mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
372 lines
9.8 KiB
Plaintext
372 lines
9.8 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\_demo;
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buildable_place_think()
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{
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self endon( "kill_trigger" );
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player_built = undefined;
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while ( isDefined( self.stub.built ) && !self.stub.built )
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{
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self waittill( "trigger", player );
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slot = self.stub.buildablestruct.buildable_slot;
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bind_to = self.stub.buildable_pool scripts\zm\replaced\_zm_buildables_pooled::pooledbuildable_stub_for_piece( player player_get_buildable_piece( slot ) );
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if ( player != self.parent_player )
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{
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continue;
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}
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if ( isDefined( player.screecher_weapon ) )
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{
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continue;
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}
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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}
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status = player maps\mp\zombies\_zm_buildables::player_can_build( self.stub.buildablezone );
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if ( !status )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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if ( isDefined( self.stub.oncantuse ) )
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{
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self.stub [[ self.stub.oncantuse ]]( player );
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}
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continue;
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}
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else
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{
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if ( isDefined( self.stub.onbeginuse ) )
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{
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self.stub [[ self.stub.onbeginuse ]]( player );
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}
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result = self maps\mp\zombies\_zm_buildables::buildable_use_hold_think( player );
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team = player.pers[ "team" ];
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if ( isDefined( self.stub.onenduse ) )
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{
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self.stub [[ self.stub.onenduse ]]( team, player, result );
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}
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if ( !result )
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{
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continue;
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}
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if (bind_to != self.stub)
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{
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scripts\zm\replaced\_zm_buildables_pooled::swap_buildable_fields( self.stub, bind_to );
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}
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if ( isDefined( self.stub.onuse ) )
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{
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self.stub [[ self.stub.onuse ]]( player );
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}
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prompt = player maps\mp\zombies\_zm_buildables::player_build( self.stub.buildablezone );
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player_built = player;
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self.stub.hint_string = prompt;
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self sethintstring( self.stub.hint_string );
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}
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}
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if ( self.stub.persistent == 4 )
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{
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self [[ self.stub.custom_completion_callback ]]( player_built );
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return;
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}
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if ( self.stub.persistent == 0 )
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{
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self.stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
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thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
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return;
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}
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if ( self.stub.persistent == 3 )
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{
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maps\mp\zombies\_zm_buildables::stub_unbuild_buildable( self.stub, 1 );
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return;
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}
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if ( self.stub.persistent == 2 )
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{
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if ( isDefined( player_built ) )
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{
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self scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt( player_built );
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}
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if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( isDefined( self.stub.bought ) && self.stub.bought )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( isDefined( self.stub.model ) )
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{
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self.stub.model notsolid();
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self.stub.model show();
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}
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while ( self.stub.persistent == 2 )
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{
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self waittill( "trigger", player );
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if ( isDefined( player.screecher_weapon ) )
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{
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continue;
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}
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if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( isDefined( self.stub.built ) && !self.stub.built )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( player != self.parent_player )
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{
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continue;
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}
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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}
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if (player.score < self.stub.cost)
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{
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self play_sound_on_ent( "no_purchase" );
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player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
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continue;
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}
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player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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self play_sound_on_ent( "purchase" );
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self.stub.bought = 1;
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if ( isDefined( self.stub.model ) )
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{
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self.stub.model thread model_fly_away(self.stub.weaponname);
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}
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player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname );
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if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
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{
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self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
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}
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if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
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{
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self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
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}
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else
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{
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if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
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}
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else
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{
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self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
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}
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}
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self sethintstring( self.stub.hint_string );
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player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
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}
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}
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else while ( !isDefined( player_built ) || self scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt( player_built ) )
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{
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if ( isDefined( self.stub.model ) )
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{
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self.stub.model notsolid();
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self.stub.model show();
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}
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if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
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{
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self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
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self.stub.stand_model.angles = self.stub.model.angles;
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if ( self.stub.weaponname == "jetgun_zm" )
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{
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self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
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self.stub.stand_model.origin += (0, 0, -23);
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self.stub.stand_model.angles += (0, 90, 90);
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}
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}
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while ( self.stub.persistent == 1 )
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{
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self waittill( "trigger", player );
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if ( isDefined( player.screecher_weapon ) )
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{
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continue;
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}
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if ( isDefined( self.stub.built ) && !self.stub.built )
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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return;
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}
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if ( player != self.parent_player )
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{
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continue;
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}
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if ( !is_player_valid( player ) )
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{
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player thread ignore_triggers( 0.5 );
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}
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if ( player has_player_equipment( self.stub.weaponname ) )
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{
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continue;
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}
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if (player.score < self.stub.cost)
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{
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self play_sound_on_ent( "no_purchase" );
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player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
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continue;
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}
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if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
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{
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player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
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self play_sound_on_ent( "purchase" );
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player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
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player giveweapon( self.stub.weaponname );
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player setweaponammoclip( self.stub.weaponname, 1 );
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if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
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{
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if ( isDefined( self.stub.model ) )
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{
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self.stub.model thread model_go_away(self.stub.weaponname);
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}
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}
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if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
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{
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self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
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}
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if ( self.stub.weaponname != "keys_zm" )
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{
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player setactionslot( 1, "weapon", self.stub.weaponname );
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}
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if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
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{
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self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
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}
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else
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{
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self.stub.hint_string = "";
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}
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self sethintstring( self.stub.hint_string );
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player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
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continue;
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}
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else
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{
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self.stub.hint_string = "";
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self sethintstring( self.stub.hint_string );
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}
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}
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}
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}
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model_go_away(weaponname)
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{
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self hide();
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while (maps\mp\zombies\_zm_equipment::limited_equipment_in_use(weaponname))
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{
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wait 0.05;
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}
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self show();
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}
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model_fly_away(weaponname)
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{
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origin = self.origin;
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self moveto( self.origin + vectorscale( ( 0, 0, 1 ), 40.0 ), 3 );
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direction = self.origin;
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direction = ( direction[1], direction[0], 0 );
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if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
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direction = ( direction[0], direction[1] * -1, 0 );
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else if ( direction[0] < 0 )
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direction = ( direction[0] * -1, direction[1], 0 );
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self vibrate( direction, 10, 0.5, 3 );
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self waittill( "movedone" );
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self.origin = origin;
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self.angles = (0, self.angles[1], 0);
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self hide();
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playfx( level._effect["poltergeist"], self.origin );
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self thread model_fly_away_think(weaponname);
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}
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model_fly_away_think(weaponname)
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{
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joker_model = spawn( "script_model", self.origin - (0, 0, 14) );
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joker_model.angles = self.angles + (0, 90, 0);
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joker_model setModel(level.chest_joker_model);
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while (1)
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{
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while (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
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{
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wait 0.05;
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}
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joker_model rotateto( joker_model.angles + (90, 0, 0), 0.5 );
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joker_model waittill( "rotatedone" );
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while (maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
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{
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wait 0.05;
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}
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joker_model rotateto( joker_model.angles - (90, 0, 0), 0.5 );
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joker_model waittill( "rotatedone" );
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}
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} |