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BO2-Reimagined/scripts/zm/replaced/zm_tomb_distance_tracking.gsc

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#include maps\mp\zm_tomb_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_tomb_chamber;
delete_zombie_noone_looking( how_close, how_high )
{
self endon( "death" );
if ( !isdefined( how_close ) )
how_close = 1500;
if ( !isdefined( how_high ) )
how_high = 600;
distance_squared_check = how_close * how_close;
too_far_dist = distance_squared_check * 3;
if ( isdefined( level.zombie_tracking_too_far_dist ) )
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
self.inview = 0;
self.player_close = 0;
n_distance_squared = 0;
n_height_difference = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i].sessionstate == "spectator" )
continue;
if ( isdefined( level.only_track_targeted_players ) )
{
if ( !isdefined( self.favoriteenemy ) || self.favoriteenemy != players[i] )
continue;
}
can_be_seen = self player_can_see_me( players[i] );
if ( can_be_seen && distancesquared( self.origin, players[i].origin ) < too_far_dist )
self.inview++;
n_modifier = 1.0;
if ( isdefined( players[i].b_in_tunnels ) && players[i].b_in_tunnels )
n_modifier = 2.25;
n_distance_squared = distancesquared( self.origin, players[i].origin );
n_height_difference = abs( self.origin[2] - players[i].origin[2] );
if ( n_distance_squared < distance_squared_check * n_modifier && n_height_difference < how_high )
self.player_close++;
}
if ( self.inview == 0 && self.player_close == 0 )
{
if ( !isdefined( self.animname ) || self.animname != "zombie" && self.animname != "mechz_zombie" )
return;
if ( isdefined( self.electrified ) && self.electrified == 1 )
return;
if ( isdefined( self.in_the_ground ) && self.in_the_ground == 1 )
return;
if ( !( isdefined( self.exclude_distance_cleanup_adding_to_total ) && self.exclude_distance_cleanup_adding_to_total ) && !( isdefined( self.isscreecher ) && self.isscreecher ) )
{
level.zombie_total++;
if ( self.health < level.zombie_health )
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
}
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
self notify( "zombie_delete" );
if ( isdefined( self.is_mechz ) && self.is_mechz )
{
self notify( "mechz_cleanup" );
level.mechz_left_to_spawn++;
wait_network_frame();
level notify( "spawn_mechz" );
}
self delete();
recalc_zombie_array();
}
}