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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
2020-02-13 16:52:11 -08:00
2020-02-13 16:52:11 -08:00

Call of Duty: Black Ops 2 Zombies - Reimagined

Created by: Jbleezy

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Change Notes

Players

  • Unlimited sprint
  • 100% backwards speed, strafe speed, and sprint strafe speed

Zombies

  • Health capped at 1 million
  • Removed walkers in high rounds

Screechers

  • Decreased minimum number of melees to kill from 5 to 3
  • Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
  • Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
  • No longer automatically runs away when player is first attacked on solo
  • Removed hint when player is first attacked on solo

Weapons

Jet Gun

  • Kills whenever the right gauge is above 20%
  • Kills multiple enemies significantly faster
  • Must be firing weapon to kill
  • Overheats while attempting to fire while meleeing
  • Cools down twice as fast
  • Cools down while not holding weapon
  • No longer automatically switched to weapon when picked up
  • No longer dropped to the ground when another buildable is taken
  • No longer disassembles when overheated
  • Weapon is taken when overheated

Sliquifier

  • Kills on any round (normally stops killing after round 100)
  • Removed additional goo created by chain kills

Perks

  • No longer deactivated if the perk machine is powered off

Speed Cola

  • Aim twice as fast
  • Switch weapons twice as fast
  • Throw grenades twice as fast

Stamin-Up

  • Move faster (normally only sprint faster)

Deadshot

  • Move faster while aiming
  • Decreased sprint recovery time

Electric Cherry

  • Removed cooldown after being used multiple times in a row

Powerups

Carpenter

  • Removed

Buildables

  • Automatically crafted (Tranzit, Die Rise, Buried)
  • Parts automatically picked up (Mob of the Dead, Origins)

Electric Trap

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 60 seconds
  • Kills on any round (normally stops killing after round 50)

Turret

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 60 seconds
  • No longer damages players if they have Juggernog

Subsurface Resonator

  • No longer needs to be powered by a Turbine

Bank

  • Amount of points resets each game
  • Removed sharing points with other players

Weapon Locker

  • Stored weapon resets each game

Maps

Tranzit

  • Any door that requires a Turbine to open is automatically open whenever the power is on
  • Navcard table automatically crafted

Town

  • Moved Stamin-Up to its location on Tranzit

Farm

  • Zombies now spawn in the Center zone when in the Barn zone
  • Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
  • Grief: added Claymore wallbuy

Die Rise

  • Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
  • Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
  • Navcard table automatically crafted

Mob of the Dead

  • Acid Trap kills on any round (normally stops killing after round 158 on PC)
  • Plane fuel automatically picked up

Buried

  • Power automatically on
  • Removed Turbine
  • Removed Sloth barricades
  • Fountain portal automatically active
  • Navcard table automatically crafted

Origins

  • Shovels automatically picked up
  • Gramophone and records automatically picked up
  • Der Wunderfizz: all perks have an equal chance of being obtained
  • Soul boxes: decreased kill requirement from 30 to 20
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