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BO2-Reimagined/scripts/zm/zm_nuked/zm_nuked_reimagined.gsc
2023-02-24 13:55:10 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init()
{
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check;
}
zombie_init_done()
{
self.allowpain = 0;
if ( isDefined( self.script_parameters ) && self.script_parameters == "crater" )
{
self thread maps\mp\zm_nuked::zombie_crater_locomotion();
}
self setphysparams( 15, 0, 64 );
}
nuked_special_weapon_magicbox_check(weapon)
{
return 1;
}