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BO2-Reimagined/scripts/zm/replaced/_zm_weap_staff_fire.gsc

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#include maps\mp\zombies\_zm_weap_staff_fire;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_craftables;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zm_tomb_teleporter;
#include maps\mp\zm_tomb_vo;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_tomb_chamber;
#include maps\mp\zombies\_zm_challenges;
#include maps\mp\zm_tomb_challenges;
#include maps\mp\zm_tomb_tank;
#include maps\mp\zm_tomb_craftables;
#include maps\mp\zm_tomb_utility;
flame_damage_fx( damageweapon, e_attacker, pct_damage = 1.0 )
{
was_on_fire = is_true( self.is_on_fire );
n_initial_dmg = get_impact_damage( damageweapon ) * pct_damage;
is_upgraded = damageweapon == "staff_fire_upgraded_zm" || damageweapon == "staff_fire_upgraded2_zm" || damageweapon == "staff_fire_upgraded3_zm";
if ( is_upgraded )
{
self do_damage_network_safe( e_attacker, self.health, damageweapon, "MOD_BURNED" );
if ( cointoss() )
self thread zombie_gib_all();
else
self thread zombie_gib_guts();
return;
}
self endon( "death" );
if ( !is_upgraded && !was_on_fire )
{
self.is_on_fire = 1;
self thread zombie_set_and_restore_flame_state();
wait 0.5;
self thread flame_damage_over_time( e_attacker, damageweapon, pct_damage );
}
if ( n_initial_dmg > 0 )
self do_damage_network_safe( e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED" );
}
get_impact_damage( damageweapon )
{
switch ( damageweapon )
{
case "staff_fire_zm":
return 2050;
case "staff_fire_upgraded_zm":
case "staff_fire_upgraded2_zm":
case "staff_fire_upgraded3_zm":
return 3300;
case "one_inch_punch_fire_zm":
return 0;
default:
return 0;
}
}