mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
52 lines
2.1 KiB
Plaintext
52 lines
2.1 KiB
Plaintext
#include clientscripts\mp\zm_transit;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_transit_classic;
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#include clientscripts\mp\zm_transit_standard_station;
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#include clientscripts\mp\zm_transit_standard_farm;
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#include clientscripts\mp\zm_transit_standard_town;
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#include clientscripts\mp\zm_transit_grief_station;
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#include clientscripts\mp\zm_transit_grief_farm;
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#include clientscripts\mp\zm_transit_grief_town;
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#include clientscripts\mp\zm_transit_ffotd;
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#include clientscripts\mp\zm_transit_bus;
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#include clientscripts\mp\zm_transit_automaton;
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#include clientscripts\mp\zombies\_zm_equip_turbine;
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#include clientscripts\mp\zm_transit_fx;
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#include clientscripts\mp\zm_transit_amb;
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#include clientscripts\mp\zm_transit_gump;
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#include clientscripts\mp\_teamset_cdc;
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#include clientscripts\mp\_fx;
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#include clientscripts\mp\zombies\_zm_morsecode;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
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#include clientscripts\mp\zombies\_zm_weap_riotshield;
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#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
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#include clientscripts\mp\zombies\_zm_weap_jetgun;
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#include clientscripts\mp\_visionset_mgr;
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#include clientscripts\mp\zombies\_zm_equipment;
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start_zombie_stuff()
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{
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level._uses_crossbow = 1;
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level.raygun2_included = 1;
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include_weapons();
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include_powerups();
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include_equipment_for_level();
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clientscripts\mp\zombies\_zm::init();
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clientscripts\mp\zombies\_zm_weap_tazer_knuckles::init();
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clientscripts\mp\zombies\_zm_weap_riotshield::init();
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level.legacy_cymbal_monkey = 1;
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clientscripts\mp\zombies\_zm_weap_cymbal_monkey::init();
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clientscripts\mp\zombies\_zm_weap_jetgun::init();
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clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_burn("zm_transit_burn", 1, 15, 2);
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init_level_specific_wall_buy_fx();
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}
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas");
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} |