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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-16 01:58:00 -05:00
132 lines
3.8 KiB
Plaintext
132 lines
3.8 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_craftables;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zm_tomb_teleporter;
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#include maps\mp\zm_tomb_vo;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_tomb_chamber;
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#include maps\mp\zombies\_zm_challenges;
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#include maps\mp\zm_tomb_challenges;
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#include maps\mp\zm_tomb_tank;
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#include maps\mp\zm_tomb_craftables;
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#include maps\mp\zm_tomb_utility;
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update_staff_accessories( n_element_index )
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{
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cur_weapon = self get_player_melee_weapon();
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if ( !issubstr( cur_weapon, "one_inch_punch" ) )
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{
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weapon_to_keep = "knife_zm";
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self.use_staff_melee = 0;
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if ( n_element_index != 0 )
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{
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staff_info = maps\mp\zm_tomb_craftables::get_staff_info_from_element_index( n_element_index );
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if ( staff_info.charger.is_charged )
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staff_info = staff_info.upgrade;
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if ( isdefined( staff_info.melee ) )
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{
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weapon_to_keep = staff_info.melee;
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self.use_staff_melee = 1;
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}
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}
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melee_changed = 0;
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if ( cur_weapon != weapon_to_keep )
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{
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self takeweapon( cur_weapon );
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self giveweapon( weapon_to_keep );
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self set_player_melee_weapon( weapon_to_keep );
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melee_changed = 1;
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}
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}
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else if ( issubstr( cur_weapon, "one_inch_punch" ) && is_true( self.b_punch_upgraded ) )
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{
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self.str_punch_element = get_punch_element_from_index(n_element_index);
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weapon_to_keep = "one_inch_punch_" + self.str_punch_element + "_zm";
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if ( cur_weapon != weapon_to_keep )
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{
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self takeweapon( cur_weapon );
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self giveweapon( weapon_to_keep );
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self set_player_melee_weapon( weapon_to_keep );
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}
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}
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has_revive = self hasweapon( "staff_revive_zm" );
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has_upgraded_staff = 0;
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a_weapons = self getweaponslistprimaries();
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staff_info = maps\mp\zm_tomb_craftables::get_staff_info_from_element_index( n_element_index );
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foreach ( str_weapon in a_weapons )
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{
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if ( is_weapon_upgraded_staff( str_weapon ) )
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has_upgraded_staff = 1;
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}
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if ( has_revive && !has_upgraded_staff )
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{
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self setactionslot( 3, "altmode" );
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self takeweapon( "staff_revive_zm" );
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}
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else if ( !has_revive && has_upgraded_staff )
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{
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self setactionslot( 3, "weapon", "staff_revive_zm" );
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self giveweapon( "staff_revive_zm" );
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if ( isdefined( staff_info ) && isdefined( staff_info.upgrade.revive_ammo_stock ) )
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{
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if ( staff_info.upgrade.revive_ammo_clip < 1 && staff_info.upgrade.revive_ammo_stock >= 1 )
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{
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staff_info.upgrade.revive_ammo_clip += 1;
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staff_info.upgrade.revive_ammo_stock -= 1;
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}
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self setweaponammostock( "staff_revive_zm", staff_info.upgrade.revive_ammo_stock );
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self setweaponammoclip( "staff_revive_zm", staff_info.upgrade.revive_ammo_clip );
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}
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else
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{
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self setweaponammostock( "staff_revive_zm", 3 );
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self setweaponammoclip( "staff_revive_zm", 1 );
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}
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}
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}
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get_punch_element_from_index(ind)
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{
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if ( ind == 1 )
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{
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return "fire";
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}
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else if ( ind == 2 )
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{
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return "air";
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}
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else if ( ind == 3 )
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{
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return "lightning";
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}
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else if ( ind == 4 )
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{
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return "ice";
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}
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return "upgraded";
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}
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check_solo_status()
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{
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level.is_forever_solo_game = 0;
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} |