mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
210 lines
6.8 KiB
Plaintext
210 lines
6.8 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_beacon;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_clone;
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#include maps\mp\zombies\_zm_audio;
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#using_animtree("zombie_beacon");
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player_throw_beacon( grenade, num_attractors, max_attract_dist, attract_dist_diff )
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{
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self endon( "disconnect" );
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self endon( "starting_beacon_watch" );
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if ( isdefined( grenade ) )
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{
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grenade endon( "death" );
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if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
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{
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if ( isdefined( grenade.damagearea ) )
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grenade.damagearea delete();
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grenade delete();
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return;
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}
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grenade hide();
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model = spawn( "script_model", grenade.origin );
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model endon( "weapon_beacon_timeout" );
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model setmodel( "t6_wpn_zmb_homing_beacon_world" );
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model useanimtree( #animtree );
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model linkto( grenade );
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model.angles = grenade.angles;
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model thread beacon_cleanup( grenade );
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model.owner = self;
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clone = undefined;
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if ( isdefined( level.beacon_dual_view ) && level.beacon_dual_view )
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{
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model setvisibletoallexceptteam( level.zombie_team );
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clone = maps\mp\zombies\_zm_clone::spawn_player_clone( self, vectorscale( ( 0, 0, -1 ), 999.0 ), level.beacon_clone_weapon, undefined );
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model.simulacrum = clone;
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clone maps\mp\zombies\_zm_clone::clone_animate( "idle" );
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clone thread clone_player_angles( self );
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clone notsolid();
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clone ghost();
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}
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grenade thread watch_for_dud( model, clone );
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info = spawnstruct();
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info.sound_attractors = [];
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grenade thread monitor_zombie_groans( info );
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grenade waittill( "stationary" );
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if ( isdefined( level.grenade_planted ) )
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self thread [[ level.grenade_planted ]]( grenade, model );
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if ( isdefined( grenade ) )
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{
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if ( isdefined( model ) )
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{
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model thread weapon_beacon_anims();
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if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
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{
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model unlink();
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model.origin = grenade.origin;
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model.angles = grenade.angles;
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}
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}
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if ( isdefined( clone ) )
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{
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clone forceteleport( grenade.origin, grenade.angles );
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clone thread hide_owner( self );
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grenade thread proximity_detonate( self );
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clone show();
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clone setinvisibletoall();
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clone setvisibletoteam( level.zombie_team );
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}
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grenade resetmissiledetonationtime();
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model setclientfield( "play_beacon_fx", 1 );
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valid_poi = check_point_in_enabled_zone( grenade.origin, undefined, undefined );
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if ( isdefined( level.check_valid_poi ) )
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valid_poi = grenade [[ level.check_valid_poi ]]( valid_poi );
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if ( valid_poi )
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{
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grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
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grenade.attract_to_origin = 1;
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grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
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grenade thread wait_for_attractor_positions_complete();
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grenade thread do_beacon_sound( model, info );
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model thread wait_and_explode( grenade );
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model.time_thrown = gettime();
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while ( isdefined( level.weapon_beacon_busy ) && level.weapon_beacon_busy )
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{
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wait 0.1;
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continue;
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}
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if ( flag( "three_robot_round" ) && flag( "fire_link_enabled" ) )
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model thread start_artillery_launch_ee( grenade );
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else
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model thread start_artillery_launch_normal( grenade );
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level.beacons[level.beacons.size] = grenade;
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam( grenade, model, clone );
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}
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}
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else
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{
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grenade.script_noteworthy = undefined;
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self thread grenade_stolen_by_sam( grenade, model, clone );
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}
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}
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}
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grenade_stolen_by_sam( ent_grenade, ent_model, ent_actor )
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{
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if ( !isdefined( ent_model ) )
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return;
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direction = ent_model.origin;
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direction = ( direction[1], direction[0], 0 );
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if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
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direction = ( direction[0], direction[1] * -1, 0 );
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else if ( direction[0] < 0 )
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direction = ( direction[0] * -1, direction[1], 0 );
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self playlocalsound( level.zmb_laugh_alias );
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playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
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ent_model movez( 60, 1.0, 0.25, 0.25 );
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ent_model vibrate( direction, 1.5, 2.5, 1.0 );
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ent_model waittill( "movedone" );
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if ( isdefined( self.damagearea ) )
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self.damagearea delete();
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ent_model delete();
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if ( isdefined( ent_actor ) )
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ent_actor delete();
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if ( isdefined( ent_grenade ) )
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{
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if ( isdefined( ent_grenade.damagearea ) )
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ent_grenade.damagearea delete();
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ent_grenade delete();
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}
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}
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wait_and_do_weapon_beacon_damage( index )
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{
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wait 3.0;
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v_damage_origin = self.a_v_land_spots[index];
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level.n_weap_beacon_zombie_thrown_count = 0;
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a_zombies_to_kill = [];
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a_zombies = getaispeciesarray( "axis", "all" );
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foreach ( zombie in a_zombies )
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{
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n_distance = distance( zombie.origin, v_damage_origin );
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if ( n_distance <= 200 )
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{
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a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
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}
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}
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if ( index == 0 )
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{
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radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm" );
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self ghost();
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self stopanimscripted( 0 );
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}
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level thread weap_beacon_zombie_death( self, a_zombies_to_kill );
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self thread weap_beacon_rumble();
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}
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weap_beacon_zombie_death( model, a_zombies_to_kill )
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{
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for ( i = 0; i < a_zombies_to_kill.size; i++ )
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{
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zombie = a_zombies_to_kill[i];
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if ( !isdefined( zombie ) || !isalive( zombie ) )
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continue;
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zombie thread set_beacon_damage();
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zombie dodamage( zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm" );
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zombie thread weapon_beacon_launch_ragdoll();
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}
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} |