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22 lines
887 B
Plaintext
22 lines
887 B
Plaintext
#include maps\mp\zombies\_zm_perk_divetonuke;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\_visionset_mgr;
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divetonuke_explode(attacker, origin)
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{
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radius = level.zombie_vars["zombie_perk_divetonuke_radius"];
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min_damage = level.zombie_vars["zombie_perk_divetonuke_min_damage"];
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max_damage = level.zombie_vars["zombie_perk_divetonuke_max_damage"];
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radiusdamage(origin, radius, max_damage, min_damage, attacker, "MOD_GRENADE_SPLASH", "zombie_perk_bottle_nuke");
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playfx(level._effect["divetonuke_groundhit"], origin);
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attacker playsound("zmb_phdflop_explo");
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maps\mp\_visionset_mgr::vsmgr_activate("visionset", "zm_perk_divetonuke", attacker);
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wait 1;
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maps\mp\_visionset_mgr::vsmgr_deactivate("visionset", "zm_perk_divetonuke", attacker);
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} |