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BO2-Reimagined/scripts/zm/replaced/_globallogic_ui.gsc
Jbleezy 9810561796 Encounter: change spawn point on team change during pregame
Encounter: add ready up for team change option
2023-04-23 05:28:56 -07:00

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#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_spectating;
#include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_globallogic_ui;
menuautoassign( comingfrommenu )
{
teamkeys = getarraykeys( level.teams );
assignment = teamkeys[randomint( teamkeys.size )];
self closemenus();
if ( isdefined( level.forceallallies ) && level.forceallallies )
assignment = "allies";
else if ( level.teambased )
{
if ( getdvarint( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange == "1" && ( self.hasspawned || comingfrommenu ) )
assignment = "";
else
{
team = getassignedteam( self );
switch ( team )
{
case 1:
assignment = teamkeys[1];
break;
case 2:
assignment = teamkeys[0];
break;
case 3:
assignment = teamkeys[2];
break;
case 4:
if ( !isdefined( level.forceautoassign ) || !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
default:
assignment = "";
if ( isdefined( level.teams[team] ) )
assignment = team;
else if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
}
}
}
if ( assignment == "" || getdvarint( "party_autoteams" ) == 0 )
{
if ( sessionmodeiszombiesgame() )
{
if (assignment == "")
{
guids = strTok(getDvar("team_axis"), " ");
foreach (guid in guids)
{
if (self getguid() == int(guid))
{
assignment = "axis";
break;
}
}
}
if (assignment == "")
{
guids = strTok(getDvar("team_allies"), " ");
foreach (guid in guids)
{
if (self getguid() == int(guid))
{
assignment = "allies";
break;
}
}
}
if (assignment == "")
{
assignment = get_lowest_team();
}
}
}
if ( assignment == self.pers["team"] && ( self.sessionstate == "playing" || self.sessionstate == "dead" ) )
{
self beginclasschoice();
return;
}
}
else if ( getdvarint( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange != "1" || !self.hasspawned && !comingfrommenu )
{
team = getassignedteam( self );
if ( isdefined( level.teams[team] ) )
assignment = team;
else if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
}
}
self.pers["team"] = assignment;
self.team = assignment;
self.pers["class"] = undefined;
self.class = undefined;
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self updateobjectivetext();
if ( level.teambased )
self.sessionteam = assignment;
else
{
self.sessionteam = "none";
self.ffateam = assignment;
}
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
self beginclasschoice();
self setclientscriptmainmenu( game["menu_class"] );
}
get_lowest_team()
{
teamplayers = [];
teamplayers["axis"] = countplayers("axis");
teamplayers["allies"] = countplayers("allies");
// don't count self
teamplayers[self.team]--;
if ( teamplayers["allies"] == teamplayers["axis"] )
{
if ( randomint( 100 ) >= 50 )
{
return "axis";
}
else
{
return "allies";
}
}
else
{
if ( teamplayers["allies"] > teamplayers["axis"] )
{
return "axis";
}
else
{
return "allies";
}
}
}