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BO2-Reimagined/scripts/zm/replaced/_zm_equip_subwoofer.gsc
2021-12-16 11:46:33 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
startsubwooferdeploy( weapon, armed )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "equip_subwoofer_zm_taken" );
self thread maps/mp/zombies/_zm_equip_subwoofer::watchforcleanup();
if ( isDefined( self.subwoofer_kills ) )
{
weapon.subwoofer_kills = self.subwoofer_kills;
self.subwoofer_kills = undefined;
}
if ( !isDefined( weapon.subwoofer_kills ) )
{
weapon.subwoofer_kills = 0;
}
if ( !isDefined( self.subwoofer_health ) )
{
self.subwoofer_health = 60;
self.subwoofer_power_level = 4;
}
if ( isDefined( weapon ) )
{
weapon subwoofer_power_on();
if ( weapon.power_on )
{
self thread maps/mp/zombies/_zm_equip_subwoofer::subwooferthink( weapon, armed );
}
else
{
self iprintlnbold( &"ZOMBIE_NEED_LOCAL_POWER" );
}
self thread startsubwooferdecay( weapon );
self thread maps/mp/zombies/_zm_buildables::delete_on_disconnect( weapon );
weapon waittill( "death" );
if ( isDefined( level.subwoofer_sound_ent ) )
{
level.subwoofer_sound_ent playsound( "wpn_zmb_electrap_stop" );
level.subwoofer_sound_ent delete();
level.subwoofer_sound_ent = undefined;
}
self notify( "subwoofer_cleanup" );
}
}
subwoofer_power_on()
{
self.power_on = 1;
self.power_on_time = getTime();
self.owner thread subwooferthink( self );
}
subwooferthink( weapon, armed )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "equip_subwoofer_zm_taken" );
weapon notify( "subwooferthink" );
weapon endon( "subwooferthink" );
weapon endon( "death" );
direction_forward = anglesToForward( flat_angle( weapon.angles ) + vectorScale( ( 0, 0, 1 ), 30 ) );
direction_vector = vectorScale( direction_forward, 512 );
direction_origin = weapon.origin + direction_vector;
original_angles = weapon.angles;
original_origin = weapon.origin;
tag_spin_origin = weapon gettagorigin( "tag_spin" );
wait 0.05;
while ( 1 )
{
while ( isDefined( weapon.power_on ) && !weapon.power_on )
{
wait 1;
}
wait 2;
if ( isDefined( weapon.power_on ) && !weapon.power_on )
{
continue;
}
if ( !isDefined( level._subwoofer_choke ) )
{
level thread maps/mp/zombies/_zm_equip_subwoofer::subwoofer_choke();
}
while ( level._subwoofer_choke )
{
wait 0.05;
}
level._subwoofer_choke++;
weapon.subwoofer_network_choke_count = 0;
weapon thread maps/mp/zombies/_zm_equipment::signal_equipment_activated( 1 );
vibrateamplitude = 4;
if ( self.subwoofer_power_level == 3 )
{
vibrateamplitude = 8;
}
else
{
if ( self.subwoofer_power_level == 2 )
{
vibrateamplitude = 13;
}
}
if ( self.subwoofer_power_level == 1 )
{
vibrateamplitude = 17;
}
weapon vibrate( vectorScale( ( 0, 0, 1 ), 100 ), vibrateamplitude, 0.2, 0.3 );
zombies = get_array_of_closest( weapon.origin, get_round_enemy_array(), undefined, undefined, 1200 );
players = get_array_of_closest( weapon.origin, get_players(), undefined, undefined, 1200 );
props = get_array_of_closest( weapon.origin, getentarray( "subwoofer_target", "script_noteworthy" ), undefined, undefined, 1200 );
entities = arraycombine( zombies, players, 0, 0 );
entities = arraycombine( entities, props, 0, 0 );
_a681 = entities;
_k681 = getFirstArrayKey( _a681 );
while ( isDefined( _k681 ) )
{
ent = _a681[ _k681 ];
if ( !isDefined( ent ) || !isplayer( ent ) && isai( ent ) && !isalive( ent ) )
{
}
else
{
if ( isDefined( ent.ignore_subwoofer ) && ent.ignore_subwoofer )
{
break;
}
else
{
distanceentityandsubwoofer = distance2dsquared( original_origin, ent.origin );
onlydamage = 0;
action = undefined;
if ( distanceentityandsubwoofer <= 32400 )
{
action = "burst";
}
else if ( distanceentityandsubwoofer <= 230400 )
{
action = "fling";
}
else if ( distanceentityandsubwoofer <= 1440000 )
{
action = "stumble";
}
else
{
}
if ( !within_fov( original_origin, original_angles, ent.origin, cos( 45 ) ) )
{
if ( isplayer( ent ) )
{
ent maps/mp/zombies/_zm_equip_subwoofer::hit_player( action, 0 );
}
break;
}
else weapon maps/mp/zombies/_zm_equip_subwoofer::subwoofer_network_choke();
ent_trace_origin = ent.origin;
if ( isai( ent ) || isplayer( ent ) )
{
ent_trace_origin = ent geteye();
}
if ( isDefined( ent.script_noteworthy ) && ent.script_noteworthy == "subwoofer_target" )
{
ent_trace_origin += vectorScale( ( 0, 0, 1 ), 48 );
}
if ( !sighttracepassed( tag_spin_origin, ent_trace_origin, 1, weapon ) )
{
break;
}
else if ( isDefined( ent.script_noteworthy ) && ent.script_noteworthy == "subwoofer_target" )
{
ent notify( "damaged_by_subwoofer" );
break;
}
else
{
if ( isDefined( ent.in_the_ground ) && !ent.in_the_ground && isDefined( ent.in_the_ceiling ) && !ent.in_the_ceiling && isDefined( ent.ai_state ) || ent.ai_state == "zombie_goto_entrance" && isDefined( ent.completed_emerging_into_playable_area ) && !ent.completed_emerging_into_playable_area )
{
onlydamage = 1;
}
if ( isplayer( ent ) )
{
ent notify( "player_" + action );
ent maps/mp/zombies/_zm_equip_subwoofer::hit_player( action, 1 );
break;
}
else if ( isDefined( ent ) )
{
ent notify( "zombie_" + action );
shouldgib = distanceentityandsubwoofer <= 810000;
if ( action == "fling" )
{
ent thread maps/mp/zombies/_zm_equip_subwoofer::fling_zombie( weapon, direction_vector / 4, self, onlydamage );
weapon.subwoofer_kills++;
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "subwoofer" );
break;
}
else if ( action == "burst" )
{
ent thread maps/mp/zombies/_zm_equip_subwoofer::burst_zombie( weapon, self );
weapon.subwoofer_kills++;
self thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "subwoofer" );
break;
}
else
{
if ( action == "stumble" )
{
ent thread maps/mp/zombies/_zm_equip_subwoofer::knockdown_zombie( weapon, shouldgib, onlydamage );
}
}
}
}
}
}
_k681 = getNextArrayKey( _a681, _k681 );
}
/*
if ( weapon.subwoofer_kills >= 45 )
{
self thread subwoofer_expired( weapon );
}
*/
}
}
startsubwooferdecay( weapon )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "equip_subwoofer_zm_taken" );
while ( isDefined( weapon ) )
{
if ( weapon.power_on )
{
self.subwoofer_kills = 0;
self.subwoofer_health--;
if ( self.subwoofer_health <= 0 )
{
break;
}
}
wait 1;
}
self thread maps/mp/zombies/_zm_equip_subwoofer::subwoofer_expired( weapon );
/*
if ( isDefined( weapon ) )
{
self maps/mp/zombies/_zm_equip_subwoofer::destroy_placed_subwoofer();
maps/mp/zombies/_zm_equip_subwoofer::subwoofer_disappear_fx( weapon );
}
self thread maps/mp/zombies/_zm_equip_subwoofer::wait_and_take_equipment();
self.subwoofer_health = undefined;
self.subwoofer_power_level = undefined;
self.subwoofer_round_start = undefined;
self.subwoofer_power_on = undefined;
self.subwoofer_emped = undefined;
self.subwoofer_emp_time = undefined;
self maps/mp/zombies/_zm_equip_subwoofer::cleanupoldsubwoofer();
*/
}