mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
426 lines
13 KiB
Plaintext
426 lines
13 KiB
Plaintext
#include maps\mp\zm_alcatraz_traps;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\_utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\zombies\_zm_score;
|
|
#include maps\mp\zombies\_zm_laststand;
|
|
#include maps\mp\animscripts\zm_death;
|
|
#include maps\mp\zombies\_zm_audio;
|
|
#include maps\mp\zombies\_zm_stats;
|
|
#include maps\mp\zombies\_zm_ai_brutus;
|
|
|
|
init_fan_trap_trigs()
|
|
{
|
|
trap_trigs = getentarray( "fan_trap_use_trigger", "targetname" );
|
|
array_thread( trap_trigs, ::fan_trap_think );
|
|
init_fan_fxanim( "wardens_office" );
|
|
}
|
|
|
|
fan_trap_think()
|
|
{
|
|
triggers = getentarray( self.targetname, "targetname" );
|
|
self.cost = 1000;
|
|
self.in_use = 0;
|
|
self.is_available = 1;
|
|
self.has_been_used = 0;
|
|
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
|
self.zombie_dmg_trig.script_string = self.script_string;
|
|
self.zombie_dmg_trig.in_use = 0;
|
|
self.rumble_trig = getent( "fan_trap_rumble", "targetname" );
|
|
light_name = self get_trap_light_name();
|
|
zapper_light_red( light_name );
|
|
self sethintstring( &"ZM_PRISON_FAN_TRAP_UNAVAILABLE" );
|
|
flag_wait( "activate_warden_office" );
|
|
zapper_light_green( light_name );
|
|
self hint_string( &"ZM_PRISON_FAN_TRAP", self.cost );
|
|
|
|
while ( true )
|
|
{
|
|
self waittill( "trigger", who );
|
|
|
|
if ( who in_revive_trigger() )
|
|
continue;
|
|
|
|
if ( !isdefined( self.is_available ) )
|
|
continue;
|
|
|
|
if ( is_player_valid( who ) )
|
|
{
|
|
if ( who.score >= self.cost )
|
|
{
|
|
if ( !self.zombie_dmg_trig.in_use )
|
|
{
|
|
if ( !self.has_been_used )
|
|
{
|
|
self.has_been_used = 1;
|
|
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
|
who do_player_general_vox( "general", "discover_trap" );
|
|
}
|
|
else
|
|
who do_player_general_vox( "general", "start_trap" );
|
|
|
|
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
|
self.zombie_dmg_trig.in_use = 1;
|
|
self.zombie_dmg_trig.active = 1;
|
|
self playsound( "zmb_trap_activate" );
|
|
self thread fan_trap_move_switch( self );
|
|
|
|
self waittill( "switch_activated" );
|
|
|
|
who minus_to_player_score( self.cost );
|
|
level.trapped_track["fan"] = 1;
|
|
level notify( "trap_activated" );
|
|
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_fan_trap_used", 0 );
|
|
self.zombie_dmg_trig setvisibletoall();
|
|
self thread activate_fan_trap();
|
|
|
|
self.zombie_dmg_trig waittill( "trap_finished_" + self.script_string );
|
|
|
|
clientnotify( self.script_string + "off" );
|
|
self.zombie_dmg_trig notify( "fan_trap_finished" );
|
|
self.zombie_dmg_trig.active = 0;
|
|
self.zombie_dmg_trig setinvisibletoall();
|
|
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
|
wait 25;
|
|
self playsound( "zmb_trap_available" );
|
|
self notify( "available" );
|
|
self.zombie_dmg_trig.in_use = 0;
|
|
array_thread( triggers, ::hint_string, &"ZM_PRISON_FAN_TRAP", self.cost );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
init_acid_trap_trigs()
|
|
{
|
|
trap_trigs = getentarray( "acid_trap_trigger", "targetname" );
|
|
array_thread( trap_trigs, ::acid_trap_think );
|
|
level thread acid_trap_host_migration_listener();
|
|
}
|
|
|
|
acid_trap_think()
|
|
{
|
|
triggers = getentarray( self.targetname, "targetname" );
|
|
self.is_available = 1;
|
|
self.has_been_used = 0;
|
|
self.cost = 1000;
|
|
self.in_use = 0;
|
|
self.zombie_dmg_trig = getent( self.target, "targetname" );
|
|
self.zombie_dmg_trig.in_use = 0;
|
|
light_name = self get_trap_light_name();
|
|
zapper_light_red( light_name );
|
|
self sethintstring( &"ZM_PRISON_ACID_TRAP_UNAVAILABLE" );
|
|
flag_wait_any( "activate_cafeteria", "activate_infirmary" );
|
|
zapper_light_green( light_name );
|
|
self hint_string( &"ZM_PRISON_ACID_TRAP", self.cost );
|
|
|
|
while ( true )
|
|
{
|
|
self waittill( "trigger", who );
|
|
|
|
if ( who in_revive_trigger() )
|
|
continue;
|
|
|
|
if ( !isdefined( self.is_available ) )
|
|
continue;
|
|
|
|
if ( is_player_valid( who ) )
|
|
{
|
|
if ( who.score >= self.cost )
|
|
{
|
|
if ( !self.zombie_dmg_trig.in_use )
|
|
{
|
|
if ( !self.has_been_used )
|
|
{
|
|
self.has_been_used = 1;
|
|
level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "trap" );
|
|
who do_player_general_vox( "general", "discover_trap" );
|
|
}
|
|
else
|
|
who do_player_general_vox( "general", "start_trap" );
|
|
|
|
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_ACTIVE" );
|
|
self.zombie_dmg_trig.in_use = 1;
|
|
self.zombie_dmg_trig.active = 1;
|
|
self playsound( "zmb_trap_activate" );
|
|
self thread acid_trap_move_switch( self );
|
|
|
|
self waittill( "switch_activated" );
|
|
|
|
who minus_to_player_score( self.cost );
|
|
level.trapped_track["acid"] = 1;
|
|
level notify( "trap_activated" );
|
|
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_acid_trap_used", 0 );
|
|
self thread activate_acid_trap();
|
|
|
|
self.zombie_dmg_trig waittill( "acid_trap_fx_done" );
|
|
|
|
clientnotify( self.script_string + "off" );
|
|
|
|
if ( isdefined( self.fx_org ) )
|
|
self.fx_org delete();
|
|
|
|
if ( isdefined( self.zapper_fx_org ) )
|
|
self.zapper_fx_org delete();
|
|
|
|
if ( isdefined( self.zapper_fx_switch_org ) )
|
|
self.zapper_fx_switch_org delete();
|
|
|
|
self.zombie_dmg_trig notify( "acid_trap_finished" );
|
|
self.zombie_dmg_trig.active = 0;
|
|
array_thread( triggers, ::hint_string, &"ZOMBIE_TRAP_COOLDOWN" );
|
|
wait 25;
|
|
self playsound( "zmb_trap_available" );
|
|
self notify( "available" );
|
|
self.zombie_dmg_trig.in_use = 0;
|
|
array_thread( triggers, ::hint_string, &"ZM_PRISON_ACID_TRAP", self.cost );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
zombie_acid_damage()
|
|
{
|
|
self endon( "death" );
|
|
self setclientfield( "acid_trap_death_fx", 1 );
|
|
|
|
if ( !isdefined( self.is_brutus ) )
|
|
{
|
|
self.a.gib_ref = random( array( "right_arm", "left_arm", "head", "right_leg", "left_leg", "no_legs" ) );
|
|
self thread maps\mp\animscripts\zm_death::do_gib();
|
|
}
|
|
|
|
self dodamage( self.health + 1000, self.origin );
|
|
}
|
|
|
|
player_acid_damage( t_damage )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
t_damage endon( "acid_trap_finished" );
|
|
|
|
if ( !isdefined( self.is_in_acid ) && !self player_is_in_laststand() )
|
|
{
|
|
self.is_in_acid = 1;
|
|
self thread player_acid_damage_cooldown();
|
|
|
|
self dodamage( self.maxhealth / 2, self.origin, t_damage, t_damage, "none", "MOD_UNKNOWN", 0, "none" );
|
|
wait 1.5;
|
|
}
|
|
}
|
|
|
|
player_acid_damage_cooldown()
|
|
{
|
|
self endon( "disconnect" );
|
|
wait 1.5;
|
|
|
|
if ( isdefined( self ) )
|
|
self.is_in_acid = undefined;
|
|
}
|
|
|
|
tower_trap_trigger_think()
|
|
{
|
|
self.range_trigger = getent( self.target, "targetname" );
|
|
self.upgrade_trigger = getent( self.script_string, "script_noteworthy" );
|
|
self.cost = 1000;
|
|
light_name = self get_trap_light_name();
|
|
zapper_light_green( light_name );
|
|
self.is_available = 1;
|
|
self.in_use = 0;
|
|
self.has_been_used = 0;
|
|
self.sndtowerent = spawn( "script_origin", ( -21, 5584, 356 ) );
|
|
self tower_trap_weapon();
|
|
self.upgrade_trigger.cost = 1000;
|
|
self.upgrade_trigger.in_use = 0;
|
|
self.upgrade_trigger.is_available = 1;
|
|
|
|
if (is_gametype_active("zclassic"))
|
|
{
|
|
self thread tower_upgrade_trigger_think();
|
|
}
|
|
|
|
while ( true )
|
|
{
|
|
self hint_string( &"ZM_PRISON_TOWER_TRAP", self.cost );
|
|
|
|
self waittill( "trigger", who );
|
|
|
|
if ( who in_revive_trigger() )
|
|
continue;
|
|
|
|
if ( !isdefined( self.is_available ) )
|
|
continue;
|
|
|
|
if ( is_player_valid( who ) )
|
|
{
|
|
if ( who.score >= self.cost )
|
|
{
|
|
if ( !self.in_use )
|
|
{
|
|
if ( !self.has_been_used )
|
|
{
|
|
self.has_been_used = 1;
|
|
who do_player_general_vox( "general", "discover_trap" );
|
|
}
|
|
else
|
|
who do_player_general_vox( "general", "start_trap" );
|
|
|
|
self hint_string( &"ZOMBIE_TRAP_ACTIVE" );
|
|
self.in_use = 1;
|
|
self.active = 1;
|
|
play_sound_at_pos( "purchase", who.origin );
|
|
self thread tower_trap_move_switch( self );
|
|
self playsound( "zmb_trap_activate" );
|
|
|
|
self waittill( "switch_activated" );
|
|
|
|
who minus_to_player_score( self.cost );
|
|
level.trapped_track["tower"] = 1;
|
|
level notify( "trap_activated" );
|
|
who maps\mp\zombies\_zm_stats::increment_client_stat( "prison_sniper_tower_used", 0 );
|
|
self.sndtowerent playsound( "zmb_trap_tower_start" );
|
|
self.sndtowerent playloopsound( "zmb_trap_tower_loop", 1 );
|
|
self thread activate_tower_trap();
|
|
self thread tower_trap_timer();
|
|
|
|
self waittill( "tower_trap_off" );
|
|
|
|
self.sndtowerent stoploopsound( 1 );
|
|
self.sndtowerent playsound( "zmb_trap_tower_end" );
|
|
self.active = 0;
|
|
self sethintstring( &"ZOMBIE_TRAP_COOLDOWN" );
|
|
zapper_light_red( light_name );
|
|
wait 25;
|
|
self playsound( "zmb_trap_available" );
|
|
self notify( "available" );
|
|
self.in_use = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tower_upgrade_trigger_think()
|
|
{
|
|
while (1)
|
|
{
|
|
level thread open_tower_trap_upgrade_panel();
|
|
|
|
level waittill( self.upgrade_trigger.script_string );
|
|
|
|
self.upgrade_trigger.in_use = 1;
|
|
self.upgrade_trigger.is_available = 0;
|
|
|
|
level.trapped_track["tower_upgrade"] = 1;
|
|
level notify( "tower_trap_upgraded" );
|
|
level notify( "close_tower_trap_upgrade_panel" );
|
|
self upgrade_tower_trap_weapon();
|
|
|
|
level waittill( "end_of_round" );
|
|
|
|
self tower_trap_weapon();
|
|
self.upgrade_trigger notify( "afterlife_interact_reset" );
|
|
self.upgrade_trigger notify( "available" );
|
|
self.upgrade_trigger.in_use = 0;
|
|
self.upgrade_trigger.is_available = 1;
|
|
}
|
|
}
|
|
|
|
tower_trap_weapon()
|
|
{
|
|
self.weapon_name = "tower_trap_zm";
|
|
self.tag_to_target = "J_Head";
|
|
self.trap_reload_time = 0.75;
|
|
}
|
|
|
|
activate_tower_trap()
|
|
{
|
|
self endon( "tower_trap_off" );
|
|
|
|
while ( true )
|
|
{
|
|
zombies = getaiarray( level.zombie_team );
|
|
|
|
if (is_gametype_active("zgrief"))
|
|
{
|
|
zombies = arraycombine(zombies, get_players(), 1, 0);
|
|
}
|
|
|
|
zombies_sorted = [];
|
|
|
|
foreach ( zombie in zombies )
|
|
{
|
|
if ( zombie istouching( self.range_trigger ) )
|
|
{
|
|
zombies_sorted[zombies_sorted.size] = zombie;
|
|
}
|
|
}
|
|
|
|
if ( zombies_sorted.size <= 0 )
|
|
{
|
|
wait 0.05;
|
|
continue;
|
|
}
|
|
|
|
self tower_trap_fires( zombies_sorted );
|
|
}
|
|
}
|
|
|
|
tower_trap_fires( a_zombies )
|
|
{
|
|
if ( isdefined( level.custom_tower_trap_fires_func ) )
|
|
{
|
|
self thread [[ level.custom_tower_trap_fires_func ]]( a_zombies );
|
|
return;
|
|
}
|
|
|
|
if ( a_zombies.size <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon( "tower_trap_off" );
|
|
e_org = getstruct( self.range_trigger.target, "targetname" );
|
|
|
|
while ( 1 )
|
|
{
|
|
if ( a_zombies.size <= 0 )
|
|
{
|
|
wait 0.05;
|
|
return;
|
|
}
|
|
|
|
n_index = randomintrange( 0, a_zombies.size );
|
|
e_target = a_zombies[n_index];
|
|
|
|
if ( !isalive( e_target ) )
|
|
{
|
|
arrayremovevalue( a_zombies, e_target, 0 );
|
|
continue;
|
|
}
|
|
|
|
if ( isplayer( e_target ) && e_target maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
|
{
|
|
arrayremovevalue( a_zombies, e_target, 0 );
|
|
continue;
|
|
}
|
|
|
|
v_zombietarget = e_target gettagorigin( self.tag_to_target );
|
|
|
|
if ( sighttracepassed( e_org.origin, v_zombietarget, 1, undefined ) )
|
|
{
|
|
magicbullet( self.weapon_name, e_org.origin, v_zombietarget );
|
|
|
|
wait( self.trap_reload_time );
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
arrayremovevalue( a_zombies, e_target, 0 );
|
|
continue;
|
|
}
|
|
}
|
|
} |