = 1;
level.custom_end_screen = ::custom_end_screen;
level.game_module_onplayerconnect = ::grief_onplayerconnect;
level.game_mode_custom_onplayerdisconnect = ::grief_onplayerdisconnect;
level._game_module_player_damage_callback = ::game_module_player_damage_callback;
level._game_module_player_laststand_callback = ::grief_laststand_weapon_save;
level.onplayerspawned_restore_previous_weapons = ::grief_laststand_weapons_return;
level.game_mode_spawn_player_logic = scripts\zm\replaced\zgrief::game_mode_spawn_player_logic;
if (isDefined(level.zombie_weapons["knife_ballistic_zm"]))
{
level.zombie_weapons["knife_ballistic_zm"].is_in_box = 1;
}
if (isDefined(level.zombie_weapons["ray_gun_zm"]))
{
level.zombie_weapons["ray_gun_zm"].is_in_box = 1;
}
if (isDefined(level.zombie_weapons["raygun_mark2_zm"]))
{
level.zombie_weapons["raygun_mark2_zm"].is_in_box = 1;
}
level.grief_score = [];
level.grief_score["A"] = 0;
level.grief_score["B"] = 0;
level.zombie_vars["axis"]["zombie_powerup_insta_kill_time"] = 15;
level.zombie_vars["allies"]["zombie_powerup_insta_kill_time"] = 15;
level.zombie_vars["axis"]["zombie_powerup_point_doubler_time"] = 15;
level.zombie_vars["allies"]["zombie_powerup_point_doubler_time"] = 15;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_time"] = 15;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_time"] = 15;
level.zombie_vars["axis"]["zombie_half_damage"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_time"] = 15;
level.zombie_vars["allies"]["zombie_half_damage"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 15;
level.zombie_move_speed = 100;
level.zombie_vars["zombie_health_start"] = 2500;
level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.brutus_health = 25000;
level.brutus_expl_dmg_req = 15000;
level.player_starting_points = 10000;
level.zombie_vars["zombie_powerup_drop_increment"] = level.player_starting_points * 4;
if (is_respawn_gamemode())
{
setDvar("player_lastStandBleedoutTime", 10);
}
}
grief_onplayerconnect()
{
self setclientdvar("ui_gametype_obj", level.scr_zm_ui_gametype_obj);
self setclientdvar("ui_gametype_pro", level.scr_zm_ui_gametype_pro);
self setclientdvar("ui_round_number", getdvarint("ui_round_number"));
self thread on_player_spawned();
self thread on_player_spectate();
self thread on_player_downed();
self thread on_player_bleedout();
self thread on_player_revived();
self thread head_icon();
self thread obj_waypoint();
self thread headstomp_watcher();
self thread decrease_upgraded_start_weapon_ammo();
self thread maps\mp\gametypes_zm\zmeat::create_item_meat_watcher();
self.killsconfirmed = 0;
self.killsdenied = 0;
self.captures = 0;
if (level.scr_zm_ui_gametype_obj != "zsnr")
{
self._retain_perks = 1;
}
if (level.scr_zm_ui_gametype_obj == "zrace")
{
self thread race_check_for_kills();
}
}
grief_onplayerdisconnect(disconnecting_player)
{
level endon("end_game");
if (isDefined(disconnecting_player.head_icon))
{
if (isDefined(disconnecting_player.head_icon_origin))
{
disconnecting_player.head_icon_origin unlink();
disconnecting_player.head_icon_origin delete();
}
disconnecting_player.head_icon destroy();
}
if (!isDefined(disconnecting_player.team) || (disconnecting_player.team != "axis" && disconnecting_player.team != "allies"))
{
return;
}
if (!flag("initial_blackscreen_passed"))
{
return;
}
if (isDefined(level.gamemodulewinningteam))
{
return;
}
if (isDefined(level.update_stats_func))
{
[[level.update_stats_func]](disconnecting_player);
}
if (level.scr_zm_ui_gametype_obj == "zgrief")
{
if (disconnecting_player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
increment_score(getOtherTeam(disconnecting_player.team));
}
}
count = get_players(disconnecting_player.team).size - 1;
if (count <= 0)
{
encounters_team = "A";
if (getOtherTeam(disconnecting_player.team) == "allies")
{
encounters_team = "B";
}
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
return;
}
team_var = "team_" + disconnecting_player.team;
setDvar(team_var, getDvar(team_var) + disconnecting_player getguid() + " ");
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
level thread update_players_on_disconnect(disconnecting_player);
}
}
on_player_spawned()
{
level endon("end_game");
self endon("disconnect");
self.grief_initial_spawn = true;
while (1)
{
self waittill("spawned_player");
self.head_icon.alpha = 1;
self thread scripts\zm\replaced\_zm::player_spawn_protection();
if (self.grief_initial_spawn)
{
self.grief_initial_spawn = false;
if (is_respawn_gamemode() && flag("start_zombie_round_logic"))
{
self thread wait_and_award_grenades();
}
}
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
// round_start_wait resets these
self freezeControls(1);
self enableInvulnerability();
}
if (level.scr_zm_ui_gametype_obj == "zcontainment")
{
self.in_containment_zone = undefined;
}
if (is_respawn_gamemode())
{
min_points = level.player_starting_points;
if (min_points > 1500)
{
min_points = 1500;
}
if (self.score < min_points)
{
self.score = min_points;
}
}
}
}
on_player_spectate()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("spawned_spectator");
self.head_icon.alpha = 0;
}
}
on_player_downed()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("entering_last_stand");
self.head_icon.alpha = 0;
self kill_feed();
self add_grief_downed_score();
if (level.scr_zm_ui_gametype_obj == "zrace")
{
increment_score(getOtherTeam(self.team), 10, 1, &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT_SCORE");
}
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
level thread update_players_on_downed(self);
}
}
}
on_player_bleedout()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill_any("bled_out", "player_suicide");
self.head_icon.alpha = 0;
if (isDefined(level.zombie_last_stand_ammo_return))
{
self [[level.zombie_last_stand_ammo_return]](1);
}
if (level.scr_zm_ui_gametype_obj == "zgrief")
{
self add_grief_bleedout_score();
increment_score(getOtherTeam(self.team));
}
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
self.grief_savedweapon_weapons = undefined;
self.init_player_offhand_weapons_override = 1;
self init_player_offhand_weapons();
self.init_player_offhand_weapons_override = undefined;
self bleedout_feed();
self add_grief_bleedout_score();
level thread update_players_on_bleedout(self);
}
if (is_respawn_gamemode())
{
if (self.bleedout_time > 0)
{
wait self.bleedout_time;
self.sessionstate = "playing";
}
self maps\mp\zombies\_zm::spectator_respawn();
playfx(level._effect["human_disappears"], self.origin);
playsoundatposition("evt_appear_3d", self.origin);
earthquake(0.5, 0.75, self.origin, 100);
playrumbleonposition("explosion_generic", self.origin);
}
}
}
on_player_revived()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("player_revived", reviver);
self.head_icon.alpha = 1;
if (isDefined(reviver) && reviver != self)
{
self revive_feed(reviver);
if (level.scr_zm_ui_gametype_obj == "zrace")
{
increment_score(reviver.team, 5, 1, &"ZOMBIE_ZGRIEF_ALLY_REVIVED_SCORE");
}
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
level thread update_players_on_revived(self, reviver);
}
}
}
}
kill_feed()
{
if (isDefined(self.last_griefed_by))
{
self.last_griefed_by.attacker.killsconfirmed++;
// show weapon icon for melee damage
if (self.last_griefed_by.meansofdeath == "MOD_MELEE")
{
self.last_griefed_by.meansofdeath = "MOD_UNKNOWN";
}
// show weapon icon for impact damage
if (self.last_griefed_by.meansofdeath == "MOD_IMPACT")
{
self.last_griefed_by.meansofdeath = "MOD_UNKNOWN";
}
// weapon icon only defined on held melee weapon
if (is_melee_weapon(self.last_griefed_by.weapon))
{
self.last_griefed_by.weapon = get_held_melee_weapon(self.last_griefed_by.weapon);
}
// show BO2 MP Ballistic Knife icon (only defined on unupgraded Ballistic Knife)
if (issubstr(self.last_griefed_by.weapon, "knife_ballistic"))
{
self.last_griefed_by.weapon = get_base_weapon_name(self.last_griefed_by.weapon, 1);
}
obituary(self, self.last_griefed_by.attacker, self.last_griefed_by.weapon, self.last_griefed_by.meansofdeath);
}
else if (isDefined(self.last_meated_by))
{
self.last_meated_by.attacker.killsconfirmed++;
obituary(self, self.last_meated_by.attacker, level.item_meat_name, "MOD_UNKNOWN");
}
else if (isDefined(self.last_emped_by))
{
self.last_emped_by.attacker.killsconfirmed++;
obituary(self, self.last_emped_by.attacker, "emp_grenade_zm", "MOD_GRENADE_SPLASH");
}
else
{
obituary(self, self, "none", "MOD_SUICIDE");
}
}
bleedout_feed()
{
obituary(self, self, "none", "MOD_CRUSH");
}
revive_feed(reviver)
{
weapon = level.revive_tool;
if (isdefined(self.revived_by_weapon))
{
weapon = self.revived_by_weapon;
self.revived_by_weapon = undefined;
}
obituary(self, reviver, weapon, "MOD_UNKNOWN");
}
get_held_melee_weapon(melee_weapon)
{
if (!issubstr(melee_weapon, "held_"))
{
melee_weapon = "held_" + melee_weapon;
}
return melee_weapon;
}
add_grief_downed_score()
{
downed_by = undefined;
if (isDefined(self.last_griefed_by))
{
downed_by = self.last_griefed_by;
}
else if (isDefined(self.last_meated_by))
{
downed_by = self.last_meated_by;
}
else if (isDefined(self.last_emped_by))
{
downed_by = self.last_emped_by;
}
if (isDefined(downed_by) && is_player_valid(downed_by.attacker))
{
score = 500 * maps\mp\zombies\_zm_score::get_points_multiplier(downed_by.attacker);
downed_by.attacker maps\mp\zombies\_zm_score::add_to_player_score(score);
}
}
add_grief_bleedout_score()
{
players = get_players();
foreach (player in players)
{
if (is_player_valid(player) && player.team != self.team)
{
score = 1000 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
}
}
}
head_icon()
{
flag_wait("hud_visible");
self.head_icon_origin = spawn("script_model", self.origin);
self.head_icon_origin setmodel("tag_origin");
self.head_icon_origin linkto(self);
self thread head_icon_origin_think();
self.head_icon = scripts\zm\replaced\_zm_gametype::head_icon_create();
}
head_icon_origin_think()
{
self endon("disconnect");
prev_stance = "none";
while (isDefined(self.head_icon_origin))
{
cur_stance = self getStance();
if (prev_stance != cur_stance)
{
prev_stance = cur_stance;
self.head_icon_origin unlink();
if (cur_stance == "stand" || !self isOnGround())
{
self.head_icon_origin.origin = self.origin + (0, 0, 72);
}
else if (cur_stance == "crouch")
{
self.head_icon_origin.origin = self.origin + (0, 0, 52);
}
else if (cur_stance == "prone")
{
self.head_icon_origin.origin = self.origin + (0, 0, 23);
}
self.head_icon_origin linkto(self);
}
wait 0.05;
}
}
obj_waypoint()
{
if (level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
{
self.obj_waypoint = newClientHudElem(self);
self.obj_waypoint.alignx = "center";
self.obj_waypoint.aligny = "middle";
self.obj_waypoint.horzalign = "user_center";
self.obj_waypoint.vertalign = "user_center";
self.obj_waypoint.alpha = 0;
self.obj_waypoint.hidewheninmenu = 1;
}
if (level.scr_zm_ui_gametype_obj == "zcontainment")
{
self.next_obj_waypoint = newClientHudElem(self);
self.next_obj_waypoint.alignx = "center";
self.next_obj_waypoint.aligny = "middle";
self.next_obj_waypoint.horzalign = "user_center";
self.next_obj_waypoint.vertalign = "user_center";
self.next_obj_waypoint.color = (0.5, 0.5, 0.5);
self.next_obj_waypoint.archived = 0;
self.next_obj_waypoint.alpha = 0;
self.next_obj_waypoint.hidewheninmenu = 1;
}
self thread obj_waypoint_destroy_on_end_game();
}
obj_waypoint_destroy_on_end_game()
{
self endon("disconnect");
level waittill("end_game");
if (isDefined(self.obj_waypoint))
{
self.obj_waypoint destroy();
}
if (isDefined(self.next_obj_waypoint))
{
self.next_obj_waypoint destroy();
}
}
headstomp_watcher()
{
level endon("end_game");
self endon("disconnect");
flag_wait("initial_blackscreen_passed");
while (1)
{
if (self.sessionstate != "playing")
{
wait 0.05;
continue;
}
players = get_players();
foreach (player in players)
{
player_top_origin = player getCentroid();
if (player != self && player.team != self.team && is_player_valid(player) && player getStance() == "prone" && player isOnGround() && self.origin[2] > player_top_origin[2])
{
if (distance2d(self.origin, player.origin) <= 21 && (self.origin[2] - player_top_origin[2]) <= 15)
{
player store_player_damage_info(self, "none", "MOD_FALLING");
player dodamage(1000, (0, 0, 0));
}
}
}
wait 0.05;
}
}
decrease_upgraded_start_weapon_ammo()
{
self endon("disconnect");
flag_wait("initial_blackscreen_passed");
upgraded_start_weapon = level.zombie_weapons[level.start_weapon].upgrade_name;
max_ammo = int(weaponmaxammo(upgraded_start_weapon) / 2);
while (1)
{
self waittill("weapon_ammo_change");
foreach (weapon in self getweaponslistprimaries())
{
if (weapon != upgraded_start_weapon)
{
continue;
}
ammo = self getweaponammostock(weapon);
if (ammo > max_ammo)
{
self setweaponammostock(weapon, max_ammo);
}
}
}
}
round_start_wait(time, initial)
{
level endon("end_game");
if (!isDefined(initial))
{
initial = false;
}
if (initial)
{
flag_clear("spawn_zombies");
flag_wait("start_zombie_round_logic");
players = get_players();
foreach (player in players)
{
player.hostmigrationcontrolsfrozen = 1; // fixes players being able to move after initial_blackscreen_passed
}
level thread freeze_hotjoin_players();
flag_wait("initial_blackscreen_passed");
}
else
{
players = get_players();
foreach (player in players)
{
ground_origin = groundpos(player.origin);
dist = distancesquared(player.origin, ground_origin);
// distance check because sometimes groundpos goes below walkable surface
if (dist <= 4096)
{
player setOrigin(ground_origin); // players normally spawn slightly above the ground
}
player setPlayerAngles(player.spectator_respawn.angles); // fixes angles if player was looking around while spawning in
}
}
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
foreach (team in level.teams)
{
grief_score_hud_set_player_count(team);
}
}
zombie_spawn_time = time + 10;
level thread zombie_spawn_wait(zombie_spawn_time);
text = &"ZOMBIE_MATCH_BEGINS_IN_CAPS";
text_param = undefined;
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
text = &"ZOMBIE_ROUND_BEGINS_IN_CAPS";
text_param = level.snr_round_number;
}
countdown_hud = scripts\zm\replaced\_zm::countdown_hud(text, text_param, time);
wait time;
countdown_hud scripts\zm\replaced\_zm::countdown_hud_destroy();
players = get_players();
foreach (player in players)
{
if (initial)
{
player.hostmigrationcontrolsfrozen = 0;
}
player freezeControls(0);
player disableInvulnerability();
}
level notify("restart_round_start");
}
freeze_hotjoin_players()
{
level endon("restart_round_start");
while (1)
{
players = get_players();
foreach (player in players)
{
if (!is_true(player.hostmigrationcontrolsfrozen))
{
player.hostmigrationcontrolsfrozen = 1;
player thread wait_and_freeze();
player enableInvulnerability();
}
}
wait 0.05;
}
}
wait_and_freeze()
{
self endon("disconnect");
wait 0.05;
self freezeControls(1);
}
zombie_spawn_wait(time)
{
level endon("end_game");
level endon("restart_round");
flag_clear("spawn_zombies");
wait time;
flag_set("spawn_zombies");
}
get_number_of_valid_players_team(team, excluded_player)
{
num_player_valid = 0;
players = get_players(team);
foreach (player in players)
{
if (isDefined(excluded_player) && player == excluded_player)
{
continue;
}
if (is_player_valid(player))
{
num_player_valid += 1;
}
}
return num_player_valid;
}
update_players_on_downed(excluded_player)
{
team = excluded_player.team;
other_team = getOtherTeam(team);
players = get_players(team);
other_players = get_players(other_team);
players_remaining = get_number_of_valid_players_team(team, excluded_player);
other_players_remaining = get_number_of_valid_players_team(other_team, excluded_player);
grief_score_hud_set_player_count(team, players_remaining);
foreach (player in other_players)
{
if (players_remaining == 0)
{
if (other_players_remaining > 0)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN");
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1);
}
}
else
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining);
}
}
if (other_players_remaining > 0)
{
foreach (player in players)
{
if (players_remaining == 0)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_ALL_ALLIES_DOWN", undefined, 30);
}
else
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_ALLY_BLED_OUT", players_remaining, 30);
}
}
}
if (players_remaining == 1)
{
foreach (player in players)
{
if (player == excluded_player)
{
continue;
}
if (is_player_valid(player))
{
player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("last_player");
}
}
}
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(players_remaining + "_player_left", other_team);
}
update_players_on_bleedout(excluded_player)
{
team = excluded_player.team;
other_team = getOtherTeam(team);
players = get_players(team);
team_bledout = 0;
foreach (player in players)
{
if (player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided))
{
team_bledout++;
}
}
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team);
}
update_players_on_revived(revived_player, reviver)
{
team = revived_player.team;
other_team = getOtherTeam(team);
players = get_players(team);
other_players = get_players(other_team);
players_remaining = get_number_of_valid_players_team(team);
other_players_remaining = get_number_of_valid_players_team(other_team);
grief_score_hud_set_player_count(team, players_remaining);
foreach (player in other_players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_REVIVED", players_remaining);
}
if (other_players_remaining > 0)
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_ALLY_REVIVED", players_remaining, 30);
}
}
}
update_players_on_disconnect(excluded_player)
{
if (is_player_valid(excluded_player))
{
update_players_on_downed(excluded_player);
}
}
wait_and_award_grenades()
{
self endon("disconnect");
while (is_true(self.is_hotjoining))
{
wait 0.05;
}
self giveWeapon(self get_player_lethal_grenade());
self setWeaponAmmoClip(self get_player_lethal_grenade(), 2);
}
grief_intro_msg()
{
level endon("end_game");
level waittill("restart_round_start");
players = get_players();
if (level.scr_zm_ui_gametype_obj == "zgrief")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_INTRO");
}
}
else if (level.scr_zm_ui_gametype_obj == "zsnr")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZSNR_INTRO");
}
}
else if (level.scr_zm_ui_gametype_obj == "zrace")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZRACE_INTRO");
}
}
else if (level.scr_zm_ui_gametype_obj == "zcontainment")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZCONTAINMENT_INTRO");
}
}
else if (level.scr_zm_ui_gametype_obj == "zmeat")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZMEAT_INTRO");
}
}
wait 5;
players = get_players();
if (level.scr_zm_ui_gametype_obj == "zsnr")
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_ROUNDS_TO_WIN", get_gamemode_winning_score());
}
}
else
{
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_SCORE_TO_WIN", get_gamemode_winning_score());
}
}
}
get_gamemode_display_name(gamemode = level.scr_zm_ui_gametype_obj)
{
if (level.scr_zm_ui_gametype_pro)
{
return istring(toupper("ZMUI_" + gamemode + "_PRO"));
}
else
{
return istring(toupper("ZMUI_" + gamemode));
}
}
get_gamemode_winning_score()
{
if (level.scr_zm_ui_gametype_obj == "zgrief")
{
return 10;
}
else if (level.scr_zm_ui_gametype_obj == "zsnr")
{
return 3;
}
else if (level.scr_zm_ui_gametype_obj == "zrace")
{
return 500;
}
else if (level.scr_zm_ui_gametype_obj == "zcontainment")
{
return 250;
}
else if (level.scr_zm_ui_gametype_obj == "zmeat")
{
return 200;
}
}
is_respawn_gamemode()
{
if (!isDefined(level.scr_zm_ui_gametype_obj))
{
return 0;
}
return level.scr_zm_ui_gametype_obj != "zsnr";
}
show_grief_hud_msg(msg, msg_parm, offset, delay)
{
if (!isDefined(offset))
{
self notify("show_grief_hud_msg");
}
else
{
self notify("show_grief_hud_msg2");
}
self endon("disconnect");
zgrief_hudmsg = newclienthudelem(self);
zgrief_hudmsg.alignx = "center";
zgrief_hudmsg.aligny = "middle";
zgrief_hudmsg.horzalign = "center";
zgrief_hudmsg.vertalign = "middle";
zgrief_hudmsg.sort = 1;
zgrief_hudmsg.y -= 130;
if (self issplitscreen())
{
zgrief_hudmsg.y += 70;
}
if (isDefined(offset))
{
zgrief_hudmsg.y += offset;
}
zgrief_hudmsg.foreground = 1;
zgrief_hudmsg.fontscale = 5;
zgrief_hudmsg.alpha = 0;
zgrief_hudmsg.color = (1, 1, 1);
zgrief_hudmsg.hidewheninmenu = 1;
zgrief_hudmsg.font = "default";
zgrief_hudmsg endon("death");
zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, offset);
while (isDefined(level.hostmigrationtimer))
{
wait 0.05;
}
if (isDefined(delay))
{
wait delay;
}
if (isDefined(msg_parm))
{
zgrief_hudmsg settext(msg, msg_parm);
}
else
{
zgrief_hudmsg settext(msg);
}
zgrief_hudmsg changefontscaleovertime(0.25);
zgrief_hudmsg fadeovertime(0.25);
zgrief_hudmsg.alpha = 1;
zgrief_hudmsg.fontscale = 2;
wait 3.25;
zgrief_hudmsg changefontscaleovertime(1);
zgrief_hudmsg fadeovertime(1);
zgrief_hudmsg.alpha = 0;
zgrief_hudmsg.fontscale = 5;
wait 1;
if (isDefined(zgrief_hudmsg))
{
zgrief_hudmsg destroy();
}
}
show_grief_hud_msg_cleanup(player, offset)
{
self endon("death");
self thread show_grief_hud_msg_cleanup_end_game();
if (!isDefined(offset))
{
self thread show_grief_hud_msg_cleanup_restart_round();
player waittill("show_grief_hud_msg");
}
else
{
player waittill("show_grief_hud_msg2");
}
if (isDefined(self))
{
self destroy();
}
}
show_grief_hud_msg_cleanup_restart_round()
{
self endon("death");
level waittill("restart_round");
if (isDefined(self))
{
self destroy();
}
}
show_grief_hud_msg_cleanup_end_game()
{
self endon("death");
level waittill("end_game");
if (isDefined(self))
{
self destroy();
}
}
custom_end_screen()
{
players = get_players();
i = 0;
while (i < players.size)
{
players[i].game_over_hud = newclienthudelem(players[i]);
players[i].game_over_hud.alignx = "center";
players[i].game_over_hud.aligny = "middle";
players[i].game_over_hud.horzalign = "center";
players[i].game_over_hud.vertalign = "middle";
players[i].game_over_hud.y -= 130;
players[i].game_over_hud.foreground = 1;
players[i].game_over_hud.fontscale = 3;
players[i].game_over_hud.alpha = 0;
players[i].game_over_hud.color = (1, 1, 1);
players[i].game_over_hud.hidewheninmenu = 1;
players[i].game_over_hud settext(&"ZOMBIE_GAME_OVER");
players[i].game_over_hud fadeovertime(1);
players[i].game_over_hud.alpha = 1;
if (players[i] issplitscreen())
{
players[i].game_over_hud.fontscale = 2;
players[i].game_over_hud.y += 40;
}
players[i].survived_hud = newclienthudelem(players[i]);
players[i].survived_hud.alignx = "center";
players[i].survived_hud.aligny = "middle";
players[i].survived_hud.horzalign = "center";
players[i].survived_hud.vertalign = "middle";
players[i].survived_hud.y -= 100;
players[i].survived_hud.foreground = 1;
players[i].survived_hud.fontscale = 2;
players[i].survived_hud.alpha = 0;
players[i].survived_hud.color = (1, 1, 1);
players[i].survived_hud.hidewheninmenu = 1;
if (players[i] issplitscreen())
{
players[i].survived_hud.fontscale = 1.5;
players[i].survived_hud.y += 40;
}
winner_text = &"ZOMBIE_GRIEF_WIN";
loser_text = &"ZOMBIE_GRIEF_LOSE";
if (isDefined(level.host_ended_game) && level.host_ended_game)
{
players[i].survived_hud settext(&"MP_HOST_ENDED_GAME");
}
else
{
if (isDefined(level.gamemodulewinningteam) && players[i]._encounters_team == level.gamemodulewinningteam)
{
players[i].survived_hud settext(winner_text);
}
else
{
players[i].survived_hud settext(loser_text);
}
}
players[i].survived_hud fadeovertime(1);
players[i].survived_hud.alpha = 1;
i++;
}
}
game_module_player_damage_callback(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime)
{
if (isdefined(self.player_damage_callback_score_only))
{
self do_game_mode_stun_score_steal(eattacker);
self store_player_damage_info(eattacker, sweapon, smeansofdeath);
return 0;
}
self.last_damage_from_zombie_or_player = 0;
if (isDefined(eattacker))
{
if (isplayer(eattacker) && eattacker == self)
{
return;
}
if (isDefined(eattacker.is_zombie) && eattacker.is_zombie || isplayer(eattacker))
{
self.last_damage_from_zombie_or_player = 1;
}
}
if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
return;
}
if (isDefined(sweapon) && isSubStr(sweapon, "tower_trap"))
{
if (is_true(self._being_pushed))
{
return 0;
}
if (isDefined(level._effect["butterflies"]))
{
self do_game_mode_stun_fx(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime);
}
self thread do_game_mode_shellshock();
self playsound("zmb_player_hit_ding");
return 0;
}
if (isplayer(eattacker) && isDefined(eattacker._encounters_team) && eattacker._encounters_team != self._encounters_team)
{
if (is_true(self.hasriotshield) && isDefined(vdir))
{
if (is_true(self.hasriotshieldequipped))
{
if (self maps\mp\zombies\_zm::player_shield_facing_attacker(vdir, 0.2) && isDefined(self.player_shield_apply_damage))
{
return;
}
}
else if (!isdefined(self.riotshieldentity))
{
if (!self maps\mp\zombies\_zm::player_shield_facing_attacker(vdir, -0.2) && isdefined(self.player_shield_apply_damage))
{
return;
}
}
}
if (is_true(self._being_pushed))
{
return;
}
is_melee = false;
if (isDefined(eattacker) && isplayer(eattacker) && eattacker != self && eattacker.team != self.team && (smeansofdeath == "MOD_MELEE" || issubstr(sweapon, "knife_ballistic")))
{
is_melee = true;
dir = vdir;
amount = self get_player_push_amount(idamage);
if (self isOnGround())
{
// don't move vertically if on ground
dir = (dir[0], dir[1], 0);
}
dir = vectorNormalize(dir);
self setVelocity(amount * dir);
}
if (is_true(self._being_shellshocked) && !is_melee)
{
return;
}
if (!is_true(self._being_shellshocked))
{
self do_game_mode_stun_score_steal(eattacker);
}
if (isDefined(level._effect["butterflies"]))
{
self do_game_mode_stun_fx(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime);
}
self thread do_game_mode_shellshock(is_melee, is_weapon_upgraded(sweapon));
self playsound("zmb_player_hit_ding");
self store_player_damage_info(eattacker, sweapon, smeansofdeath);
}
}
get_player_push_amount(idamage)
{
amount = 0;
if (self maps\mp\zombies\_zm_laststand::is_reviving_any())
{
if (idamage >= 500)
{
if (!self isOnGround())
{
amount = 185; // 64 air units
}
else if (self getStance() == "stand")
{
amount = 297.5; // 32 units
}
else if (self getStance() == "crouch")
{
amount = 215; // 21.33 units
}
else if (self getStance() == "prone")
{
amount = 132.5; // 10.66 units
}
}
else
{
if (!self isOnGround())
{
amount = 142.5; // 48 air units
}
else if (self getStance() == "stand")
{
amount = 235; // 24 units
}
else if (self getStance() == "crouch")
{
amount = 172.5; // 16 units
}
else if (self getStance() == "prone")
{
amount = 112.5; // 8 units
}
}
}
else
{
if (idamage >= 500)
{
if (!self isOnGround())
{
amount = 350; // 128 air units
}
else if (self getStance() == "stand")
{
amount = 540; // 64 units
}
else if (self getStance() == "crouch")
{
amount = 377.5; // 42.66 units
}
else if (self getStance() == "prone")
{
amount = 215; // 21.33 units
}
}
else
{
if (!self isOnGround())
{
amount = 265; // 96 air units
}
else if (self getStance() == "stand")
{
amount = 420; // 48 units
}
else if (self getStance() == "crouch")
{
amount = 297.5; // 32 units
}
else if (self getStance() == "prone")
{
amount = 172.5; // 16 units
}
}
}
return amount;
}
do_game_mode_stun_score_steal(eattacker)
{
score = 100 * maps\mp\zombies\_zm_score::get_points_multiplier(eattacker);
self stun_score_steal(eattacker, score);
eattacker.killsdenied++;
}
do_game_mode_stun_fx(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime)
{
pos = vpoint;
angle = vectorToAngles(eattacker getCentroid() - self getCentroid());
if (isDefined(sweapon) && (weapontype(sweapon) == "grenade" || weapontype(sweapon) == "projectile"))
{
pos_offset = vectorNormalize(vpoint - self getCentroid()) * 8;
pos_offset = (pos_offset[0], pos_offset[1], 0);
pos = self getCentroid() + pos_offset;
angle = vectorToAngles(vpoint - self getCentroid());
}
angle = (0, angle[1], 0);
stun_fx_amount = 3;
if (!isDefined(self.stun_fx))
{
// spawning in model right before playfx causes the fx not to play occasionally
// stun fx lasts longer than stun time, so alternate between different models
self.stun_fx = [];
self.stun_fx_ind = 0;
for (i = 0; i < stun_fx_amount; i++)
{
self.stun_fx[i] = spawn("script_model", pos);
self.stun_fx[i] setModel("tag_origin");
}
}
self.stun_fx[self.stun_fx_ind] unlink();
self.stun_fx[self.stun_fx_ind].origin = pos;
self.stun_fx[self.stun_fx_ind].angles = angle;
self.stun_fx[self.stun_fx_ind] linkTo(self);
playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin");
self.stun_fx_ind = (self.stun_fx_ind + 1) % stun_fx_amount;
}
do_game_mode_shellshock(is_melee = 0, is_upgraded = 0)
{
self notify("do_game_mode_shellshock");
self endon("do_game_mode_shellshock");
self endon("disconnect");
time = 0.5;
if (is_melee)
{
time = 0.75;
}
else if (is_upgraded)
{
time = 0.75;
}
self._being_shellshocked = 1;
self._being_pushed = is_melee;
self shellshock("grief_stab_zm", time);
wait 0.75;
self._being_shellshocked = 0;
self._being_pushed = 0;
}
stun_score_steal(attacker, score)
{
if (is_player_valid(attacker))
{
attacker maps\mp\zombies\_zm_score::add_to_player_score(score);
}
if (self.score < score)
{
self maps\mp\zombies\_zm_score::minus_to_player_score(self.score);
}
else
{
self maps\mp\zombies\_zm_score::minus_to_player_score(score);
}
}
store_player_damage_info(attacker, weapon, meansofdeath)
{
self.last_griefed_by = spawnStruct();
self.last_griefed_by.attacker = attacker;
self.last_griefed_by.weapon = weapon;
self.last_griefed_by.meansofdeath = meansofdeath;
self thread remove_player_damage_info();
}
remove_player_damage_info()
{
self notify("new_griefer");
self endon("new_griefer");
self endon("disconnect");
health = self.health;
time = getTime();
max_time = 3000;
while (((getTime() - time) < max_time || self.health < health) && is_player_valid(self))
{
wait_network_frame();
}
self.last_griefed_by = undefined;
}
grief_laststand_weapon_save(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration)
{
self.grief_savedweapon_weapons = self getweaponslist();
self.grief_savedweapon_weaponsammo_clip = [];
self.grief_savedweapon_weaponsammo_clip_dualwield = [];
self.grief_savedweapon_weaponsammo_stock = [];
self.grief_savedweapon_weaponsammo_clip_alt = [];
self.grief_savedweapon_weaponsammo_stock_alt = [];
self.grief_savedweapon_currentweapon = maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(self getcurrentweapon()); // can't switch to alt weapon
self.grief_savedweapon_melee = self get_player_melee_weapon();
self.grief_savedweapon_grenades = self get_player_lethal_grenade();
self.grief_savedweapon_tactical = self get_player_tactical_grenade();
self.grief_savedweapon_mine = self get_player_placeable_mine();
self.grief_savedweapon_equipment = self get_player_equipment();
self.grief_hasriotshield = undefined;
for (i = 0; i < self.grief_savedweapon_weapons.size; i++)
{
self.grief_savedweapon_weaponsammo_clip[i] = self getweaponammoclip(self.grief_savedweapon_weapons[i]);
self.grief_savedweapon_weaponsammo_clip_dualwield[i] = self getweaponammoclip(weaponDualWieldWeaponName(self.grief_savedweapon_weapons[i]));
self.grief_savedweapon_weaponsammo_stock[i] = self getweaponammostock(self.grief_savedweapon_weapons[i]);
self.grief_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
self.grief_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
if (isDefined(self.grief_savedweapon_weaponsammo_clip[i]))
{
clip_missing = weaponClipSize(self.grief_savedweapon_weapons[i]) - self.grief_savedweapon_weaponsammo_clip[i];
if (clip_missing > self.grief_savedweapon_weaponsammo_stock[i])
{
clip_missing = self.grief_savedweapon_weaponsammo_stock[i];
}
self.grief_savedweapon_weaponsammo_clip[i] += clip_missing;
self.grief_savedweapon_weaponsammo_stock[i] -= clip_missing;
}
if (isDefined(self.grief_savedweapon_weaponsammo_clip_dualwield[i]) && weaponDualWieldWeaponName(self.grief_savedweapon_weapons[i]) != "none")
{
clip_dualwield_missing = weaponClipSize(weaponDualWieldWeaponName(self.grief_savedweapon_weapons[i])) - self.grief_savedweapon_weaponsammo_clip_dualwield[i];
if (clip_dualwield_missing > self.grief_savedweapon_weaponsammo_stock[i])
{
clip_dualwield_missing = self.grief_savedweapon_weaponsammo_stock[i];
}
self.grief_savedweapon_weaponsammo_clip_dualwield[i] += clip_dualwield_missing;
self.grief_savedweapon_weaponsammo_stock[i] -= clip_dualwield_missing;
}
if (isDefined(self.grief_savedweapon_weaponsammo_clip_alt[i]) && weaponAltWeaponName(self.grief_savedweapon_weapons[i]) != "none")
{
clip_alt_missing = weaponClipSize(weaponAltWeaponName(self.grief_savedweapon_weapons[i])) - self.grief_savedweapon_weaponsammo_clip_alt[i];
if (clip_alt_missing > self.grief_savedweapon_weaponsammo_stock_alt[i])
{
clip_alt_missing = self.grief_savedweapon_weaponsammo_stock_alt[i];
}
self.grief_savedweapon_weaponsammo_clip_alt[i] += clip_alt_missing;
self.grief_savedweapon_weaponsammo_stock_alt[i] -= clip_alt_missing;
}
}
if (isDefined(self.grief_savedweapon_grenades))
{
self.grief_savedweapon_grenades_clip = self getweaponammoclip(self.grief_savedweapon_grenades);
}
if (isDefined(self.grief_savedweapon_tactical))
{
self.grief_savedweapon_tactical_clip = self getweaponammoclip(self.grief_savedweapon_tactical);
}
if (isDefined(self.grief_savedweapon_mine))
{
self.grief_savedweapon_mine_clip = self getweaponammoclip(self.grief_savedweapon_mine);
}
if (isDefined(self.hasriotshield) && self.hasriotshield)
{
self.grief_hasriotshield = 1;
}
self.grief_savedperks = self.perks_active;
}
grief_laststand_weapons_return()
{
if (!isDefined(self.grief_savedweapon_weapons))
{
return 0;
}
if (is_true(self._retain_perks))
{
if (isDefined(self.grief_savedperks))
{
self.perks_active = [];
foreach (perk in self.grief_savedperks)
{
self maps\mp\zombies\_zm_perks::give_perk(perk);
}
}
}
primary_weapons_returned = 0;
i = 0;
while (i < self.grief_savedweapon_weapons.size)
{
if (isdefined(self.grief_savedweapon_grenades) && self.grief_savedweapon_weapons[i] == self.grief_savedweapon_grenades || (isdefined(self.grief_savedweapon_tactical) && self.grief_savedweapon_weapons[i] == self.grief_savedweapon_tactical))
{
i++;
continue;
}
if (is_temporary_zombie_weapon(self.grief_savedweapon_weapons[i]))
{
i++;
continue;
}
if (level.item_meat_name == self.grief_savedweapon_weapons[i])
{
i++;
continue;
}
if (isweaponprimary(self.grief_savedweapon_weapons[i]))
{
if (primary_weapons_returned >= get_player_weapon_limit(self))
{
i++;
continue;
}
primary_weapons_returned++;
}
if (isDefined(self.stored_weapon_info[self.grief_savedweapon_weapons[i]]) && isDefined(self.stored_weapon_info[self.grief_savedweapon_weapons[i]].used_amt))
{
used_amt = self.stored_weapon_info[self.grief_savedweapon_weapons[i]].used_amt;
if (used_amt >= self.grief_savedweapon_weaponsammo_stock[i])
{
used_amt = used_amt - self.grief_savedweapon_weaponsammo_stock[i];
self.grief_savedweapon_weaponsammo_stock[i] = 0;
dual_wield_name = weapondualwieldweaponname(self.grief_savedweapon_weapons[i]);
if ("none" != dual_wield_name)
{
if (used_amt >= self.grief_savedweapon_weaponsammo_clip_dualwield[i])
{
used_amt -= self.grief_savedweapon_weaponsammo_clip_dualwield[i];
self.grief_savedweapon_weaponsammo_clip_dualwield[i] = 0;
if (used_amt >= self.grief_savedweapon_weaponsammo_clip[i])
{
used_amt -= self.grief_savedweapon_weaponsammo_clip[i];
self.grief_savedweapon_weaponsammo_clip[i] = 0;
}
else
{
self.grief_savedweapon_weaponsammo_clip[i] -= used_amt;
}
}
else
{
self.grief_savedweapon_weaponsammo_clip_dualwield[i] -= used_amt;
}
}
else
{
if (used_amt >= self.grief_savedweapon_weaponsammo_clip[i])
{
used_amt -= self.grief_savedweapon_weaponsammo_clip[i];
self.grief_savedweapon_weaponsammo_clip[i] = 0;
}
else
{
self.grief_savedweapon_weaponsammo_clip[i] -= used_amt;
}
}
}
else
{
self.grief_savedweapon_weaponsammo_stock[i] -= used_amt;
}
}
self giveweapon(self.grief_savedweapon_weapons[i], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.grief_savedweapon_weapons[i]));
if (isdefined(self.grief_savedweapon_weaponsammo_clip[i]))
{
self setweaponammoclip(self.grief_savedweapon_weapons[i], self.grief_savedweapon_weaponsammo_clip[i]);
}
if (isdefined(self.grief_savedweapon_weaponsammo_clip_dualwield[i]))
{
self setweaponammoclip(weaponDualWieldWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_clip_dualwield[i]);
}
if (isdefined(self.grief_savedweapon_weaponsammo_stock[i]))
{
self setweaponammostock(self.grief_savedweapon_weapons[i], self.grief_savedweapon_weaponsammo_stock[i]);
}
if (isdefined(self.grief_savedweapon_weaponsammo_clip_alt[i]))
{
self setweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_clip_alt[i]);
}
if (isdefined(self.grief_savedweapon_weaponsammo_stock_alt[i]))
{
self setweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_stock_alt[i]);
}
i++;
}
if (isDefined(self.grief_savedweapon_melee))
{
self set_player_melee_weapon(self.grief_savedweapon_melee);
self setactionslot(2, "weapon", "held_" + self.grief_savedweapon_melee);
}
if (isDefined(self.grief_savedweapon_grenades))
{
self giveweapon(self.grief_savedweapon_grenades);
self set_player_lethal_grenade(self.grief_savedweapon_grenades);
if (isDefined(self.grief_savedweapon_grenades_clip))
{
if (is_respawn_gamemode())
{
self.grief_savedweapon_grenades_clip += 2;
if (self.grief_savedweapon_grenades_clip > weaponClipSize(self.grief_savedweapon_grenades))
{
self.grief_savedweapon_grenades_clip = weaponClipSize(self.grief_savedweapon_grenades);
}
}
self setweaponammoclip(self.grief_savedweapon_grenades, self.grief_savedweapon_grenades_clip);
}
}
if (isDefined(self.grief_savedweapon_tactical))
{
self giveweapon(self.grief_savedweapon_tactical);
self set_player_tactical_grenade(self.grief_savedweapon_tactical);
if (isDefined(self.grief_savedweapon_tactical_clip))
{
self setweaponammoclip(self.grief_savedweapon_tactical, self.grief_savedweapon_tactical_clip);
}
}
if (isDefined(self.grief_savedweapon_mine))
{
if (is_respawn_gamemode())
{
self.grief_savedweapon_mine_clip += 2;
if (self.grief_savedweapon_mine_clip > weaponClipSize(self.grief_savedweapon_mine))
{
self.grief_savedweapon_mine_clip = weaponClipSize(self.grief_savedweapon_mine);
}
}
self giveweapon(self.grief_savedweapon_mine);
self set_player_placeable_mine(self.grief_savedweapon_mine);
self setactionslot(4, "weapon", self.grief_savedweapon_mine);
self setweaponammoclip(self.grief_savedweapon_mine, self.grief_savedweapon_mine_clip);
}
if (isDefined(self.current_equipment))
{
self maps\mp\zombies\_zm_equipment::equipment_take(self.current_equipment);
}
if (isDefined(self.grief_savedweapon_equipment))
{
self.do_not_display_equipment_pickup_hint = 1;
self maps\mp\zombies\_zm_equipment::equipment_give(self.grief_savedweapon_equipment);
self.do_not_display_equipment_pickup_hint = undefined;
}
if (isDefined(self.grief_hasriotshield) && self.grief_hasriotshield)
{
if (isDefined(self.player_shield_reset_health))
{
self [[self.player_shield_reset_health]]();
}
}
self.grief_savedweapon_weapons = undefined;
weapon = undefined;
primaries = self getweaponslistprimaries();
if (isDefined(self.pre_temp_weapon) && self hasWeapon(self.pre_temp_weapon))
{
weapon = self.pre_temp_weapon;
self.pre_temp_weapon = undefined;
}
else if (isDefined(self.pre_meat_weapon) && self hasWeapon(self.pre_meat_weapon))
{
weapon = self.pre_meat_weapon;
self.pre_meat_weapon = undefined;
}
else if (isDefined(self.grief_savedweapon_currentweapon) && self hasWeapon(self.grief_savedweapon_currentweapon))
{
weapon = self.grief_savedweapon_currentweapon;
self.grief_savedweapon_currentweapon = undefined;
}
if (isDefined(weapon))
{
foreach (primary in primaries)
{
if (primary == weapon)
{
self switchtoweapon(primary);
return 1;
}
}
}
if (primaries.size > 0)
{
self switchtoweapon(primaries[0]);
return 1;
}
self maps\mp\zombies\_zm_weapons::give_fallback_weapon();
return 1;
}
red_flashing_overlay_loop()
{
level endon("restart_round");
self endon("disconnect");
while (1)
{
self notify("hit_again");
self player_flag_set("player_has_red_flashing_overlay");
wait 1;
}
}
unlimited_zombies()
{
while (1)
{
level.zombie_total = 100;
wait 1;
}
}
unlimited_powerups()
{
while (1)
{
level.powerup_drop_count = 0;
wait 1;
}
}
player_suicide()
{
self.bleedout_time += 1;
self notify("player_suicide");
self.playersuicided = 1;
wait_network_frame();
self maps\mp\zombies\_zm_laststand::bleed_out();
self.playersuicided = undefined;
}
remove_round_number()
{
level endon("end_game");
while (1)
{
level waittill("start_of_round");
setroundsplayed(0);
}
}
save_teams_on_intermission()
{
level waittill("intermission");
axis_guids = "";
allies_guids = "";
if (level.allow_teamchange)
{
players = get_players("axis");
foreach (player in players)
{
axis_guids += player getguid() + " ";
}
players = get_players("allies");
foreach (player in players)
{
allies_guids += player getguid() + " ";
}
}
else
{
players = array_randomize(get_players());
i = 0;
foreach (player in players)
{
if (i % 2 == 0)
{
axis_guids += player getguid() + " ";
}
else
{
allies_guids += player getguid() + " ";
}
i++;
}
}
setDvar("team_axis", axis_guids);
setDvar("team_allies", allies_guids);
}
all_voice_on_intermission()
{
level waittill("intermission");
setDvar("sv_voice", 1);
}
race_check_for_kills()
{
level endon("end_game");
self endon("disconnect");
while (1)
{
self waittill("zom_kill", zombie);
amount = 1;
score_msg = undefined;
if (is_true(zombie.is_brutus))
{
amount = 10;
score_msg = &"ZOMBIE_ZGRIEF_BOSS_KILLED_SCORE";
}
increment_score(self.team, amount, 1, score_msg);
}
}
containment_init()
{
level.containment_zone_hud = newHudElem();
level.containment_zone_hud.alignx = "left";
level.containment_zone_hud.aligny = "top";
level.containment_zone_hud.horzalign = "user_left";
level.containment_zone_hud.vertalign = "user_top";
level.containment_zone_hud.x += 7;
level.containment_zone_hud.y += 2;
level.containment_zone_hud.fontscale = 1.4;
level.containment_zone_hud.alpha = 0;
level.containment_zone_hud.color = (1, 1, 1);
level.containment_zone_hud.hidewheninmenu = 1;
level.containment_zone_hud.foreground = 1;
level.containment_zone_hud.label = &"ZOMBIE_HUD_CONTAINMENT_ZONE";
level.containment_time_hud = newHudElem();
level.containment_time_hud.alignx = "left";
level.containment_time_hud.aligny = "top";
level.containment_time_hud.horzalign = "user_left";
level.containment_time_hud.vertalign = "user_top";
level.containment_time_hud.x += 7;
level.containment_time_hud.y += 17;
level.containment_time_hud.fontscale = 1.4;
level.containment_time_hud.alpha = 0;
level.containment_time_hud.color = (1, 1, 1);
level.containment_time_hud.hidewheninmenu = 1;
level.containment_time_hud.foreground = 1;
level.containment_time_hud.label = &"ZOMBIE_HUD_CONTAINMENT_TIME";
level thread containment_hud_destroy_on_end_game();
level thread containment_think();
}
containment_hud_destroy_on_end_game()
{
level waittill("end_game");
level.containment_zone_hud setText("");
level.containment_time_hud setText("");
level waittill("intermission");
level.containment_zone_hud destroy();
level.containment_time_hud destroy();
}
containment_think()
{
level endon("end_game");
flag_wait("hud_visible");
ind = 0;
containment_zones = containment_get_zones();
level.containment_zone_hud.alpha = 1;
if (containment_zones.size > 1)
{
level.containment_time_hud.alpha = 1;
}
level waittill("restart_round_start");
start_time = getTime();
while ((getTime() - start_time) <= 10000)
{
next_zone_name = containment_zones[ind];
next_zone = level.zones[next_zone_name];
players = get_players();
foreach (player in players)
{
player_zone_name = player get_current_zone();
if (isDefined(player_zone_name) && player_zone_name == next_zone_name)
{
player containment_set_obj_waypoint_on_screen(1);
}
else
{
player containment_set_obj_waypoint_off_screen(next_zone_name, next_zone, 1);
}
player containment_set_obj_waypoint_icon("white_waypoint_target", 1);
}
wait 0.05;
}
while (1)
{
zone_name = containment_zones[ind];
zone_display_name = scripts\zm\_zm_reimagined::get_zone_display_name(zone_name);
zone = level.zones[zone_name];
next_ind = ind + 1;
if (next_ind >= containment_zones.size)
{
next_ind = 0;
}
next_zone_name = containment_zones[next_ind];
next_zone = level.zones[next_zone_name];
zone_name_to_lock = zone_name;
if (zone_name == "culdesac_yellow_zone")
{
zone_name_to_lock = "culdesac_green_zone";
}
else if (zone_name == "zone_street_fountain")
{
zone_name_to_lock = "zone_street_lighteast";
}
else if (zone_name == "zone_mansion_lawn")
{
zone_name_to_lock = "zone_mansion";
}
players = get_players();
foreach (player in players)
{
player.in_containment_zone = undefined;
player thread show_grief_hud_msg(&"ZOMBIE_NEW_CONTAINMENT_ZONE");
}
level.containment_zone_hud setText(zone_display_name);
level.containment_time_hud setTimer(60);
zone_time = 60000;
next_obj_waypoint_time = 10000;
obj_time = 1000;
held_time = [];
held_time["axis"] = undefined;
held_time["allies"] = undefined;
held_prev = "none";
start_time = getTime();
while ((getTime() - start_time) <= zone_time || containment_zones.size == 1)
{
if (containment_zones.size > 1)
{
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
foreach (spawn_point in spawn_points)
{
if (spawn_point.script_noteworthy == zone_name_to_lock)
{
spawn_point.locked = 1;
}
}
}
zombies = get_round_enemy_array();
players = get_players();
in_containment_zone = [];
in_containment_zone["axis"] = [];
in_containment_zone["allies"] = [];
show_next_obj_waypoint = (getTime() - start_time) >= (zone_time - next_obj_waypoint_time);
foreach (player in players)
{
player_zone_name = player get_current_zone();
if (isDefined(player_zone_name) && player_zone_name == zone_name)
{
if (is_player_valid(player))
{
if (!isDefined(level.meat_player) && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
player.ignoreme = 0;
}
in_containment_zone[player.team][in_containment_zone[player.team].size] = player;
}
if (!is_true(player.in_containment_zone))
{
player.in_containment_zone = 1;
player thread show_grief_hud_msg(&"ZOMBIE_PLAYER_IN_CONTAINMENT_ZONE");
}
player containment_set_obj_waypoint_on_screen();
}
else
{
if (is_player_valid(player) && !isDefined(level.meat_player) && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
close_zombies = get_array_of_closest(player.origin, zombies, undefined, 1, 64);
player.ignoreme = close_zombies.size == 0;
}
if (is_true(player.in_containment_zone))
{
player.in_containment_zone = undefined;
player thread show_grief_hud_msg(&"ZOMBIE_PLAYER_OUT_CONTAINMENT_ZONE");
}
player containment_set_obj_waypoint_off_screen(zone_name, zone);
}
if (containment_zones.size > 1 && show_next_obj_waypoint)
{
player_zone_name = player get_current_zone();
if (isDefined(player_zone_name) && player_zone_name == next_zone_name)
{
player containment_set_obj_waypoint_on_screen(1);
}
else
{
player containment_set_obj_waypoint_off_screen(next_zone_name, next_zone, 1);
}
player containment_set_obj_waypoint_icon("white_waypoint_target", 1);
}
else
{
player.next_obj_waypoint.alpha = 0;
}
}
team_diff = abs(get_players("axis").size - get_players("allies").size);
if (team_diff > 0)
{
team = "axis";
if (get_players("allies").size < get_players("axis").size)
{
team = "allies";
}
if (in_containment_zone[team].size > 0)
{
for (i = 0; i < team_diff; i++)
{
in_containment_zone[team][in_containment_zone[team].size] = level;
}
}
}
foreach (team in level.teams)
{
grief_score_hud_set_player_count(team, in_containment_zone[team].size);
}
if (in_containment_zone["axis"].size == in_containment_zone["allies"].size && in_containment_zone["axis"].size > 0 && in_containment_zone["allies"].size > 0)
{
foreach (player in players)
{
player.obj_waypoint.color = (1, 1, 0);
player containment_set_obj_waypoint_icon("white_waypoint_contested");
}
grief_score_hud_set_obj_icon("contested");
if (held_prev != "cont")
{
foreach (player in players)
{
player thread print_containment_msg(&"ZOMBIE_CONTAINMENT_ZONE_CONTESTED");
}
obj_time = 2000;
held_time["axis"] = getTime();
held_time["allies"] = getTime();
held_prev = "cont";
}
if ((level.grief_score["A"] + 1) >= get_gamemode_winning_score() || (level.grief_score["B"] + 1) >= get_gamemode_winning_score())
{
held_time["axis"] = undefined;
held_time["allies"] = undefined;
}
}
else if (in_containment_zone["axis"].size > in_containment_zone["allies"].size)
{
foreach (player in players)
{
if (player.team == "axis")
{
player.obj_waypoint.color = (0, 1, 0);
player containment_set_obj_waypoint_icon("white_waypoint_defend");
}
else
{
player.obj_waypoint.color = (1, 0, 0);
player containment_set_obj_waypoint_icon("white_waypoint_capture");
}
}
grief_score_hud_set_obj_icon("axis");
if (held_prev != "axis")
{
foreach (player in players)
{
if (player.team == "axis")
{
player thread print_containment_msg(&"ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE");
}
else
{
player thread print_containment_msg(&"ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE");
}
}
obj_time = 1000;
if (!isDefined(held_time["axis"]))
{
held_time["axis"] = getTime();
}
held_time["allies"] = undefined;
held_prev = "axis";
}
}
else if (in_containment_zone["allies"].size > in_containment_zone["axis"].size)
{
foreach (player in players)
{
if (player.team == "axis")
{
player.obj_waypoint.color = (1, 0, 0);
player containment_set_obj_waypoint_icon("white_waypoint_capture");
}
else
{
player.obj_waypoint.color = (0, 1, 0);
player containment_set_obj_waypoint_icon("white_waypoint_defend");
}
}
grief_score_hud_set_obj_icon("allies");
if (held_prev != "allies")
{
foreach (player in players)
{
if (player.team == "axis")
{
player thread print_containment_msg(&"ZOMBIE_OTHER_TEAM_CONTAINMENT_ZONE");
}
else
{
player thread print_containment_msg(&"ZOMBIE_YOUR_TEAM_CONTAINMENT_ZONE");
}
}
obj_time = 1000;
if (!isDefined(held_time["allies"]))
{
held_time["allies"] = getTime();
}
held_time["axis"] = undefined;
held_prev = "allies";
}
}
else
{
foreach (player in players)
{
if (is_player_valid(player))
{
if (!isDefined(level.meat_player) && !is_true(player.spawn_protection) && !is_true(player.revive_protection))
{
player.ignoreme = 0;
}
}
player.obj_waypoint.color = (1, 1, 1);
player containment_set_obj_waypoint_icon("white_waypoint_target");
}
grief_score_hud_set_obj_icon("neutral");
if (held_prev != "none")
{
foreach (player in players)
{
player thread print_containment_msg(&"ZOMBIE_CONTAINMENT_ZONE_UNCONTROLLED");
}
held_time["axis"] = undefined;
held_time["allies"] = undefined;
held_prev = "none";
}
}
if (isDefined(held_time["axis"]))
{
if ((getTime() - held_time["axis"]) >= obj_time)
{
held_time["axis"] = getTime();
foreach (player in in_containment_zone["axis"])
{
if (!isPlayer(player))
{
continue;
}
score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
player.captures++;
}
increment_score("axis", undefined, !isDefined(held_time["allies"]));
}
}
if (isDefined(held_time["allies"]))
{
if ((getTime() - held_time["allies"]) >= obj_time)
{
held_time["allies"] = getTime();
foreach (player in in_containment_zone["allies"])
{
if (!isPlayer(player))
{
continue;
}
score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
player maps\mp\zombies\_zm_score::add_to_player_score(score);
player.captures++;
}
increment_score("allies", undefined, !isDefined(held_time["axis"]));
}
}
wait 0.05;
}
zombies = get_round_enemy_array();
if (isDefined(zombies))
{
for (i = 0; i < zombies.size; i++)
{
if (!isDefined(zombies[i] get_current_zone()) || zombies[i] get_current_zone() == zone_name)
{
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
}
}
}
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
foreach (spawn_point in spawn_points)
{
if (spawn_point.script_noteworthy == zone_name_to_lock)
{
spawn_point.locked = 0;
}
}
ind++;
if (ind >= containment_zones.size)
{
ind = 0;
}
}
}
containment_get_zones()
{
containment_zones = [];
if (level.script == "zm_transit")
{
if (level.scr_zm_map_start_location == "transit")
{
containment_zones = array("zone_pri", "zone_pri2", "zone_station_ext", "zone_trans_2b");
}
else if (level.scr_zm_map_start_location == "diner")
{
containment_zones = array("zone_gas", "zone_roadside_west", "zone_roadside_east", "zone_gar", "zone_din");
}
else if (level.scr_zm_map_start_location == "farm")
{
containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
}
else if (level.scr_zm_map_start_location == "power")
{
containment_zones = array("zone_pow", "zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
}
else if (level.scr_zm_map_start_location == "town")
{
containment_zones = array("zone_tow", "zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
}
else if (level.scr_zm_map_start_location == "tunnel")
{
containment_zones = array("zone_amb_tunnel");
}
else if (level.scr_zm_map_start_location == "cornfield")
{
containment_zones = array("zone_amb_cornfield", "zone_cornfield_prototype");
}
}
else if (level.script == "zm_nuked")
{
if (level.scr_zm_map_start_location == "nuked")
{
containment_zones = array("culdesac_yellow_zone", "culdesac_green_zone", "openhouse1_f1_zone", "openhouse2_f1_zone", "openhouse1_f2_zone", "openhouse2_f2_zone", "openhouse1_backyard_zone", "openhouse2_backyard_zone");
}
}
else if (level.script == "zm_prison")
{
if (level.scr_zm_map_start_location == "cellblock")
{
containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
}
else if (level.scr_zm_map_start_location == "docks")
{
containment_zones = array("zone_dock", "zone_dock_gondola", "zone_studio", "zone_citadel_basement_building");
}
}
else if (level.script == "zm_buried")
{
if (level.scr_zm_map_start_location == "street")
{
containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_toy_store", "zone_candy_store", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
}
else if (level.scr_zm_map_start_location == "maze")
{
containment_zones = array("zone_maze", "zone_mansion_backyard", "zone_maze_staircase");
}
}
containment_zones = array_randomize(containment_zones);
return containment_zones;
}
containment_set_obj_waypoint_on_screen(next_obj = false)
{
hud = self.obj_waypoint;
if (next_obj)
{
hud = self.next_obj_waypoint;
}
if (isads(self))
{
hud fadeOverTime(0.25);
hud.alpha = 0.25;
}
else
{
hud.alpha = 1;
}
hud.x = 0;
hud.y = 140;
hud.z = 0;
hud.on_screen = 1;
}
containment_set_obj_waypoint_off_screen(zone_name, zone, next_obj = false)
{
hud = self.obj_waypoint;
if (next_obj)
{
hud = self.next_obj_waypoint;
}
hud.alpha = 1;
if (level.script == "zm_transit" && zone_name == "zone_far_ext")
{
other_zone = level.zones["zone_farm_house"];
other_zone2 = level.zones["zone_brn"];
hud.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0]) / 2;
hud.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
hud.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
}
else if (level.script == "zm_transit" && zone_name == "zone_trans_8")
{
other_zone = level.zones["zone_pow_warehouse"];
hud.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2;
hud.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2;
hud.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2;
hud.x += 200;
}
else if (level.script == "zm_transit" && zone_name == "zone_town_west")
{
other_zone = level.zones["zone_town_barber"];
other_zone2 = level.zones["zone_ban"];
hud.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0]) / 2;
hud.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
hud.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
}
else if (level.script == "zm_buried" && zone_name == "zone_street_darkwest")
{
other_zone = level.zones["zone_gun_store"];
other_zone2 = level.zones["zone_general_store"];
other_zone3 = level.zones["zone_street_darkwest_nook"];
hud.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0] + other_zone3.volumes[0].origin[0]) / 3;
hud.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1] + other_zone3.volumes[0].origin[1]) / 3;
hud.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2] + other_zone3.volumes[0].origin[2]) / 3;
}
else if (level.script == "zm_buried" && zone_name == "zone_street_darkeast")
{
other_zone = level.zones["zone_underground_bar"];
other_zone2 = level.zones["zone_general_store"];
other_zone3 = level.zones["zone_gun_store"];
other_zone4 = level.zones["zone_toy_store"];
hud.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0] + other_zone3.volumes[0].origin[0] + other_zone4.volumes[0].origin[0]) / 4;
hud.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1] + other_zone3.volumes[0].origin[1] + other_zone4.volumes[0].origin[1]) / 4;
hud.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2] + other_zone3.volumes[0].origin[2] + other_zone4.volumes[0].origin[2]) / 4;
}
else
{
hud.x = zone.volumes[0].origin[0];
hud.y = zone.volumes[0].origin[1];
hud.z = zone.volumes[0].origin[2];
}
if (level.script == "zm_nuked" && zone_name == "openhouse1_f1_zone")
{
hud.z -= 50;
}
else if (level.script == "zm_buried" && zone_name == "zone_maze")
{
hud.z += 200;
}
else if (level.script == "zm_prison" && zone_name == "zone_dock")
{
hud.z -= 100;
}
else if (level.script == "zm_prison" && zone_name == "zone_dock_gondola")
{
hud.z += 200;
}
else if (level.script == "zm_prison" && zone_name == "zone_dock_puzzle")
{
hud.z -= 250;
}
else if (level.script == "zm_prison" && zone_name == "zone_studio")
{
hud.x += 400;
}
// the 2 different types of waypoints are not aligned by default
if (next_obj)
{
hud.z -= 12;
}
hud.on_screen = 0;
}
containment_set_obj_waypoint_icon(icon, next_obj = false)
{
hud = self.obj_waypoint;
if (next_obj)
{
hud = self.next_obj_waypoint;
}
if (hud.on_screen)
{
hud setShader(icon, getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
}
else
{
if (next_obj)
{
hud setShader(icon, 9, 9);
hud setWaypoint(1);
}
else
{
hud setWaypoint(1, icon);
}
}
}
print_containment_msg(hint_string)
{
self iprintln(hint_string);
}
meat_init()
{
level._powerup_timeout_custom_time = ::meat_powerup_custom_time;
level thread meat_powerup_drop_think();
level thread meat_think();
}
meat_powerup_drop_think()
{
level endon("end_game");
level thread meat_powerup_drop_watcher();
level waittill("restart_round_start");
wait 10;
players = get_players();
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_KILL_ZOMBIE_DROP_MEAT");
}
while (1)
{
level.zombie_powerup_ape = "meat_stink";
level.zombie_vars["zombie_drop_item"] = 1;
level waittill("powerup_dropped", powerup);
if (powerup.powerup_name != "meat_stink")
{
continue;
}
players = get_players();
foreach (player in players)
{
if (isdefined(level.meat_player) && level.meat_player == player)
{
continue;
}
player thread show_grief_hud_msg(&"ZOMBIE_MEAT_DROPPED");
}
level.meat_powerup = powerup;
level waittill("meat_inactive");
players = get_players();
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_MEAT_RESET");
}
}
}
meat_powerup_drop_watcher()
{
while (1)
{
level waittill("powerup_dropped", powerup);
if (powerup.powerup_name != "meat_stink")
{
continue;
}
powerup thread meat_powerup_reset_on_timeout();
}
}
meat_powerup_reset_on_timeout()
{
level endon("meat_grabbed");
self waittill("powerup_timedout");
level notify("meat_inactive");
}
meat_waypoint_origin_destroy_on_death()
{
self waittill("death");
if (isDefined(self.obj_waypoint_origin))
{
self.obj_waypoint_origin unlink();
self.obj_waypoint_origin delete();
}
}
meat_think()
{
level endon("end_game");
held_time = undefined;
obj_time = 1000;
while (1)
{
players = get_players();
if (isDefined(level.meat_player))
{
if (!isDefined(held_time))
{
held_time = getTime();
}
grief_score_hud_set_obj_icon(level.meat_player.team);
foreach (player in players)
{
if (player == level.meat_player)
{
player.obj_waypoint.alpha = 0;
}
else
{
player.obj_waypoint.alpha = 1;
if (player.team == level.meat_player.team)
{
player.obj_waypoint.color = (0, 1, 0);
player.obj_waypoint setWaypoint(1, "white_waypoint_escort");
}
else
{
player.obj_waypoint.color = (1, 0, 0);
player.obj_waypoint setWaypoint(1, "white_waypoint_kill");
}
player.obj_waypoint setTargetEnt(level.meat_player.head_icon_origin);
}
}
if ((getTime() - held_time) >= obj_time)
{
held_time = getTime();
score = 100 * maps\mp\zombies\_zm_score::get_points_multiplier(level.meat_player);
level.meat_player maps\mp\zombies\_zm_score::add_to_player_score(score);
level.meat_player.captures++;
increment_score(level.meat_player.team);
}
}
else
{
held_time = undefined;
if (isDefined(level.item_meat))
{
if (!isDefined(level.item_meat.obj_waypoint_origin))
{
level.item_meat.obj_waypoint_origin = spawn("script_model", level.item_meat.origin);
level.item_meat.obj_waypoint_origin setmodel("tag_origin");
level.item_meat thread meat_waypoint_origin_destroy_on_death();
}
level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32);
grief_score_hud_set_obj_icon("neutral");
foreach (player in players)
{
player.obj_waypoint.alpha = 1;
player.obj_waypoint.color = (1, 1, 1);
player.obj_waypoint setWaypoint(1, "white_waypoint_grab");
player.obj_waypoint setTargetEnt(level.item_meat.obj_waypoint_origin);
}
}
else if (isDefined(level.meat_powerup))
{
if (!isDefined(level.meat_powerup.obj_waypoint_origin))
{
level.meat_powerup.obj_waypoint_origin = spawn("script_model", level.meat_powerup.origin + (0, 0, 32));
level.meat_powerup.obj_waypoint_origin setmodel("tag_origin");
level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
}
grief_score_hud_set_obj_icon("neutral");
foreach (player in players)
{
player.obj_waypoint.alpha = 1;
player.obj_waypoint.color = (1, 1, 1);
player.obj_waypoint setWaypoint(1, "white_waypoint_grab");
player.obj_waypoint setTargetEnt(level.meat_powerup.obj_waypoint_origin);
}
}
else
{
grief_score_hud_set_obj_icon("none");
foreach (player in players)
{
player.obj_waypoint.alpha = 0;
}
}
}
wait 0.05;
}
}
meat_powerup_custom_time(powerup)
{
if (powerup.powerup_name == "meat_stink")
{
return 5;
}
return 15;
}
can_revive(revivee)
{
if (self hasweapon(get_gamemode_var("item_meat_name")))
{
return false;
}
return true;
}
powerup_can_player_grab(player)
{
if (self.powerup_name == "meat_stink")
{
if (player hasWeapon(get_gamemode_var("item_meat_name")) || is_true(player.dont_touch_the_meat))
{
return false;
}
}
return true;
}
increment_score(team, amount = 1, show_lead_msg = true, score_msg)
{
level endon("end_game");
encounters_team = "A";
if (team == "allies")
{
encounters_team = "B";
}
level.grief_score[encounters_team] += amount;
if (level.grief_score[encounters_team] > get_gamemode_winning_score())
{
level.grief_score[encounters_team] = get_gamemode_winning_score();
}
foreach (hud_team in level.teams)
{
level.grief_score_hud[hud_team].score[team] setValue(level.grief_score[encounters_team]);
}
setteamscore(team, level.grief_score[encounters_team]);
if (level.grief_score[encounters_team] >= get_gamemode_winning_score())
{
scripts\zm\replaced\_zm_game_module::game_won(encounters_team);
}
if (level.scr_zm_ui_gametype_obj == "zgrief")
{
score_left = get_gamemode_winning_score() - level.grief_score[encounters_team];
players = get_players(team);
foreach (player in players)
{
player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_DEAD", score_left);
}
if (level.grief_score[encounters_team] <= 3)
{
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(level.grief_score[encounters_team] + "_player_down", team);
}
else if (score_left <= 3)
{
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog(score_left + "_player_left", team);
}
}
if (level.scr_zm_ui_gametype_obj == "zrace")
{
if (isDefined(score_msg))
{
players = get_players(team);
foreach (player in players)
{
player thread show_grief_hud_msg(score_msg, amount);
}
}
}
if (show_lead_msg)
{
if (!isDefined(level.prev_leader) || (level.prev_leader != encounters_team && level.grief_score[encounters_team] > level.grief_score[level.prev_leader]))
{
level.prev_leader = encounters_team;
delay = undefined;
if (level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zrace")
{
delay = 1;
}
players = get_players();
foreach (player in players)
{
if (player.team == team)
{
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_GAIN_LEAD", undefined, 30, delay);
}
else
{
player thread show_grief_hud_msg(&"ZOMBIE_GRIEF_LOSE_LEAD", undefined, 30, delay);
}
}
}
}
}