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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Required some fixes from Pluto for raw weapon loading New weapons and attachmentuniques do not need to be built with OAT
1 line
4.5 KiB
Plaintext
1 line
4.5 KiB
Plaintext
ATTACHMENTUNIQUEFILE\attachmentType\none\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\viewModel\\viewModelAdditional\\viewModelADS\\worldModel\\worldModelAdditional\\viewModelTag\\worldModelTag\\viewModelOffsetX\0\viewModelOffsetY\0\viewModelOffsetZ\0\viewModelOffsetPitch\0\viewModelOffsetYaw\0\viewModelOffsetRoll\0\worldModelOffsetX\0\worldModelOffsetY\0\worldModelOffsetZ\0\worldModelOffsetPitch\0\worldModelOffsetYaw\0\worldModelOffsetRoll\0\viewModelAddOffsetX\0\viewModelAddOffsetY\0\viewModelAddOffsetZ\0\viewModelAddOffsetPitch\0\viewModelAddOffsetYaw\0\viewModelAddOffsetRoll\0\worldModelAddOffsetX\0\worldModelAddOffsetY\0\worldModelAddOffsetZ\0\worldModelAddOffsetPitch\0\worldModelAddOffsetYaw\0\worldModelAddOffsetRoll\0\hideTags\tag_sights_off\camo\camo_vector\disableBaseWeaponAttachment\0\disableBaseWeaponClip\0\overrideBaseWeaponAttachmentOffsets\0\viewModelOffsetBaseAttachmentX\0\viewModelOffsetBaseAttachmentY\0\viewModelOffsetBaseAttachmentZ\0\worldModelOffsetBaseAttachmentX\0\worldModelOffsetBaseAttachmentY\0\worldModelOffsetBaseAttachmentZ\0\altWeapon\\DualWieldWeapon\\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\firstRaiseTime\0\altRaiseTime\0\altDropTime\0\reloadAmmoAdd\0\reloadStartAdd\0\segmentedReload\0\idleAnim\viewmodel_vector_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_vector_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_vector_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_vector_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_vector_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_vector_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_vector_pullout\dropAnim\viewmodel_vector_putaway\firstRaiseAnim\viewmodel_vector_first_raise\altRaiseAnim\viewmodel_vector_pullout\altDropAnim\viewmodel_vector_putaway\quickRaiseAnim\viewmodel_vector_pullout_quick\quickDropAnim\viewmodel_vector_putaway_quick\emptyRaiseAnim\viewmodel_vector_pullout\emptyDropAnim\viewmodel_vector_putaway\sprintInAnim\viewmodel_vector_sprint_in\sprintLoopAnim\viewmodel_vector_sprint_loop\sprintOutAnim\viewmodel_vector_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_vector_crawl_in\crawlForwardAnim\viewmodel_vector_crawl_forward\crawlBackAnim\viewmodel_vector_crawl_back\crawlRightAnim\viewmodel_vector_crawl_right\crawlLeftAnim\viewmodel_vector_crawl_left\crawlOutAnim\viewmodel_vector_crawl_out\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_vector_ads_fire\adsLastShotAnim\viewmodel_vector_ads_last_shot\adsRechamberAnim\\adsUpAnim\viewmodel_vector_ads_up\adsDownAnim\viewmodel_vector_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_vector_d2p_in\dtp_loop\viewmodel_vector_d2p_loop\dtp_out\viewmodel_vector_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\fireSound\wpn_ak74u_fire_npc_pap\fireSoundPlayer\wpn_ak74u_fire_plr_pap\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\killcamStartFireSound\\killcamStartFireSoundPlayer\\viewFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_sm_gas_flash_1p\worldFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_smg_flash_3p\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\0\overrideLeftHandIK\0\overrideLeftHandProneIK\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0 |