1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-23 13:40:22 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/zm_prison_sq_bg.gsc
2023-04-06 12:37:37 -07:00

59 lines
1.8 KiB
Plaintext

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_weap_tomahawk;
#include maps\mp\zm_prison_sq_bg;
give_sq_bg_reward()
{
s_reward_origin = getstruct( "sq_bg_reward", "targetname" );
t_near = spawn( "trigger_radius", s_reward_origin.origin, 0, 196, 64 );
while ( true )
{
t_near waittill( "trigger", ent );
if ( isplayer( ent ) )
{
t_near thread sq_bg_spawn_rumble();
break;
}
wait 0.1;
}
str_reward_weapon = "blundergat_zm";
str_loc = &"ZM_PRISON_SQ_BG";
m_reward_model = spawn_weapon_model( str_reward_weapon, undefined, s_reward_origin.origin, s_reward_origin.angles + (0, 0, 90) );
m_reward_model moveto( m_reward_model.origin + vectorscale( ( 0, 0, 1 ), 14.0 ), 5 );
level setclientfield( "sq_bg_reward_portal", 1 );
self sethintstring( str_loc );
while ( true )
{
self waittill( "trigger", player );
current_weapon = player getcurrentweapon();
if ( is_player_valid( player ) && !( player.is_drinking > 0 ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
{
if ( player hasweapon( str_reward_weapon ) )
{
continue;
}
else
{
self delete();
level setclientfield( "sq_bg_reward_portal", 0 );
wait_network_frame();
m_reward_model delete();
player take_old_weapon_and_give_reward( current_weapon, str_reward_weapon );
}
}
}
t_near delete();
}