mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
111 lines
2.7 KiB
Plaintext
111 lines
2.7 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_chugabud;
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chugabud_fake_death()
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{
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level notify( "fake_death" );
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self notify( "fake_death" );
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self takeallweapons();
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self allowstand( 0 );
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self allowcrouch( 0 );
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self allowprone( 1 );
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self setstance( "prone" );
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self.ignoreme = 1;
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self enableinvulnerability();
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if ( self is_jumping() )
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{
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while ( self is_jumping() )
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wait 0.05;
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}
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self freezecontrols( 1 );
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}
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chugabud_corpse_revive_icon( player )
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{
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self endon( "death" );
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height_offset = 30;
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index = player.clientid;
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self.revive_waypoint_origin = spawn( "script_model", self.origin + (0, 0, height_offset) );
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self.revive_waypoint_origin setmodel( "tag_origin" );
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self.revive_waypoint_origin linkto( self );
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hud_elem = newhudelem();
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self.revive_hud_elem = hud_elem;
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hud_elem.alpha = 1;
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hud_elem.archived = 1;
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hud_elem.hidewheninmenu = 1;
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hud_elem.immunetodemogamehudsettings = 1;
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hud_elem setwaypoint( 1, "specialty_chugabud_zombies" );
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hud_elem settargetent( self.revive_waypoint_origin );
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}
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chugabud_corpse_cleanup( corpse, was_revived )
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{
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self notify( "chugabud_effects_cleanup" );
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if ( was_revived )
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{
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playsoundatposition( "evt_ww_appear", corpse.origin );
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playfx( level._effect["chugabud_revive_fx"], corpse.origin );
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}
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else
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{
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playsoundatposition( "evt_ww_disappear", corpse.origin );
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playfx( level._effect["chugabud_bleedout_fx"], corpse.origin );
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self notify( "chugabud_bleedout" );
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}
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if ( isdefined( corpse.revivetrigger ) )
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{
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corpse notify( "stop_revive_trigger" );
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corpse.revivetrigger delete();
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corpse.revivetrigger = undefined;
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}
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if ( isdefined( corpse.revive_hud_elem ) )
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{
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corpse.revive_hud_elem destroy();
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corpse.revive_hud_elem = undefined;
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}
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if ( isdefined( corpse.revive_waypoint_origin ) )
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{
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corpse.revive_waypoint_origin delete();
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corpse.revive_waypoint_origin = undefined;
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}
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self.loadout = undefined;
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wait 0.1;
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corpse delete();
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self.e_chugabud_corpse = undefined;
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}
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chugabud_bleed_timeout( delay, corpse )
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{
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self endon( "player_suicide" );
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self endon( "disconnect" );
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corpse endon( "death" );
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wait delay;
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if ( isDefined( corpse.revivetrigger ) )
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{
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while ( corpse.revivetrigger.beingrevived )
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{
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wait 0.01;
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}
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}
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if ( flag( "solo_game" ) && self.solo_lives_given < 3 )
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{
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self.solo_lives_given++;
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corpse notify( "player_revived" );
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return;
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}
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self chugabud_corpse_cleanup( corpse, 0 );
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} |