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BO2-Reimagined/scripts/zm/replaced/_zm_buildables.gsc

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#include maps\mp\zombies\_zm_buildables;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\_demo;
buildable_place_think()
{
self endon( "kill_trigger" );
player_built = undefined;
while ( isDefined( self.stub.built ) && !self.stub.built )
{
self waittill( "trigger", player );
bind_to = self.stub.buildable_pool scripts\zm\replaced\_zm_buildables_pooled::pooledbuildable_stub_for_equipname( self.stub );
if ( player != self.parent_player )
{
continue;
}
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
status = player player_can_build( self.stub.buildablezone );
if ( !status )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.oncantuse ) )
{
self.stub [[ self.stub.oncantuse ]]( player );
}
continue;
}
else
{
if ( isDefined( self.stub.onbeginuse ) )
{
self.stub [[ self.stub.onbeginuse ]]( player );
}
result = self buildable_use_hold_think( player );
team = player.pers[ "team" ];
if ( isDefined( self.stub.onenduse ) )
{
self.stub [[ self.stub.onenduse ]]( team, player, result );
}
if ( !result )
{
continue;
}
if (bind_to != self.stub)
{
scripts\zm\replaced\_zm_buildables_pooled::swap_buildable_fields( self.stub, bind_to );
}
if ( isDefined( self.stub.onuse ) )
{
self.stub [[ self.stub.onuse ]]( player );
}
prompt = player maps\mp\zombies\_zm_buildables::player_build( self.stub.buildablezone );
player_built = player;
self.stub.hint_string = prompt;
self sethintstring( self.stub.hint_string );
}
}
if ( self.stub.persistent == 4 )
{
self [[ self.stub.custom_completion_callback ]]( player_built );
return;
}
if ( self.stub.persistent == 0 )
{
self.stub maps\mp\zombies\_zm_buildables::buildablestub_remove();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub );
return;
}
if ( self.stub.persistent == 3 )
{
maps\mp\zombies\_zm_buildables::stub_unbuild_buildable( self.stub, 1 );
return;
}
if ( self.stub.persistent == 2 )
{
if ( isDefined( player_built ) )
{
self scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt( player_built );
}
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.bought ) && self.stub.bought )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
while ( self.stub.persistent == 2 )
{
self waittill( "trigger", player );
current_weapon = player getCurrentWeapon();
if ( isDefined( player.screecher_weapon ) || is_melee_weapon( current_weapon ) || is_placeable_mine( current_weapon ) )
{
continue;
}
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
self sethintstring( self.stub.hint_string );
return;
}
if ( isDefined( self.stub.built ) && !self.stub.built )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
if (player.score < self.stub.cost)
{
self play_sound_on_ent( "no_purchase" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
continue;
}
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
self play_sound_on_ent( "purchase" );
self.stub.bought = 1;
if ( isDefined( self.stub.model ) )
{
self.stub.model thread model_fly_away(self.stub.weaponname);
}
player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname );
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
}
else
{
if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) )
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED";
}
else
{
self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX";
}
}
self sethintstring( self.stub.hint_string );
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
}
}
else while ( !isDefined( player_built ) || self scripts\zm\replaced\_zm_buildables_pooled::pooledbuildabletrigger_update_prompt( player_built ) )
{
if ( isDefined( self.stub.model ) )
{
self.stub.model notsolid();
self.stub.model show();
}
if ( !isDefined( self.stub.stand_model ) && maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
{
self.stub.stand_model = spawn( "script_model", self.stub.model.origin );
self.stub.stand_model.angles = self.stub.model.angles;
if ( self.stub.weaponname == "jetgun_zm" )
{
self.stub.stand_model setModel( "p6_zm_buildable_sq_electric_box" );
self.stub.stand_model.origin += (0, 0, -23);
self.stub.stand_model.angles += (0, 90, 90);
}
}
while ( self.stub.persistent == 1 )
{
self waittill( "trigger", player );
if ( isDefined( player.screecher_weapon ) )
{
continue;
}
if ( isDefined( self.stub.built ) && !self.stub.built )
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
return;
}
if ( player != self.parent_player )
{
continue;
}
if ( !is_player_valid( player ) )
{
player thread ignore_triggers( 0.5 );
}
if ( player has_player_equipment( self.stub.weaponname ) )
{
continue;
}
if (player.score < self.stub.cost)
{
self play_sound_on_ent( "no_purchase" );
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "no_money_weapon" );
continue;
}
if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
self play_sound_on_ent( "purchase" );
player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname );
player giveweapon( self.stub.weaponname );
player setweaponammoclip( self.stub.weaponname, 1 );
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) )
{
if ( isDefined( self.stub.model ) )
{
self.stub.model thread model_go_away(self.stub.weaponname);
}
}
if ( isDefined( level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ) )
{
self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]]( player );
}
if ( self.stub.weaponname != "keys_zm" )
{
player setactionslot( 1, "weapon", self.stub.weaponname );
}
if ( isDefined( level.zombie_buildables[ self.stub.equipname ].bought ) )
{
self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought;
}
else
{
self.stub.hint_string = "";
}
self sethintstring( self.stub.hint_string );
player maps\mp\zombies\_zm_buildables::track_buildables_pickedup( self.stub.weaponname );
continue;
}
else
{
self.stub.hint_string = "";
self sethintstring( self.stub.hint_string );
}
}
}
}
player_can_build( buildable, continuing )
{
if ( !isdefined( buildable ) )
return false;
if ( isdefined( continuing ) && continuing )
{
if ( buildable buildable_is_piece_built( buildable.pieces[0] ) )
return false;
}
else if ( buildable buildable_is_piece_built_or_building( buildable.pieces[0] ) )
return false;
if ( isdefined( buildable.stub ) && isdefined( buildable.stub.custom_buildablestub_update_prompt ) && isdefined( buildable.stub.playertrigger[0] ) && isdefined( buildable.stub.playertrigger[0].stub ) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]]( self, 1, buildable.stub.playertrigger[0] ) )
return false;
return true;
}
buildable_use_hold_think( player, bind_stub = self.stub )
{
self thread buildable_play_build_fx( player );
self thread buildable_use_hold_think_internal( player, bind_stub );
retval = self waittill_any_return( "build_succeed", "build_failed" );
if ( retval == "build_succeed" )
return true;
return false;
}
buildable_use_hold_think_internal( player, bind_stub = self.stub )
{
wait 0.01;
if ( !isdefined( self ) )
{
self notify( "build_failed" );
if ( isdefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
return;
}
if ( !isdefined( self.usetime ) )
self.usetime = int( 3000 );
self.build_time = self.usetime;
self.build_start_time = gettime();
build_time = self.build_time;
build_start_time = self.build_start_time;
player disable_player_move_states( 1 );
player increment_is_drinking();
orgweapon = player getcurrentweapon();
build_weapon = "zombie_builder_zm";
if ( isdefined( bind_stub.build_weapon ) )
build_weapon = bind_stub.build_weapon;
player giveweapon( build_weapon );
player switchtoweapon( build_weapon );
bind_stub.buildablezone buildable_set_piece_building( bind_stub.buildablezone.pieces[0] );
player thread player_progress_bar( build_start_time, build_time, bind_stub.building_prompt );
if ( isdefined( level.buildable_build_custom_func ) )
player thread [[ level.buildable_build_custom_func ]]( self.stub );
while ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time < self.build_time )
wait 0.05;
player notify( "buildable_progress_end" );
if ( player hasWeapon( orgweapon ) )
{
player switchToWeapon( orgweapon );
}
else
{
player maps\mp\zombies\_zm_weapons::switch_back_primary_weapon( orgweapon );
}
player takeweapon( "zombie_builder_zm" );
if ( isdefined( player.is_drinking ) && player.is_drinking )
player decrement_is_drinking();
player enable_player_move_states();
if ( isdefined( self ) && player player_continue_building( bind_stub.buildablezone, self.stub ) && gettime() - self.build_start_time >= self.build_time )
{
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
self notify( "build_succeed" );
}
else
{
if ( isdefined( player.buildableaudio ) )
{
player.buildableaudio delete();
player.buildableaudio = undefined;
}
buildable_clear_piece_building( bind_stub.buildablezone.pieces[0] );
self notify( "build_failed" );
}
}
player_continue_building( buildablezone, build_stub = buildablezone.stub )
{
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() || self in_revive_trigger() )
return false;
if ( self isthrowinggrenade() )
return false;
if ( !self player_can_build( buildablezone, 1 ) )
return false;
if ( isdefined( self.screecher ) )
return false;
if ( !self usebuttonpressed() )
return false;
if ( !buildablezone buildable_is_piece_building( buildablezone.pieces[0] ) )
return false;
trigger = build_stub maps\mp\zombies\_zm_unitrigger::unitrigger_trigger( self );
if ( build_stub.script_unitrigger_type == "unitrigger_radius_use" )
{
torigin = build_stub unitrigger_origin();
porigin = self geteye();
radius_sq = 2.25 * build_stub.test_radius_sq;
if ( distance2dsquared( torigin, porigin ) > radius_sq )
return false;
}
else if ( !isdefined( trigger ) || !trigger istouching( self ) )
return false;
if ( isdefined( build_stub.require_look_at ) && build_stub.require_look_at && !self is_player_looking_at( trigger.origin, 0.4 ) )
return false;
return true;
}
player_build( buildable, pieces )
{
foreach ( piece in buildable.pieces )
{
buildable buildable_set_piece_built( piece );
}
if ( isdefined( buildable.stub.model ) )
{
for ( i = 0; i < buildable.pieces.size; i++ )
{
if ( isdefined( buildable.pieces[i].part_name ) )
{
buildable.stub.model notsolid();
if ( !( isdefined( buildable.pieces[i].built ) && buildable.pieces[i].built ) )
{
buildable.stub.model hidepart( buildable.pieces[i].part_name );
continue;
}
buildable.stub.model show();
buildable.stub.model showpart( buildable.pieces[i].part_name );
}
}
}
if ( isplayer( self ) )
self track_buildable_pieces_built( buildable );
if ( buildable buildable_all_built() )
{
self player_finish_buildable( buildable );
buildable.stub buildablestub_finish_build( self );
if ( isplayer( self ) )
self track_buildables_built( buildable );
if ( isdefined( level.buildable_built_custom_func ) )
self thread [[ level.buildable_built_custom_func ]]( buildable );
alias = sndbuildablecompletealias( buildable.buildable_name );
self playsound( alias );
}
else
{
self playsound( "zmb_buildable_piece_add" );
assert( isdefined( level.zombie_buildables[buildable.buildable_name].building ), "Missing builing hint" );
if ( isdefined( level.zombie_buildables[buildable.buildable_name].building ) )
return level.zombie_buildables[buildable.buildable_name].building;
}
return "";
}
player_progress_bar( start_time, build_time, building_prompt )
{
self.usebar = self createprimaryprogressbar();
self.usebartext = self createprimaryprogressbartext();
if ( isdefined( building_prompt ) )
self.usebartext settext( building_prompt );
else
self.usebartext settext( &"ZOMBIE_BUILDING" );
if ( isdefined( self ) && isdefined( start_time ) && isdefined( build_time ) )
self player_progress_bar_update( start_time, build_time );
self.usebartext destroyelem();
self.usebar destroyelem();
}
player_progress_bar_update( start_time, build_time )
{
self endon( "entering_last_stand" );
self endon( "death" );
self endon( "disconnect" );
self endon( "buildable_progress_end" );
self.usebar updatebar( 0.01, 1000 / build_time );
while ( isdefined( self ) && gettime() - start_time < build_time )
{
wait 0.05;
}
}
model_go_away(weaponname)
{
self hide();
while (maps\mp\zombies\_zm_equipment::limited_equipment_in_use(weaponname))
{
wait 0.05;
}
self show();
}
model_fly_away(weaponname)
{
origin = self.origin;
self moveto( self.origin + vectorscale( ( 0, 0, 1 ), 40.0 ), 3 );
direction = self.origin;
direction = ( direction[1], direction[0], 0 );
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
direction = ( direction[0], direction[1] * -1, 0 );
else if ( direction[0] < 0 )
direction = ( direction[0] * -1, direction[1], 0 );
self vibrate( direction, 10, 0.5, 3 );
self waittill( "movedone" );
self.origin = origin;
self.angles = (0, self.angles[1], 0);
self hide();
playfx( level._effect["poltergeist"], self.origin );
self thread model_fly_away_think(weaponname);
}
model_fly_away_think(weaponname)
{
joker_model = spawn( "script_model", self.origin - (0, 0, 14) );
joker_model.angles = self.angles + (0, 90, 0);
joker_model setModel(level.chest_joker_model);
while (1)
{
while (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
{
wait 0.05;
}
joker_model rotateto( joker_model.angles + (90, 0, 0), 0.5 );
joker_model waittill( "rotatedone" );
while (maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( weaponname, undefined ))
{
wait 0.05;
}
joker_model rotateto( joker_model.angles - (90, 0, 0), 0.5 );
joker_model waittill( "rotatedone" );
}
}