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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_utility.gsc
2024-04-19 04:51:17 -07:00

366 lines
7.8 KiB
Plaintext

#include maps\mp\zombies\_zm_utility;
#include maps\mp\_utility;
#include common_scripts\utility;
init_player_offhand_weapons()
{
if (!is_true(self.init_player_offhand_weapons_override))
{
if (is_gametype_active("zgrief") && is_true(self.player_initialized))
{
return;
}
}
init_player_lethal_grenade();
init_player_tactical_grenade();
init_player_placeable_mine();
init_player_melee_weapon();
init_player_equipment();
}
give_start_weapon(switch_to_weapon)
{
if (!self hasweapon(level.zombie_melee_weapon_player_init))
{
self giveweapon(level.zombie_melee_weapon_player_init);
}
if (!self hasweapon("held_" + level.zombie_melee_weapon_player_init))
{
self giveweapon("held_" + level.zombie_melee_weapon_player_init);
self setactionslot(2, "weapon", "held_" + level.zombie_melee_weapon_player_init);
}
self giveweapon(level.start_weapon);
self givestartammo(level.start_weapon);
if (isdefined(switch_to_weapon) && switch_to_weapon)
self switchtoweapon(level.start_weapon);
}
is_headshot(sweapon, shitloc, smeansofdeath)
{
if (smeansofdeath == "MOD_MELEE" || smeansofdeath == "MOD_BAYONET" || smeansofdeath == "MOD_IMPACT" || smeansofdeath == "MOD_UNKNOWN" || smeansofdeath == "MOD_IMPACT")
{
return 0;
}
if (shitloc == "head" || shitloc == "helmet" || sHitLoc == "neck")
{
return 1;
}
return 0;
}
shock_onpain()
{
self endon("death");
self endon("disconnect");
self notify("stop_shock_onpain");
self endon("stop_shock_onpain");
if (getdvar("blurpain") == "")
setdvar("blurpain", "on");
while (true)
{
oldhealth = self.health;
self waittill("damage", damage, attacker, direction_vec, point, mod);
if (isdefined(level.shock_onpain) && !level.shock_onpain)
continue;
if (isdefined(self.shock_onpain) && !self.shock_onpain)
continue;
if (self.health < 1)
continue;
if (mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_GRENADE" || mod == "MOD_EXPLOSIVE")
{
if (is_true(self.is_burning))
{
self shock_onexplosion(damage, "lava", "lava_small");
}
else if (mod == "MOD_EXPLOSIVE")
{
self shock_onexplosion(damage);
}
else
{
self shellshock("pain", 0.5);
}
}
else if (getdvar("blurpain") == "on")
{
self shellshock("pain", 0.5);
}
}
}
create_zombie_point_of_interest(attract_dist, num_attractors, added_poi_value, start_turned_on, initial_attract_func, arrival_attract_func, poi_team)
{
if (!isdefined(added_poi_value))
self.added_poi_value = 0;
else
self.added_poi_value = added_poi_value;
if (!isdefined(start_turned_on))
start_turned_on = 1;
self.script_noteworthy = "zombie_poi";
self.poi_active = start_turned_on;
if (isdefined(attract_dist))
self.poi_radius = attract_dist * attract_dist;
else
self.poi_radius = undefined;
self.num_poi_attracts = num_attractors;
self.attract_to_origin = 1;
self.attractor_array = [];
self.initial_attract_func = undefined;
self.arrival_attract_func = undefined;
if (isdefined(poi_team))
self._team = poi_team;
if (isdefined(initial_attract_func))
self.initial_attract_func = initial_attract_func;
if (isdefined(arrival_attract_func))
self.arrival_attract_func = arrival_attract_func;
level notify("attractor_positions_generated");
}
create_zombie_point_of_interest_attractor_positions(num_attract_dists, diff_per_dist, attractor_width)
{
self endon("death");
forward = (0, 1, 0);
if (!isDefined(self.num_poi_attracts) || isDefined(self.script_noteworthy) && self.script_noteworthy != "zombie_poi")
{
return;
}
if (!isDefined(num_attract_dists))
{
num_attract_dists = 4;
}
if (!isDefined(diff_per_dist))
{
diff_per_dist = 45;
}
if (!isDefined(attractor_width))
{
attractor_width = 45;
}
self.attract_to_origin = 0;
self.num_attract_dists = num_attract_dists;
self.last_index = [];
for (i = 0; i < num_attract_dists; i++)
{
self.last_index[i] = -1;
}
self.attract_dists = [];
for (i = 0; i < self.num_attract_dists; i++)
{
self.attract_dists[i] = diff_per_dist * (i + 1);
}
max_positions = [];
for (i = 0; i < self.num_attract_dists; i++)
{
max_positions[i] = int((6.28 * self.attract_dists[i]) / attractor_width);
}
num_attracts_per_dist = self.num_poi_attracts / self.num_attract_dists;
self.max_attractor_dist = self.attract_dists[self.attract_dists.size - 1] * 1.1;
diff = 0;
actual_num_positions = [];
i = 0;
while (i < self.num_attract_dists)
{
if (num_attracts_per_dist > (max_positions[i] + diff))
{
actual_num_positions[i] = max_positions[i];
diff += num_attracts_per_dist - max_positions[i];
i++;
continue;
}
actual_num_positions[i] = num_attracts_per_dist + diff;
diff = 0;
i++;
}
self.attractor_positions = [];
failed = 0;
angle_offset = 0;
prev_last_index = -1;
for (j = 0; j < 4; j++)
{
if ((actual_num_positions[j] + failed) < max_positions[j])
{
actual_num_positions[j] += failed;
failed = 0;
}
else if (actual_num_positions[j] < max_positions[j])
{
actual_num_positions[j] = max_positions[j];
failed = max_positions[j] - actual_num_positions[j];
}
failed += self generated_radius_attract_positions(forward, angle_offset, actual_num_positions[j], self.attract_dists[j]);
angle_offset += 15;
self.last_index[j] = int((actual_num_positions[j] - failed) + prev_last_index);
prev_last_index = self.last_index[j];
self notify("attractor_positions_generated");
level notify("attractor_positions_generated");
}
}
check_point_in_life_brush(origin)
{
life_brushes = getentarray("life_brush", "script_noteworthy");
if (!isdefined(life_brushes))
return false;
check_model = spawn("script_model", origin + vectorscale((0, 0, 1), 40.0));
valid_point = 0;
for (i = 0; i < life_brushes.size; i++)
{
if (check_model istouching(life_brushes[i]))
{
valid_point = 1;
break;
}
}
check_model delete();
return valid_point;
}
check_point_in_kill_brush(origin)
{
kill_brushes = getentarray("kill_brush", "script_noteworthy");
if (!isdefined(kill_brushes))
return false;
check_model = spawn("script_model", origin + vectorscale((0, 0, 1), 40.0));
valid_point = 0;
for (i = 0; i < kill_brushes.size; i++)
{
if (check_model istouching(kill_brushes[i]))
{
valid_point = 1;
break;
}
}
check_model delete();
return valid_point;
}
get_current_zone(return_zone)
{
flag_wait("zones_initialized");
if (isDefined(self.prev_zone))
{
for (i = 0; i < self.prev_zone.volumes.size; i++)
{
if (self istouching(self.prev_zone.volumes[i]))
{
if (isdefined(return_zone) && return_zone)
{
return self.prev_zone;
}
return self.prev_zone_name;
}
}
}
for (z = 0; z < level.zone_keys.size; z++)
{
zone_name = level.zone_keys[z];
zone = level.zones[zone_name];
for (i = 0; i < zone.volumes.size; i++)
{
if (self istouching(zone.volumes[i]))
{
self.prev_zone = zone;
self.prev_zone_name = zone_name;
if (isdefined(return_zone) && return_zone)
{
return zone;
}
return zone_name;
}
}
}
self.prev_zone = undefined;
self.prev_zone_name = undefined;
return undefined;
}
is_temporary_zombie_weapon(str_weapon)
{
if (isdefined(level.machine_assets["packapunch"]) && isdefined(level.machine_assets["packapunch"].weapon) && str_weapon == level.machine_assets["packapunch"].weapon)
{
return 1;
}
return is_zombie_perk_bottle(str_weapon) || str_weapon == level.revive_tool || str_weapon == "zombie_builder_zm" || str_weapon == "chalk_draw_zm" || str_weapon == "no_hands_zm" || issubstr(str_weapon, "_flourish");
}
is_alt_weapon(weapname)
{
if (getsubstr(weapname, 0, 3) == "gl_")
return true;
if (getsubstr(weapname, 0, 3) == "mk_")
return true;
if (getsubstr(weapname, 0, 3) == "sf_")
return true;
if (getsubstr(weapname, 0, 10) == "dualoptic_")
return true;
return false;
}
wait_network_frame()
{
wait 0.1;
}
track_players_intersection_tracker()
{
// BO2 has built in push mechanic
}