mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 21:20:15 -05:00
147 lines
4.5 KiB
Plaintext
147 lines
4.5 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_sidequests;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\zombies\_zm_buildables;
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#include maps\mp\zombies\_zm;
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#include maps\mp\zm_buried_sq;
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#include maps\mp\zombies\_zm_weap_time_bomb;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zm_buried_buildables;
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#include maps\mp\zm_buried_sq_tpo;
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init()
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{
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declare_sidequest_stage( "sq", "tpo", ::init_stage, ::stage_logic, ::exit_stage );
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flag_init( "sq_tpo_time_bomb_in_valid_location" );
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flag_init( "sq_tpo_players_in_position_for_time_warp" );
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flag_init( "sq_tpo_special_round_active" );
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flag_init( "sq_tpo_found_item" );
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flag_init( "sq_tpo_generator_powered" );
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flag_init( "sq_wisp_saved_with_time_bomb" );
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flag_init( "sq_tpo_stage_started" );
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maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_save( ::time_bomb_saves_wisp_state );
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maps\mp\zombies\_zm_weap_time_bomb::time_bomb_add_custom_func_global_restore( ::time_bomb_restores_wisp_state );
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level._effect["sq_tpo_time_bomb_fx"] = loadfx( "maps/zombie_buried/fx_buried_ghost_drain" );
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level.sq_tpo = spawnstruct();
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level thread setup_buildable_switch();
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}
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stage_logic()
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{
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flag_set( "sq_tpo_stage_started" );
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if ( flag( "sq_is_ric_tower_built" ) )
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stage_logic_richtofen();
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else
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stage_logic_maxis();
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stage_completed( "sq", level._cur_stage_name );
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}
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stage_logic_maxis()
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{
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flag_clear( "sq_wisp_success" );
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flag_clear( "sq_wisp_failed" );
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while ( !flag( "sq_wisp_success" ) )
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{
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stage_start( "sq", "ts" );
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level waittill( "sq_ts_over" );
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stage_start( "sq", "ctw" );
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level waittill( "sq_ctw_over" );
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}
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level._cur_stage_name = "tpo";
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}
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stage_logic_richtofen()
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{
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level endon( "sq_tpo_generator_powered" );
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e_time_bomb_volume = getent( "sq_tpo_timebomb_volume", "targetname" );
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do
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{
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flag_clear( "sq_tpo_time_bomb_in_valid_location" );
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b_time_bomb_in_valid_location = 0;
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while (1)
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{
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if ( isdefined( level.time_bomb_save_data ) && isdefined( level.time_bomb_save_data.time_bomb_model ) )
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{
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b_time_bomb_in_valid_location = level.time_bomb_save_data.time_bomb_model istouching( e_time_bomb_volume );
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level.time_bomb_save_data.time_bomb_model.sq_location_valid = b_time_bomb_in_valid_location;
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}
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if ( b_time_bomb_in_valid_location )
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{
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break;
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}
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level waittill( "new_time_bomb_set" );
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}
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playfxontag( level._effect["sq_tpo_time_bomb_fx"], level.time_bomb_save_data.time_bomb_model, "tag_origin" );
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flag_set( "sq_tpo_time_bomb_in_valid_location" );
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flag_set( "sq_tpo_players_in_position_for_time_warp" );
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wait_for_time_bomb_to_be_detonated_or_thrown_again();
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level notify( "sq_tpo_stop_checking_time_bomb_volume" );
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if ( flag( "time_bomb_restore_active" ) )
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{
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if ( flag( "sq_tpo_players_in_position_for_time_warp" ) )
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{
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special_round_start();
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level notify( "sq_tpo_special_round_started" );
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start_item_hunt_with_timeout( 60 );
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special_round_end();
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level notify( "sq_tpo_special_round_ended" );
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}
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}
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wait_network_frame();
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}
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while ( !flag( "sq_tpo_generator_powered" ) );
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}
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special_round_start()
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{
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flag_set( "sq_tpo_special_round_active" );
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level.sq_tpo.times_searched = 0;
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flag_clear( "time_bomb_detonation_enabled" );
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level thread sndsidequestnoirmusic();
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make_super_zombies( 1 );
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a_players = get_players();
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foreach ( player in a_players )
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vsmgr_activate( "visionset", "cheat_bw", player );
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level setclientfield( "sq_tpo_special_round_active", 1 );
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}
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special_round_end()
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{
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level setclientfield( "sq_tpo_special_round_active", 0 );
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level notify( "sndEndNoirMusic" );
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make_super_zombies( 0 );
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level._time_bomb.functionality_override = 0;
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flag_set( "time_bomb_detonation_enabled" );
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scripts\zm\replaced\_zm_weap_time_bomb::time_bomb_detonation();
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a_players = get_players();
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foreach ( player in a_players )
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{
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vsmgr_deactivate( "visionset", "cheat_bw", player );
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player notify( "search_done" );
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}
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clean_up_special_round();
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flag_clear( "sq_tpo_special_round_active" );
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} |