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BO2-Reimagined/scripts/zm/replaced/_zm_weapons.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
init_weapon_upgrade()
{
init_spawnable_weapon_upgrade();
weapon_spawns = [];
weapon_spawns = getentarray( "weapon_upgrade", "targetname" );
for ( i = 0; i < weapon_spawns.size; i++ )
{
scripts\zm\replaced\utility::wallbuy( weapon_spawns[i].zombie_weapon_upgrade, weapon_spawns[i].target + "_weapon_upgrade", weapon_spawns[i].targetname, weapon_spawns[i].origin, weapon_spawns[i].angles, 0 );
}
}
weapon_give( weapon, is_upgrade, magic_box, nosound )
{
primaryweapons = self getweaponslistprimaries();
current_weapon = self getcurrentweapon();
current_weapon = self maps\mp\zombies\_zm_weapons::switch_from_alt_weapon( current_weapon );
if ( !isDefined( is_upgrade ) )
{
is_upgrade = 0;
}
weapon_limit = get_player_weapon_limit( self );
if ( is_equipment( weapon ) )
{
self maps\mp\zombies\_zm_equipment::equipment_give( weapon );
}
if ( weapon == "riotshield_zm" )
{
if ( isDefined( self.player_shield_reset_health ) )
{
self [[ self.player_shield_reset_health ]]();
}
}
if ( self hasweapon( weapon ) )
{
if ( issubstr( weapon, "knife_ballistic_" ) )
{
self notify( "zmb_lost_knife" );
}
self givestartammo( weapon );
if ( !is_offhand_weapon( weapon ) )
{
self switchtoweapon( weapon );
}
return;
}
if ( is_melee_weapon( weapon ) )
{
current_weapon = maps\mp\zombies\_zm_melee_weapon::change_melee_weapon( weapon, current_weapon );
}
else if ( is_lethal_grenade( weapon ) )
{
old_lethal = self get_player_lethal_grenade();
if ( isDefined( old_lethal ) && old_lethal != "" )
{
self takeweapon( old_lethal );
unacquire_weapon_toggle( old_lethal );
}
self set_player_lethal_grenade( weapon );
}
else if ( is_tactical_grenade( weapon ) )
{
old_tactical = self get_player_tactical_grenade();
if ( isDefined( old_tactical ) && old_tactical != "" )
{
self takeweapon( old_tactical );
unacquire_weapon_toggle( old_tactical );
}
self set_player_tactical_grenade( weapon );
}
else if ( is_placeable_mine( weapon ) )
{
old_mine = self get_player_placeable_mine();
if ( isDefined( old_mine ) )
{
self takeweapon( old_mine );
unacquire_weapon_toggle( old_mine );
}
self set_player_placeable_mine( weapon );
}
if ( !is_offhand_weapon( weapon ) )
{
self maps\mp\zombies\_zm_weapons::take_fallback_weapon();
}
if ( primaryweapons.size >= weapon_limit )
{
if ( is_placeable_mine( current_weapon ) || is_equipment( current_weapon ) )
{
current_weapon = undefined;
}
if ( isDefined( current_weapon ) )
{
if ( !is_offhand_weapon( weapon ) )
{
if ( current_weapon == "tesla_gun_zm" )
{
level.player_drops_tesla_gun = 1;
}
if ( issubstr( current_weapon, "knife_ballistic_" ) )
{
self notify( "zmb_lost_knife" );
}
self takeweapon( current_weapon );
unacquire_weapon_toggle( current_weapon );
}
}
}
if ( isDefined( level.zombiemode_offhand_weapon_give_override ) )
{
if ( self [[ level.zombiemode_offhand_weapon_give_override ]]( weapon ) )
{
return;
}
}
if ( weapon == "cymbal_monkey_zm" )
{
self maps\mp\zombies\_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
self play_weapon_vo( weapon, magic_box );
return;
}
else if ( issubstr( weapon, "knife_ballistic_" ) )
{
weapon = self maps\mp\zombies\_zm_melee_weapon::give_ballistic_knife( weapon, issubstr( weapon, "upgraded" ) );
}
else if ( weapon == "claymore_zm" )
{
self thread maps\mp\zombies\_zm_weap_claymore::claymore_setup();
self play_weapon_vo( weapon, magic_box );
return;
}
if ( isDefined( level.zombie_weapons_callbacks ) && isDefined( level.zombie_weapons_callbacks[ weapon ] ) )
{
self thread [[ level.zombie_weapons_callbacks[ weapon ] ]]();
play_weapon_vo( weapon, magic_box );
return;
}
if ( !is_true( nosound ) )
{
self play_sound_on_ent( "purchase" );
}
if ( is_true( magic_box ) && is_limited_weapon( weapon ) )
{
playsoundatposition( "mus_raygun_stinger", ( 0, 0, 0 ) );
}
if ( !is_weapon_upgraded( weapon ) )
{
self giveweapon( weapon );
}
else
{
self giveweapon( weapon, 0, self get_pack_a_punch_weapon_options( weapon ) );
}
acquire_weapon_toggle( weapon, self );
self givestartammo( weapon );
if ( !is_offhand_weapon( weapon ) )
{
if ( !is_melee_weapon( weapon ) )
{
self switchtoweapon( weapon );
}
else
{
self switchtoweapon( current_weapon );
}
}
self play_weapon_vo( weapon, magic_box );
self scripts\zm\_zm_reimagined::change_weapon_ammo(weapon);
}
ammo_give( weapon )
{
give_ammo = 0;
if ( !is_offhand_weapon( weapon ) )
{
weapon = get_weapon_with_attachments( weapon );
if ( isdefined( weapon ) )
{
stockmax = weaponstartammo( weapon );
clipmax = weaponclipsize( weapon );
ammocount = self getammocount( weapon );
give_ammo = ammocount < (stockmax + clipmax);
if (!give_ammo)
{
alt_weap = weaponaltweaponname( weapon );
if ( "none" != alt_weap )
{
stockmax = weaponstartammo( alt_weap );
clipmax = weaponclipsize( alt_weap );
ammocount = self getammocount( alt_weap );
give_ammo = ammocount < (stockmax + clipmax);
}
}
}
}
else if ( self has_weapon_or_upgrade( weapon ) )
{
if ( self getammocount( weapon ) < weaponmaxammo( weapon ) )
give_ammo = 1;
}
if ( give_ammo )
{
self play_sound_on_ent( "purchase" );
self givemaxammo( weapon );
self setWeaponAmmoClip( weapon, weaponClipSize(weapon) );
alt_weap = weaponaltweaponname( weapon );
if ( "none" != alt_weap )
{
self givemaxammo( alt_weap );
self setWeaponAmmoClip( alt_weap, weaponClipSize(alt_weap) );
}
self scripts\zm\_zm_reimagined::change_weapon_ammo(weapon);
return true;
}
if ( !give_ammo )
return false;
}
lethal_grenade_update_prompt( player )
{
weapon = self.stub.zombie_weapon_upgrade;
hint = level.zombie_weapons[weapon].hint;
cost = level.zombie_weapons[weapon].cost;
self.stub.hint_string = hint;
self sethintstring( self.stub.hint_string, cost );
self.stub.cursor_hint = "HINT_WEAPON";
self.stub.cursor_hint_weapon = weapon;
self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
return 1;
}
weapon_spawn_think()
{
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( self.zombie_weapon_upgrade );
shared_ammo_weapon = undefined;
second_endon = undefined;
is_grenade = 0;
if(weapontype( self.zombie_weapon_upgrade ) == "grenade")
{
is_grenade = 1;
}
if ( isDefined( self.stub ) )
{
second_endon = "kill_trigger";
self.first_time_triggered = self.stub.first_time_triggered;
}
if ( isDefined( self.stub ) && is_true( self.stub.trigger_per_player ) )
{
self thread maps\mp\zombies\_zm_magicbox::decide_hide_show_hint( "stop_hint_logic", second_endon, self.parent_player );
}
else
{
self thread maps\mp\zombies\_zm_magicbox::decide_hide_show_hint( "stop_hint_logic", second_endon );
}
if ( is_grenade )
{
self.first_time_triggered = 0;
hint = maps\mp\zombies\_zm_weapons::get_weapon_hint( self.zombie_weapon_upgrade );
self sethintstring( hint, cost );
}
else if ( !isDefined( self.first_time_triggered ) )
{
self.first_time_triggered = 0;
if ( isDefined( self.stub ) )
{
self.stub.first_time_triggered = 0;
}
}
else if ( self.first_time_triggered )
{
if ( is_true( level.use_legacy_weapon_prompt_format ) )
{
self maps\mp\zombies\_zm_weapons::weapon_set_first_time_hint( cost, maps\mp\zombies\_zm_weapons::get_ammo_cost( self.zombie_weapon_upgrade ) );
}
}
for ( ;; )
{
self waittill( "trigger", player );
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
continue;
}
if ( !player maps\mp\zombies\_zm_magicbox::can_buy_weapon() )
{
wait 0.1;
continue;
}
if ( isDefined( self.stub ) && is_true( self.stub.require_look_from ) )
{
toplayer = player get_eye() - self.origin;
forward = -1 * anglesToRight( self.angles );
dot = vectordot( toplayer, forward );
if ( dot < 0 )
{
continue;
}
}
if ( player has_powerup_weapon() )
{
wait 0.1;
continue;
}
player_has_weapon = player maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( self.zombie_weapon_upgrade );
if ( !player_has_weapon && is_true( level.weapons_using_ammo_sharing ) )
{
shared_ammo_weapon = player maps\mp\zombies\_zm_weapons::get_shared_ammo_weapon( self.zombie_weapon_upgrade );
if ( isDefined( shared_ammo_weapon ) )
{
player_has_weapon = 1;
}
}
if ( is_true( level.pers_upgrade_nube ) )
{
player_has_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_should_we_give_raygun( player_has_weapon, player, self.zombie_weapon_upgrade );
}
cost = maps\mp\zombies\_zm_weapons::get_weapon_cost( self.zombie_weapon_upgrade );
if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
cost = int( cost / 2 );
}
if ( !player_has_weapon )
{
if ( player.score >= cost )
{
if ( self.first_time_triggered == 0 )
{
self maps\mp\zombies\_zm_weapons::show_all_weapon_buys( player, cost, ammo_cost, is_grenade );
}
player maps\mp\zombies\_zm_score::minus_to_player_score( cost, 1 );
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", player.name, player.score, level.round_number, cost, self.zombie_weapon_upgrade, self.origin, "weapon" );
level notify( "weapon_bought", player, self.zombie_weapon_upgrade );
if ( self.zombie_weapon_upgrade == "riotshield_zm" )
{
player maps\mp\zombies\_zm_equipment::equipment_give( "riotshield_zm" );
if ( isDefined( player.player_shield_reset_health ) )
{
player [[ player.player_shield_reset_health ]]();
}
}
else if ( self.zombie_weapon_upgrade == "jetgun_zm" )
{
player maps\mp\zombies\_zm_equipment::equipment_give( "jetgun_zm" );
}
else if ( is_lethal_grenade( self.zombie_weapon_upgrade ) )
{
player takeweapon( player get_player_lethal_grenade() );
player set_player_lethal_grenade( self.zombie_weapon_upgrade );
}
str_weapon = self.zombie_weapon_upgrade;
if ( is_true( level.pers_upgrade_nube ) )
{
str_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_weapon_upgrade_check( player, str_weapon );
}
player maps\mp\zombies\_zm_weapons::weapon_give( str_weapon );
player maps\mp\zombies\_zm_stats::increment_client_stat( "wallbuy_weapons_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "wallbuy_weapons_purchased" );
}
else
{
play_sound_on_ent( "no_purchase" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
}
}
else
{
str_weapon = self.zombie_weapon_upgrade;
if ( isDefined( shared_ammo_weapon ) )
{
str_weapon = shared_ammo_weapon;
}
if ( is_true( level.pers_upgrade_nube ) )
{
str_weapon = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_weapon_ammo_check( player, str_weapon );
}
if ( is_true( self.hacked ) )
{
if ( !player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost( str_weapon );
}
else
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( str_weapon );
}
}
else if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_upgraded_ammo_cost( str_weapon );
}
else
{
ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost( str_weapon );
}
if ( is_true( player.pers_upgrades_awarded[ "nube" ] ) )
{
ammo_cost = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_override_ammo_cost( player, self.zombie_weapon_upgrade, ammo_cost );
}
if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
{
ammo_cost = int( ammo_cost / 2 );
}
if ( str_weapon == "riotshield_zm" )
{
play_sound_on_ent( "no_purchase" );
}
else if ( player.score >= ammo_cost )
{
if ( self.first_time_triggered == 0 )
{
self maps\mp\zombies\_zm_weapons::show_all_weapon_buys( player, cost, ammo_cost, is_grenade );
}
if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
player maps\mp\zombies\_zm_stats::increment_client_stat( "upgraded_ammo_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "upgraded_ammo_purchased" );
}
else
{
player maps\mp\zombies\_zm_stats::increment_client_stat( "ammo_purchased" );
player maps\mp\zombies\_zm_stats::increment_player_stat( "ammo_purchased" );
}
if ( str_weapon == "riotshield_zm" )
{
if ( isDefined( player.player_shield_reset_health ) )
{
ammo_given = player [[ player.player_shield_reset_health ]]();
}
else
{
ammo_given = 0;
}
}
else if ( player maps\mp\zombies\_zm_weapons::has_upgrade( str_weapon ) )
{
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give( level.zombie_weapons[ str_weapon ].upgrade_name );
}
else
{
ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give( str_weapon );
}
if ( ammo_given )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( ammo_cost, 1 );
bbprint( "zombie_uses", "playername %s playerscore %d round %d cost %d name %s x %f y %f z %f type %s", player.name, player.score, level.round_number, ammo_cost, str_weapon, self.origin, "ammo" );
}
}
else
{
play_sound_on_ent( "no_purchase" );
if ( isDefined( level.custom_generic_deny_vo_func ) )
{
player [[ level.custom_generic_deny_vo_func ]]();
}
else
{
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
}
}
}
if ( isDefined( self.stub ) && isDefined( self.stub.prompt_and_visibility_func ) )
{
self [[ self.stub.prompt_and_visibility_func ]]( player );
}
}
}
get_upgraded_ammo_cost( weapon_name )
{
if ( isDefined( level.zombie_weapons[ weapon_name ].upgraded_ammo_cost ) )
{
return level.zombie_weapons[ weapon_name ].upgraded_ammo_cost;
}
return 2500;
}
weapon_set_first_time_hint( cost, ammo_cost )
{
// remove
}
makegrenadedudanddestroy()
{
self endon( "death" );
self notify( "grenade_dud" );
self makegrenadedud();
if ( isDefined( self ) )
{
self delete();
}
}
createballisticknifewatcher_zm( name, weapon )
{
watcher = self maps\mp\gametypes_zm\_weaponobjects::createuseweaponobjectwatcher( name, weapon, self.team );
watcher.onspawn = scripts\zm\replaced\_zm_weap_ballistic_knife::on_spawn;
watcher.onspawnretrievetriggers = maps\mp\zombies\_zm_weap_ballistic_knife::on_spawn_retrieve_trigger;
watcher.storedifferentobject = 1;
watcher.headicon = 0;
}