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BO2-Reimagined/scripts/zm/replaced/zm_highrise_classic.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_highrise_classic;
escape_pod()
{
escape_pod = getent( "elevator_bldg1a_body", "targetname" );
escape_pod setmovingplatformenabled( 1 );
escape_pod escapeelevatoruseanimtree();
escape_pod_trigger = getent( "escape_pod_trigger", "targetname" );
escape_pod.is_elevator = 1;
escape_pod._post_host_migration_thread = maps\mp\zm_highrise_elevators::escape_pod_host_migration_respawn_check;
if ( !isdefined( escape_pod_trigger ) )
return;
escape_pod.home_origin = escape_pod.origin;
escape_pod.link_start = [];
escape_pod.link_end = [];
escape_pod_blocker_door = getent( "elevator_bldg1a_body_door_clip", "targetname" );
number_of_times_used = 0;
used_at_least_once = 0;
escape_pod setanim( level.escape_elevator_1_state );
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
escape_pod_trigger thread escape_pod_walk_on_off( escape_pod );
while ( true )
{
escape_pod setanim( level.escape_elevator_idle );
flag_clear( "escape_pod_needs_reset" );
if ( isdefined( escape_pod_blocker_door ) )
{
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
escape_pod_blocker_door unlink();
escape_pod_blocker_door thread trigger_off();
}
if ( is_true( used_at_least_once ) )
wait 3;
escape_pod thread escape_pod_state_run();
while ( true )
{
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size == 0 )
{
escape_pod.escape_pod_state = 1;
wait 0.05;
continue;
}
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
{
escape_pod.escape_pod_state = 2;
escape_pod thread escape_pod_tell_fx();
wait 3;
players_in_escape_pod = escape_pod_trigger escape_pod_get_all_alive_players_inside();
if ( players_in_escape_pod.size > 0 )
break;
}
wait 0.05;
}
level notify( "escape_pod_falling_begin" );
foreach ( player in players_in_escape_pod )
{
player.riding_escape_pod = 1;
player allowjump( 0 );
}
if ( isdefined( escape_pod_blocker_door ) )
{
escape_pod_blocker_door trigger_on();
escape_pod_blocker_door linkto( escape_pod );
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
}
escape_pod.escape_pod_state = 5;
escape_pod thread escape_pod_shake();
wait( getanimlength( level.escape_elevator_5_state ) - 0.05 );
escape_pod setanim( level.escape_elevator_drop );
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 0 );
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 1 );
escape_pod thread escape_pod_move();
escape_pod thread escape_pod_rotate();
escape_pod waittill( "reached_destination" );
number_of_times_used++;
escape_pod thread impact_animate();
if ( number_of_times_used == 1 )
{
level.escape_elevator_idle = level.escape_elevator_damage_idle_state;
level.escape_elevator_drop = level.escape_elevator_damage_drop_state;
level.escape_elevator_impact = level.escape_elevator_damage_impact_state;
}
level notify( "escape_pod_falling_complete" );
if ( isdefined( escape_pod_blocker_door ) )
{
escape_pod_blocker_door unlink();
escape_pod_blocker_door trigger_off();
escape_pod escape_pod_linknodes( "escape_pod_door_l_node" );
escape_pod escape_pod_linknodes( "escape_pod_door_r_node" );
}
escape_pod setclientfield( "clientfield_escape_pod_sparks_fx", 0 );
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 1 );
escape_pod setclientfield( "clientfield_escape_pod_light_fx", 1 );
flag_set( "escape_pod_needs_reset" );
level waittill( "reset_escape_pod" );
flag_clear( "escape_pod_needs_reset" );
escape_pod setclientfield( "clientfield_escape_pod_impact_fx", 0 );
escape_pod thread escape_pod_breaking_rotate();
wait 6;
escape_pod playsound( "zmb_elevator_run_start" );
escape_pod playloopsound( "zmb_elevator_run", 1 );
level notify( "escape_pod_moving_back_to_start_position" );
if ( isdefined( escape_pod_blocker_door ) )
{
escape_pod_blocker_door trigger_on();
escape_pod_blocker_door linkto( escape_pod );
escape_pod escape_pod_unlinknodes( "escape_pod_door_l_node" );
escape_pod escape_pod_unlinknodes( "escape_pod_door_r_node" );
}
escape_pod moveto( escape_pod.home_origin, 3, 0.1, 0.1 );
escape_pod waittill( "movedone" );
escape_pod stoploopsound( 1 );
escape_pod playsound( "zmb_esc_pod_crash" );
escape_pod playsound( "zmb_elevator_run_stop" );
escape_pod playsound( "zmb_elevator_ding" );
escape_pod thread reset_impact_animate();
used_at_least_once = 1;
}
}
escape_pod_get_all_alive_players_inside()
{
players = get_players();
players_in_escape_pod = [];
foreach ( player in players )
{
if ( player.sessionstate != "spectator" )
{
if ( player istouching( self ) )
players_in_escape_pod[players_in_escape_pod.size] = player;
}
}
return players_in_escape_pod;
}
insta_kill_player( perks_can_respawn_player, kill_if_falling )
{
self endon( "disconnect" );
if ( isDefined( perks_can_respawn_player ) && perks_can_respawn_player == 0 )
{
if ( self hasperk( "specialty_quickrevive" ) )
{
self unsetperk( "specialty_quickrevive" );
}
if ( self hasperk( "specialty_finalstand" ) )
{
self unsetperk( "specialty_finalstand" );
}
}
self maps\mp\zombies\_zm_buildables::player_return_piece_to_original_spawn();
if ( isDefined( self.insta_killed ) && self.insta_killed )
{
return;
}
if ( isDefined( self.ignore_insta_kill ) )
{
self.disable_chugabud_corpse = 1;
return;
}
if ( self hasperk( "specialty_finalstand" ) )
{
self.ignore_insta_kill = 1;
self.disable_chugabud_corpse = 1;
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
return;
}
if ( !isDefined( kill_if_falling ) || kill_if_falling == 0 )
{
if ( !self isonground() )
{
return;
}
}
if ( is_player_killable( self ) )
{
self.insta_killed = 1;
in_last_stand = 0;
self notify( "chugabud_effects_cleanup" );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
in_last_stand = 1;
}
self thread blood_splat();
if ( getnumconnectedplayers() == 1 )
{
if ( isDefined( self.solo_lives_given ) && self.solo_lives_given < 3 )
{
self.waiting_to_revive = 1;
points = getstruct( "zone_green_start", "script_noteworthy" );
spawn_points = getstructarray( points.target, "targetname" );
point = spawn_points[ 0 ];
if ( in_last_stand == 0 )
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
wait 0.5;
self freezecontrols( 1 );
wait 0.25;
self setorigin( point.origin + vectorScale( ( 0, 0, 1 ), 20 ) );
self.angles = point.angles;
if ( in_last_stand )
{
flag_set( "instant_revive" );
self.stopflashingbadlytime = getTime() + 1000;
wait_network_frame();
flag_clear( "instant_revive" );
}
else
{
self thread maps\mp\zombies\_zm_laststand::auto_revive( self );
self.waiting_to_revive = 0;
self.solo_respawn = 0;
self.lives--;
}
self freezecontrols( 0 );
self.insta_killed = 0;
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
}
}
else
{
self dodamage( self.health + 1000, ( 0, 0, 1 ) );
wait_network_frame();
self.bleedout_time = 0;
}
self.insta_killed = 0;
}
}