mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-24 06:00:36 -05:00
280 lines
8.2 KiB
Plaintext
280 lines
8.2 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts\zm\replaced\zm_highrise_sq;
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#include scripts\zm\replaced\zm_highrise_atd;
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#include scripts\zm\replaced\zm_highrise_ssp;
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#include scripts\zm\replaced\zm_highrise_pts;
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#include scripts\zm\replaced\zm_highrise_gamemodes;
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#include scripts\zm\replaced\zm_highrise_classic;
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#include scripts\zm\replaced\zm_highrise_buildables;
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#include scripts\zm\replaced\_zm_chugabud;
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#include scripts\zm\replaced\_zm_equip_springpad;
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#include scripts\zm\replaced\_zm_weap_slipgun;
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#include scripts\zm\replaced\_zm_banking;
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#include scripts\zm\replaced\_zm_weapon_locker;
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#include scripts\zm\replaced\_zm_sq;
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main()
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{
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replaceFunc(maps\mp\zm_highrise_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard);
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replaceFunc(maps\mp\zm_highrise_sq::init, scripts\zm\replaced\zm_highrise_sq::init);
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replaceFunc(maps\mp\zm_highrise_sq_atd::init, scripts\zm\replaced\zm_highrise_sq_atd::init);
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replaceFunc(maps\mp\zm_highrise_sq_ssp::ssp1_watch_ball, scripts\zm\replaced\zm_highrise_sq_ssp::ssp1_watch_ball);
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replaceFunc(maps\mp\zm_highrise_sq_ssp::init_2, scripts\zm\replaced\zm_highrise_sq_ssp::init_2);
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replaceFunc(maps\mp\zm_highrise_sq_pts::init_1, scripts\zm\replaced\zm_highrise_sq_pts::init_1);
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replaceFunc(maps\mp\zm_highrise_sq_pts::init_2, scripts\zm\replaced\zm_highrise_sq_pts::init_2);
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replaceFunc(maps\mp\zm_highrise_sq_pts::pts_should_player_create_trigs, scripts\zm\replaced\zm_highrise_sq_pts::pts_should_player_create_trigs);
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replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init);
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replaceFunc(maps\mp\zm_highrise_classic::insta_kill_player, scripts\zm\replaced\zm_highrise_classic::insta_kill_player);
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replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables);
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replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables);
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replaceFunc(maps\mp\zombies\_zm_chugabud::chugabud_bleed_timeout, scripts\zm\replaced\_zm_chugabud::chugabud_bleed_timeout);
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replaceFunc(maps\mp\zombies\_zm_equip_springpad::springpadthink, scripts\zm\replaced\_zm_equip_springpad::springpadthink);
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replaceFunc(maps\mp\zombies\_zm_weap_slipgun::init, scripts\zm\replaced\_zm_weap_slipgun::init);
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replaceFunc(maps\mp\zombies\_zm_weap_slipgun::slipgun_zombie_1st_hit_response, scripts\zm\replaced\_zm_weap_slipgun::slipgun_zombie_1st_hit_response);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger);
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replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate);
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}
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
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level.check_for_valid_spawn_near_team_callback = ::highrise_respawn_override;
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slipgun_change_ammo();
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level thread elevator_call();
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level thread escape_pod_call();
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level thread elevator_solo_revive_fix();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self.zombie_path_bad = 0;
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self thread maps\mp\zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
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self thread maps\mp\zm_highrise::elevator_traverse_watcher();
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if ( self.classname == "actor_zm_highrise_basic_03" )
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{
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health_bonus = int( self.maxhealth * 0.05 );
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self.maxhealth += health_bonus;
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if ( self.headmodel == "c_zom_zombie_chinese_head3_helmet" )
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{
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self.maxhealth += health_bonus;
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}
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self.health = self.maxhealth;
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}
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self setphysparams( 15, 0, 64 );
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}
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highrise_special_weapon_magicbox_check(weapon)
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{
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return 1;
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}
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highrise_respawn_override( revivee, return_struct )
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{
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players = array_randomize(get_players());
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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if ( spawn_points.size == 0 )
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{
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return undefined;
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}
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for ( i = 0; i < players.size; i++ )
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{
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if ( is_player_valid( players[ i ], undefined, 1 ) && players[ i ] != self )
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{
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for ( j = 0; j < spawn_points.size; j++ )
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{
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if ( isDefined( spawn_points[ j ].script_noteworthy ) )
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{
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zone = level.zones[ spawn_points[ j ].script_noteworthy ];
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for ( k = 0; k < zone.volumes.size; k++ )
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{
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if ( players[ i ] istouching( zone.volumes[ k ] ) )
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{
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closest_group = j;
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spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct );
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if ( isDefined( spawn_location ) )
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{
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return spawn_location;
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}
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}
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}
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}
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}
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}
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}
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}
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slipgun_change_ammo()
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{
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foreach (buildable in level.zombie_include_buildables)
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{
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if(IsDefined(buildable.name) && buildable.name == "slipgun_zm")
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{
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buildable.onbuyweapon = ::onbuyweapon_slipgun;
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return;
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}
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}
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}
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onbuyweapon_slipgun( player )
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{
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player givestartammo( self.stub.weaponname );
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player switchtoweapon( self.stub.weaponname );
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player scripts\zm\_zm_reimagined::change_weapon_ammo(self.stub.weaponname);
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level notify( "slipgun_bought", player );
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}
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elevator_call()
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{
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trigs = getentarray( "elevator_key_console_trigger", "targetname" );
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foreach (trig in trigs)
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{
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trig thread elevator_call_think();
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}
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}
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elevator_call_think()
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{
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self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
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self trigger_off();
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elevatorname = self.script_noteworthy;
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if ( isdefined( elevatorname ) && isdefined( self.script_parameters ) )
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{
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elevator = level.elevators[elevatorname];
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floor = int( self.script_parameters );
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flevel = elevator maps\mp\zm_highrise_elevators::elevator_level_for_floor( floor );
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self.elevator = elevator;
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self.floor = flevel;
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}
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flag_wait( "power_on" );
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self thread watch_elevator_prompt();
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while ( 1 )
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{
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while ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self.elevator waittill( "floor_changed" );
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}
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self trigger_on();
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self waittill( "trigger", who );
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if ( !is_player_valid( who ) )
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{
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continue;
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}
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self trigger_off();
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self maps\mp\zm_highrise_buildables::onuseplantobject_elevatorkey( who );
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while ( !self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self.elevator waittill( "floor_changed" );
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}
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}
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}
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watch_elevator_prompt()
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{
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while ( 1 )
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{
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self.elevator waittill( "floor_changed" );
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if ( self.elevator maps\mp\zm_highrise_elevators::elevator_is_on_floor( self.floor ) )
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{
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self trigger_off();
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}
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else
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{
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self trigger_on();
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}
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}
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}
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escape_pod_call()
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{
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trig = getent( "escape_pod_key_console_trigger", "targetname" );
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trig thread escape_pod_call_think();
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}
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escape_pod_call_think()
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{
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self sethintstring( &"ZM_HIGHRISE_BUILD_KEYS" );
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self trigger_off();
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while ( 1 )
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{
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flag_wait( "escape_pod_needs_reset" );
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self trigger_on();
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self waittill( "trigger", who );
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if ( !is_player_valid( who ) )
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{
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continue;
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}
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self trigger_off();
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self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey( who );
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flag_waitopen( "escape_pod_needs_reset" );
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}
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}
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elevator_solo_revive_fix()
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{
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if (!(is_classic() && level.scr_zm_map_start_location == "rooftop"))
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{
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return;
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}
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flag_wait( "start_zombie_round_logic" );
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if (!flag("solo_game"))
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{
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return;
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}
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flag_wait( "perks_ready" );
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flag_wait( "initial_blackscreen_passed" );
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wait 1;
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revive_elevator = undefined;
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foreach (elevator in level.elevators)
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{
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if (elevator.body.perk_type == "vending_revive")
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{
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revive_elevator = elevator;
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break;
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}
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}
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revive_elevator.body.elevator_stop = 1;
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revive_elevator.body.lock_doors = 1;
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revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(0);
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flag_wait( "power_on" );
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revive_elevator.body.elevator_stop = 0;
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revive_elevator.body.lock_doors = 0;
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revive_elevator.body maps\mp\zm_highrise_elevators::perkelevatordoor(1);
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} |