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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
#include maps\mp\zm_transit_ai_screecher;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_ai_screecher;
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#include maps\mp\zm_transit_utility;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_gump;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zm_transit;
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init()
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{
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level.screecher_should_burrow = ::screecher_should_burrow;
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level.screecher_should_runaway = ::screecher_should_runaway;
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level.screecher_cleanup = ::transit_screecher_cleanup;
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level.screecher_init_done = ::screecher_init_done;
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level.portals = [];
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}
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screecher_init_done()
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{
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self endon( "death" );
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self.maxhealth = 150;
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self.health = self.maxhealth;
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while ( true )
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{
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ground_ent = self getgroundent();
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if ( isdefined( ground_ent ) && ground_ent == level.the_bus )
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{
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self dodamage( self.health + 666, self.origin );
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}
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wait 0.1;
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}
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}
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player_wait_land()
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{
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self endon( "disconnect" );
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while ( !self isonground() )
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wait 0.1;
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if ( level.portals.size > 0 )
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{
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remove_portal = undefined;
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foreach ( portal in level.portals )
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{
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dist_sq = distance2dsquared( self.origin, portal.origin );
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if ( dist_sq < 4096 )
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{
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remove_portal = portal;
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break;
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}
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}
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if ( isdefined( remove_portal ) )
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{
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portal portal_use( self );
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wait 0.5;
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}
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}
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}
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portal_use( player )
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{
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player playsoundtoplayer( "zmb_screecher_portal_warp_2d", player );
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self thread teleport_player( player );
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playsoundatposition( "zmb_screecher_portal_end", self.hole.origin );
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} |