mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
197 lines
5.2 KiB
Plaintext
197 lines
5.2 KiB
Plaintext
#include maps\mp\gametypes_zm\zmeat;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module_meat_utility;
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item_meat_on_spawn_retrieve_trigger( watcher, player, weaponname )
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{
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self endon( "death" );
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add_meat_event( "meat_spawn", self );
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while ( isdefined( level.splitting_meat ) && level.splitting_meat )
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wait 0.15;
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if ( isdefined( player ) )
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{
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self setowner( player );
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self setteam( player.pers["team"] );
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self.owner = player;
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self.oldangles = self.angles;
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if ( player hasweapon( weaponname ) )
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{
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if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
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player thread player_wait_take_meat( weaponname );
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else
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{
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player takeweapon( weaponname );
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player decrement_is_drinking();
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}
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}
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if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
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{
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if ( !( isdefined( self._respawned_meat ) && self._respawned_meat ) )
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{
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level notify( "meat_thrown", player );
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level._last_person_to_throw_meat = player;
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level._last_person_to_throw_meat_time = gettime();
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}
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}
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}
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level.meat_player = undefined;
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player setMoveSpeedScale(1);
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if (is_true(player.meat_weapons_disabled))
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{
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player.meat_weapons_disabled = undefined;
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player enableWeapons();
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}
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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player.head_icon.alpha = 1;
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}
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players = get_players();
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foreach (other_player in players)
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{
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other_player thread maps\mp\gametypes_zm\zgrief::meat_stink_player_cleanup();
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if (is_player_valid(other_player) && !is_true(other_player.spawn_protection) && !is_true(other_player.revive_protection))
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{
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other_player.ignoreme = 0;
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}
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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if (!is_true(player._kicking_meat))
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{
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other_player thread scripts\zm\zgrief\zgrief_reimagined::show_grief_hud_msg("Meat thrown!");
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}
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}
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}
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if ( !( isdefined( self._fake_meat ) && self._fake_meat ) )
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{
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level._meat_moving = 1;
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if ( isdefined( level.item_meat ) && level.item_meat != self )
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level.item_meat cleanup_meat();
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level.item_meat = self;
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}
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self thread item_meat_watch_stationary();
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self thread item_meat_watch_bounce();
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self.item_meat_pick_up_trigger = spawn( "trigger_radius_use", self.origin, 0, 36, 72 );
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self.item_meat_pick_up_trigger setcursorhint( "HINT_NOICON" );
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self.item_meat_pick_up_trigger sethintstring( &"ZOMBIE_MEAT_PICKUP" );
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self.item_meat_pick_up_trigger enablelinkto();
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self.item_meat_pick_up_trigger linkto( self );
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self.item_meat_pick_up_trigger triggerignoreteam();
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level.item_meat_pick_up_trigger = self.item_meat_pick_up_trigger;
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self thread item_meat_watch_below();
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self thread item_meat_watch_shutdown();
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self.meat_id = indexinarray( level._fake_meats, self );
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if ( !isdefined( self.meat_id ) )
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self.meat_id = 0;
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if ( isdefined( level.dont_allow_meat_interaction ) && level.dont_allow_meat_interaction )
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self.item_meat_pick_up_trigger setinvisibletoall();
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self._respawned_meat = undefined;
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}
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item_meat_watch_bounce()
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{
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self endon( "death" );
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self endon( "picked_up" );
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self.meat_is_flying = 1;
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while (1)
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{
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self waittill( "grenade_bounce", pos, normal, ent );
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playfxontag( level._effect["meat_marker"], self, "tag_origin" );
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if ( isdefined( level.meat_bounce_override ) )
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{
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self thread [[ level.meat_bounce_override ]]( pos, normal, ent, true );
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}
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}
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self.meat_is_flying = 0;
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}
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item_meat_watch_stationary()
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{
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self endon( "death" );
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self endon( "picked_up" );
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self.meat_is_moving = 1;
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self waittill( "stationary", pos, normal );
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if ( isdefined( level.meat_bounce_override ) )
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{
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self thread [[ level.meat_bounce_override ]]( pos, normal, undefined, false );
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}
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self.meat_is_moving = 0;
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self delete();
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}
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item_meat_watch_below()
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{
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self endon( "death" );
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self endon( "picked_up" );
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og_origin = self.origin;
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while ((self.origin[2] - og_origin[2]) > -1000)
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{
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wait 0.05;
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}
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if ( isdefined( level.meat_bounce_override ) )
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{
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self thread [[ level.meat_bounce_override ]]( self.origin, undefined, undefined, false );
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}
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self delete();
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}
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player_wait_take_meat( meat_name )
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{
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self.dont_touch_the_meat = 1;
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if ( isdefined( self.pre_meat_weapon ) && self hasweapon( self.pre_meat_weapon ) )
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self switchtoweapon( self.pre_meat_weapon );
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else
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{
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primaryweapons = self getweaponslistprimaries();
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if ( isdefined( primaryweapons ) && primaryweapons.size > 0 )
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self switchtoweapon( primaryweapons[0] );
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else
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{
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assert( 0, "Player has no weapon" );
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self maps\mp\zombies\_zm_weapons::give_fallback_weapon();
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}
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}
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self waittill_notify_or_timeout( "weapon_change", 3 );
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self takeweapon( meat_name );
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self.pre_meat_weapon = undefined;
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if ( self.is_drinking )
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self decrement_is_drinking();
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self.dont_touch_the_meat = 0;
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} |