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BO2-Reimagined/scripts/zm/replaced/_zm_weap_time_bomb.gsc
2024-06-14 21:32:48 -07:00

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#include maps\mp\zombies\_zm_weap_time_bomb;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_blockers;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weapon_locker;
#include maps\mp\zombies\_zm_magicbox;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_ai_basic;
init_time_bomb()
{
time_bomb_precache();
level thread time_bomb_post_init();
flag_init("time_bomb_round_killed");
flag_init("time_bomb_enemies_restored");
flag_init("time_bomb_zombie_respawning_done");
flag_init("time_bomb_restore_active");
flag_init("time_bomb_restore_done");
flag_init("time_bomb_global_restore_done");
flag_init("time_bomb_detonation_enabled");
flag_init("time_bomb_stores_door_state");
registerclientfield("world", "time_bomb_saved_round_number", 12000, 8, "int");
registerclientfield("world", "time_bomb_lua_override", 12000, 1, "int");
registerclientfield("world", "time_bomb_hud_toggle", 12000, 1, "int");
registerclientfield("toplayer", "sndTimebombLoop", 12000, 2, "int");
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback("time_bomb_zm", ::player_give_time_bomb);
level.zombiemode_time_bomb_give_func = ::player_give_time_bomb;
include_weapon("time_bomb_zm", 1);
maps\mp\zombies\_zm_weapons::add_limited_weapon("time_bomb_zm", 1);
add_time_bomb_to_mystery_box();
register_equipment_for_level("time_bomb_zm");
register_equipment_for_level("time_bomb_detonator_zm");
if (!isdefined(level.round_wait_func))
level.round_wait_func = ::time_bomb_round_wait;
level.zombie_round_change_custom = ::time_bomb_custom_round_change;
level._effect["time_bomb_set"] = loadfx("weapon/time_bomb/fx_time_bomb_detonate");
level._effect["time_bomb_ammo_fx"] = loadfx("misc/fx_zombie_powerup_on");
level._effect["time_bomb_respawns_enemy"] = loadfx("maps/zombie_buried/fx_buried_time_bomb_spawn");
level._effect["time_bomb_kills_enemy"] = loadfx("maps/zombie_buried/fx_buried_time_bomb_death");
level._time_bomb = spawnstruct();
level._time_bomb.enemy_type = [];
register_time_bomb_enemy("zombie", ::is_zombie_round, ::time_bomb_saves_zombie_data, ::time_bomb_respawns_zombies);
register_time_bomb_enemy_default("zombie");
level._time_bomb.last_round_restored = -1;
flag_set("time_bomb_detonation_enabled");
}
player_give_time_bomb()
{
assert(isplayer(self), "player_give_time_bomb can only be used on players!");
self giveweapon("time_bomb_zm");
self swap_weapon_to_time_bomb();
self thread show_time_bomb_hints();
self thread time_bomb_think();
self thread detonator_think();
self thread time_bomb_inventory_slot_think();
self thread destroy_time_bomb_save_if_user_bleeds_out_or_disconnects();
self thread sndwatchforweapswitch();
}
show_time_bomb_hints()
{
self endon("death_or_disconnect");
self endon("player_lost_time_bomb");
if (!isdefined(self.time_bomb_hints_shown))
self.time_bomb_hints_shown = 0;
if (!self.time_bomb_hints_shown)
{
self.time_bomb_hints_shown = 1;
wait 0.5;
self show_time_bomb_notification(&"ZOMBIE_TIMEBOMB_PICKUP");
self thread _watch_for_player_switch_to_time_bomb();
wait 3.5;
self clean_up_time_bomb_notifications();
}
}
time_bomb_think()
{
self notify("_time_bomb_kill_thread");
self endon("_time_bomb_kill_thread");
self endon("death");
self endon("disconnect");
self endon("player_lost_time_bomb");
while (true)
{
self waittill("grenade_fire", e_grenade, str_grenade_name);
if (str_grenade_name == "time_bomb_zm")
{
if (isdefined(str_grenade_name) && str_grenade_name == "time_bomb_zm")
{
e_grenade thread setup_time_bomb_detonation_model();
time_bomb_saves_data();
e_grenade time_bomb_model_init();
self thread swap_weapon_to_detonator(e_grenade);
self thread time_bomb_thrown_vo();
}
}
}
}
swap_weapon_to_detonator(e_grenade)
{
self endon("death_or_disconnect");
self endon("player_lost_time_bomb");
b_switch_to_weapon = 0;
if (isdefined(e_grenade))
{
b_switch_to_weapon = 1;
wait 0.4;
}
self takeweapon("time_bomb_zm");
self giveweapon("time_bomb_detonator_zm");
self setweaponammoclip("time_bomb_detonator_zm", 0);
self setweaponammostock("time_bomb_detonator_zm", 0);
self setactionslot(2, "weapon", "time_bomb_detonator_zm");
if (b_switch_to_weapon)
self switchtoweapon("time_bomb_detonator_zm");
self giveweapon("time_bomb_zm");
}
detonator_think()
{
self notify("_detonator_think_done");
self endon("_detonator_think_done");
self endon("death");
self endon("disconnect");
self endon("player_lost_time_bomb");
debug_time_bomb_print("player picked up detonator");
while (true)
{
self waittill("detonate");
debug_time_bomb_print("detonate detected! ");
if (time_bomb_save_exists() && flag("time_bomb_detonation_enabled"))
{
level.time_bomb_save_data.player_used = self;
level.time_bomb_save_data.time_bomb_model thread detonate_time_bomb();
self notify("player_activates_timebomb");
self thread time_bomb_detonation_vo();
}
}
}
detonate_time_bomb()
{
if (isdefined(level.time_bomb_save_data.time_bomb_model) && isdefined(level.time_bomb_save_data.time_bomb_model.origin))
playsoundatposition("zmb_timebomb_3d_timer_end", level.time_bomb_save_data.time_bomb_model.origin);
if (time_bomb_save_exists())
time_bomb_detonation();
else
delete_time_bomb_model();
}
time_bomb_detonation()
{
level setclientfield("time_bomb_lua_override", 1);
playsoundatposition("zmb_timebomb_timechange_2d", (0, 0, 0));
_time_bomb_show_overlay();
time_bomb_clears_global_data();
time_bomb_clears_player_data();
wait 4;
_time_bomb_kill_all_active_enemies();
_time_bomb_revive_all_downed_players();
delete_time_bomb_model();
_time_bomb_hide_overlay();
level thread set_time_bomb_restore_active();
level setclientfield("time_bomb_lua_override", 0);
if (isdefined(level._time_bomb.functionality_override) && level._time_bomb.functionality_override)
return;
level notify("time_bomb_detonation_complete");
}
_time_bomb_show_overlay()
{
flag_clear("time_bomb_restore_done");
a_players = get_players();
foreach (player in a_players)
{
maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zombie_time_bomb_overlay", player);
player freezecontrols(1);
player enableinvulnerability();
}
a_players = get_players(level.time_bomb_save_data.player_used.team);
foreach (player in a_players)
{
if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
player.bleedout_time = getdvarfloat("player_lastStandBleedoutTime");
}
}
level thread kill_overlay_at_match_end();
}
_time_bomb_hide_overlay(n_time_start)
{
n_time_end = gettime();
if (isdefined(n_time_start))
{
n_time_elapsed = (n_time_end - n_time_start) * 0.001;
n_delay = 4 - n_time_elapsed;
n_delay = clamp(n_delay, 0, 4);
if (n_delay > 0)
{
wait(n_delay);
timebomb_wait_for_hostmigration();
}
}
timebomb_wait_for_hostmigration();
a_players = get_players();
flag_set("time_bomb_restore_done");
foreach (player in a_players)
{
player freezecontrols(0);
player disableInvulnerability();
}
}
set_time_bomb_restore_active()
{
flag_set("time_bomb_restore_active");
wait 0.05;
flag_clear("time_bomb_restore_active");
}
_time_bomb_kill_all_active_enemies()
{
for (zombies = time_bomb_get_enemy_array(); zombies.size > 0; zombies = time_bomb_get_enemy_array())
{
for (i = 0; i < zombies.size; i++)
{
timebomb_wait_for_hostmigration();
if (isdefined(zombies[i]))
zombies[i] thread _kill_time_bomb_enemy();
}
}
}
_kill_time_bomb_enemy()
{
self dodamage(self.health + 100, self.origin, level.time_bomb_save_data.player_used, level.time_bomb_save_data.player_used, self.origin);
self ghost();
playfx(level._effect["time_bomb_kills_enemy"], self.origin);
if (isdefined(self) && isdefined(self.anchor))
self.anchor delete();
wait_network_frame();
if (isdefined(self))
{
if (isdefined(self.script_mover))
self.script_mover delete();
self delete();
}
}
_time_bomb_revive_all_downed_players()
{
players = get_players(level.time_bomb_save_data.player_used.team);
foreach (player in players)
{
if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
player maps\mp\zombies\_zm_laststand::auto_revive(level.time_bomb_save_data.player_used);
}
}
}