mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
157 lines
5.4 KiB
Plaintext
157 lines
5.4 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
|
|
#include scripts/zm/replaced/zm_transit;
|
|
#include scripts/zm/replaced/zm_transit_gamemodes;
|
|
#include scripts/zm/replaced/zm_transit_utility;
|
|
#include scripts/zm/replaced/_zm_weap_emp_bomb;
|
|
#include scripts/zm/replaced/_zm_equip_electrictrap;
|
|
#include scripts/zm/replaced/_zm_equip_turret;
|
|
#include scripts/zm/replaced/_zm_banking;
|
|
|
|
main()
|
|
{
|
|
replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
|
|
replaceFunc(maps/mp/zm_transit_gamemodes::init, scripts/zm/replaced/zm_transit_gamemodes::init);
|
|
replaceFunc(maps/mp/zm_transit_utility::solo_tombstone_removal, scripts/zm/replaced/zm_transit_utility::solo_tombstone_removal);
|
|
replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
|
|
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
|
|
replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
|
|
replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init);
|
|
replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box);
|
|
replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger);
|
|
replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger);
|
|
|
|
include_weapons_grief();
|
|
}
|
|
|
|
init()
|
|
{
|
|
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
|
|
|
|
screecher_spawner_changes();
|
|
|
|
path_exploit_fixes();
|
|
|
|
level thread power_local_electric_doors_globally();
|
|
level thread b23r_hint_string_fix();
|
|
}
|
|
|
|
include_weapons_grief()
|
|
{
|
|
if ( getDvar( "g_gametype" ) != "zgrief" )
|
|
{
|
|
return;
|
|
}
|
|
|
|
include_weapon( "ray_gun_zm" );
|
|
include_weapon( "ray_gun_upgraded_zm", 0 );
|
|
include_weapon( "tazer_knuckles_zm", 0 );
|
|
include_weapon( "knife_ballistic_no_melee_zm", 0 );
|
|
include_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
|
|
include_weapon( "knife_ballistic_zm" );
|
|
include_weapon( "knife_ballistic_upgraded_zm", 0 );
|
|
include_weapon( "knife_ballistic_bowie_zm", 0 );
|
|
include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
|
|
level._uses_retrievable_ballisitic_knives = 1;
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
|
|
include_weapon( "raygun_mark2_zm" );
|
|
include_weapon( "raygun_mark2_upgraded_zm", 0 );
|
|
maps/mp/zombies/_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 );
|
|
maps/mp/zombies/_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
|
|
}
|
|
|
|
screecher_spawner_changes()
|
|
{
|
|
level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
|
|
array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
|
|
}
|
|
|
|
screecher_prespawn_decrease_health()
|
|
{
|
|
self.player_score = 12;
|
|
}
|
|
|
|
power_local_electric_doors_globally()
|
|
{
|
|
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( ;; )
|
|
{
|
|
flag_wait( "power_on" );
|
|
|
|
local_power = [];
|
|
zombie_doors = getentarray( "zombie_door", "targetname" );
|
|
for ( i = 0; i < zombie_doors.size; i++ )
|
|
{
|
|
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
|
|
{
|
|
local_power[local_power.size] = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
|
|
}
|
|
}
|
|
|
|
flag_waitopen( "power_on" );
|
|
|
|
for (i = 0; i < local_power.size; i++)
|
|
{
|
|
maps/mp/zombies/_zm_power::end_local_power( local_power[i] );
|
|
local_power[i] = undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
b23r_hint_string_fix()
|
|
{
|
|
flag_wait( "initial_blackscreen_passed" );
|
|
wait 0.05;
|
|
|
|
trigs = getentarray("weapon_upgrade", "targetname");
|
|
foreach (trig in trigs)
|
|
{
|
|
if (trig.zombie_weapon_upgrade == "beretta93r_zm")
|
|
{
|
|
hint = maps/mp/zombies/_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
|
|
cost = level.zombie_weapons[trig.zombie_weapon_upgrade].cost;
|
|
trig sethintstring(hint, cost);
|
|
}
|
|
}
|
|
}
|
|
|
|
grenade_safe_to_bounce( player, weapname )
|
|
{
|
|
if ( !is_offhand_weapon( weapname ) )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if ( self maps/mp/zm_transit_lava::object_touching_lava() )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
path_exploit_fixes()
|
|
{
|
|
// town bookstore near jug
|
|
zombie_trigger_origin = ( 1045, -1521, 128 );
|
|
zombie_trigger_radius = 96;
|
|
zombie_trigger_height = 64;
|
|
player_trigger_origin = ( 1116, -1547, 128 );
|
|
player_trigger_radius = 72;
|
|
zombie_goto_point = ( 1098, -1521, 128 );
|
|
level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
|
|
} |