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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_staff_air;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\animscripts\shared;
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whirlwind_kill_zombies( n_level, str_weapon )
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{
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self endon( "death" );
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n_range = get_air_blast_range( n_level );
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self.n_charge_level = n_level;
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while ( true )
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{
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a_zombies = staff_air_zombie_range( self.origin, n_range );
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a_zombies = get_array_of_closest( self.origin, a_zombies );
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for ( i = 0; i < a_zombies.size; i++ )
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{
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if ( !isdefined( a_zombies[i] ) )
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continue;
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if ( a_zombies[i].ai_state != "find_flesh" )
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continue;
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if ( is_true( self._whirlwind_attract_anim ) )
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continue;
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v_offset = ( 10, 10, 32 );
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if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
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continue;
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if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
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continue;
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v_offset = ( -10, -10, 64 );
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if ( !bullet_trace_throttled( self.origin + v_offset, a_zombies[i].origin + v_offset, undefined ) )
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continue;
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if ( !isdefined( a_zombies[i] ) || !isalive( a_zombies[i] ) )
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continue;
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if ( is_true( a_zombies[i].is_mechz ) )
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{
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a_zombies[i] do_damage_network_safe( self.player_owner, 3300, str_weapon, "MOD_IMPACT" );
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}
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else
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{
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a_zombies[i] thread whirlwind_drag_zombie( self, str_weapon );
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}
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wait 0.5;
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}
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wait_network_frame();
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}
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} |