mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
243 lines
7.8 KiB
Plaintext
243 lines
7.8 KiB
Plaintext
#include maps\mp\zm_tomb_challenges;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zm_tomb_vo;
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#include raw\maps\mp\_zm_challenges;
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#include maps\mp\zombies\_zm_challenges;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_powerup_zombie_blood;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zombies\_zm_weap_one_inch_punch;
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challenges_init()
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{
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level.challenges_add_stats = ::tomb_challenges_add_stats;
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maps\mp\zombies\_zm_challenges::init();
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}
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tomb_challenges_add_stats()
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{
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n_kills = 115;
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n_zone_caps = 6;
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n_points_spent = 30000;
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n_boxes_filled = 4;
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add_stat( "zc_headshots", 0, &"ZM_TOMB_CH1", n_kills, undefined, ::reward_packed_weapon );
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add_stat( "zc_zone_captures", 0, &"ZM_TOMB_CH2", n_zone_caps, undefined, ::reward_powerup_max_ammo );
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add_stat( "zc_points_spent", 0, &"ZM_TOMB_CH3", n_points_spent, undefined, ::reward_random_perk, ::track_points_spent );
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add_stat( "zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints );
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}
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reward_packed_weapon( player, s_stat )
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{
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if ( !isdefined( s_stat.str_reward_weapon ) )
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{
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a_weapons = array( "scar_zm", "galil_zm", "mp44_zm" );
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s_stat.str_reward_weapon = maps\mp\zombies\_zm_weapons::get_upgrade_weapon( random( a_weapons ) );
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}
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m_weapon = spawn( "script_model", self.origin );
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m_weapon.angles = self.angles + vectorscale( ( 0, 1, 0 ), 180.0 );
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m_weapon playsound( "zmb_spawn_powerup" );
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m_weapon playloopsound( "zmb_spawn_powerup_loop", 0.5 );
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str_model = getweaponmodel( s_stat.str_reward_weapon );
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options = player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options( s_stat.str_reward_weapon );
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m_weapon useweaponmodel( s_stat.str_reward_weapon, str_model, options );
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wait_network_frame();
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if ( !reward_rise_and_grab( m_weapon, 50, 2, 2, 10 ) )
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return false;
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player maps\mp\zombies\_zm_weapons::weapon_give( s_stat.str_reward_weapon );
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player switchtoweapon( s_stat.str_reward_weapon );
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m_weapon stoploopsound( 0.1 );
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player playsound( "zmb_powerup_grabbed" );
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m_weapon delete();
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return true;
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}
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reward_random_perk( player, s_stat )
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{
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if (!isDefined(player.tomb_reward_perk))
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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else if (isDefined( self.perk_purchased ) && self.perk_purchased == player.tomb_reward_perk)
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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else if (self hasperk( player.tomb_reward_perk ) || self maps\mp\zombies\_zm_perks::has_perk_paused( player.tomb_reward_perk ))
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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perk = player.tomb_reward_perk;
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if (!isDefined(perk))
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{
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return 0;
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}
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model = maps\mp\zombies\_zm_perk_random::get_perk_weapon_model(perk);
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if (!isDefined(model))
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{
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return 0;
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}
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m_reward = spawn( "script_model", self.origin );
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m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 );
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m_reward setmodel( model );
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m_reward playsound( "zmb_spawn_powerup" );
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m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 );
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wait_network_frame();
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if ( !maps\mp\zombies\_zm_challenges::reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) )
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{
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return 0;
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}
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if ( player hasperk( perk ) || player maps\mp\zombies\_zm_perks::has_perk_paused( perk ) )
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{
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m_reward thread maps\mp\zm_tomb_challenges::bottle_reject_sink( player );
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return 0;
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}
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m_reward stoploopsound( 0.1 );
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player playsound( "zmb_powerup_grabbed" );
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m_reward thread maps\mp\zombies\_zm_perks::vending_trigger_post_think( player, perk );
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m_reward delete();
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return 1;
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}
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get_random_perk()
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{
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perks = [];
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for (i = 0; i < level._random_perk_machine_perk_list.size; i++)
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{
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perk = level._random_perk_machine_perk_list[ i ];
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if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk )
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{
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continue;
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}
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else
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{
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if ( !self hasperk( perk ) && !self maps\mp\zombies\_zm_perks::has_perk_paused( perk ) )
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{
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perks[ perks.size ] = perk;
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}
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}
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}
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if ( perks.size > 0 )
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{
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perks = array_randomize( perks );
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random_perk = perks[ 0 ];
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return random_perk;
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}
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}
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init_box_footprints()
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{
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level.n_soul_boxes_completed = 0;
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flag_init( "vo_soul_box_intro_played" );
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flag_init( "vo_soul_box_continue_played" );
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a_boxes = getentarray( "foot_box", "script_noteworthy" );
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array_thread( a_boxes, ::box_footprint_think );
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}
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#using_animtree("fxanim_props_dlc4");
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box_footprint_think()
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{
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self.n_souls_absorbed = 0;
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n_souls_required = 20;
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self useanimtree( #animtree );
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self thread watch_for_foot_stomp();
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wait 1;
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self setclientfield( "foot_print_box_glow", 1 );
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wait 1;
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self setclientfield( "foot_print_box_glow", 0 );
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while ( self.n_souls_absorbed < n_souls_required )
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{
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self waittill( "soul_absorbed", player );
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self.n_souls_absorbed++;
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if ( self.n_souls_absorbed == 1 )
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{
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self clearanim( %o_zombie_dlc4_challenge_box_close, 0 );
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self setanim( %o_zombie_dlc4_challenge_box_open );
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self delay_thread( 1, ::setclientfield, "foot_print_box_glow", 1 );
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if ( isdefined( player ) && !flag( "vo_soul_box_intro_played" ) )
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player delay_thread( 1.5, ::richtofenrespondvoplay, "zm_box_start", 0, "vo_soul_box_intro_played" );
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}
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if ( self.n_souls_absorbed == floor( n_souls_required / 4 ) )
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{
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if ( isdefined( player ) && flag( "vo_soul_box_intro_played" ) && !flag( "vo_soul_box_continue_played" ) )
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player thread richtofenrespondvoplay( "zm_box_continue", 1, "vo_soul_box_continue_played" );
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}
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if ( self.n_souls_absorbed == floor( n_souls_required / 2 ) || self.n_souls_absorbed == floor( n_souls_required / 1.3 ) )
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{
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if ( isdefined( player ) )
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player create_and_play_dialog( "soul_box", "zm_box_encourage" );
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}
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if ( self.n_souls_absorbed == n_souls_required )
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{
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wait 1;
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self clearanim( %o_zombie_dlc4_challenge_box_open, 0 );
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self setanim( %o_zombie_dlc4_challenge_box_close );
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}
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}
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self notify( "box_finished" );
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level.n_soul_boxes_completed++;
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e_volume = getent( self.target, "targetname" );
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e_volume delete();
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self delay_thread( 0.5, ::setclientfield, "foot_print_box_glow", 0 );
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wait 1;
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self movez( 30, 1, 1 );
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wait 0.5;
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n_rotations = randomintrange( 5, 7 );
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v_start_angles = self.angles;
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for ( i = 0; i < n_rotations; i++ )
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{
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v_rotate_angles = v_start_angles + ( randomfloatrange( -10, 10 ), randomfloatrange( -10, 10 ), randomfloatrange( -10, 10 ) );
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n_rotate_time = randomfloatrange( 0.2, 0.4 );
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self rotateto( v_rotate_angles, n_rotate_time );
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self waittill( "rotatedone" );
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}
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self rotateto( v_start_angles, 0.3 );
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self movez( -60, 0.5, 0.5 );
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self waittill( "rotatedone" );
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trace_start = self.origin + vectorscale( ( 0, 0, 1 ), 200.0 );
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trace_end = self.origin;
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fx_trace = bullettrace( trace_start, trace_end, 0, self );
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playfx( level._effect["mech_booster_landing"], fx_trace["position"], anglestoforward( self.angles ), anglestoup( self.angles ) );
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playsoundatposition( "zmb_footprintbox_disappear", self.origin );
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self waittill( "movedone" );
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level maps\mp\zombies\_zm_challenges::increment_stat( "zc_boxes_filled" );
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if ( isdefined( player ) )
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{
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if ( level.n_soul_boxes_completed == 1 )
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player thread richtofenrespondvoplay( "zm_box_complete" );
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else if ( level.n_soul_boxes_completed == 4 )
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player thread richtofenrespondvoplay( "zm_box_final_complete", 1 );
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}
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self delete();
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} |