mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
238 lines
6.1 KiB
Plaintext
238 lines
6.1 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_beacon;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_clone;
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#include maps\mp\zombies\_zm_audio;
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#using_animtree("zombie_beacon");
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player_handle_beacon()
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{
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self notify("starting_beacon_watch");
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self endon("disconnect");
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self endon("starting_beacon_watch");
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attract_dist_diff = level.beacon_attract_dist_diff;
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if (!isdefined(attract_dist_diff))
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attract_dist_diff = 45;
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num_attractors = level.num_beacon_attractors;
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if (!isdefined(num_attractors))
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num_attractors = 96;
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max_attract_dist = level.beacon_attract_dist;
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if (!isdefined(max_attract_dist))
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max_attract_dist = 1536;
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while (true)
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{
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grenade = get_thrown_beacon();
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self thread player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff);
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}
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}
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player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff)
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{
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self endon("disconnect");
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self endon("starting_beacon_watch");
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if (isdefined(grenade))
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{
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grenade endon("death");
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if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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if (isdefined(grenade.damagearea))
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grenade.damagearea delete();
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grenade delete();
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return;
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}
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grenade.angles = (0, grenade.angles[1], 0);
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grenade hide();
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model = spawn("script_model", grenade.origin);
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model.angles = grenade.angles;
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model endon("weapon_beacon_timeout");
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model setmodel("t6_wpn_zmb_homing_beacon_world");
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model useanimtree(#animtree);
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model linkto(grenade);
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model thread beacon_cleanup(grenade);
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model.owner = self;
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clone = undefined;
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if (isdefined(level.beacon_dual_view) && level.beacon_dual_view)
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{
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model setvisibletoallexceptteam(level.zombie_team);
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clone = maps\mp\zombies\_zm_clone::spawn_player_clone(self, vectorscale((0, 0, -1), 999.0), level.beacon_clone_weapon, undefined);
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model.simulacrum = clone;
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clone maps\mp\zombies\_zm_clone::clone_animate("idle");
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clone thread clone_player_angles(self);
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clone notsolid();
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clone ghost();
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}
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grenade thread watch_for_dud(model, clone);
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info = spawnstruct();
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info.sound_attractors = [];
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grenade thread monitor_zombie_groans(info);
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grenade waittill("stationary");
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if (isdefined(level.grenade_planted))
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self thread [[level.grenade_planted]](grenade, model);
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if (isdefined(grenade))
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{
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if (isdefined(model))
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{
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model thread weapon_beacon_anims();
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if (!(isdefined(grenade.backlinked) && grenade.backlinked))
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{
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model unlink();
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model.origin = grenade.origin;
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model.angles = grenade.angles;
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}
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}
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if (isdefined(clone))
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{
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clone forceteleport(grenade.origin, grenade.angles);
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clone thread hide_owner(self);
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grenade thread proximity_detonate(self);
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clone show();
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clone setinvisibletoall();
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clone setvisibletoteam(level.zombie_team);
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}
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grenade resetmissiledetonationtime();
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model setclientfield("play_beacon_fx", 1);
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valid_poi = check_point_in_enabled_zone(grenade.origin, undefined, undefined);
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if (isdefined(level.check_valid_poi))
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valid_poi = grenade [[level.check_valid_poi]](valid_poi);
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if (valid_poi)
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{
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grenade create_zombie_point_of_interest(max_attract_dist, num_attractors, 10000);
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grenade.attract_to_origin = 1;
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grenade thread create_zombie_point_of_interest_attractor_positions(4, attract_dist_diff);
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grenade thread wait_for_attractor_positions_complete();
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grenade thread do_beacon_sound(model, info);
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model thread wait_and_explode(grenade);
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model.time_thrown = gettime();
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while (isdefined(level.weapon_beacon_busy) && level.weapon_beacon_busy)
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{
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wait 0.1;
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continue;
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}
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if (flag("three_robot_round") && flag("fire_link_enabled"))
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model thread start_artillery_launch_ee(grenade);
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else
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model thread start_artillery_launch_normal(grenade);
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level.beacons[level.beacons.size] = grenade;
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam(grenade, model, clone);
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}
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam(grenade, model, clone);
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}
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}
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}
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grenade_stolen_by_sam(ent_grenade, ent_model, ent_actor)
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{
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if (!isdefined(ent_model))
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return;
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direction = ent_model.origin;
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direction = (direction[1], direction[0], 0);
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if (direction[1] < 0 || direction[0] > 0 && direction[1] > 0)
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direction = (direction[0], direction[1] * -1, 0);
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else if (direction[0] < 0)
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direction = (direction[0] * -1, direction[1], 0);
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self playlocalsound(level.zmb_laugh_alias);
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playfxontag(level._effect["grenade_samantha_steal"], ent_model, "tag_origin");
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ent_model movez(60, 1.0, 0.25, 0.25);
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ent_model vibrate(direction, 1.5, 2.5, 1.0);
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ent_model waittill("movedone");
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if (isdefined(self.damagearea))
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self.damagearea delete();
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ent_model delete();
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if (isdefined(ent_actor))
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ent_actor delete();
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if (isdefined(ent_grenade))
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{
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if (isdefined(ent_grenade.damagearea))
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ent_grenade.damagearea delete();
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ent_grenade delete();
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}
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}
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wait_and_do_weapon_beacon_damage(index)
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{
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wait 3.0;
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v_damage_origin = self.a_v_land_spots[index];
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level.n_weap_beacon_zombie_thrown_count = 0;
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a_zombies_to_kill = [];
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a_zombies = getaispeciesarray("axis", "all");
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foreach (zombie in a_zombies)
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{
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n_distance = distance(zombie.origin, v_damage_origin);
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if (n_distance <= 200)
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{
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a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
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}
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}
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if (index == 0)
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{
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radiusdamage(self.origin + vectorscale((0, 0, 1), 12.0), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm");
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self ghost();
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self stopanimscripted(0);
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}
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level thread weap_beacon_zombie_death(self, a_zombies_to_kill);
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self thread weap_beacon_rumble();
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}
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weap_beacon_zombie_death(model, a_zombies_to_kill)
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{
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for (i = 0; i < a_zombies_to_kill.size; i++)
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{
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zombie = a_zombies_to_kill[i];
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if (!isdefined(zombie) || !isalive(zombie))
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continue;
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zombie thread set_beacon_damage();
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zombie dodamage(zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm");
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zombie thread weapon_beacon_launch_ragdoll();
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}
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} |