mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-01 09:30:08 -05:00
592 lines
19 KiB
Plaintext
592 lines
19 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_craftables;
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#include scripts\zm\replaced\_zm_craftables;
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#include scripts\zm\replaced\_zm_riotshield_tomb;
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#include scripts\zm\replaced\_zm_weap_riotshield_tomb;
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#include scripts\zm\replaced\zm_tomb_main_quest;
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#include scripts\zm\replaced\zm_tomb_quest_air;
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#include scripts\zm\replaced\zm_tomb_quest_elec;
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#include scripts\zm\replaced\zm_tomb_quest_fire;
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#include scripts\zm\replaced\zm_tomb_quest_ice;
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#include scripts\zm\replaced\zm_tomb_craftables;
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#include scripts\zm\replaced\zm_tomb_dig;
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#include scripts\zm\replaced\zm_tomb_tank;
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main()
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{
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replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_for_player_pickup_staff, scripts\zm\replaced\zm_tomb_main_quest::watch_for_player_pickup_staff);
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replaceFunc(maps\mp\zm_tomb_main_quest::staff_upgraded_reload, scripts\zm\replaced\zm_tomb_main_quest::staff_upgraded_reload);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_staff_ammo_reload, scripts\zm\replaced\zm_tomb_main_quest::watch_staff_ammo_reload);
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replaceFunc(maps\mp\zm_tomb_quest_air::air_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_air::air_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_elec::electric_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_elec::electric_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_fire::fire_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_fire::fire_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
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replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_control_thread, scripts\zm\replaced\zm_tomb_craftables::quadrotor_control_thread);
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replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_set_unavailable, scripts\zm\replaced\zm_tomb_craftables::quadrotor_set_unavailable);
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replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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replaceFunc(maps\mp\zm_tomb_dig::dig_disconnect_watch, scripts\zm\replaced\zm_tomb_dig::dig_disconnect_watch);
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replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
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replaceFunc(maps\mp\zombies\_zm_craftables::choose_open_craftable, scripts\zm\replaced\_zm_craftables::choose_open_craftable);
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replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield_tomb::doriotshielddeploy);
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replaceFunc(maps\mp\zombies\_zm_riotshield_tomb::trackriotshield, scripts\zm\replaced\_zm_riotshield_tomb::trackriotshield);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::init, scripts\zm\replaced\_zm_weap_riotshield_tomb::init);
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replaceFunc(maps\mp\zombies\_zm_weap_riotshield_tomb::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield_tomb::player_damage_shield);
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}
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init()
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{
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level.map_on_player_connect = ::on_player_connect;
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::tomb_special_weapon_magicbox_check;
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level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
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level.zombie_custom_equipment_setup = scripts\zm\replaced\zm_tomb_craftables::setup_quadrotor_purchase;
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level.custom_craftable_validation = scripts\zm\replaced\zm_tomb_craftables::tomb_custom_craftable_validation;
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level thread increase_solo_door_prices();
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level thread remove_shovels_from_map();
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level thread zombie_blood_dig_changes();
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level thread updatecraftables();
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}
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on_player_connect()
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{
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self thread give_shovel();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self thread maps\mp\zm_tomb_distance_tracking::escaped_zombies_cleanup_init();
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self setphysparams( 15, 0, 64 );
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}
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tomb_special_weapon_magicbox_check(weapon)
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{
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if ( weapon == "beacon_zm" )
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{
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if ( isDefined( self.beacon_ready ) && self.beacon_ready )
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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if ( isDefined( level.zombie_weapons[ weapon ].shared_ammo_weapon ) )
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{
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if ( self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( level.zombie_weapons[ weapon ].shared_ammo_weapon ) )
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{
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return 0;
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}
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}
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return 1;
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}
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increase_solo_door_prices()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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{
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return;
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}
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flag_wait( "initial_blackscreen_passed" );
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if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
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{
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a_door_buys = getentarray( "zombie_door", "targetname" );
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array_thread( a_door_buys, ::door_price_increase_for_solo );
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a_debris_buys = getentarray( "zombie_debris", "targetname" );
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array_thread( a_debris_buys, ::door_price_increase_for_solo );
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}
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}
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door_price_increase_for_solo()
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{
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self.zombie_cost += 250;
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if ( self.targetname == "zombie_door" )
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{
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self set_hint_string( self, "default_buy_door", self.zombie_cost );
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}
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else
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{
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self set_hint_string( self, "default_buy_debris", self.zombie_cost );
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}
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}
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remove_shovels_from_map()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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{
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return;
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}
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flag_wait( "initial_blackscreen_passed" );
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stubs = level._unitriggers.trigger_stubs;
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for(i = 0; i < stubs.size; i++)
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{
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stub = stubs[i];
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if(IsDefined(stub.e_shovel))
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{
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stub.e_shovel delete();
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maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
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}
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}
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}
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give_shovel()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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{
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return;
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}
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self waittill("spawned_player");
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self.dig_vars[ "has_shovel" ] = 1;
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n_player = self getentitynumber() + 1;
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level setclientfield( "shovel_player" + n_player, 1 );
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}
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zombie_blood_dig_changes()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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{
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return;
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}
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while (1)
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{
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for (i = 0; i < level.a_zombie_blood_entities.size; i++)
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{
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ent = level.a_zombie_blood_entities[i];
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if (IsDefined(ent.e_unique_player))
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{
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if (!isDefined(ent.e_unique_player.initial_zombie_blood_dig))
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{
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ent.e_unique_player.initial_zombie_blood_dig = 0;
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}
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ent.e_unique_player.initial_zombie_blood_dig++;
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if (ent.e_unique_player.initial_zombie_blood_dig <= 2)
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{
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ent setvisibletoplayer(ent.e_unique_player);
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}
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else
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{
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ent thread set_visible_after_rounds(ent.e_unique_player, 3);
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}
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arrayremovevalue(level.a_zombie_blood_entities, ent);
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}
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}
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wait .5;
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}
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}
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set_visible_after_rounds(player, num)
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{
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for (i = 0; i < num; i++)
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{
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level waittill( "end_of_round" );
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}
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self setvisibletoplayer(player);
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}
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custom_magic_box_timer_til_despawn( magic_box )
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{
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self endon( "kill_weapon_movement" );
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v_float = anglesToForward( magic_box.angles - vectorScale( ( 0, 1, 0 ), 90 ) ) * 40;
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self moveto( self.origin - ( v_float * 0.25 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 );
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wait level.magicbox_timeout;
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if ( isDefined( self ) )
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{
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self delete();
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}
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}
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updatecraftables()
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{
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flag_wait( "start_zombie_round_logic" );
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wait 1;
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foreach (stub in level._unitriggers.trigger_stubs)
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{
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if(IsDefined(stub.equipname))
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{
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stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
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stub.trigger_func = ::craftable_place_think;
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stub.prompt_and_visibility_func = ::craftabletrigger_update_prompt;
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}
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}
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}
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craftable_place_think()
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{
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self endon( "kill_trigger" );
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player_crafted = undefined;
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while ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
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{
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self waittill( "trigger", player );
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if ( isdefined( level.custom_craftable_validation ) )
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{
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valid = self [[ level.custom_craftable_validation ]]( player );
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if ( !valid )
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continue;
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}
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if ( player != self.parent_player )
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continue;
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if ( isdefined( player.screecher_weapon ) )
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continue;
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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continue;
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}
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status = player player_can_craft( self.stub.craftablespawn );
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if ( !status )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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if ( isdefined( self.stub.oncantuse ) )
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self.stub [[ self.stub.oncantuse ]]( player );
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}
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else
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{
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if ( isdefined( self.stub.onbeginuse ) )
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self.stub [[ self.stub.onbeginuse ]]( player );
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result = self craftable_use_hold_think( player );
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team = player.pers["team"];
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if ( isdefined( self.stub.onenduse ) )
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self.stub [[ self.stub.onenduse ]]( team, player, result );
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if ( !result )
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continue;
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if ( isdefined( self.stub.onuse ) )
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self.stub [[ self.stub.onuse ]]( player );
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prompt = player player_craft( self.stub.craftablespawn );
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player_crafted = player;
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self.stub.hint_string = prompt;
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self sethintstring( self.stub.hint_string );
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}
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}
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if ( isdefined( self.stub.craftablestub.onfullycrafted ) )
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{
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b_result = self.stub [[ self.stub.craftablestub.onfullycrafted ]]();
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if ( !b_result )
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return;
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}
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if ( isdefined( player_crafted ) )
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{
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}
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if ( self.stub.persistent == 0 )
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{
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self.stub craftablestub_remove();
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thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
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return;
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}
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if ( self.stub.persistent == 3 )
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{
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stub_uncraft_craftable( self.stub, 1 );
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return;
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}
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if ( self.stub.persistent == 2 )
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{
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if ( isdefined( player_crafted ) )
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self craftabletrigger_update_prompt( player_crafted );
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if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( isdefined( self.stub.str_taken ) && self.stub.str_taken )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( isdefined( self.stub.model ) )
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{
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self.stub.model notsolid();
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self.stub.model show();
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}
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while ( self.stub.persistent == 2 )
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{
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self waittill( "trigger", player );
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if ( isdefined( player.screecher_weapon ) )
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continue;
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if ( isdefined( level.custom_craftable_validation ) )
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{
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valid = self [[ level.custom_craftable_validation ]]( player );
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if ( !valid )
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continue;
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}
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if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( player != self.parent_player )
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continue;
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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continue;
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}
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self.stub.bought = 1;
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if ( isdefined( self.stub.model ) )
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self.stub.model thread model_fly_away( self );
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player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname );
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if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) )
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self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player );
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if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
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else
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
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self sethintstring( self.stub.hint_string );
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player track_craftables_pickedup( self.stub.craftablespawn );
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}
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}
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else if ( !isdefined( player_crafted ) || self craftabletrigger_update_prompt( player_crafted ) )
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{
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if ( isdefined( self.stub.model ) )
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{
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self.stub.model notsolid();
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self.stub.model show();
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}
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while ( self.stub.persistent == 1 )
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{
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self waittill( "trigger", player );
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if ( isdefined( player.screecher_weapon ) )
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continue;
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if ( isdefined( level.custom_craftable_validation ) )
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{
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valid = self [[ level.custom_craftable_validation ]]( player );
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if ( !valid )
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continue;
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}
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if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( player != self.parent_player )
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continue;
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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continue;
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}
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if (player.score < self.stub.cost)
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{
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self play_sound_on_ent( "no_purchase" );
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continue;
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}
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if ( player has_player_equipment( self.stub.weaponname ) )
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continue;
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if ( isdefined( level.zombie_craftable_persistent_weapon ) )
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{
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if ( self [[ level.zombie_craftable_persistent_weapon ]]( player ) )
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continue;
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}
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if ( isdefined( level.zombie_custom_equipment_setup ) )
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{
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if ( self [[ level.zombie_custom_equipment_setup ]]( player ) )
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continue;
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}
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if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
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{
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player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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self play_sound_on_ent( "purchase" );
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player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
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player giveweapon( self.stub.weaponname );
|
|
player setweaponammoclip( self.stub.weaponname, 1 );
|
|
|
|
if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) )
|
|
self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player );
|
|
else if ( self.stub.weaponname != "keys_zm" )
|
|
player setactionslot( 1, "weapon", self.stub.weaponname );
|
|
|
|
if ( isdefined( level.zombie_craftablestubs[self.stub.equipname].str_taken ) )
|
|
self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken;
|
|
else
|
|
self.stub.hint_string = "";
|
|
|
|
self sethintstring( self.stub.hint_string );
|
|
player track_craftables_pickedup( self.stub.craftablespawn );
|
|
}
|
|
else
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring( self.stub.hint_string );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
craftabletrigger_update_prompt( player )
|
|
{
|
|
can_use = self.stub craftablestub_update_prompt( player );
|
|
|
|
if (can_use && is_true(self.stub.crafted) && !isSubStr(self.stub.craftablespawn.craftable_name, "staff"))
|
|
{
|
|
self sethintstring( self.stub.hint_string, " [Cost: " + self.stub.cost + "]" );
|
|
}
|
|
else
|
|
{
|
|
self sethintstring( self.stub.hint_string );
|
|
}
|
|
|
|
return can_use;
|
|
}
|
|
|
|
craftablestub_update_prompt( player, unitrigger )
|
|
{
|
|
if ( !self anystub_update_prompt( player ) )
|
|
return false;
|
|
|
|
if ( isdefined( self.is_locked ) && self.is_locked )
|
|
return true;
|
|
|
|
can_use = 1;
|
|
|
|
if ( isdefined( self.custom_craftablestub_update_prompt ) && !self [[ self.custom_craftablestub_update_prompt ]]( player ) )
|
|
return false;
|
|
|
|
if ( !( isdefined( self.crafted ) && self.crafted ) )
|
|
{
|
|
if ( !self.craftablespawn craftable_can_use_shared_piece() )
|
|
{
|
|
if ( !isdefined( player.current_craftable_piece ) )
|
|
{
|
|
self.hint_string = &"ZOMBIE_BUILD_PIECE_MORE";
|
|
return false;
|
|
}
|
|
else if ( !self.craftablespawn craftable_has_piece( player.current_craftable_piece ) )
|
|
{
|
|
self.hint_string = &"ZOMBIE_BUILD_PIECE_WRONG";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
assert( isdefined( level.zombie_craftablestubs[self.equipname].str_to_craft ), "Missing craftable hint" );
|
|
self.hint_string = level.zombie_craftablestubs[self.equipname].str_to_craft;
|
|
}
|
|
else if ( self.persistent == 1 )
|
|
{
|
|
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.weaponname ) && maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.weaponname ) )
|
|
{
|
|
self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
|
|
return false;
|
|
}
|
|
|
|
if ( player has_player_equipment( self.weaponname ) )
|
|
{
|
|
self.hint_string = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
|
|
return false;
|
|
}
|
|
|
|
if ( self.equipname == "equip_dieseldrone_zm" )
|
|
{
|
|
if (level.quadrotor_status.picked_up)
|
|
{
|
|
self.hint_string = &"ZOMBIE_BUILD_PIECE_ONLY_ONE";
|
|
return false;
|
|
}
|
|
else if (flag( "quadrotor_cooling_down" ))
|
|
{
|
|
self.hint_string = "Cooling down";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
self.hint_string = self.trigger_hintstring;
|
|
}
|
|
else if ( self.persistent == 2 )
|
|
{
|
|
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.weaponname, undefined ) )
|
|
{
|
|
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
|
|
return false;
|
|
}
|
|
else if ( isdefined( self.str_taken ) && self.str_taken )
|
|
{
|
|
self.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
|
|
return false;
|
|
}
|
|
|
|
self.hint_string = self.trigger_hintstring;
|
|
}
|
|
else
|
|
{
|
|
self.hint_string = "";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
} |