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ATTACHMENTUNIQUEFILE\attachmentType\none\locNone\1\locHelmet\5\locHead\5\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\viewModel\\viewModelAdditional\\viewModelADS\\worldModel\\worldModelAdditional\\viewModelTag\\worldModelTag\\viewModelOffsetX\0\viewModelOffsetY\0\viewModelOffsetZ\0\viewModelOffsetPitch\0\viewModelOffsetYaw\0\viewModelOffsetRoll\0\worldModelOffsetX\0\worldModelOffsetY\0\worldModelOffsetZ\0\worldModelOffsetPitch\0\worldModelOffsetYaw\0\worldModelOffsetRoll\0\viewModelAddOffsetX\0\viewModelAddOffsetY\0\viewModelAddOffsetZ\0\viewModelAddOffsetPitch\0\viewModelAddOffsetYaw\0\viewModelAddOffsetRoll\0\worldModelAddOffsetX\0\worldModelAddOffsetY\0\worldModelAddOffsetZ\0\worldModelAddOffsetPitch\0\worldModelAddOffsetYaw\0\worldModelAddOffsetRoll\0\hideTags\\camo\camo_sa58\disableBaseWeaponAttachment\0\disableBaseWeaponClip\0\overrideBaseWeaponAttachmentOffsets\0\viewModelOffsetBaseAttachmentX\0\viewModelOffsetBaseAttachmentY\0\viewModelOffsetBaseAttachmentZ\0\worldModelOffsetBaseAttachmentX\0\worldModelOffsetBaseAttachmentY\0\worldModelOffsetBaseAttachmentZ\0\altWeapon\\DualWieldWeapon\\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\firstRaiseTime\0\altRaiseTime\0.5\altDropTime\0\reloadAmmoAdd\0\reloadStartAdd\0\segmentedReload\0\idleAnim\viewmodel_sa58_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_sa58_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_sa58_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_sa58_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_sa58_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_sa58_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_sa58_pullout\dropAnim\viewmodel_sa58_putaway\firstRaiseAnim\viewmodel_sa58_first_raise\altRaiseAnim\viewmodel_sa58_pullout\altDropAnim\viewmodel_sa58_putaway\quickRaiseAnim\viewmodel_sa58_pullout_quick\quickDropAnim\viewmodel_sa58_putaway_quick\emptyRaiseAnim\viewmodel_sa58_pullout\emptyDropAnim\viewmodel_sa58_putaway\sprintInAnim\viewmodel_sa58_sprint_in\sprintLoopAnim\viewmodel_sa58_sprint_loop\sprintOutAnim\viewmodel_sa58_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_sa58_crawl_in\crawlForwardAnim\viewmodel_sa58_crawl_forward\crawlBackAnim\viewmodel_sa58_crawl_back\crawlRightAnim\viewmodel_sa58_crawl_right\crawlLeftAnim\viewmodel_sa58_crawl_left\crawlOutAnim\viewmodel_sa58_crawl_out\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_sa58_ads_fire\adsLastShotAnim\viewmodel_sa58_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_sa58_ads_up\adsDownAnim\viewmodel_sa58_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_sa58_d2p_in\dtp_loop\viewmodel_sa58_d2p_loop\dtp_out\viewmodel_sa58_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\fireSound\\fireSoundPlayer\\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\killcamStartFireSound\\killcamStartFireSoundPlayer\\viewFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_rifle1_flash_base\worldFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_rifle1_flash_base\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\0\overrideLeftHandIK\0\overrideLeftHandProneIK\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0