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BO2-Reimagined/scripts/zm/replaced/zm_tomb_dig.gsc

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#include maps\mp\zm_tomb_dig;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_audio_announcer;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zm_tomb_main_quest;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_powerup_zombie_blood;
init_shovel()
{
precachemodel( "p6_zm_tm_dig_mound" );
precachemodel( "p6_zm_tm_dig_mound_blood" );
precachemodel( "p6_zm_tm_shovel" );
precachemodel( "zombie_pickup_perk_bottle" );
precachemodel( "t6_wpn_claymore_world" );
maps\mp\zombies\_zm_audio_announcer::createvox( "blood_money", "powerup_blood_money" );
onplayerconnect_callback( ::init_shovel_player );
level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit;
level.bonus_points_powerup_override = ::bonus_points_powerup_override;
level thread dig_powerups_tracking();
level thread dig_spots_init();
registerclientfield( "world", "shovel_player1", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player2", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player3", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "shovel_player4", 14000, 2, "int", undefined, 0 );
registerclientfield( "world", "helmet_player1", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player2", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player3", 14000, 1, "int", undefined, 0 );
registerclientfield( "world", "helmet_player4", 14000, 1, "int", undefined, 0 );
}
init_shovel_player()
{
self.dig_vars["has_shovel"] = 1;
self.dig_vars["has_upgraded_shovel"] = 0;
self.dig_vars["has_helmet"] = 0;
self.dig_vars["n_spots_dug"] = 0;
self.dig_vars["n_losing_streak"] = 0;
n_player = self getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 1 );
self thread dig_disconnect_watch( n_player );
}
dig_disconnect_watch( n_player )
{
self waittill( "disconnect" );
level setclientfield( "shovel_player" + n_player, 0 );
level setclientfield( "helmet_player" + n_player, 0 );
}
waittill_dug( s_dig_spot )
{
while ( true )
{
self waittill( "trigger", player );
if ( isdefined( player.dig_vars["has_shovel"] ) && player.dig_vars["has_shovel"] )
{
player playsound( "evt_dig" );
s_dig_spot.dug = 1;
level.n_dig_spots_cur--;
playfx( level._effect["digging"], self.origin );
player setclientfieldtoplayer( "player_rumble_and_shake", 1 );
player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_dig", 0 );
player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_dig" );
s_staff_piece = s_dig_spot maps\mp\zm_tomb_main_quest::dig_spot_get_staff_piece( player );
if ( isdefined( s_staff_piece ) )
{
s_staff_piece maps\mp\zm_tomb_main_quest::show_ice_staff_piece( self.origin );
player dig_reward_dialog( "dig_staff_part" );
}
else
{
n_good_chance = 50;
if ( player.dig_vars["n_spots_dug"] == 0 || player.dig_vars["n_losing_streak"] == 3 )
{
player.dig_vars["n_losing_streak"] = 0;
n_good_chance = 100;
}
if ( player.dig_vars["has_upgraded_shovel"] )
{
if ( !player.dig_vars["has_helmet"] )
{
player.dig_vars["n_spots_dug"]++;
if ( player.dig_vars["n_spots_dug"] >= 40 )
{
player.dig_vars["has_helmet"] = 1;
n_player = player getentitynumber() + 1;
level setclientfield( "helmet_player" + n_player, 1 );
player playsoundtoplayer( "zmb_squest_golden_anything", player );
player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_golden_hard_hat", 0 );
player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_golden_hard_hat" );
return;
}
}
n_good_chance = 70;
}
n_prize_roll = randomint( 100 );
if ( n_prize_roll > n_good_chance )
{
if ( cointoss() )
{
player dig_reward_dialog( "dig_grenade" );
self thread dig_up_grenade( player );
}
else
{
player dig_reward_dialog( "dig_zombie" );
self thread dig_up_zombie( player, s_dig_spot );
}
player.dig_vars["n_losing_streak"]++;
}
else if ( cointoss() )
self thread dig_up_powerup( player );
else
{
player dig_reward_dialog( "dig_gun" );
self thread dig_up_weapon( player );
}
}
if ( !player.dig_vars["has_upgraded_shovel"] )
{
player.dig_vars["n_spots_dug"]++;
if ( player.dig_vars["n_spots_dug"] >= 20 )
{
player.dig_vars["has_upgraded_shovel"] = 1;
player thread ee_zombie_blood_dig();
n_player = player getentitynumber() + 1;
level setclientfield( "shovel_player" + n_player, 2 );
player playsoundtoplayer( "zmb_squest_golden_anything", player );
player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_golden_shovel", 0 );
player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_golden_shovel" );
}
}
return;
}
}
}
increment_player_perk_purchase_limit()
{
perk = maps\mp\zombies\_zm_perk_random::get_weighted_random_perk(self);
if (self hasPerk(perk))
{
return;
}
self maps\mp\zombies\_zm_perks::give_perk(perk);
}
dig_up_weapon( digger )
{
a_common_weapons = array( "ballista_zm", "c96_zm", "870mcs_zm" );
a_rare_weapons = array( "dsr50_zm", "srm1216_zm" );
if ( digger.dig_vars["has_upgraded_shovel"] )
a_rare_weapons = combinearrays( a_rare_weapons, array( "claymore_zm", "ak74u_zm", "ksg_zm", "mp40_zm", "mp44_zm" ) );
str_weapon = undefined;
if ( randomint( 100 ) < 90 )
str_weapon = a_common_weapons[getarraykeys( a_common_weapons )[randomint( getarraykeys( a_common_weapons ).size )]];
else
str_weapon = a_rare_weapons[getarraykeys( a_rare_weapons )[randomint( getarraykeys( a_rare_weapons ).size )]];
v_spawnpt = self.origin + ( 0, 0, 40 );
v_spawnang = ( 0, 0, 0 );
str_spec_model = undefined;
if ( str_weapon == "claymore_zm" )
{
str_spec_model = "t6_wpn_claymore_world";
v_spawnang += vectorscale( ( 0, 1, 0 ), 90.0 );
}
v_angles = digger getplayerangles();
v_angles = ( 0, v_angles[1], 0 ) + vectorscale( ( 0, 1, 0 ), 90.0 ) + v_spawnang;
m_weapon = spawn_weapon_model( str_weapon, str_spec_model, v_spawnpt, v_angles );
if ( str_weapon == "claymore_zm" )
{
m_weapon setmodel( "t6_wpn_claymore_world" );
v_spawnang += vectorscale( ( 0, 0, 1 ), 90.0 );
}
m_weapon.angles = v_angles;
m_weapon playloopsound( "evt_weapon_digup" );
m_weapon thread timer_til_despawn( v_spawnpt, 40 * -1 );
m_weapon endon( "dig_up_weapon_timed_out" );
playfxontag( level._effect["special_glow"], m_weapon, "tag_origin" );
m_weapon.trigger = tomb_spawn_trigger_radius( v_spawnpt, 100, 1 );
m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU";
m_weapon.trigger.hint_parm1 = getweapondisplayname( str_weapon );
while (1)
{
m_weapon.trigger waittill( "trigger", player );
current_weapon = player getCurrentWeapon();
if ( is_player_valid( player ) && !player.is_drinking && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() )
{
break;
}
}
m_weapon.trigger notify( "weapon_grabbed" );
m_weapon.trigger thread swap_weapon( str_weapon, player );
if ( isdefined( m_weapon.trigger ) )
{
m_weapon.trigger tomb_unitrigger_delete();
m_weapon.trigger = undefined;
}
if ( isdefined( m_weapon ) )
m_weapon delete();
if ( player != digger )
digger notify( "dig_up_weapon_shared" );
}
swap_weapon( str_weapon, e_player )
{
str_current_weapon = e_player getcurrentweapon();
if ( str_weapon == "claymore_zm" )
{
if ( !e_player hasweapon( str_weapon ) )
{
e_player thread maps\mp\zombies\_zm_weap_claymore::show_claymore_hint( "claymore_purchased" );
e_player thread maps\mp\zombies\_zm_weap_claymore::claymore_setup();
e_player thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" );
}
else
e_player givemaxammo( str_weapon );
return;
}
if ( is_player_valid( e_player ) && !e_player.is_drinking && !is_placeable_mine( str_current_weapon ) && !is_equipment( str_current_weapon ) && level.revive_tool != str_current_weapon && "none" != str_current_weapon && !e_player hacker_active() )
{
if ( !e_player hasweapon( str_weapon ) )
e_player take_old_weapon_and_give_new( str_current_weapon, str_weapon );
else
e_player givemaxammo( str_weapon );
}
}
take_old_weapon_and_give_new( current_weapon, weapon )
{
a_weapons = self getweaponslistprimaries();
if ( isdefined( a_weapons ) && a_weapons.size >= get_player_weapon_limit( self ) )
self takeweapon( current_weapon );
self giveweapon( weapon );
self givestartammo( weapon );
self switchtoweapon( weapon );
}