mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
605 lines
29 KiB
Plaintext
605 lines
29 KiB
Plaintext
#include maps\mp\zm_tomb_craftables;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_craftables;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zm_tomb_main_quest;
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#include maps\mp\zm_tomb_vo;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_ai_quadrotor;
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#include maps\mp\zombies\_zm_equipment;
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init_craftables()
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{
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precachemodel( "p6_zm_tm_quadrotor_stand" );
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flag_init( "quadrotor_cooling_down" );
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level.craftable_piece_count = 4;
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flag_init( "any_crystal_picked_up" );
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flag_init( "staff_air_zm_enabled" );
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flag_init( "staff_fire_zm_enabled" );
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flag_init( "staff_lightning_zm_enabled" );
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flag_init( "staff_water_zm_enabled" );
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register_clientfields();
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add_zombie_craftable( "equip_dieseldrone_zm", &"ZM_TOMB_CRQ", &"ZM_TOMB_CRQ", &"ZM_TOMB_TQ", ::onfullycrafted_quadrotor, 1 );
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add_zombie_craftable_vox_category( "equip_dieseldrone_zm", "build_dd" );
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make_zombie_craftable_open( "equip_dieseldrone_zm", "veh_t6_dlc_zm_quadrotor", ( 0, 0, 0 ), ( 0, -4, 10 ) );
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add_zombie_craftable( "tomb_shield_zm", &"ZM_TOMB_CRRI", undefined, &"ZOMBIE_BOUGHT_RIOT", undefined, 1 );
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add_zombie_craftable_vox_category( "tomb_shield_zm", "build_zs" );
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make_zombie_craftable_open( "tomb_shield_zm", "t6_wpn_zmb_shield_dlc4_dmg0_world", vectorscale( ( 0, -1, 0 ), 90.0 ), ( 0, 0, level.riotshield_placement_zoffset ) );
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add_zombie_craftable( "elemental_staff_fire", &"ZM_TOMB_CRF", &"ZM_TOMB_INS", &"ZM_TOMB_BOF", ::staff_fire_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_fire", "fire_staff" );
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add_zombie_craftable( "elemental_staff_air", &"ZM_TOMB_CRA", &"ZM_TOMB_INS", &"ZM_TOMB_BOA", ::staff_air_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_air", "air_staff" );
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add_zombie_craftable( "elemental_staff_lightning", &"ZM_TOMB_CRL", &"ZM_TOMB_INS", &"ZM_TOMB_BOL", ::staff_lightning_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_lightning", "light_staff" );
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add_zombie_craftable( "elemental_staff_water", &"ZM_TOMB_CRW", &"ZM_TOMB_INS", &"ZM_TOMB_BOW", ::staff_water_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_water", "ice_staff" );
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add_zombie_craftable( "gramophone", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_BOUGHT_GRAMOPHONE", undefined, 0 );
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add_zombie_craftable_vox_category( "gramophone", "gramophone" );
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level.zombie_craftable_persistent_weapon = ::tomb_check_crafted_weapon_persistence;
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level.custom_craftable_validation = ::tomb_custom_craftable_validation;
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level.zombie_custom_equipment_setup = ::setup_quadrotor_purchase;
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level thread hide_staff_model();
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level.quadrotor_status = spawnstruct();
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level.quadrotor_status.crafted = 0;
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level.quadrotor_status.picked_up = 0;
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level.num_staffpieces_picked_up = [];
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level.n_staffs_crafted = 0;
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}
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include_craftables()
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{
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level thread run_craftables_devgui();
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craftable_name = "equip_dieseldrone_zm";
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quadrotor_body = generate_zombie_craftable_piece( craftable_name, "body", "veh_t6_dlc_zm_quad_piece_body", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_body", 1, "build_dd" );
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quadrotor_brain = generate_zombie_craftable_piece( craftable_name, "brain", "veh_t6_dlc_zm_quad_piece_brain", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_brain", 1, "build_dd_brain" );
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quadrotor_engine = generate_zombie_craftable_piece( craftable_name, "engine", "veh_t6_dlc_zm_quad_piece_engine", 32, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_quadrotor_zm_engine", 1, "build_dd" );
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quadrotor = spawnstruct();
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quadrotor.name = craftable_name;
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quadrotor add_craftable_piece( quadrotor_body );
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quadrotor add_craftable_piece( quadrotor_brain );
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quadrotor add_craftable_piece( quadrotor_engine );
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quadrotor.triggerthink = ::quadrotorcraftable;
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include_zombie_craftable( quadrotor );
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level thread add_craftable_cheat( quadrotor );
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craftable_name = "tomb_shield_zm";
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riotshield_top = generate_zombie_craftable_piece( craftable_name, "top", "t6_wpn_zmb_shield_dlc4_top", 48, 64, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_dolly", 1, "build_zs" );
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riotshield_door = generate_zombie_craftable_piece( craftable_name, "door", "t6_wpn_zmb_shield_dlc4_door", 48, 15, 25, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_door", 1, "build_zs" );
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riotshield_bracket = generate_zombie_craftable_piece( craftable_name, "bracket", "t6_wpn_zmb_shield_dlc4_bracket", 48, 15, 0, undefined, ::onpickup_common, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_riotshield_clamp", 1, "build_zs" );
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riotshield = spawnstruct();
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riotshield.name = craftable_name;
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riotshield add_craftable_piece( riotshield_top );
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riotshield add_craftable_piece( riotshield_door );
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riotshield add_craftable_piece( riotshield_bracket );
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riotshield.onbuyweapon = ::onbuyweapon_riotshield;
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riotshield.triggerthink = ::riotshieldcraftable;
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include_craftable( riotshield );
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level thread add_craftable_cheat( riotshield );
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craftable_name = "elemental_staff_air";
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staff_air_gem = generate_zombie_craftable_piece( craftable_name, "gem", "t6_wpn_zmb_staff_crystal_air_part", 48, 64, 0, undefined, ::onpickup_aircrystal, ::ondrop_aircrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1 );
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staff_air_upper_staff = generate_zombie_craftable_piece( craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_air_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_air", 1, "staff_part" );
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staff_air_middle_staff = generate_zombie_craftable_piece( craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_air_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_air", 1, "staff_part" );
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staff_air_lower_staff = generate_zombie_craftable_piece( craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_air", 1, "staff_part" );
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staff = spawnstruct();
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staff.name = craftable_name;
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staff add_craftable_piece( staff_air_gem );
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staff add_craftable_piece( staff_air_upper_staff );
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staff add_craftable_piece( staff_air_middle_staff );
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staff add_craftable_piece( staff_air_lower_staff );
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staff.triggerthink = ::staffcraftable_air;
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staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt;
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include_zombie_craftable( staff );
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level thread add_craftable_cheat( staff );
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count_staff_piece_pickup( array( staff_air_upper_staff, staff_air_middle_staff, staff_air_lower_staff ) );
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craftable_name = "elemental_staff_fire";
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staff_fire_gem = generate_zombie_craftable_piece( craftable_name, "gem", "t6_wpn_zmb_staff_crystal_fire_part", 48, 64, 0, undefined, ::onpickup_firecrystal, ::ondrop_firecrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1 );
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staff_fire_upper_staff = generate_zombie_craftable_piece( craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_fire_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_fire", 1, "staff_part" );
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staff_fire_middle_staff = generate_zombie_craftable_piece( craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_fire_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_fire", 1, "staff_part" );
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staff_fire_lower_staff = generate_zombie_craftable_piece( craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 64, 128, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_fire", 1, "staff_part" );
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level thread maps\mp\zm_tomb_main_quest::staff_mechz_drop_pieces( staff_fire_lower_staff );
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level thread maps\mp\zm_tomb_main_quest::staff_biplane_drop_pieces( array( staff_fire_middle_staff ) );
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level thread maps\mp\zm_tomb_main_quest::staff_unlock_with_zone_capture( staff_fire_upper_staff );
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staff = spawnstruct();
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staff.name = craftable_name;
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staff add_craftable_piece( staff_fire_gem );
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staff add_craftable_piece( staff_fire_upper_staff );
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staff add_craftable_piece( staff_fire_middle_staff );
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staff add_craftable_piece( staff_fire_lower_staff );
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staff.triggerthink = ::staffcraftable_fire;
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staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt;
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include_zombie_craftable( staff );
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level thread add_craftable_cheat( staff );
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count_staff_piece_pickup( array( staff_fire_upper_staff, staff_fire_middle_staff, staff_fire_lower_staff ) );
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craftable_name = "elemental_staff_lightning";
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staff_lightning_gem = generate_zombie_craftable_piece( craftable_name, "gem", "t6_wpn_zmb_staff_crystal_bolt_part", 48, 64, 0, undefined, ::onpickup_lightningcrystal, ::ondrop_lightningcrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1 );
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staff_lightning_upper_staff = generate_zombie_craftable_piece( craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_lightning_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_lightning", 1, "staff_part" );
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staff_lightning_middle_staff = generate_zombie_craftable_piece( craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_bolt_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_lightning", 1, "staff_part" );
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staff_lightning_lower_staff = generate_zombie_craftable_piece( craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_lightning", 1, "staff_part" );
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staff = spawnstruct();
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staff.name = craftable_name;
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staff add_craftable_piece( staff_lightning_gem );
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staff add_craftable_piece( staff_lightning_upper_staff );
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staff add_craftable_piece( staff_lightning_middle_staff );
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staff add_craftable_piece( staff_lightning_lower_staff );
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staff.triggerthink = ::staffcraftable_lightning;
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staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt;
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include_zombie_craftable( staff );
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level thread add_craftable_cheat( staff );
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count_staff_piece_pickup( array( staff_lightning_upper_staff, staff_lightning_middle_staff, staff_lightning_lower_staff ) );
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craftable_name = "elemental_staff_water";
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staff_water_gem = generate_zombie_craftable_piece( craftable_name, "gem", "t6_wpn_zmb_staff_crystal_water_part", 48, 64, 0, undefined, ::onpickup_watercrystal, ::ondrop_watercrystal, undefined, undefined, undefined, undefined, undefined, 0, "crystal", 1 );
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staff_water_upper_staff = generate_zombie_craftable_piece( craftable_name, "upper_staff", "t6_wpn_zmb_staff_tip_water_world", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_ustaff_water", 1, "staff_part" );
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staff_water_middle_staff = generate_zombie_craftable_piece( craftable_name, "middle_staff", "t6_wpn_zmb_staff_stem_water_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_mstaff_water", 1, "staff_part" );
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staff_water_lower_staff = generate_zombie_craftable_piece( craftable_name, "lower_staff", "t6_wpn_zmb_staff_revive_part", 32, 64, 0, undefined, ::onpickup_staffpiece, ::ondrop_common, undefined, undefined, undefined, undefined, "piece_staff_zm_lstaff_water", 1, "staff_part" );
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a_ice_staff_parts = array( staff_water_lower_staff, staff_water_middle_staff, staff_water_upper_staff );
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level thread maps\mp\zm_tomb_main_quest::staff_ice_dig_pieces( a_ice_staff_parts );
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staff = spawnstruct();
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staff.name = craftable_name;
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staff add_craftable_piece( staff_water_gem );
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staff add_craftable_piece( staff_water_upper_staff );
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staff add_craftable_piece( staff_water_middle_staff );
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staff add_craftable_piece( staff_water_lower_staff );
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staff.triggerthink = ::staffcraftable_water;
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staff.custom_craftablestub_update_prompt = ::tomb_staff_update_prompt;
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include_zombie_craftable( staff );
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level thread add_craftable_cheat( staff );
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count_staff_piece_pickup( array( staff_water_upper_staff, staff_water_middle_staff, staff_water_lower_staff ) );
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craftable_name = "gramophone";
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vinyl_pickup_player = vinyl_add_pickup( craftable_name, "vinyl_player", "p6_zm_tm_gramophone", undefined, undefined, "gramophone" );
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vinyl_pickup_master = vinyl_add_pickup( craftable_name, "vinyl_master", "p6_zm_tm_record_master", undefined, undefined, "record" );
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vinyl_pickup_air = vinyl_add_pickup( craftable_name, "vinyl_air", "p6_zm_tm_record_wind", "piece_record_zm_vinyl_air", "quest_state2", "record" );
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vinyl_pickup_ice = vinyl_add_pickup( craftable_name, "vinyl_ice", "p6_zm_tm_record_ice", "piece_record_zm_vinyl_water", "quest_state4", "record" );
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vinyl_pickup_fire = vinyl_add_pickup( craftable_name, "vinyl_fire", "p6_zm_tm_record_fire", "piece_record_zm_vinyl_fire", "quest_state1", "record" );
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vinyl_pickup_elec = vinyl_add_pickup( craftable_name, "vinyl_elec", "p6_zm_tm_record_lightning", "piece_record_zm_vinyl_lightning", "quest_state3", "record" );
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vinyl_pickup_player.sam_line = "gramophone_found";
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vinyl_pickup_master.sam_line = "master_found";
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vinyl_pickup_air.sam_line = "first_record_found";
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vinyl_pickup_ice.sam_line = "first_record_found";
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vinyl_pickup_fire.sam_line = "first_record_found";
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vinyl_pickup_elec.sam_line = "first_record_found";
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level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line( "vox_sam_1st_record_found_0", "first_record_found" );
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level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line( "vox_sam_gramophone_found_0", "gramophone_found" );
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level thread maps\mp\zm_tomb_vo::watch_one_shot_samantha_line( "vox_sam_master_found_0", "master_found" );
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gramophone = spawnstruct();
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gramophone.name = craftable_name;
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gramophone add_craftable_piece( vinyl_pickup_player );
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gramophone add_craftable_piece( vinyl_pickup_master );
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gramophone add_craftable_piece( vinyl_pickup_air );
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gramophone add_craftable_piece( vinyl_pickup_ice );
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gramophone add_craftable_piece( vinyl_pickup_fire );
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gramophone add_craftable_piece( vinyl_pickup_elec );
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gramophone.triggerthink = ::gramophonecraftable;
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include_zombie_craftable( gramophone );
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level thread add_craftable_cheat( gramophone );
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staff_fire_gem thread watch_part_pickup( "quest_state1", 2 );
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staff_air_gem thread watch_part_pickup( "quest_state2", 2 );
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staff_lightning_gem thread watch_part_pickup( "quest_state3", 2 );
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staff_water_gem thread watch_part_pickup( "quest_state4", 2 );
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staff_fire_gem thread staff_crystal_wait_for_teleport( 1 );
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staff_air_gem thread staff_crystal_wait_for_teleport( 2 );
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staff_lightning_gem thread staff_crystal_wait_for_teleport( 3 );
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staff_water_gem thread staff_crystal_wait_for_teleport( 4 );
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level thread maps\mp\zm_tomb_vo::staff_craft_vo();
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level thread maps\mp\zm_tomb_vo::samantha_discourage_think();
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level thread maps\mp\zm_tomb_vo::samantha_encourage_think();
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level thread craftable_add_glow_fx();
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}
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onfullycrafted_quadrotor( player )
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{
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if (is_true(level.quadrotor_status.crafted))
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{
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return 1;
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}
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level.quadrotor_status.crafted = 1;
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pickup_trig = level.quadrotor_status.pickup_trig;
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level.quadrotor_status.str_zone = maps\mp\zombies\_zm_zonemgr::get_zone_from_position( pickup_trig.origin, 1 );
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level.quadrotor_status.pickup_indicator = spawn( "script_model", pickup_trig.model.origin + vectorscale( ( 0, 0, -1 ), 10.0 ) );
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level.quadrotor_status.pickup_indicator.angles = pickup_trig.model.angles;
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level.quadrotor_status.pickup_indicator setmodel( "p6_zm_tm_quadrotor_stand" );
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pickup_trig.model.origin += (0, 0, 6.5);
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pickup_trig.model.angles += (0, -90, 0);
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level notify( "quest_progressed", player, 1 );
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return 1;
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}
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quadrotor_control_thread()
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{
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self endon( "bled_out" );
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self endon( "disconnect" );
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while ( 1 )
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{
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if ( self actionslottwobuttonpressed() && self hasweapon( "equip_dieseldrone_zm" ) )
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{
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prev_wep = self getCurrentWeapon();
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self waittill( "weapon_change_complete" );
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self playsound( "veh_qrdrone_takeoff" );
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if(self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm")
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{
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self switchtoweapon( prev_wep );
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}
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else
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{
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self switchtoweapon( self getweaponslistprimaries()[0] );
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}
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self waittill( "weapon_change_complete" );
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if ( self hasweapon( "equip_dieseldrone_zm" ) )
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{
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self takeweapon( "equip_dieseldrone_zm" );
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self setactionslot( 2, "" );
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}
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str_vehicle = "heli_quadrotor_zm";
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if ( flag( "ee_maxis_drone_retrieved" ) )
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{
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str_vehicle = "heli_quadrotor_upgraded_zm";
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}
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qr = spawnvehicle( "veh_t6_dlc_zm_quadrotor", "quadrotor_ai", str_vehicle, self.origin + vectorScale( ( 0, 0, 1 ), 96 ), self.angles );
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level thread maps\mp\zm_tomb_craftables::quadrotor_death_watcher( qr );
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qr thread quadrotor_instance_watcher( self );
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return;
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}
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wait 0.05;
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}
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}
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setup_quadrotor_purchase( player )
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{
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if ( self.stub.weaponname == "equip_dieseldrone_zm" )
|
|
{
|
|
if ( players_has_weapon( "equip_dieseldrone_zm" ) )
|
|
return true;
|
|
|
|
quadrotor = getentarray( "quadrotor_ai", "targetname" );
|
|
|
|
if ( quadrotor.size >= 1 )
|
|
return true;
|
|
|
|
player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost );
|
|
self play_sound_on_ent( "purchase" );
|
|
|
|
quadrotor_set_unavailable();
|
|
player giveweapon( "equip_dieseldrone_zm" );
|
|
player setweaponammoclip( "equip_dieseldrone_zm", 1 );
|
|
player playsoundtoplayer( "zmb_buildable_pickup_complete", player );
|
|
|
|
if ( isdefined( self.stub.craftablestub.use_actionslot ) )
|
|
player setactionslot( self.stub.craftablestub.use_actionslot, "weapon", "equip_dieseldrone_zm" );
|
|
else
|
|
player setactionslot( 2, "weapon", "equip_dieseldrone_zm" );
|
|
|
|
player notify( "equip_dieseldrone_zm_given" );
|
|
level thread quadrotor_watcher( player );
|
|
player thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "build_dd_plc" );
|
|
|
|
self.stub.hint_string = "Took " + getWeaponDisplayName(self.stub.weaponname);
|
|
self sethintstring(self.stub.hint_string);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
quadrotor_watcher( player )
|
|
{
|
|
quadrotor_set_unavailable();
|
|
player thread quadrotor_return_condition_watcher();
|
|
player thread quadrotor_control_thread();
|
|
|
|
level waittill( "drone_available" );
|
|
|
|
level.maxis_quadrotor = undefined;
|
|
|
|
if ( flag( "ee_quadrotor_disabled" ) )
|
|
flag_waitopen( "ee_quadrotor_disabled" );
|
|
|
|
quadrotor_set_available();
|
|
}
|
|
|
|
quadrotor_set_unavailable()
|
|
{
|
|
level.quadrotor_status.picked_up = 1;
|
|
level.quadrotor_status.pickup_trig.model ghost();
|
|
}
|
|
|
|
quadrotor_set_available()
|
|
{
|
|
playfx( level._effect["tesla_elec_kill"], level.quadrotor_status.pickup_trig.model.origin );
|
|
level.quadrotor_status.pickup_trig.model playsound( "zmb_qrdrone_leave" );
|
|
level.quadrotor_status.picked_up = 0;
|
|
level.quadrotor_status.pickup_trig.model show();
|
|
flag_set( "quadrotor_cooling_down" );
|
|
str_zone = level.quadrotor_status.str_zone;
|
|
|
|
switch ( str_zone )
|
|
{
|
|
case "zone_nml_9":
|
|
setclientfield( "cooldown_steam", 1 );
|
|
break;
|
|
case "zone_bunker_5a":
|
|
setclientfield( "cooldown_steam", 2 );
|
|
break;
|
|
case "zone_village_1":
|
|
setclientfield( "cooldown_steam", 3 );
|
|
break;
|
|
}
|
|
|
|
vox_line = "vox_maxi_drone_cool_down_3";
|
|
thread maxissay( vox_line, level.quadrotor_status.pickup_trig.model );
|
|
wait 30;
|
|
flag_clear( "quadrotor_cooling_down" );
|
|
setclientfield( "cooldown_steam", 0 );
|
|
level.quadrotor_status.pickup_trig trigger_on();
|
|
vox_line = "vox_maxi_drone_cool_down_4";
|
|
maxissay( vox_line, level.quadrotor_status.pickup_trig.model );
|
|
}
|
|
|
|
quadrotor_timer()
|
|
{
|
|
self endon( "death" );
|
|
level endon( "drone_available" );
|
|
wait 50;
|
|
vox_line = "vox_maxi_drone_cool_down_" + randomintrange( 0, 2 );
|
|
self thread maps\mp\zm_tomb_vo::maxissay( vox_line, self );
|
|
wait 10;
|
|
vox_line = "vox_maxi_drone_cool_down_2";
|
|
self thread maps\mp\zm_tomb_vo::maxissay( vox_line, self );
|
|
level notify( "drone_should_return" );
|
|
}
|
|
|
|
quadrotor_instance_watcher( player_owner )
|
|
{
|
|
self endon( "death" );
|
|
self.player_owner = player_owner;
|
|
self.health = 200;
|
|
level.maxis_quadrotor = self;
|
|
self makevehicleunusable();
|
|
self thread maps\mp\zombies\_zm_ai_quadrotor::quadrotor_think();
|
|
self thread follow_ent( player_owner );
|
|
self thread quadrotor_timer();
|
|
|
|
level waittill( "drone_should_return" );
|
|
|
|
self quadrotor_fly_back_to_table();
|
|
}
|
|
|
|
tomb_check_crafted_weapon_persistence( player )
|
|
{
|
|
if ( self.stub.equipname == "equip_dieseldrone_zm" )
|
|
{
|
|
if ( level.quadrotor_status.picked_up )
|
|
return true;
|
|
else if ( level.quadrotor_status.crafted )
|
|
return false;
|
|
}
|
|
else if ( self.stub.weaponname == "staff_air_zm" || self.stub.weaponname == "staff_fire_zm" || self.stub.weaponname == "staff_lightning_zm" || self.stub.weaponname == "staff_water_zm" )
|
|
{
|
|
if ( self is_unclaimed_staff_weapon( self.stub.weaponname ) )
|
|
{
|
|
s_elemental_staff = get_staff_info_from_weapon_name( self.stub.weaponname, 0 );
|
|
player maps\mp\zombies\_zm_weapons::weapon_give( s_elemental_staff.weapname, 0, 0 );
|
|
|
|
if ( isdefined( s_elemental_staff.prev_ammo_stock ) && isdefined( s_elemental_staff.prev_ammo_clip ) )
|
|
{
|
|
clip_size = weaponclipsize( s_elemental_staff.weapname );
|
|
|
|
if ( s_elemental_staff.prev_ammo_clip < clip_size )
|
|
{
|
|
clip_add = clip_size - s_elemental_staff.prev_ammo_clip;
|
|
|
|
if (clip_add > s_elemental_staff.prev_ammo_stock)
|
|
{
|
|
clip_add = s_elemental_staff.prev_ammo_stock;
|
|
}
|
|
|
|
s_elemental_staff.prev_ammo_clip += clip_add;
|
|
s_elemental_staff.prev_ammo_stock -= clip_add;
|
|
}
|
|
|
|
player setweaponammostock( s_elemental_staff.weapname, s_elemental_staff.prev_ammo_stock );
|
|
player setweaponammoclip( s_elemental_staff.weapname, s_elemental_staff.prev_ammo_clip );
|
|
}
|
|
|
|
if ( isdefined( level.zombie_craftablestubs[self.stub.equipname].str_taken ) )
|
|
self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken;
|
|
else
|
|
self.stub.hint_string = "";
|
|
|
|
self sethintstring( self.stub.hint_string );
|
|
player track_craftables_pickedup( self.stub.craftablespawn );
|
|
model = getent( "craftable_" + self.stub.weaponname, "targetname" );
|
|
model ghost();
|
|
self.stub thread track_crafted_staff_trigger();
|
|
self.stub thread track_staff_weapon_respawn( player );
|
|
set_player_staff( self.stub.weaponname, player );
|
|
}
|
|
else
|
|
{
|
|
self.stub.hint_string = "";
|
|
self sethintstring( self.stub.hint_string );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
tomb_custom_craftable_validation( player )
|
|
{
|
|
if ( self.stub.equipname == "equip_dieseldrone_zm" )
|
|
{
|
|
level.quadrotor_status.pickup_trig = self.stub;
|
|
|
|
if ( level.quadrotor_status.crafted )
|
|
return !level.quadrotor_status.picked_up && !flag( "quadrotor_cooling_down" );
|
|
}
|
|
|
|
if ( !issubstr( self.stub.weaponname, "staff" ) )
|
|
return 1;
|
|
|
|
if ( !( isdefined( level.craftables_crafted[self.stub.equipname] ) && level.craftables_crafted[self.stub.equipname] ) )
|
|
return 1;
|
|
|
|
if ( !player scripts\zm\replaced\zm_tomb_main_quest::can_pickup_staff() )
|
|
{
|
|
self thread swap_staff_hint_craftable();
|
|
return 0;
|
|
}
|
|
|
|
e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( self.stub.weaponname );
|
|
|
|
if (is_true(e_upgraded_staff.ee_in_use))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
s_elemental_staff = get_staff_info_from_weapon_name( self.stub.weaponname, 0 );
|
|
weapons = player getweaponslistprimaries();
|
|
|
|
foreach ( weapon in weapons )
|
|
{
|
|
if ( issubstr( weapon, "staff" ) && weapon != s_elemental_staff.weapname )
|
|
player takeweapon( weapon );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
swap_staff_hint_craftable()
|
|
{
|
|
self notify("swap_staff_hint_craftable");
|
|
self endon("swap_staff_hint_craftable");
|
|
self endon("death");
|
|
|
|
self sethintstring(&"ZM_TOMB_OSO");
|
|
|
|
wait 3;
|
|
|
|
self sethintstring(self.stub.hint_string);
|
|
}
|
|
|
|
track_staff_weapon_respawn( player )
|
|
{
|
|
self notify( "kill_track_staff_weapon_respawn" );
|
|
self endon( "kill_track_staff_weapon_respawn" );
|
|
player endon( "disconnect" );
|
|
|
|
self thread track_staff_weapon_respawn_player_disconnect_monitor( player );
|
|
|
|
s_elemental_staff = get_staff_info_from_weapon_name( self.weaponname, 1 );
|
|
s_upgraded_staff = s_elemental_staff.upgrade;
|
|
|
|
if ( !isdefined( self.base_weaponname ) )
|
|
self.base_weaponname = s_elemental_staff.weapname;
|
|
|
|
flag_clear( self.base_weaponname + "_enabled" );
|
|
|
|
for ( has_weapon = 0; isalive( player ); has_weapon = 0 )
|
|
{
|
|
if ( isdefined( s_elemental_staff.charger.is_inserted ) && s_elemental_staff.charger.is_inserted || isdefined( s_upgraded_staff.charger.is_inserted ) && s_upgraded_staff.charger.is_inserted || isdefined( s_upgraded_staff.ee_in_use ) && s_upgraded_staff.ee_in_use )
|
|
has_weapon = 1;
|
|
else
|
|
{
|
|
weapons = player getweaponslistprimaries();
|
|
|
|
foreach ( weapon in weapons )
|
|
{
|
|
n_melee_element = 0;
|
|
|
|
if ( weapon == self.base_weaponname )
|
|
{
|
|
s_elemental_staff.prev_ammo_stock = player getweaponammostock( weapon );
|
|
s_elemental_staff.prev_ammo_clip = player getweaponammoclip( weapon );
|
|
has_weapon = 1;
|
|
}
|
|
else if ( weapon == s_upgraded_staff.weapname )
|
|
{
|
|
s_upgraded_staff.prev_ammo_stock = player getweaponammostock( weapon );
|
|
s_upgraded_staff.prev_ammo_clip = player getweaponammoclip( weapon );
|
|
has_weapon = 1;
|
|
n_melee_element = s_upgraded_staff.enum;
|
|
}
|
|
|
|
if ( player hasweapon( "staff_revive_zm" ) )
|
|
{
|
|
s_upgraded_staff.revive_ammo_stock = player getweaponammostock( "staff_revive_zm" );
|
|
s_upgraded_staff.revive_ammo_clip = player getweaponammoclip( "staff_revive_zm" );
|
|
}
|
|
|
|
if ( has_weapon )
|
|
{
|
|
cur_weapon = player getcurrentweapon();
|
|
cur_melee_weapon = player get_player_melee_weapon();
|
|
|
|
if ( !issubstr( cur_melee_weapon, "one_inch_punch" ) && n_melee_element != 0 )
|
|
{
|
|
if ( cur_weapon != weapon && ( isdefined( player.use_staff_melee ) && player.use_staff_melee ) )
|
|
{
|
|
player update_staff_accessories( 0 );
|
|
continue;
|
|
}
|
|
|
|
if ( cur_weapon == weapon && !( isdefined( player.use_staff_melee ) && player.use_staff_melee ) )
|
|
player update_staff_accessories( n_melee_element );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !has_weapon )
|
|
break;
|
|
|
|
wait 0.5;
|
|
}
|
|
|
|
b_staff_in_use = 0;
|
|
a_players = getplayers();
|
|
|
|
foreach ( check_player in a_players )
|
|
{
|
|
weapons = check_player getweaponslistprimaries();
|
|
|
|
foreach ( weapon in weapons )
|
|
{
|
|
if ( weapon == self.base_weaponname || weapon == s_upgraded_staff.weapname )
|
|
b_staff_in_use = 1;
|
|
}
|
|
}
|
|
|
|
if ( !b_staff_in_use )
|
|
{
|
|
model = getent( "craftable_" + self.base_weaponname, "targetname" );
|
|
model show();
|
|
flag_set( self.base_weaponname + "_enabled" );
|
|
}
|
|
|
|
clear_player_staff( self.base_weaponname, player );
|
|
}
|
|
|
|
track_staff_weapon_respawn_player_disconnect_monitor( player )
|
|
{
|
|
self notify( "track_staff_weapon_respawn_player_disconnect_monitor" );
|
|
self endon( "track_staff_weapon_respawn_player_disconnect_monitor" );
|
|
|
|
player waittill( "disconnect" );
|
|
|
|
model = getent( "craftable_" + self.base_weaponname, "targetname" );
|
|
model show();
|
|
flag_set( self.base_weaponname + "_enabled" );
|
|
} |