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BO2-Reimagined/scripts/zm/replaced/_zm_equipment.gsc
2023-10-04 16:42:09 -07:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
show_equipment_hint( equipment )
{
if ( is_true( self.do_not_display_equipment_pickup_hint ) )
{
return;
}
self notify( "kill_previous_show_equipment_hint_thread" );
self endon( "kill_previous_show_equipment_hint_thread" );
self endon( "death" );
self endon( "disconnect" );
wait 0.5;
text = maps\mp\zombies\_zm_equipment::get_equipment_howto_hint( equipment );
self maps\mp\zombies\_zm_equipment::show_equipment_hint_text( text );
}
placed_equipment_think( model, equipname, origin, angles, tradius, toffset )
{
pickupmodel = spawn( "script_model", origin );
if ( isDefined( angles ) )
{
pickupmodel.angles = angles;
}
pickupmodel setmodel( model );
if ( isDefined( level.equipment_safe_to_drop ) )
{
if ( !( self [[ level.equipment_safe_to_drop ]]( pickupmodel ) ) )
{
maps\mp\zombies\_zm_equipment::equipment_disappear_fx( pickupmodel.origin, undefined, pickupmodel.angles );
pickupmodel delete();
self maps\mp\zombies\_zm_equipment::equipment_take( equipname );
return undefined;
}
}
watchername = getsubstr( equipname, 0, equipname.size - 3 );
if ( isDefined( level.retrievehints[ watchername ] ) )
{
hint = level.retrievehints[ watchername ].hint;
}
else
{
hint = &"MP_GENERIC_PICKUP";
}
icon = maps\mp\zombies\_zm_equipment::get_equipment_icon( equipname );
if ( !isDefined( tradius ) )
{
tradius = 32;
}
torigin = origin;
if ( isDefined( toffset ) )
{
tforward = anglesToForward( angles );
torigin += toffset * tforward;
}
tup = anglesToUp( angles );
eq_unitrigger_offset = 12 * tup;
pickupmodel.stub = maps\mp\zombies\_zm_equipment::generate_equipment_unitrigger( "trigger_radius_use", torigin + eq_unitrigger_offset, angles, 0, tradius, 64, hint, equipname, maps\mp\zombies\_zm_equipment::placed_equipment_unitrigger_think, pickupmodel.canmove );
pickupmodel.stub.model = pickupmodel;
pickupmodel.stub.equipname = equipname;
pickupmodel.equipname = equipname;
pickupmodel thread item_watch_damage();
if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( equipname ) )
{
if ( !isDefined( level.dropped_equipment ) )
{
level.dropped_equipment = [];
}
if ( isDefined( level.dropped_equipment[ equipname ] ) && isDefined( level.dropped_equipment[ equipname ].model ) )
{
level.dropped_equipment[ equipname ].model maps\mp\zombies\_zm_equipment::dropped_equipment_destroy( 1 );
}
level.dropped_equipment[ equipname ] = pickupmodel.stub;
}
maps\mp\zombies\_zm_equipment::destructible_equipment_list_add( pickupmodel );
return pickupmodel;
}
item_watch_damage()
{
self endon( "death" );
self setcandamage( 1 );
while ( 1 )
{
self.health = 1000000;
self waittill( "damage", amount );
self item_damage( amount );
}
}
item_damage( damage )
{
if ( isdefined( self.isriotshield ) && self.isriotshield )
{
if ( isdefined( level.riotshield_damage_callback ) && isdefined( self.owner ) )
self.owner [[ level.riotshield_damage_callback ]]( damage, 0 );
else if ( isdefined( level.deployed_riotshield_damage_callback ) )
self [[ level.deployed_riotshield_damage_callback ]]( damage );
}
else if ( isdefined( self.owner ) )
{
self.owner player_damage_equipment( self.equipname, damage, self.origin, self.stub );
}
else
{
if ( !isdefined( self.damage ) )
self.damage = 0;
self.damage += damage;
if ( self.damage >= 1500 )
self thread maps\mp\zombies\_zm_equipment::dropped_equipment_destroy( 1 );
}
}
player_damage_equipment( equipment, damage, origin, stub )
{
if ( !isdefined( self.equipment_damage ) )
self.equipment_damage = [];
if ( !isdefined( self.equipment_damage[equipment] ) )
self.equipment_damage[equipment] = 0;
self.equipment_damage[equipment] += damage;
if ( self.equipment_damage[equipment] >= 1500 )
{
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
if ( isdefined( level.placeable_equipment_destroy_fn[equipment] ) )
self [[ level.placeable_equipment_destroy_fn[equipment] ]]();
else
equipment_disappear_fx( origin );
self equipment_release( equipment );
}
}