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BO2-Reimagined/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#using_animtree("zombie_cymbal_monkey");
player_handle_cymbal_monkey()
{
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isdefined( attract_dist_diff ) )
attract_dist_diff = 45;
num_attractors = level.num_monkey_attractors;
if ( !isdefined( num_attractors ) )
num_attractors = 96;
max_attract_dist = level.monkey_attract_dist;
if ( !isdefined( max_attract_dist ) )
max_attract_dist = 1536;
while ( true )
{
grenade = get_thrown_monkey();
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
}
}
player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff )
{
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
if ( isdefined( grenade ) )
{
grenade endon( "death" );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
if ( isdefined( grenade.damagearea ) )
grenade.damagearea delete();
grenade delete();
return;
}
grenade hide();
model = spawn( "script_model", grenade.origin );
model setmodel( level.cymbal_monkey_model );
model useanimtree( #animtree );
model linkto( grenade );
model.angles = grenade.angles;
model thread monkey_cleanup( grenade );
clone = undefined;
if ( isdefined( level.cymbal_monkey_dual_view ) && level.cymbal_monkey_dual_view )
{
model setvisibletoallexceptteam( level.zombie_team );
clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.cymbal_monkey_clone_weapon, undefined );
model.simulacrum = clone;
clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
clone thread clone_player_angles( self );
clone notsolid();
clone ghost();
}
grenade thread watch_for_dud( model, clone );
grenade thread watch_for_emp( model, clone );
info = spawnstruct();
info.sound_attractors = [];
grenade thread monitor_zombie_groans( info );
grenade waittill( "stationary" );
if ( isdefined( level.grenade_planted ) )
self thread [[ level.grenade_planted ]]( grenade, model );
if ( isdefined( grenade ) )
{
if ( isdefined( model ) )
{
model setanim( %o_monkey_bomb );
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
{
model unlink();
model.origin = grenade.origin;
model.angles = grenade.angles;
}
}
if ( isdefined( clone ) )
{
clone forceteleport( grenade.origin, grenade.angles );
clone thread hide_owner( self );
grenade thread proximity_detonate( self );
clone show();
clone setinvisibletoall();
clone setvisibletoteam( level.zombie_team );
}
grenade resetmissiledetonationtime();
playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
if ( isdefined( level.check_valid_poi ) )
valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
if ( valid_poi )
{
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
grenade.attract_to_origin = 1;
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
grenade thread wait_for_attractor_positions_complete();
grenade thread do_monkey_sound( model, info );
level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
}
else
{
grenade.script_noteworthy = undefined;
self thread grenade_stolen_by_sam( grenade, model, clone );
}
}
else
{
grenade.script_noteworthy = undefined;
self thread grenade_stolen_by_sam( grenade, model, clone );
}
}
}
grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
{
if ( !isdefined( ent_model ) )
return;
direction = ent_model.origin;
direction = ( direction[1], direction[0], 0 );
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
direction = ( direction[0], direction[1] * -1, 0 );
else if ( direction[0] < 0 )
direction = ( direction[0] * -1, direction[1], 0 );
self playlocalsound( level.zmb_laugh_alias );
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
ent_model movez( 60, 1.0, 0.25, 0.25 );
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
ent_model waittill( "movedone" );
if ( isdefined( self.damagearea ) )
self.damagearea delete();
ent_model delete();
if ( isdefined( ent_actor ) )
ent_actor delete();
if ( isdefined( ent_grenade ) )
{
if ( isdefined( ent_grenade.damagearea ) )
ent_grenade.damagearea delete();
ent_grenade delete();
}
}