1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/_zm_afterlife.gsc
2022-01-12 04:07:39 -08:00

63 lines
1.3 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_afterlife;
init_player()
{
flag_wait( "initial_players_connected" );
self.lives = 1;
self setclientfieldtoplayer( "player_lives", self.lives );
self.afterlife = 0;
self.afterliferound = level.round_number;
self.afterlifedeaths = 0;
self thread afterlife_doors_close();
self thread afterlife_player_refill_watch();
}
afterlife_add()
{
if ( self.lives < 1 )
{
self.lives++;
self thread afterlife_add_fx();
}
self playsoundtoplayer( "zmb_afterlife_add", self );
self setclientfieldtoplayer( "player_lives", self.lives );
}
afterlife_start_zombie_logic()
{
flag_wait( "start_zombie_round_logic" );
wait 0.5;
b_everyone_alive = 0;
while ( isDefined( b_everyone_alive ) && !b_everyone_alive )
{
b_everyone_alive = 1;
a_players = getplayers();
_a192 = a_players;
_k192 = getFirstArrayKey( _a192 );
while ( isDefined( _k192 ) )
{
player = _a192[ _k192 ];
if ( isDefined( player.afterlife ) && player.afterlife )
{
b_everyone_alive = 0;
wait 0.05;
break;
}
else
{
_k192 = getNextArrayKey( _a192, _k192 );
}
}
}
wait 0.5;
while ( level.intermission )
{
wait 0.05;
}
flag_set( "afterlife_start_over" );
wait 2;
array_func( getplayers(), ::afterlife_add );
}