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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
#include maps\mp\zombies\_zm_game_module_meat_utility;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_game_module_utility;
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#include maps\mp\zombies\_zm_laststand;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\gametypes_zm\zmeat;
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#include maps\mp\zombies\_zm_powerups;
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init_item_meat(gametype)
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{
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if (getdvar("mapname") == "zm_prison")
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{
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set_gamemode_var_once("item_meat_name", "item_head_zm");
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set_gamemode_var_once("item_meat_model", "t6_wpn_zmb_severedhead_world");
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}
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else
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{
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set_gamemode_var_once("item_meat_name", "item_meat_zm");
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set_gamemode_var_once("item_meat_model", "t6_wpn_zmb_meat_world");
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}
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level._effect["meat_impact"] = loadfx("maps/zombie/fx_zmb_meat_impact");
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level._effect["spawn_cloud"] = loadfx("maps/zombie/fx_zmb_race_zombie_spawn_cloud");
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level._effect["meat_stink_camera"] = loadfx("maps/zombie/fx_zmb_meat_stink_camera");
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level._effect["meat_stink_torso"] = loadfx("maps/zombie/fx_zmb_meat_stink_torso");
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include_powerup("meat_stink");
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maps\mp\zombies\_zm_powerups::add_zombie_powerup("meat_stink", get_gamemode_var("item_meat_model"), &"ZOMBIE_POWERUP_MAX_AMMO", ::func_should_drop_meat, 1, 0, 0);
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precacheitem(get_gamemode_var("item_meat_name"));
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set_gamemode_var_once("start_item_meat_name", get_gamemode_var("item_meat_name"));
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level.meat_weaponidx = getweaponindexfromname(get_gamemode_var("item_meat_name"));
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level.meat_pickupsound = getweaponpickupsound(level.meat_weaponidx);
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level.meat_pickupsoundplayer = getweaponpickupsoundplayer(level.meat_weaponidx);
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level.item_meat_name = get_gamemode_var("item_meat_name");
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}
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func_should_drop_meat()
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{
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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return 0;
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}
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foreach (powerup in level.active_powerups)
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{
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if (powerup.powerup_name == "meat_stink")
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{
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return 0;
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}
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}
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players = get_players();
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foreach (player in players)
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{
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if (player hasWeapon(level.item_meat_name))
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{
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return 0;
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}
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}
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if (isDefined(level.item_meat) || is_true(level.meat_on_ground) || isDefined(level.meat_player))
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{
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return 0;
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}
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return 1;
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} |