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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
108 lines
2.7 KiB
Plaintext
108 lines
2.7 KiB
Plaintext
#include maps\mp\zombies\_zm_ai_ghost;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\zombies\_zm_ai_ghost_ffotd;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_weap_slowgun;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_weap_time_bomb;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_ai_basic;
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ghost_zone_spawning_think()
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{
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level endon( "intermission" );
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if ( isdefined( level.intermission ) && level.intermission )
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return;
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if ( !isdefined( level.female_ghost_spawner ) )
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{
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return;
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}
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while ( true )
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{
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if ( level.zombie_ghost_count >= level.zombie_ai_limit_ghost )
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{
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wait 0.1;
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continue;
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}
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valid_player_count = 0;
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valid_players = [];
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while ( valid_player_count < 1 )
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{
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players = getplayers();
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valid_player_count = 0;
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foreach ( player in players )
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{
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if ( is_player_valid( player ) && !is_player_fully_claimed( player ) )
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{
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if ( isdefined( player.is_in_ghost_zone ) && player.is_in_ghost_zone )
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{
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valid_player_count++;
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valid_players[valid_players.size] = player;
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}
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}
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}
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wait 0.1;
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}
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valid_players = array_randomize( valid_players );
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spawn_point = get_best_spawn_point( valid_players[0] );
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if ( !isdefined( spawn_point ) )
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{
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wait 0.1;
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continue;
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}
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ghost_ai = undefined;
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if ( isdefined( level.female_ghost_spawner ) )
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ghost_ai = spawn_zombie( level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point );
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else
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{
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return;
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}
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if ( isdefined( ghost_ai ) )
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{
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ghost_ai setclientfield( "ghost_fx", 3 );
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ghost_ai.spawn_point = spawn_point;
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ghost_ai.is_ghost = 1;
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ghost_ai.is_spawned_in_ghost_zone = 1;
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ghost_ai.find_target = 1;
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level.zombie_ghost_count++;
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}
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else
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{
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return;
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}
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wait 0.1;
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}
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}
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should_last_ghost_drop_powerup()
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{
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if ( flag( "time_bomb_restore_active" ) )
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return false;
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if ( !isdefined( level.ghost_round_last_ghost_origin ) )
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return false;
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if ( !is_true( level.ghost_round_no_damage ) )
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return false;
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return true;
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} |