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BO2-Reimagined/scripts/zm/replaced/_zm_ai_brutus.gsc

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#include maps\mp\zombies\_zm_ai_brutus;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_score;
init()
{
level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
if ( level.brutus_spawners.size == 0 )
return;
array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
for ( i = 0; i < level.brutus_spawners.size; i++ )
{
level.brutus_spawners[i].is_enabled = 1;
level.brutus_spawners[i].script_forcespawn = 1;
}
level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
level thread setup_interaction_matrix();
level.sndbrutusistalking = 0;
level.brutus_health = 500;
level.brutus_health_increase = 1000;
level.brutus_round_count = 0;
level.brutus_last_spawn_round = 0;
level.brutus_count = 0;
level.brutus_max_count = 1;
level.brutus_damage_percent = 0.1;
level.brutus_helmet_shots = 5;
level.brutus_team_points_for_death = 500;
level.brutus_player_points_for_death = 250;
level.brutus_points_for_helmet = 250;
level.brutus_alarm_chance = 100;
level.brutus_min_alarm_chance = 100;
level.brutus_alarm_chance_increment = 10;
level.brutus_max_alarm_chance = 200;
level.brutus_min_round_fq = 4;
level.brutus_max_round_fq = 7;
level.brutus_reset_dist_sq = 262144;
level.brutus_aggro_dist_sq = 16384;
level.brutus_aggro_earlyout = 12;
level.brutus_blocker_pieces_req = 1;
level.brutus_zombie_per_round = 1;
level.brutus_players_in_zone_spawn_point_cap = 120;
level.brutus_teargas_duration = 7;
level.player_teargas_duration = 2;
level.brutus_teargas_radius = 64;
level.num_pulls_since_brutus_spawn = 0;
level.brutus_min_pulls_between_box_spawns = 4;
level.brutus_explosive_damage_for_helmet_pop = 1500;
level.brutus_explosive_damage_increase = 600;
level.brutus_failed_paths_to_teleport = 15;
level.brutus_do_prologue = 1;
level.brutus_min_spawn_delay = 10.0;
level.brutus_max_spawn_delay = 60.0;
level.brutus_respawn_after_despawn = 1;
level.brutus_in_grief = 0;
if ( getdvar( "ui_gametype" ) == "zgrief" )
level.brutus_in_grief = 1;
level.brutus_shotgun_damage_mod = 1.5;
level.brutus_custom_goalradius = 48;
registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
level thread maps\mp\zombies\_zm_ai_brutus::brutus_spawning_logic();
level thread maps\mp\zombies\_zm_ai_brutus::get_brutus_interest_points();
level.custom_perk_validation = maps\mp\zombies\_zm_ai_brutus::check_perk_machine_valid;
level.custom_craftable_validation = ::check_craftable_table_valid;
level.custom_plane_validation = maps\mp\zombies\_zm_ai_brutus::check_plane_valid;
}
setup_interaction_matrix()
{
level.interaction_types = [];
level.interaction_types["magic_box"] = spawnstruct();
level.interaction_types["magic_box"].priority = 0;
level.interaction_types["magic_box"].animstate = "zm_lock_magicbox";
level.interaction_types["magic_box"].notify_name = "box_lock_anim";
level.interaction_types["magic_box"].action_notetrack = "locked";
level.interaction_types["magic_box"].end_notetrack = "lock_done";
level.interaction_types["magic_box"].validity_func = ::is_magic_box_valid;
level.interaction_types["magic_box"].get_func = ::get_magic_boxes;
level.interaction_types["magic_box"].value_func = ::get_dist_score;
level.interaction_types["magic_box"].interact_func = ::magic_box_lock;
level.interaction_types["magic_box"].spawn_bias = 1000;
level.interaction_types["magic_box"].num_times_to_scale = 1;
level.interaction_types["magic_box"].unlock_cost = 2000;
level.interaction_types["perk_machine"] = spawnstruct();
level.interaction_types["perk_machine"].priority = 1;
level.interaction_types["perk_machine"].animstate = "zm_lock_perk_machine";
level.interaction_types["perk_machine"].notify_name = "perk_lock_anim";
level.interaction_types["perk_machine"].action_notetrack = "locked";
level.interaction_types["perk_machine"].validity_func = ::is_perk_machine_valid;
level.interaction_types["perk_machine"].get_func = ::get_perk_machines;
level.interaction_types["perk_machine"].value_func = ::get_dist_score;
level.interaction_types["perk_machine"].interact_func = ::perk_machine_lock;
level.interaction_types["perk_machine"].spawn_bias = 800;
level.interaction_types["perk_machine"].num_times_to_scale = 3;
level.interaction_types["perk_machine"].unlock_cost = 2000;
if ( !is_gametype_active( "zgrief" ) )
{
level.interaction_types["blocker"] = spawnstruct();
level.interaction_types["blocker"].priority = 5;
level.interaction_types["blocker"].animstate = "zm_smash_blocker";
level.interaction_types["blocker"].notify_name = "board_smash_anim";
level.interaction_types["blocker"].action_notetrack = "fire";
level.interaction_types["blocker"].validity_func = ::is_blocker_valid;
level.interaction_types["blocker"].get_func = ::get_blockers;
level.interaction_types["blocker"].value_func = ::get_dist_score;
level.interaction_types["blocker"].interact_func = ::blocker_smash;
level.interaction_types["blocker"].spawn_bias = 50;
level.interaction_types["trap"] = spawnstruct();
level.interaction_types["trap"].priority = 3;
level.interaction_types["trap"].animstate = "zm_smash_trap";
level.interaction_types["trap"].notify_name = "trap_smash_anim";
level.interaction_types["trap"].action_notetrack = "fire";
level.interaction_types["trap"].validity_func = ::is_trap_valid;
level.interaction_types["trap"].get_func = ::get_traps;
level.interaction_types["trap"].value_func = ::get_dist_score;
level.interaction_types["trap"].interact_func = ::trap_smash;
level.interaction_types["trap"].spawn_bias = 400;
level.interaction_types["trap"].interaction_z_offset = -15;
level.interaction_types["craftable_table"] = spawnstruct();
level.interaction_types["craftable_table"].priority = 2;
level.interaction_types["craftable_table"].animstate = "zm_smash_craftable_table";
level.interaction_types["craftable_table"].notify_name = "table_smash_anim";
level.interaction_types["craftable_table"].action_notetrack = "fire";
level.interaction_types["craftable_table"].validity_func = ::is_craftable_table_valid;
level.interaction_types["craftable_table"].get_func = ::get_craftable_tables;
level.interaction_types["craftable_table"].value_func = ::get_dist_score;
level.interaction_types["craftable_table"].interact_func = ::craftable_table_lock;
level.interaction_types["craftable_table"].spawn_bias = 600;
level.interaction_types["craftable_table"].num_times_to_scale = 1;
level.interaction_types["craftable_table"].unlock_cost = 2000;
level.interaction_types["craftable_table"].interaction_z_offset = -15;
level.interaction_types["craftable_table"].interaction_yaw_offset = 270;
level.interaction_types["craftable_table"].fx_z_offset = -44;
level.interaction_types["craftable_table"].fx_yaw_offset = 270;
level.interaction_types["plane_ramp"] = spawnstruct();
level.interaction_types["plane_ramp"].priority = 4;
level.interaction_types["plane_ramp"].animstate = "zm_lock_plane_ramp";
level.interaction_types["plane_ramp"].notify_name = "plane_lock_anim";
level.interaction_types["plane_ramp"].action_notetrack = "locked";
level.interaction_types["plane_ramp"].end_notetrack = "lock_done";
level.interaction_types["plane_ramp"].validity_func = ::is_plane_ramp_valid;
level.interaction_types["plane_ramp"].get_func = ::get_plane_ramps;
level.interaction_types["plane_ramp"].value_func = ::get_dist_score;
level.interaction_types["plane_ramp"].interact_func = ::plane_ramp_lock;
level.interaction_types["plane_ramp"].spawn_bias = 500;
level.interaction_types["plane_ramp"].num_times_to_scale = 3;
level.interaction_types["plane_ramp"].unlock_cost = 2000;
level.interaction_types["plane_ramp"].interaction_z_offset = -60;
level.interaction_types["plane_ramp"].fx_z_offset = -60;
level.interaction_types["plane_ramp"].fx_x_offset = 70;
level.interaction_types["plane_ramp"].fx_yaw_offset = 90;
}
level.interaction_priority = [];
interaction_types = getarraykeys( level.interaction_types );
for ( i = 0; i < interaction_types.size; i++ )
{
int_type = interaction_types[i];
interaction = level.interaction_types[int_type];
assert( !isdefined( level.interaction_priority[interaction.priority] ) );
level.interaction_priority[interaction.priority] = int_type;
}
}
check_craftable_table_valid( player )
{
if ( !isdefined( self.stub ) && ( isdefined( self.is_locked ) && self.is_locked ) )
{
if ( player.score >= self.locked_cost )
{
player minus_to_player_score( self.locked_cost );
self.is_locked = 0;
self.locked_cost = undefined;
self.lock_fx delete();
}
return false;
}
else if ( isdefined( self.stub ) && ( isdefined( self.stub.is_locked ) && self.stub.is_locked ) )
{
if ( player.score >= self.stub.locked_cost )
{
player minus_to_player_score( self.stub.locked_cost );
self.stub.is_locked = 0;
self.stub.locked_cost = undefined;
self.stub.lock_fx delete();
self scripts\zm\zm_prison\zm_prison_reimagined::craftabletrigger_update_prompt( player );
}
return false;
}
return true;
}
brutus_round_tracker()
{
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
flag_wait_any( "activate_cellblock_east", "activate_cellblock_west" );
while ( true )
{
level waittill( "between_round_over" );
players = get_players();
if ( level.round_number < 9 && ( isdefined( level.is_forever_solo_game ) && level.is_forever_solo_game ) )
continue;
else if ( level.next_brutus_round <= level.round_number )
{
if ( maps\mp\zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
{
level.next_brutus_round = level.round_number + 1;
continue;
}
wait( randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay ) );
if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
{
level.music_round_override = 1;
level thread maps\mp\zombies\_zm_audio::change_zombie_music( "brutus_round_start" );
level thread sndforcewait();
level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
}
}
}
}
craftable_table_lock()
{
self endon( "death" );
table_struct = self.priority_item;
if ( !isdefined( table_struct ) )
{
return;
}
craftable_table = table_struct get_trigger_for_craftable();
int_struct = level.interaction_types["craftable_table"];
craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
craftable_table.lock_fx.angles = table_struct.angles;
craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
craftable_table.lock_fx setmodel( "tag_origin" );
playfxontag( level._effect["brutus_lockdown_lg"], craftable_table.lock_fx, "tag_origin" );
craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
craftable_table.is_locked = 1;
craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
if ( !isdefined( craftable_table.equipname ) )
{
craftable_table sethintstring( craftable_table.hint_string );
}
if ( isdefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
{
level.lockdown_track["craft_kit"] = 1;
t_upgrade = getent( "blundergat_upgrade", "targetname" );
t_upgrade.is_locked = 1;
t_upgrade sethintstring( craftable_table.hint_string );
}
if ( isdefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
{
level.lockdown_track["craft_shield"] = 1;
}
level notify( "brutus_locked_object" );
self.priority_item = undefined;
}
brutus_find_flesh()
{
self endon( "death" );
level endon( "intermission" );
if ( level.intermission )
return;
self.ai_state = "idle";
self.helitarget = 1;
self.ignoreme = 0;
self.nododgemove = 1;
self.ignore_player = [];
self thread brutus_watch_for_gondola();
self thread brutus_stuck_watcher();
self thread brutus_goal_watcher();
self thread watch_for_player_dist();
while ( true )
{
if ( self.not_interruptable )
{
wait 0.05;
continue;
}
player = brutus_get_closest_valid_player();
brutus_zone = get_zone_from_position( self.origin );
if ( !isdefined( brutus_zone ) )
{
brutus_zone = self.prev_zone;
if ( !isdefined( brutus_zone ) )
{
wait 1;
continue;
}
}
player_zone = undefined;
self.prev_zone = brutus_zone;
if ( !isdefined( player ) )
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
else
{
player_zone = player get_player_zone();
if ( isdefined( player_zone ) )
self.priority_item = self get_priority_item_for_brutus( player_zone );
else
self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
}
if ( isdefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isdefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
{
self.favorite_enemy = player;
self.goal_pos = player.origin;
brutus_start_basic_find_flesh();
}
else if ( isdefined( self.priority_item ) )
{
brutus_stop_basic_find_flesh();
self.goalradius = 12;
self.custom_goalradius_override = 12;
self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
self setgoalpos( self.goal_pos );
}
else if ( isdefined( player ) )
{
self.favorite_enemy = player;
self.goal_pos = self.favorite_enemy.origin;
brutus_start_basic_find_flesh();
}
else
{
self.goal_pos = self.origin;
self.ai_state = "idle";
self setanimstatefromasd( "zm_idle" );
self setgoalpos( self.goal_pos );
}
wait 1;
}
}
get_brutus_spawn_pos_val( brutus_pos )
{
score = 0;
zone_name = brutus_pos.zone_name;
if ( !maps\mp\zombies\_zm_zonemgr::zone_is_enabled( zone_name ) )
return 0;
a_players_in_zone = get_players_in_zone( zone_name, 1 );
if ( a_players_in_zone.size == 0 )
return 0;
else
{
n_score_addition = 1;
for ( i = 0; i < a_players_in_zone.size; i++ )
{
if ( findpath( brutus_pos.origin, a_players_in_zone[i].origin, self, 0, 0 ) )
{
n_dist = distance2d( brutus_pos.origin, a_players_in_zone[i].origin );
n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
}
}
if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
score += n_score_addition;
}
interaction_types = getarraykeys( level.interaction_types );
interact_array = level.interaction_types;
for ( i = 0; i < interaction_types.size; i++ )
{
int_type = interaction_types[i];
interaction = interact_array[int_type];
interact_points = [[ interaction.get_func ]]( zone_name );
for ( j = 0; j < interact_points.size; j++ )
{
if ( interact_points[j] [[ interaction.validity_func ]]() )
score += interaction.spawn_bias;
}
}
return score;
}
brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
{
level.num_pulls_since_brutus_spawn = 0;
self set_zombie_run_cycle( "run" );
if ( !isDefined( has_helmet ) )
{
self.has_helmet = 1;
}
else
{
self.has_helmet = has_helmet;
}
if ( !isDefined( helmet_hits ) )
{
self.helmet_hits = 0;
}
else
{
self.helmet_hits = helmet_hits;
}
if ( !isDefined( explosive_dmg_taken ) )
{
self.explosive_dmg_taken = 0;
}
else
{
self.explosive_dmg_taken = explosive_dmg_taken;
}
if ( !isDefined( starting_health ) )
{
self brutus_health_increases();
self.maxhealth = level.brutus_health;
self.health = level.brutus_health;
}
else
{
self.maxhealth = starting_health;
self.health = starting_health;
}
self.explosive_dmg_req = level.brutus_expl_dmg_req;
self.no_damage_points = 1;
self endon( "death" );
level endon( "intermission" );
self.animname = "brutus_zombie";
self.audio_type = "brutus";
self.has_legs = 1;
self.ignore_all_poi = 1;
self.is_brutus = 1;
self.ignore_enemy_count = 1;
self.instakill_func = ::brutus_instakill_override;
self.nuke_damage_func = ::brutus_nuke_override;
self.melee_anim_func = ::melee_anim_func;
self.meleedamage = 90;
self.custom_item_dmg = 1000;
self.brutus_lockdown_state = 0;
recalc_zombie_array();
self setphysparams( 20, 0, 60 );
self.zombie_init_done = 1;
self notify( "zombie_init_done" );
self.allowpain = 0;
self animmode( "normal" );
self orientmode( "face enemy" );
self maps\mp\zombies\_zm_spawner::zombie_setup_attack_properties();
self setfreecameralockonallowed( 0 );
level thread maps\mp\zombies\_zm_spawner::zombie_death_event( self );
self thread maps\mp\zombies\_zm_spawner::enemy_death_detection();
if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" )
{
wait randomfloat( 1.5 );
spawn_pos = get_random_brutus_spawn_pos( zone_name );
}
else
{
spawn_pos = get_best_brutus_spawn_pos( zone_name );
}
if ( !isDefined( spawn_pos ) )
{
self delete();
return;
}
if ( !isDefined( spawn_pos.angles ) )
{
spawn_pos.angles = ( 0, 0, 0 );
}
if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue )
{
self brutus_spawn_prologue( spawn_pos );
}
if ( !self.has_helmet )
{
self detach( "c_zom_cellbreaker_helmet" );
}
level.brutus_count++;
self maps\mp\zombies\_zm_spawner::zombie_complete_emerging_into_playable_area();
self thread snddelayedmusic();
self thread brutus_death();
self thread brutus_check_zone();
self thread brutus_watch_enemy();
self forceteleport( spawn_pos.origin, spawn_pos.angles );
self.cant_melee = 1;
self.not_interruptable = 1;
self.actor_damage_func = ::brutus_damage_override;
self.non_attacker_func = ::brutus_non_attacker_damage_override;
self thread brutus_lockdown_client_effects( 0.5 );
playfx( level._effect[ "brutus_spawn" ], self.origin );
playsoundatposition( "zmb_ai_brutus_spawn", self.origin );
self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" );
self thread maps\mp\animscripts\zm_shared::donotetracks( "spawn_anim" );
self waittillmatch( "spawn_anim" );
self.not_interruptable = 0;
self.cant_melee = 0;
self thread brutus_chest_flashlight();
self thread brutus_find_flesh();
self thread maps\mp\zombies\_zm_spawner::delayed_zombie_eye_glow();
level notify( "brutus_spawned", self, "spawn_complete" );
logline1 = "INFO: _zm_ai_brutus.gsc brutus_spawn() completed its operation " + "\n";
logprint( logline1 );
}
brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
{
if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined( attacker.personal_instakill ) && attacker.personal_instakill )
{
n_brutus_damage_percent = 1;
n_brutus_headshot_modifier = 2;
}
else
{
n_brutus_damage_percent = level.brutus_damage_percent;
n_brutus_headshot_modifier = 1;
}
if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) )
{
n_brutus_damage_percent *= level.brutus_shotgun_damage_mod;
n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod;
}
if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) )
{
self playsound( "wpn_tomahawk_imp_zombie" );
if ( self.has_helmet )
{
if ( damage == 1 )
{
return 0;
}
if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 )
{
self.helmet_hits = level.brutus_helmet_shots;
}
else if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 )
{
self.helmet_hits = level.brutus_helmet_shots;
}
else
{
self.helmet_hits++;
}
if ( self.helmet_hits >= level.brutus_helmet_shots )
{
self thread brutus_remove_helmet( vdir );
if ( level.brutus_in_grief )
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
}
if ( isDefined( attacker ) && isplayer( attacker ) )
{
attacker add_to_player_score( player_points );
attacker.pers[ "score" ] = attacker.score;
level notify( "brutus_helmet_removed", attacker );
}
}
return damage * n_brutus_damage_percent;
}
else
{
return damage;
}
}
if ( ( meansofdeath == "MOD_MELEE" || meansofdeath == "MOD_IMPACT" ) && isDefined( meansofdeath ) )
{
if ( weapon == "alcatraz_shield_zm" )
{
shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 );
return 0;
}
}
if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" )
{
self thread brutus_afterlife_teleport();
return 0;
}
if ( is_explosive_damage( meansofdeath ) && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm" )
{
self.explosive_dmg_taken += damage;
if ( !self.has_helmet )
{
scaler = n_brutus_headshot_modifier;
}
else
{
scaler = level.brutus_damage_percent;
}
if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet )
{
self thread brutus_remove_helmet( vectorScale( ( 0, 1, 0 ), 10 ) );
if ( level.brutus_in_grief )
{
player_points = level.brutus_points_for_helmet;
}
else
{
multiplier = maps\mp\zombies\_zm_score::get_points_multiplier( self );
player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
}
attacker add_to_player_score( player_points );
attacker.pers[ "score" ] = inflictor.score;
}
return damage * scaler;
}
else if ( shitloc != "head" && shitloc != "helmet" )
{
return damage * n_brutus_damage_percent;
}
else
{
return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) );
}
}
brutus_health_increases()
{
if(level.scr_zm_ui_gametype == "zgrief")
{
return;
}
if ( level.round_number > level.brutus_last_spawn_round )
{
players = getplayers();
n_player_modifier = 1;
if ( players.size > 1 )
{
n_player_modifier = players.size * 0.75;
}
level.brutus_round_count++;
level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
{
level.brutus_health = int( 5000 * n_player_modifier );
}
if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
{
level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
}
level.brutus_last_spawn_round = level.round_number;
}
}
brutus_cleanup_at_end_of_grief_round()
{
// stays on map
}